mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Add test
This commit is contained in:
parent
90e243eea5
commit
589ce4bdc2
@ -0,0 +1,207 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerSpectatorLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSpectatorStreamingClient streamingClient = new TestSpectatorStreamingClient();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
|
||||
{
|
||||
{ 55, new ManualClock() },
|
||||
{ 56, new ManualClock() }
|
||||
};
|
||||
|
||||
public TestSceneMultiplayerSpectatorLeaderboard()
|
||||
{
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
streamingClient,
|
||||
lookupCache,
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
{
|
||||
MultiplayerSpectatorLeaderboard leaderboard = null;
|
||||
|
||||
AddStep("reset", () =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
foreach (var (userId, clock) in clocks)
|
||||
{
|
||||
streamingClient.EndPlay(userId, 0);
|
||||
clock.CurrentTime = 0;
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("create leaderboard", () =>
|
||||
{
|
||||
foreach (var (userId, _) in clocks)
|
||||
streamingClient.StartPlay(userId, 0);
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
|
||||
var scoreProcessor = new OsuScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(playable);
|
||||
|
||||
LoadComponentAsync(leaderboard = new MultiplayerSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
|
||||
|
||||
AddStep("add clock sources", () =>
|
||||
{
|
||||
foreach (var (userId, clock) in clocks)
|
||||
leaderboard.AddClock(userId, clock);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLeaderboardTracksCurrentTime()
|
||||
{
|
||||
AddStep("send frames", () =>
|
||||
{
|
||||
// For user 55, send 100 frames in sets of 1.
|
||||
// For user 56, send 100 frames in sets of 10.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
streamingClient.SendFrames(55, i, 1);
|
||||
|
||||
if (i % 10 == 0)
|
||||
streamingClient.SendFrames(56, i, 10);
|
||||
}
|
||||
});
|
||||
|
||||
assertCombo(55, 1);
|
||||
assertCombo(56, 10);
|
||||
|
||||
setTime(500);
|
||||
assertCombo(55, 5);
|
||||
assertCombo(56, 10);
|
||||
|
||||
setTime(1100);
|
||||
assertCombo(55, 11);
|
||||
assertCombo(56, 20);
|
||||
}
|
||||
|
||||
private void setTime(double time) => AddStep($"set time {time}", () =>
|
||||
{
|
||||
foreach (var (_, clock) in clocks)
|
||||
clock.CurrentTime = time;
|
||||
});
|
||||
|
||||
private void assertCombo(int userId, int expectedCombo)
|
||||
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
|
||||
|
||||
private class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
|
||||
private readonly Dictionary<int, bool> userSentStateDictionary = new Dictionary<int, bool>();
|
||||
|
||||
public TestSpectatorStreamingClient()
|
||||
: base(new DevelopmentEndpointConfiguration())
|
||||
{
|
||||
}
|
||||
|
||||
public void StartPlay(int userId, int beatmapId)
|
||||
{
|
||||
userBeatmapDictionary[userId] = beatmapId;
|
||||
userSentStateDictionary[userId] = false;
|
||||
sendState(userId, beatmapId);
|
||||
}
|
||||
|
||||
public void EndPlay(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = false;
|
||||
}
|
||||
|
||||
public void SendFrames(int userId, int index, int count)
|
||||
{
|
||||
var frames = new List<LegacyReplayFrame>();
|
||||
|
||||
for (int i = index; i < index + count; i++)
|
||||
{
|
||||
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
|
||||
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
|
||||
}
|
||||
|
||||
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
|
||||
((ISpectatorClient)this).UserSentFrames(userId, bundle);
|
||||
if (!userSentStateDictionary[userId])
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (userSentStateDictionary[userId])
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(userId, userBeatmapDictionary[userId]);
|
||||
}
|
||||
|
||||
base.WatchUser(userId);
|
||||
}
|
||||
|
||||
private void sendState(int userId, int beatmapId)
|
||||
{
|
||||
((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState
|
||||
{
|
||||
BeatmapID = beatmapId,
|
||||
RulesetID = 0,
|
||||
});
|
||||
userSentStateDictionary[userId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user