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Increase darkness of gradient on buttons to make text readability (slightly) better
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Input;
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@ -278,7 +279,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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playlist.Items.Add(new PlaylistItem
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{
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ID = i,
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Beatmap =
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{
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Value = i % 2 == 1
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? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
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: new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = "Artist",
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Author = new User { Username = "Creator name here" },
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Title = "Long title used to check background colour",
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},
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BeatmapSet = new BeatmapSetInfo()
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}
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},
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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RequiredMods =
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{
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@ -342,20 +342,14 @@ namespace osu.Game.Screens.OnlinePlay
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.7f)),
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Width = 0.4f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.7f), new Color4(0, 0, 0, 0.4f)),
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Width = 0.4f,
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},
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}
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}
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