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osu-lazer/osu.Game.Tests/Visual
Bartłomiej Dach 4a677ecc19 Make random state choice in test more robust
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
..
Background Remove default from base ResultsScreen too 2020-11-21 14:38:38 +01:00
Collections Change order of dependency caching to promote use of locals 2020-09-15 15:00:04 +09:00
Components Make TimeBetweenPolls into a bindable 2020-12-20 18:34:54 +09:00
Editing Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
Gameplay Merge pull request #11199 from smoogipoo/refactor-player-score-creation 2020-12-20 17:30:11 +09:00
Menus Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Multiplayer Fix naming conflict with test scenes 2020-12-22 18:26:39 +09:00
Navigation Abstract RoomManager and Multiplayer 2020-12-19 00:52:27 +09:00
Online Remove unnecessary lookup incrementing 2020-12-19 19:00:05 +01:00
Ranking Remove default from base ResultsScreen too 2020-11-21 14:38:38 +01:00
RealtimeMultiplayer Make random state choice in test more robust 2020-12-22 21:49:42 +01:00
Settings Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
SongSelect Disable unnecessary inspection 2020-12-01 01:37:53 +09:00
UserInterface Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
TestSceneOsuGame.cs Add NewsOverlay to the game 2020-07-16 14:48:40 +03:00
TestSceneOsuScreenStack.cs Fix song select filters not reapplied if in a child screen 2019-12-10 02:30:23 +09:00