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synced 2024-11-06 06:17:23 +08:00
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
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59d13b0dd3
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@ -21,7 +21,6 @@ namespace osu.Android
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: base(null)
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{
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gameActivity = activity;
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PowerStatus = new AndroidPowerStatus();
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}
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public override Version AssemblyVersion
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@ -76,8 +75,12 @@ namespace osu.Android
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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public class AndroidPowerStatus : PowerStatus
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protected override PowerStatus CreatePowerStatus() => new AndroidPowerStatus();
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private class AndroidPowerStatus : PowerStatus
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{
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public override double BatteryCutoff => 0.20;
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public override double ChargeLevel => Battery.ChargeLevel;
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public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
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@ -21,7 +21,6 @@ using osu.Game.Updater;
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using osu.Desktop.Windows;
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using osu.Framework.Threading;
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using osu.Game.IO;
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using osu.Game.Utils;
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namespace osu.Desktop
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{
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@ -34,7 +33,6 @@ namespace osu.Desktop
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: base(args)
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{
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noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
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PowerStatus = new DefaultPowerStatus();
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}
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public override StableStorage GetStorageForStableInstall()
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@ -49,8 +49,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached]
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private readonly VolumeOverlay volumeOverlay;
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[Resolved]
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private PowerStatus powerStatus { get; set; }
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[Cached(typeof(PowerStatus))]
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private readonly LocalPowerStatus powerStatus = new LocalPowerStatus();
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private readonly ChangelogOverlay changelogOverlay;
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@ -292,22 +292,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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[TestCase(false, 1.0)] // not charging, full battery --> no warning
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[TestCase(false, 1.0)] // not charging, above cutoff --> no warning
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[TestCase(false, 0.2)] // not charging, at cutoff --> warning
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[TestCase(false, 0.1)] // charging, below cutoff --> warning
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[TestCase(true, 0.1)] // charging, below cutoff --> no warning
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public void TestLowBatteryNotification(bool isCharging, double chargeLevel)
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{
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).Value = false);
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// set charge status and level
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AddStep("load player", () => resetPlayer(false, () =>
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{
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powerStatus.IsCharging = isCharging;
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powerStatus.ChargeLevel = chargeLevel;
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powerStatus.SetCharging(isCharging);
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powerStatus.SetChargeLevel(chargeLevel);
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}));
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AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
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int notificationCount = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
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AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
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int warning = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
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AddAssert($"notification {(warning == 1 ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == warning);
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AddStep("click notification", () =>
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{
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var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
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@ -380,5 +380,31 @@ namespace osu.Game.Tests.Visual.Gameplay
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throw new TimeoutException();
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}
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}
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/// <summary>
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/// Mutable dummy PowerStatus class for <see cref="TestScenePlayerLoader.TestLowBatteryNotification"/>
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/// </summary>
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/// <inheritdoc/>
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private class LocalPowerStatus : PowerStatus
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{
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private bool isCharging = true;
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private double chargeLevel = 1;
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public override double BatteryCutoff => 0.2;
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public override bool IsCharging => isCharging;
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public override double ChargeLevel => chargeLevel;
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public void SetCharging(bool value)
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{
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isCharging = value;
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}
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public void SetChargeLevel(double value)
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{
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chargeLevel = value;
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}
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}
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Configuration
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{
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SetDefault(Static.LoginOverlayDisplayed, false);
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SetDefault(Static.MutedAudioNotificationShownOnce, false);
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SetDefault(Static.BatteryLowNotificationShownOnce, false);
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SetDefault(Static.LowBatteryNotificationShownOnce, false);
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SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
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SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Configuration
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{
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LoginOverlayDisplayed,
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MutedAudioNotificationShownOnce,
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BatteryLowNotificationShownOnce,
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LowBatteryNotificationShownOnce,
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/// <summary>
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/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
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@ -694,6 +694,11 @@ namespace osu.Game
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loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
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if (CreatePowerStatus() != null)
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{
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dependencies.CacheAs(CreatePowerStatus());
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}
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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@ -96,7 +96,7 @@ namespace osu.Game
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protected Storage Storage { get; set; }
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protected PowerStatus PowerStatus;
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protected virtual PowerStatus CreatePowerStatus() => null;
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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@ -332,8 +332,6 @@ namespace osu.Game
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dependencies.CacheAs(MusicController);
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Ruleset.BindValueChanged(onRulesetChanged);
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dependencies.CacheAs(PowerStatus);
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private AudioManager audioManager { get; set; }
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[Resolved]
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[Resolved(CanBeNull = true)]
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private PowerStatus powerStatus { get; set; }
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public PlayerLoader(Func<Player> createPlayer)
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@ -125,7 +125,7 @@ namespace osu.Game.Screens.Play
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private void load(SessionStatics sessionStatics)
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{
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muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
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batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce);
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batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
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InternalChild = (content = new LogoTrackingContainer
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{
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@ -483,10 +483,11 @@ namespace osu.Game.Screens.Play
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private void showBatteryWarningIfNeeded()
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{
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if (powerStatus == null) return;
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if (!batteryWarningShownOnce.Value)
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{
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// Checks if the notification has not been shown yet, device is unplugged and if device battery is at or below the cutoff
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if (!powerStatus.IsCharging && powerStatus.ChargeLevel <= powerStatus.BatteryCutoff)
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if (powerStatus.IsLowBattery)
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{
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notificationOverlay?.Post(new BatteryWarningNotification());
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batteryWarningShownOnce.Value = true;
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@ -500,7 +501,7 @@ namespace osu.Game.Screens.Play
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public BatteryWarningNotification()
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{
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Text = "Your battery level is low! Charge your device to prevent interruptions.";
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Text = "Your battery level is low! Charge your device to prevent interruptions during gameplay.";
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}
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[BackgroundDependencyLoader]
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@ -7,17 +7,11 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Utils;
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namespace osu.Game.Tests
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{
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public class OsuTestBrowser : OsuGameBase
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{
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public OsuTestBrowser()
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{
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PowerStatus = new DefaultPowerStatus();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -3,21 +3,27 @@
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namespace osu.Game.Utils
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{
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/// <summary>
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/// Provides access to the system's power status.
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/// Currently implemented on iOS and Android only.
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/// </summary>
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public abstract class PowerStatus
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{
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/// <summary>
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/// The maximum battery level before a warning notification
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/// is sent.
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/// The maximum battery level considered as low, from 0 to 1.
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/// </summary>
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public virtual double BatteryCutoff { get; } = 0.2;
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public virtual double BatteryCutoff { get; } = 0;
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public virtual double ChargeLevel { get; set; }
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public virtual bool IsCharging { get; set; }
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}
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/// <summary>
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/// The charge level of the battery, from 0 to 1.
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/// </summary>
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public virtual double ChargeLevel { get; } = 0;
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public class DefaultPowerStatus : PowerStatus
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{
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public override double ChargeLevel { get; set; } = 1;
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public override bool IsCharging { get; set; } = true;
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public virtual bool IsCharging { get; } = false;
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/// <summary>
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/// Returns true if <see cref="IsCharging"/> = false and <see cref="ChargeLevel"/> <= <see cref="BatteryCutoff"/>.
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/// </summary>
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public bool IsLowBattery => !IsCharging && ChargeLevel <= BatteryCutoff;
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}
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}
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@ -12,20 +12,16 @@ namespace osu.iOS
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{
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public class OsuGameIOS : OsuGame
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{
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public OsuGameIOS()
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: base(null)
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{
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PowerStatus = new IOSPowerStatus();
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}
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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public class IOSPowerStatus : PowerStatus
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protected override PowerStatus CreatePowerStatus() => new IOSPowerStatus();
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private class IOSPowerStatus : PowerStatus
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{
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// The low battery alert appears at 20% on iOS
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// https://github.com/ppy/osu/issues/12239
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public override double BatteryCutoff => 0.25;
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public override double ChargeLevel => Battery.ChargeLevel;
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public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
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