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Add basic select/deselect tests

This commit is contained in:
Dean Herbert 2021-04-13 13:29:37 +09:00
parent 05d7fe289f
commit 7c975359d9

View File

@ -27,6 +27,97 @@ namespace osu.Game.Tests.Visual.Editing
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
private void moveMouseToObject(HitObject obj)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.HitObject == obj)
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 100,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(addedObject2);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) },
new HitCircle { StartTime = 300, Position = new Vector2(100) },
new HitCircle { StartTime = 400, Position = new Vector2(150) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
}
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObject()
{
@ -36,11 +127,8 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
moveMouseToObject(addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));