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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Adjust tracker usages to match new API

This commit is contained in:
Bartłomiej Dach 2020-12-29 08:20:43 +01:00
parent f59ba799d3
commit db52255bbe
8 changed files with 79 additions and 32 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -12,7 +13,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene
{
[Cached]
private OngoingOperationTracker joiningRoomTracker = new OngoingOperationTracker();
private OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
private CreateMultiplayerMatchButton button;
@ -31,12 +32,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestButtonEnableStateChanges()
{
IDisposable joiningRoomOperation = null;
assertButtonEnableState(true);
AddStep("begin joining room", () => joiningRoomTracker.BeginOperation());
AddStep("begin joining room", () => joiningRoomOperation = ongoingOperationTracker.BeginOperation());
assertButtonEnableState(false);
AddStep("end joining room", () => joiningRoomTracker.EndOperation());
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -31,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
[Cached]
private OngoingOperationTracker gameplayStartTracker = new OngoingOperationTracker();
private OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -167,11 +168,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void verifyGameplayStartFlow()
{
IDisposable gameplayStartOperation = null;
AddStep("hook up tracker", () => button.OnReady = () => gameplayStartOperation = ongoingOperationTracker.BeginOperation());
addClickButtonStep();
AddAssert("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => gameplayStartTracker.EndOperation());
AddStep("transitioned to gameplay", () => gameplayStartOperation.Dispose());
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
}

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@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -39,7 +42,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
private MusicController music { get; set; }
[Resolved(CanBeNull = true)]
private OngoingOperationTracker joiningRoomTracker { get; set; }
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[CanBeNull]
private IDisposable joiningRoomOperation { get; set; }
[BackgroundDependencyLoader]
private void load()
@ -102,9 +108,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
initialRoomsReceived.BindValueChanged(_ => updateLoadingLayer());
if (joiningRoomTracker != null)
if (ongoingOperationTracker != null)
{
joiningRoom.BindTo(joiningRoomTracker.InProgress);
joiningRoom.BindTo(ongoingOperationTracker.InProgress);
joiningRoom.BindValueChanged(_ => updateLoadingLayer(), true);
}
}
@ -164,15 +170,18 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
private void joinRequested(Room room)
{
joiningRoomTracker?.BeginOperation();
Debug.Assert(joiningRoomOperation == null);
joiningRoomOperation = ongoingOperationTracker?.BeginOperation();
RoomManager?.JoinRoom(room, r =>
{
Open(room);
joiningRoomTracker?.EndOperation();
joiningRoomOperation?.Dispose();
joiningRoomOperation = null;
}, _ =>
{
joiningRoomTracker?.EndOperation();
joiningRoomOperation?.Dispose();
joiningRoomOperation = null;
});
}

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@ -11,13 +11,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
public class CreateMultiplayerMatchButton : PurpleTriangleButton
{
private IBindable<bool> isConnected;
private IBindable<bool> joiningRoom;
private IBindable<bool> operationInProgress;
[Resolved]
private StatefulMultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OngoingOperationTracker joiningRoomTracker { get; set; }
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[BackgroundDependencyLoader]
private void load()
@ -29,10 +29,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
isConnected = multiplayerClient.IsConnected.GetBoundCopy();
isConnected.BindValueChanged(_ => updateState());
joiningRoom = joiningRoomTracker.InProgress.GetBoundCopy();
joiningRoom.BindValueChanged(_ => updateState(), true);
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
operationInProgress.BindValueChanged(_ => updateState(), true);
}
private void updateState() => Enabled.Value = isConnected.Value && !joiningRoom.Value;
private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value;
}
}

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -68,7 +70,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
private readonly OngoingOperationTracker applyingSettingsTracker = new OngoingOperationTracker();
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
private readonly IBindable<bool> operationInProgress = new BindableBool();
[CanBeNull]
private IDisposable applyingSettingsOperation;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -277,7 +285,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha = roomId.NewValue == null ? 1 : 0, true);
applyingSettingsTracker.InProgress.BindValueChanged(v =>
operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(v =>
{
if (v.NewValue)
loadingLayer.Show();
@ -290,7 +299,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
base.Update();
ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !applyingSettingsTracker.InProgress.Value;
ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value;
}
private void apply()
@ -299,7 +308,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
return;
hideError();
applyingSettingsTracker.BeginOperation();
Debug.Assert(applyingSettingsOperation == null);
applyingSettingsOperation = ongoingOperationTracker.BeginOperation();
// If the client is already in a room, update via the client.
// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
@ -332,15 +343,23 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private void onSuccess(Room room)
{
applyingSettingsTracker.EndOperation();
Debug.Assert(applyingSettingsOperation != null);
SettingsApplied?.Invoke();
applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
private void onError(string text)
{
Debug.Assert(applyingSettingsOperation != null);
ErrorText.Text = text;
ErrorText.FadeIn(50);
applyingSettingsTracker.EndOperation();
applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
}

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@ -35,14 +35,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private OsuColour colours { get; set; }
[Resolved]
private OngoingOperationTracker gameplayStartTracker { get; set; }
private OngoingOperationTracker ongoingOperationTracker { get; set; }
private SampleChannel sampleReadyCount;
private readonly ButtonWithTrianglesExposed button;
private int countReady;
private IBindable<bool> gameplayStartInProgress;
private IBindable<bool> operationInProgress;
public MultiplayerReadyButton()
{
@ -59,8 +59,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
sampleReadyCount = audio.Samples.Get(@"SongSelect/select-difficulty");
gameplayStartInProgress = gameplayStartTracker.InProgress.GetBoundCopy();
gameplayStartInProgress.BindValueChanged(_ => updateState());
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
operationInProgress.BindValueChanged(_ => updateState());
}
protected override void OnRoomUpdated()
@ -105,7 +105,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
break;
}
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !gameplayStartInProgress.Value;
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
if (newCountReady != countReady)
{

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -32,13 +34,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private StatefulMultiplayerClient client { get; set; }
[Cached]
private OngoingOperationTracker gameplayStartTracker = new OngoingOperationTracker();
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
private MultiplayerMatchSettingsOverlay settingsOverlay;
private IBindable<bool> isConnected;
[CanBeNull]
private IDisposable gameplayStartOperation;
public MultiplayerMatchSubScreen(Room room)
{
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
@ -217,7 +222,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
if (client.Room?.Host?.Equals(localUser) == true)
{
gameplayStartTracker.BeginOperation();
Debug.Assert(gameplayStartOperation == null);
gameplayStartOperation = ongoingOperationTracker.BeginOperation();
client.StartMatch().CatchUnobservedExceptions(true);
}
else
@ -232,7 +239,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
int[] userIds = client.CurrentMatchPlayingUserIds.ToArray();
StartPlay(() => new MultiplayerPlayer(SelectedItem.Value, userIds));
gameplayStartTracker.EndOperation();
Debug.Assert(gameplayStartOperation != null);
gameplayStartOperation.Dispose();
gameplayStartOperation = null;
}
protected override void Dispose(bool isDisposing)

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@ -53,7 +53,7 @@ namespace osu.Game.Screens.OnlinePlay
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached]
private readonly OngoingOperationTracker joiningRoomTracker = new OngoingOperationTracker();
private readonly OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
[Resolved(CanBeNull = true)]
private MusicController music { get; set; }