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Merge pull request #11928 from smoogipoo/fix-test-multiplayer-beatmap
This commit is contained in:
commit
b241749119
35
osu.Game.Tests/OnlinePlay/StatefulMultiplayerClientTest.cs
Normal file
35
osu.Game.Tests/OnlinePlay/StatefulMultiplayerClientTest.cs
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@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.OnlinePlay
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{
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[HeadlessTest]
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public class StatefulMultiplayerClientTest : MultiplayerTestScene
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{
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[Test]
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public void TestUserAddedOnJoin()
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{
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var user = new User { Id = 33 };
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AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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}
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[Test]
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public void TestUserRemovedOnLeave()
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{
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var user = new User { Id = 44 };
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AddStep("add user", () => Client.AddUser(user));
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
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AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
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}
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}
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}
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@ -1,46 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayer : MultiplayerTestScene
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public class TestSceneMultiplayer : ScreenTestScene
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{
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private TestMultiplayer multiplayerScreen;
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public TestSceneMultiplayer()
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{
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var multi = new TestMultiplayer();
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AddStep("show", () =>
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{
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multiplayerScreen = new TestMultiplayer();
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AddStep("show", () => LoadScreen(multi));
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AddUntilStep("wait for loaded", () => multi.IsLoaded);
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}
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// Needs to be added at a higher level since the multiplayer screen becomes non-current.
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Child = multiplayerScreen.Client;
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[Test]
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public void TestOneUserJoinedMultipleTimes()
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{
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var user = new User { Id = 33 };
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LoadScreen(multiplayerScreen);
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});
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AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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}
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[Test]
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public void TestOneUserLeftMultipleTimes()
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{
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var user = new User { Id = 44 };
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AddStep("add user", () => Client.AddUser(user));
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AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
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AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
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AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
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AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded);
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}
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private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
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{
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[Cached(typeof(StatefulMultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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public TestMultiplayer()
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{
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Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
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}
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protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
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}
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}
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@ -3,12 +3,10 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Beatmaps;
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@ -20,9 +18,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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private MultiplayerMatchSubScreen screen;
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[Cached]
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private OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
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public TestSceneMultiplayerMatchSubScreen()
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: base(false)
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{
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|
@ -1,10 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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@ -21,15 +24,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room { Name = { Value = "1" } });
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roomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
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roomManager.PartRoom();
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roomManager.CreateRoom(new Room { Name = { Value = "2" } });
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roomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
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roomManager.PartRoom();
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roomManager.ClearRooms();
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});
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});
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AddAssert("manager polled for rooms", () => roomManager.Rooms.Count == 2);
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AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
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}
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@ -40,16 +43,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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});
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AddStep("disconnect", () => roomContainer.Client.Disconnect());
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AddAssert("rooms cleared", () => roomManager.Rooms.Count == 0);
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AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
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}
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@ -60,9 +63,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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});
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@ -70,7 +73,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("disconnect", () => roomContainer.Client.Disconnect());
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AddStep("connect", () => roomContainer.Client.Connect());
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AddAssert("manager polled for rooms", () => roomManager.Rooms.Count == 2);
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AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
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AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
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}
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@ -81,12 +84,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.ClearRooms();
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});
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});
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AddAssert("manager not polled for rooms", () => roomManager.Rooms.Count == 0);
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AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0);
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AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
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}
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@ -97,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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});
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});
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@ -111,7 +114,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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roomManager.CreateRoom(new Room());
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roomManager.CreateRoom(createRoom());
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roomManager.PartRoom();
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});
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});
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@ -126,7 +129,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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createRoomManager().With(d => d.OnLoadComplete += _ =>
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{
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var r = new Room();
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var r = createRoom();
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roomManager.CreateRoom(r);
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roomManager.PartRoom();
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roomManager.JoinRoom(r);
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@ -136,6 +139,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
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}
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private Room createRoom(Action<Room> initFunc = null)
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{
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var room = new Room();
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room.Name.Value = "test room";
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room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
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Ruleset = { Value = Ruleset.Value }
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});
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initFunc?.Invoke(room);
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return room;
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}
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private TestMultiplayerRoomManager createRoomManager()
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{
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Child = roomContainer = new TestMultiplayerRoomContainer
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|
@ -9,7 +9,9 @@ using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -121,6 +123,29 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
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}
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protected override Task<BeatmapSetInfo> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
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{
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var tcs = new TaskCompletionSource<BeatmapSetInfo>();
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var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
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req.Success += res =>
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{
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if (cancellationToken.IsCancellationRequested)
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{
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tcs.SetCanceled();
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return;
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}
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tcs.SetResult(res.ToBeatmapSet(Rulesets));
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};
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req.Failure += e => tcs.SetException(e);
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API.Queue(req);
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return tcs.Task;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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|
@ -17,8 +17,6 @@ using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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@ -71,7 +69,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// The <see cref="MultiplayerRoomUser"/> corresponding to the local player, if available.
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/// </summary>
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public MultiplayerRoomUser? LocalUser => Room?.Users.SingleOrDefault(u => u.User?.Id == api.LocalUser.Value.Id);
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public MultiplayerRoomUser? LocalUser => Room?.Users.SingleOrDefault(u => u.User?.Id == API.LocalUser.Value.Id);
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/// <summary>
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/// Whether the <see cref="LocalUser"/> is the host in <see cref="Room"/>.
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@ -85,15 +83,15 @@ namespace osu.Game.Online.Multiplayer
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}
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}
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[Resolved]
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protected IAPIProvider API { get; private set; } = null!;
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[Resolved]
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protected RulesetStore Rulesets { get; private set; } = null!;
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[Resolved]
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private UserLookupCache userLookupCache { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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// Only exists for compatibility with old osu-server-spectator build.
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// Todo: Can be removed on 2021/02/26.
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private long defaultPlaylistItemId;
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@ -515,30 +513,26 @@ namespace osu.Game.Online.Multiplayer
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RoomUpdated?.Invoke();
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|
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var req = new GetBeatmapSetRequest(settings.BeatmapID, BeatmapSetLookupType.BeatmapId);
|
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req.Success += res =>
|
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GetOnlineBeatmapSet(settings.BeatmapID, cancellationToken).ContinueWith(set => Schedule(() =>
|
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{
|
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if (cancellationToken.IsCancellationRequested)
|
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return;
|
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|
||||
updatePlaylist(settings, res);
|
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};
|
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|
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api.Queue(req);
|
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updatePlaylist(settings, set.Result);
|
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
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}, cancellationToken);
|
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|
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private void updatePlaylist(MultiplayerRoomSettings settings, APIBeatmapSet onlineSet)
|
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private void updatePlaylist(MultiplayerRoomSettings settings, BeatmapSetInfo beatmapSet)
|
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{
|
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if (Room == null || !Room.Settings.Equals(settings))
|
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return;
|
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|
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Debug.Assert(apiRoom != null);
|
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|
||||
var beatmapSet = onlineSet.ToBeatmapSet(rulesets);
|
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var beatmap = beatmapSet.Beatmaps.Single(b => b.OnlineBeatmapID == settings.BeatmapID);
|
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beatmap.MD5Hash = settings.BeatmapChecksum;
|
||||
|
||||
var ruleset = rulesets.GetRuleset(settings.RulesetID).CreateInstance();
|
||||
var ruleset = Rulesets.GetRuleset(settings.RulesetID).CreateInstance();
|
||||
var mods = settings.RequiredMods.Select(m => m.ToMod(ruleset));
|
||||
var allowedMods = settings.AllowedMods.Select(m => m.ToMod(ruleset));
|
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|
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@ -568,6 +562,14 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="BeatmapSetInfo"/> from an online source.
|
||||
/// </summary>
|
||||
/// <param name="beatmapId">The beatmap set ID.</param>
|
||||
/// <param name="cancellationToken">A token to cancel the request.</param>
|
||||
/// <returns>The <see cref="BeatmapSetInfo"/> retrieval task.</returns>
|
||||
protected abstract Task<BeatmapSetInfo> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.
|
||||
/// </summary>
|
||||
|
@ -7,8 +7,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -48,7 +50,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RoomManager.Schedule(() => RoomManager.PartRoom());
|
||||
|
||||
if (joinRoom)
|
||||
{
|
||||
Room.Name.Value = "test name";
|
||||
Room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
|
||||
Ruleset = { Value = Ruleset.Value }
|
||||
});
|
||||
|
||||
RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
|
||||
}
|
||||
});
|
||||
|
||||
public override void SetUpSteps()
|
||||
|
@ -3,12 +3,15 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -25,6 +28,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
private readonly TestMultiplayerRoomManager roomManager;
|
||||
|
||||
public TestMultiplayerClient(TestMultiplayerRoomManager roomManager)
|
||||
{
|
||||
this.roomManager = roomManager;
|
||||
}
|
||||
|
||||
public void Connect() => isConnected.Value = true;
|
||||
|
||||
public void Disconnect() => isConnected.Value = false;
|
||||
@ -89,13 +102,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
|
||||
{
|
||||
var user = new MultiplayerRoomUser(api.LocalUser.Value.Id) { User = api.LocalUser.Value };
|
||||
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == roomId);
|
||||
|
||||
var room = new MultiplayerRoom(roomId);
|
||||
room.Users.Add(user);
|
||||
var user = new MultiplayerRoomUser(api.LocalUser.Value.Id)
|
||||
{
|
||||
User = api.LocalUser.Value
|
||||
};
|
||||
|
||||
if (room.Users.Count == 1)
|
||||
room.Host = user;
|
||||
var room = new MultiplayerRoom(roomId)
|
||||
{
|
||||
Settings =
|
||||
{
|
||||
Name = apiRoom.Name.Value,
|
||||
BeatmapID = apiRoom.Playlist.Last().BeatmapID,
|
||||
RulesetID = apiRoom.Playlist.Last().RulesetID,
|
||||
BeatmapChecksum = apiRoom.Playlist.Last().Beatmap.Value.MD5Hash,
|
||||
RequiredMods = apiRoom.Playlist.Last().RequiredMods.Select(m => new APIMod(m)).ToArray(),
|
||||
AllowedMods = apiRoom.Playlist.Last().AllowedMods.Select(m => new APIMod(m)).ToArray(),
|
||||
PlaylistItemId = apiRoom.Playlist.Last().ID
|
||||
},
|
||||
Users = { user },
|
||||
Host = user
|
||||
};
|
||||
|
||||
return Task.FromResult(room);
|
||||
}
|
||||
@ -150,5 +178,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
return ((IMultiplayerClient)this).LoadRequested();
|
||||
}
|
||||
|
||||
protected override Task<BeatmapSetInfo> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
|
||||
{
|
||||
Debug.Assert(Room != null);
|
||||
|
||||
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == Room.RoomID);
|
||||
var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
|
||||
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;
|
||||
|
||||
if (set == null)
|
||||
throw new InvalidOperationException("Beatmap not found.");
|
||||
|
||||
return Task.FromResult(set);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,11 +32,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
RoomManager = new TestMultiplayerRoomManager();
|
||||
Client = new TestMultiplayerClient(RoomManager);
|
||||
OngoingOperationTracker = new OngoingOperationTracker();
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Client = new TestMultiplayerClient(),
|
||||
RoomManager = new TestMultiplayerRoomManager(),
|
||||
OngoingOperationTracker = new OngoingOperationTracker(),
|
||||
Client,
|
||||
RoomManager,
|
||||
OngoingOperationTracker,
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Cached]
|
||||
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
|
||||
|
||||
private readonly List<Room> rooms = new List<Room>();
|
||||
public new readonly List<Room> Rooms = new List<Room>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -35,6 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
int currentScoreId = 0;
|
||||
int currentRoomId = 0;
|
||||
int currentPlaylistItemId = 0;
|
||||
|
||||
((DummyAPIAccess)api).HandleRequest = req =>
|
||||
{
|
||||
@ -46,7 +47,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
createdRoom.CopyFrom(createRoomRequest.Room);
|
||||
createdRoom.RoomID.Value ??= currentRoomId++;
|
||||
|
||||
rooms.Add(createdRoom);
|
||||
for (int i = 0; i < createdRoom.Playlist.Count; i++)
|
||||
createdRoom.Playlist[i].ID = currentPlaylistItemId++;
|
||||
|
||||
Rooms.Add(createdRoom);
|
||||
createRoomRequest.TriggerSuccess(createdRoom);
|
||||
break;
|
||||
|
||||
@ -61,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
case GetRoomsRequest getRoomsRequest:
|
||||
var roomsWithoutParticipants = new List<Room>();
|
||||
|
||||
foreach (var r in rooms)
|
||||
foreach (var r in Rooms)
|
||||
{
|
||||
var newRoom = new Room();
|
||||
|
||||
@ -75,7 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
break;
|
||||
|
||||
case GetRoomRequest getRoomRequest:
|
||||
getRoomRequest.TriggerSuccess(rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId));
|
||||
getRoomRequest.TriggerSuccess(Rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId));
|
||||
break;
|
||||
|
||||
case GetBeatmapSetRequest getBeatmapSetRequest:
|
||||
|
Loading…
Reference in New Issue
Block a user