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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Move HubClientConnector retrieval to IAPIProvider

This commit is contained in:
Dean Herbert 2021-02-15 16:31:00 +09:00
parent dffccef1f0
commit 9ad38ab20e
9 changed files with 60 additions and 21 deletions

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@ -12,7 +12,6 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu;
@ -244,8 +243,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
public void StartPlay(int beatmapId)
{
this.beatmapId = beatmapId;

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@ -13,7 +13,6 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
@ -106,8 +105,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
this.totalUsers = totalUsers;
}
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
public void Start(int beatmapId)
{
for (int i = 0; i < totalUsers; i++)

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@ -243,6 +243,8 @@ namespace osu.Game.Online.API
this.password = password;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => new HubClientConnector(clientName, endpoint, this);
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Debug.Assert(State.Value == APIState.Offline);

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@ -83,6 +83,8 @@ namespace osu.Game.Online.API
state.Value = APIState.Offline;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null;
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Game.Users;
@ -95,6 +97,13 @@ namespace osu.Game.Online.API
/// </summary>
void Logout();
/// <summary>
/// Constructs a new <see cref="IHubClientConnector"/>. May be null if not supported.
/// </summary>
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
/// <param name="endpoint">The endpoint to the hub.</param>
IHubClientConnector? GetHubConnector(string clientName, string endpoint);
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>

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@ -16,15 +16,12 @@ using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
/// A component that manages the life cycle of a connection to a SignalR Hub.
/// </summary>
public class HubClientConnector : IDisposable
public class HubClientConnector : IHubClientConnector
{
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
public Action<HubConnection>? ConfigureConnection;
public Action<HubConnection>? ConfigureConnection { get; set; }
private readonly string clientName;
private readonly string endpoint;

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Bindables;
using osu.Game.Online.API;
namespace osu.Game.Online
{
/// <summary>
/// A component that manages the life cycle of a connection to a SignalR Hub.
/// Should generally be retrieved from an <see cref="IAPIProvider"/>.
/// </summary>
public interface IHubClientConnector : IDisposable
{
/// <summary>
/// The current connection opened by this connector.
/// </summary>
HubConnection? CurrentConnection { get; }
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
IBindable<bool> IsConnected { get; }
/// <summary>
/// Invoked whenever a new hub connection is built, to configure it before it's started.
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
}
}

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@ -17,7 +17,8 @@ namespace osu.Game.Online.Multiplayer
public class MultiplayerClient : StatefulMultiplayerClient
{
private readonly string endpoint;
private HubClientConnector? connector;
private IHubClientConnector? connector;
public override IBindable<bool> IsConnected { get; } = new BindableBool();
@ -31,9 +32,11 @@ namespace osu.Game.Online.Multiplayer
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
connector = new HubClientConnector(nameof(MultiplayerClient), endpoint, api)
connector = api.GetHubConnector(nameof(MultiplayerClient), endpoint);
if (connector != null)
{
ConfigureConnection = connection =>
connector.ConfigureConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
@ -48,10 +51,10 @@ namespace osu.Game.Online.Multiplayer
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
},
};
};
IsConnected.BindTo(connector.IsConnected);
IsConnected.BindTo(connector.IsConnected);
}
}
protected override Task<MultiplayerRoom> JoinRoom(long roomId)

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@ -33,7 +33,7 @@ namespace osu.Game.Online.Spectator
private readonly string endpoint;
[CanBeNull]
private HubClientConnector connector;
private IHubClientConnector connector;
private readonly IBindable<bool> isConnected = new BindableBool();
@ -86,7 +86,7 @@ namespace osu.Game.Online.Spectator
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
connector = CreateConnector(nameof(SpectatorStreamingClient), endpoint, api);
connector = api.GetHubConnector(nameof(SpectatorStreamingClient), endpoint);
if (connector != null)
{
@ -129,8 +129,6 @@ namespace osu.Game.Online.Spectator
}
}
protected virtual HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => new HubClientConnector(name, endpoint, api);
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
{
if (!playingUsers.Contains(userId))