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4a677ecc19
`RNG.Next(int, int)` is max-exclusive, so the random state choice would actually never pick `MultiplayerUserState.Results` on its own. The only reason why that state ever did show up was by a freak accident of sorts (the logic in `TestRealtimeMultiplayerClient` would automatically convert every `FinishedPlay` state to `Results`, up until seeing the first player that was in the `Playing` state).
4a677ecc19
·
2020-12-22 21:49:42 +01:00
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