mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Move HubClientConnector retrieval to IAPIProvider
This commit is contained in:
parent
dffccef1f0
commit
9ad38ab20e
@ -12,7 +12,6 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -244,8 +243,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
}
|
||||
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
@ -106,8 +105,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
this.totalUsers = totalUsers;
|
||||
}
|
||||
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
|
||||
|
||||
public void Start(int beatmapId)
|
||||
{
|
||||
for (int i = 0; i < totalUsers; i++)
|
||||
|
@ -243,6 +243,8 @@ namespace osu.Game.Online.API
|
||||
this.password = password;
|
||||
}
|
||||
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => new HubClientConnector(clientName, endpoint, this);
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
{
|
||||
Debug.Assert(State.Value == APIState.Offline);
|
||||
|
@ -83,6 +83,8 @@ namespace osu.Game.Online.API
|
||||
state.Value = APIState.Offline;
|
||||
}
|
||||
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null;
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
{
|
||||
Thread.Sleep(200);
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
@ -95,6 +97,13 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
void Logout();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
|
||||
/// </summary>
|
||||
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
|
||||
/// <param name="endpoint">The endpoint to the hub.</param>
|
||||
IHubClientConnector? GetHubConnector(string clientName, string endpoint);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user account. This is a blocking operation.
|
||||
/// </summary>
|
||||
|
@ -16,15 +16,12 @@ using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// A component that manages the life cycle of a connection to a SignalR Hub.
|
||||
/// </summary>
|
||||
public class HubClientConnector : IDisposable
|
||||
public class HubClientConnector : IHubClientConnector
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
public Action<HubConnection>? ConfigureConnection;
|
||||
public Action<HubConnection>? ConfigureConnection { get; set; }
|
||||
|
||||
private readonly string clientName;
|
||||
private readonly string endpoint;
|
||||
|
34
osu.Game/Online/IHubClientConnector.cs
Normal file
34
osu.Game/Online/IHubClientConnector.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// A component that manages the life cycle of a connection to a SignalR Hub.
|
||||
/// Should generally be retrieved from an <see cref="IAPIProvider"/>.
|
||||
/// </summary>
|
||||
public interface IHubClientConnector : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current connection opened by this connector.
|
||||
/// </summary>
|
||||
HubConnection? CurrentConnection { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
|
||||
/// </summary>
|
||||
IBindable<bool> IsConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
public Action<HubConnection>? ConfigureConnection { get; set; }
|
||||
}
|
||||
}
|
@ -17,7 +17,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
public class MultiplayerClient : StatefulMultiplayerClient
|
||||
{
|
||||
private readonly string endpoint;
|
||||
private HubClientConnector? connector;
|
||||
|
||||
private IHubClientConnector? connector;
|
||||
|
||||
public override IBindable<bool> IsConnected { get; } = new BindableBool();
|
||||
|
||||
@ -31,9 +32,11 @@ namespace osu.Game.Online.Multiplayer
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
connector = new HubClientConnector(nameof(MultiplayerClient), endpoint, api)
|
||||
connector = api.GetHubConnector(nameof(MultiplayerClient), endpoint);
|
||||
|
||||
if (connector != null)
|
||||
{
|
||||
ConfigureConnection = connection =>
|
||||
connector.ConfigureConnection = connection =>
|
||||
{
|
||||
// this is kind of SILLY
|
||||
// https://github.com/dotnet/aspnetcore/issues/15198
|
||||
@ -48,10 +51,10 @@ namespace osu.Game.Online.Multiplayer
|
||||
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
|
||||
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
|
||||
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
IsConnected.BindTo(connector.IsConnected);
|
||||
IsConnected.BindTo(connector.IsConnected);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Online.Spectator
|
||||
private readonly string endpoint;
|
||||
|
||||
[CanBeNull]
|
||||
private HubClientConnector connector;
|
||||
private IHubClientConnector connector;
|
||||
|
||||
private readonly IBindable<bool> isConnected = new BindableBool();
|
||||
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Online.Spectator
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
connector = CreateConnector(nameof(SpectatorStreamingClient), endpoint, api);
|
||||
connector = api.GetHubConnector(nameof(SpectatorStreamingClient), endpoint);
|
||||
|
||||
if (connector != null)
|
||||
{
|
||||
@ -129,8 +129,6 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => new HubClientConnector(name, endpoint, api);
|
||||
|
||||
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (!playingUsers.Contains(userId))
|
||||
|
Loading…
Reference in New Issue
Block a user