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PlaylistsMultiplayer -> Playlists
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parent
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commit
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@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens.Multi.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Options;
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@ -108,14 +107,14 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestExitMultiWithEscape()
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{
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PushAndConfirm(() => new PlaylistsMultiplayer());
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PushAndConfirm(() => new Screens.Multi.Playlists.Playlists());
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestExitMultiWithBackButton()
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{
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PushAndConfirm(() => new PlaylistsMultiplayer());
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PushAndConfirm(() => new Screens.Multi.Playlists.Playlists());
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exitViaBackButtonAndConfirm();
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}
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@ -4,7 +4,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Overlays;
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using osu.Game.Screens.Multi.Playlists;
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namespace osu.Game.Tests.Visual.Playlists
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{
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@ -18,7 +17,7 @@ namespace osu.Game.Tests.Visual.Playlists
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public TestScenePlaylistsScreen()
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{
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var multi = new PlaylistsMultiplayer();
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var multi = new Screens.Multi.Playlists.Playlists();
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AddStep("show", () => LoadScreen(multi));
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AddUntilStep("wait for loaded", () => multi.IsLoaded);
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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Menu
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},
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OnSolo = onSolo,
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OnMultiplayer = () => this.Push(new Multiplayer()),
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OnPlaylists = () => this.Push(new PlaylistsMultiplayer()),
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OnPlaylists = () => this.Push(new Playlists()),
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OnExit = confirmAndExit,
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Playlists
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{
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public class PlaylistsMultiplayer : MultiplayerScreen
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public class Playlists : MultiplayerScreen
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{
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protected override void UpdatePollingRate(bool isIdle)
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{
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