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mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00

Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene

This commit is contained in:
Christine Chen 2021-04-09 17:55:41 -04:00
parent 59d13b0dd3
commit 08311abc5e
10 changed files with 74 additions and 47 deletions

View File

@ -21,7 +21,6 @@ namespace osu.Android
: base(null)
{
gameActivity = activity;
PowerStatus = new AndroidPowerStatus();
}
public override Version AssemblyVersion
@ -76,8 +75,12 @@ namespace osu.Android
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
public class AndroidPowerStatus : PowerStatus
protected override PowerStatus CreatePowerStatus() => new AndroidPowerStatus();
private class AndroidPowerStatus : PowerStatus
{
public override double BatteryCutoff => 0.20;
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;

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@ -21,7 +21,6 @@ using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Threading;
using osu.Game.IO;
using osu.Game.Utils;
namespace osu.Desktop
{
@ -34,7 +33,6 @@ namespace osu.Desktop
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
PowerStatus = new DefaultPowerStatus();
}
public override StableStorage GetStorageForStableInstall()

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@ -49,8 +49,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private readonly VolumeOverlay volumeOverlay;
[Resolved]
private PowerStatus powerStatus { get; set; }
[Cached(typeof(PowerStatus))]
private readonly LocalPowerStatus powerStatus = new LocalPowerStatus();
private readonly ChangelogOverlay changelogOverlay;
@ -292,22 +292,22 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
[TestCase(false, 1.0)] // not charging, full battery --> no warning
[TestCase(false, 1.0)] // not charging, above cutoff --> no warning
[TestCase(false, 0.2)] // not charging, at cutoff --> warning
[TestCase(false, 0.1)] // charging, below cutoff --> warning
[TestCase(true, 0.1)] // charging, below cutoff --> no warning
public void TestLowBatteryNotification(bool isCharging, double chargeLevel)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).Value = false);
// set charge status and level
AddStep("load player", () => resetPlayer(false, () =>
{
powerStatus.IsCharging = isCharging;
powerStatus.ChargeLevel = chargeLevel;
powerStatus.SetCharging(isCharging);
powerStatus.SetChargeLevel(chargeLevel);
}));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
int notificationCount = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
int warning = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
AddAssert($"notification {(warning == 1 ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == warning);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
@ -380,5 +380,31 @@ namespace osu.Game.Tests.Visual.Gameplay
throw new TimeoutException();
}
}
/// <summary>
/// Mutable dummy PowerStatus class for <see cref="TestScenePlayerLoader.TestLowBatteryNotification"/>
/// </summary>
/// <inheritdoc/>
private class LocalPowerStatus : PowerStatus
{
private bool isCharging = true;
private double chargeLevel = 1;
public override double BatteryCutoff => 0.2;
public override bool IsCharging => isCharging;
public override double ChargeLevel => chargeLevel;
public void SetCharging(bool value)
{
isCharging = value;
}
public void SetChargeLevel(double value)
{
chargeLevel = value;
}
}
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Configuration
{
SetDefault(Static.LoginOverlayDisplayed, false);
SetDefault(Static.MutedAudioNotificationShownOnce, false);
SetDefault(Static.BatteryLowNotificationShownOnce, false);
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
}
@ -26,7 +26,7 @@ namespace osu.Game.Configuration
{
LoginOverlayDisplayed,
MutedAudioNotificationShownOnce,
BatteryLowNotificationShownOnce,
LowBatteryNotificationShownOnce,
/// <summary>
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.

View File

@ -694,6 +694,11 @@ namespace osu.Game
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
if (CreatePowerStatus() != null)
{
dependencies.CacheAs(CreatePowerStatus());
}
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());

View File

@ -96,7 +96,7 @@ namespace osu.Game
protected Storage Storage { get; set; }
protected PowerStatus PowerStatus;
protected virtual PowerStatus CreatePowerStatus() => null;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
@ -332,8 +332,6 @@ namespace osu.Game
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
dependencies.CacheAs(PowerStatus);
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)

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@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play
[Resolved]
private AudioManager audioManager { get; set; }
[Resolved]
[Resolved(CanBeNull = true)]
private PowerStatus powerStatus { get; set; }
public PlayerLoader(Func<Player> createPlayer)
@ -125,7 +125,7 @@ namespace osu.Game.Screens.Play
private void load(SessionStatics sessionStatics)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer
{
@ -483,10 +483,11 @@ namespace osu.Game.Screens.Play
private void showBatteryWarningIfNeeded()
{
if (powerStatus == null) return;
if (!batteryWarningShownOnce.Value)
{
// Checks if the notification has not been shown yet, device is unplugged and if device battery is at or below the cutoff
if (!powerStatus.IsCharging && powerStatus.ChargeLevel <= powerStatus.BatteryCutoff)
if (powerStatus.IsLowBattery)
{
notificationOverlay?.Post(new BatteryWarningNotification());
batteryWarningShownOnce.Value = true;
@ -500,7 +501,7 @@ namespace osu.Game.Screens.Play
public BatteryWarningNotification()
{
Text = "Your battery level is low! Charge your device to prevent interruptions.";
Text = "Your battery level is low! Charge your device to prevent interruptions during gameplay.";
}
[BackgroundDependencyLoader]

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@ -7,17 +7,11 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Screens.Backgrounds;
using osu.Game.Utils;
namespace osu.Game.Tests
{
public class OsuTestBrowser : OsuGameBase
{
public OsuTestBrowser()
{
PowerStatus = new DefaultPowerStatus();
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -3,21 +3,27 @@
namespace osu.Game.Utils
{
/// <summary>
/// Provides access to the system's power status.
/// Currently implemented on iOS and Android only.
/// </summary>
public abstract class PowerStatus
{
/// <summary>
/// The maximum battery level before a warning notification
/// is sent.
/// The maximum battery level considered as low, from 0 to 1.
/// </summary>
public virtual double BatteryCutoff { get; } = 0.2;
public virtual double BatteryCutoff { get; } = 0;
public virtual double ChargeLevel { get; set; }
public virtual bool IsCharging { get; set; }
}
/// <summary>
/// The charge level of the battery, from 0 to 1.
/// </summary>
public virtual double ChargeLevel { get; } = 0;
public class DefaultPowerStatus : PowerStatus
{
public override double ChargeLevel { get; set; } = 1;
public override bool IsCharging { get; set; } = true;
public virtual bool IsCharging { get; } = false;
/// <summary>
/// Returns true if <see cref="IsCharging"/> = false and <see cref="ChargeLevel"/> &lt;= <see cref="BatteryCutoff"/>.
/// </summary>
public bool IsLowBattery => !IsCharging && ChargeLevel <= BatteryCutoff;
}
}

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@ -12,20 +12,16 @@ namespace osu.iOS
{
public class OsuGameIOS : OsuGame
{
public OsuGameIOS()
: base(null)
{
PowerStatus = new IOSPowerStatus();
}
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
public class IOSPowerStatus : PowerStatus
protected override PowerStatus CreatePowerStatus() => new IOSPowerStatus();
private class IOSPowerStatus : PowerStatus
{
// The low battery alert appears at 20% on iOS
// https://github.com/ppy/osu/issues/12239
public override double BatteryCutoff => 0.25;
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;