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mirror of https://github.com/ppy/osu.git synced 2025-01-12 15:22:55 +08:00

Merge branch 'master' into scroll-to-20

This commit is contained in:
Bartłomiej Dach 2021-01-22 19:58:36 +01:00
commit 360f26c13d
19 changed files with 187 additions and 97 deletions

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@ -40,6 +40,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = new TestModSelectOverlay
@ -134,6 +135,8 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestExternallySetCustomizedMod()
{
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>

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@ -24,6 +24,10 @@ namespace osu.Game.Graphics.Containers
private Bindable<bool> parallaxEnabled;
private const float parallax_duration = 100;
private bool firstUpdate = true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
@ -60,17 +64,27 @@ namespace osu.Game.Graphics.Containers
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()
{
base.Update();
if (parallaxEnabled.Value)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
Vector2 offset = Vector2.Zero;
const float parallax_duration = 100;
if (input.CurrentState.Mouse != null)
{
var sizeDiv2 = DrawSize / 2;
Vector2 relativeAmount = ToLocalSpace(input.CurrentState.Mouse.Position) - sizeDiv2;
const float base_factor = 0.999f;
relativeAmount.X = (float)(Math.Sign(relativeAmount.X) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.X)));
relativeAmount.Y = (float)(Math.Sign(relativeAmount.Y) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.Y)));
offset = relativeAmount * sizeDiv2 * ParallaxAmount;
}
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);

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@ -339,7 +339,7 @@ namespace osu.Game.Online.Chat
}
/// <summary>
/// Joins a channel if it has not already been joined.
/// Joins a channel if it has not already been joined. Must be called from the update thread.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
@ -399,7 +399,11 @@ namespace osu.Game.Online.Chat
return channel;
}
public void LeaveChannel(Channel channel)
/// <summary>
/// Leave the specified channel. Can be called from any thread.
/// </summary>
/// <param name="channel">The channel to leave.</param>
public void LeaveChannel(Channel channel) => Schedule(() =>
{
if (channel == null) return;
@ -413,7 +417,7 @@ namespace osu.Game.Online.Chat
api.Queue(new LeaveChannelRequest(channel));
channel.Joined.Value = false;
}
}
});
private long lastMessageId;

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@ -190,13 +190,13 @@ namespace osu.Game.Overlays.Chat
}
}
};
updateMessageContent();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateMessageContent();
FinishTransforms(true);
}

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@ -49,9 +49,12 @@ namespace osu.Game.Overlays.Profile.Header
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new AddFriendButton
new FollowersButton
{
User = { BindTarget = User }
},
new MappingSubscribersButton
{
RelativeSizeAxes = Axes.Y,
User = { BindTarget = User }
},
new MessageUserButton
@ -69,7 +72,6 @@ namespace osu.Game.Overlays.Profile.Header
Width = UserProfileOverlay.CONTENT_X_MARGIN,
Child = new ExpandDetailsButton
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DetailsVisible = { BindTarget = DetailsVisible }

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@ -1,60 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class AddFriendButton : ProfileHeaderButton
{
public readonly Bindable<User> User = new Bindable<User>();
public override string TooltipText => "friends";
private OsuSpriteText followerText;
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Right = 10 },
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.User,
FillMode = FillMode.Fit,
Size = new Vector2(50, 14)
},
followerText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(weight: FontWeight.Bold)
}
}
};
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
User.BindValueChanged(user => updateFollowers(user.NewValue), true);
}
private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0");
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class FollowersButton : ProfileHeaderStatisticsButton
{
public readonly Bindable<User> User = new Bindable<User>();
public override string TooltipText => "followers";
protected override IconUsage Icon => FontAwesome.Solid.User;
[BackgroundDependencyLoader]
private void load()
{
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
User.BindValueChanged(user => SetValue(user.NewValue?.FollowerCount ?? 0), true);
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class MappingSubscribersButton : ProfileHeaderStatisticsButton
{
public readonly Bindable<User> User = new Bindable<User>();
public override string TooltipText => "mapping subscribers";
protected override IconUsage Icon => FontAwesome.Solid.Bell;
[BackgroundDependencyLoader]
private void load()
{
User.BindValueChanged(user => SetValue(user.NewValue?.MappingFollowerCount ?? 0), true);
}
}
}

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@ -33,7 +33,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
public MessageUserButton()
{
Content.Alpha = 0;
RelativeSizeAxes = Axes.Y;
Child = new SpriteIcon
{

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@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
protected ProfileHeaderButton()
{
AutoSizeAxes = Axes.X;
Height = 40;
base.Content.Add(new CircularContainer
{

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public abstract class ProfileHeaderStatisticsButton : ProfileHeaderButton
{
private readonly OsuSpriteText drawableText;
protected ProfileHeaderStatisticsButton()
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = Icon,
FillMode = FillMode.Fit,
Size = new Vector2(50, 14)
},
drawableText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 10 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
}
}
};
}
protected abstract IconUsage Icon { get; }
protected void SetValue(int value) => drawableText.Text = value.ToString("#,##0");
}
}

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@ -332,7 +332,7 @@ namespace osu.Game.Rulesets.Edit
EditorBeatmap.Add(hitObject);
if (EditorClock.CurrentTime < hitObject.StartTime)
EditorClock.SeekTo(hitObject.StartTime);
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
}
}

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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
return;
float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
editorClock.SeekTo(markerPos / DrawWidth * editorClock.TrackLength);
editorClock.SeekSmoothlyTo(markerPos / DrawWidth * editorClock.TrackLength);
});
}

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@ -170,7 +170,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
return false;
EditorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
EditorClock?.SeekSmoothlyTo(clickedBlueprint.HitObject.StartTime);
return true;
}

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@ -155,12 +155,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
seekTrackToCurrent();
else if (!editorClock.IsRunning)
{
// The track isn't running. There are two cases we have to be wary of:
// 1) The user flick-drags on this timeline: We want the track to follow us
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
// The track isn't running. There are three cases we have to be wary of:
// 1) The user flick-drags on this timeline and we are applying an interpolated seek on the clock, until interrupted by 2 or 3.
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline; clicking a hitobject etc.). We want the timeline to track the clock's time.
// 3) An ongoing seek transform is running from an external seek. We want the timeline to track the clock's time.
// The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime)
// The simplest way to cover the first two cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
// Checking IsSeeking covers the third case, where the transform may not have been applied yet.
if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime && !editorClock.IsSeeking)
seekTrackToCurrent();
else
scrollToTrackTime();

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@ -35,6 +35,11 @@ namespace osu.Game.Screens.Edit
private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true);
/// <summary>
/// Whether a seek is currently in progress. True for the duration of a seek performed via <see cref="SeekSmoothlyTo"/>.
/// </summary>
public bool IsSeeking { get; private set; }
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
{
@ -111,7 +116,7 @@ namespace osu.Game.Screens.Edit
if (!snapped || ControlPointInfo.TimingPoints.Count == 0)
{
SeekTo(seekTime);
SeekSmoothlyTo(seekTime);
return;
}
@ -145,11 +150,11 @@ namespace osu.Game.Screens.Edit
// Ensure the sought point is within the boundaries
seekTime = Math.Clamp(seekTime, 0, TrackLength);
SeekTo(seekTime);
SeekSmoothlyTo(seekTime);
}
/// <summary>
/// The current time of this clock, include any active transform seeks performed via <see cref="SeekTo"/>.
/// The current time of this clock, include any active transform seeks performed via <see cref="SeekSmoothlyTo"/>.
/// </summary>
public double CurrentTimeAccurate =>
Transforms.OfType<TransformSeek>().FirstOrDefault()?.EndValue ?? CurrentTime;
@ -176,12 +181,29 @@ namespace osu.Game.Screens.Edit
public bool Seek(double position)
{
seekingOrStopped.Value = true;
seekingOrStopped.Value = IsSeeking = true;
ClearTransforms();
return underlyingClock.Seek(position);
}
/// <summary>
/// Seek smoothly to the provided destination.
/// Use <see cref="Seek"/> to perform an immediate seek.
/// </summary>
/// <param name="seekDestination"></param>
public void SeekSmoothlyTo(double seekDestination)
{
seekingOrStopped.Value = true;
if (IsRunning)
Seek(seekDestination);
else
{
transformSeekTo(seekDestination, transform_time, Easing.OutQuint);
}
}
public void ResetSpeedAdjustments() => underlyingClock.ResetSpeedAdjustments();
double IAdjustableClock.Rate
@ -229,6 +251,8 @@ namespace osu.Game.Screens.Edit
{
if (seekingOrStopped.Value)
{
IsSeeking &= Transforms.Any();
if (track.Value?.IsRunning != true)
{
// seeking in the editor can happen while the track isn't running.
@ -239,20 +263,10 @@ namespace osu.Game.Screens.Edit
// we are either running a seek tween or doing an immediate seek.
// in the case of an immediate seek the seeking bool will be set to false after one update.
// this allows for silencing hit sounds and the likes.
seekingOrStopped.Value = Transforms.Any();
seekingOrStopped.Value = IsSeeking;
}
}
public void SeekTo(double seekDestination)
{
seekingOrStopped.Value = true;
if (IsRunning)
Seek(seekDestination);
else
transformSeekTo(seekDestination, transform_time, Easing.OutQuint);
}
private void transformSeekTo(double seek, double duration = 0, Easing easing = Easing.None)
=> this.TransformTo(this.PopulateTransform(new TransformSeek(), seek, duration, easing));

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@ -206,7 +206,7 @@ namespace osu.Game.Screens.Edit.Timing
Action = () =>
{
selectedGroup.Value = controlGroup;
clock.SeekTo(controlGroup.Time);
clock.SeekSmoothlyTo(controlGroup.Time);
};
}

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@ -38,5 +38,11 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" });
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
channelManager?.LeaveChannel(Channel.Value);
}
}
}

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@ -126,6 +126,9 @@ namespace osu.Game.Users
[JsonProperty(@"follower_count")]
public int FollowerCount;
[JsonProperty(@"mapping_follower_count")]
public int MappingFollowerCount;
[JsonProperty(@"favourite_beatmapset_count")]
public int FavouriteBeatmapsetCount;