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Add offline test scene for beatmap listing overlay
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapListing;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneBeatmapListingOverlay : OsuTestScene
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{
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private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
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private BeatmapListingOverlay overlay;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
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{
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searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
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{
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BeatmapSets = setsForResponse,
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});
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}
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};
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}
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[Test]
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public void TestNoBeatmapsPlaceholder()
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{
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AddStep("fetch for 0 beatmaps", () => fetchFor());
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AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
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AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
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AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
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AddStep("fetch for 0 beatmaps", () => fetchFor());
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AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
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// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
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AddStep("fetch for 0 beatmaps again", () => fetchFor());
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AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
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}
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private void fetchFor(params BeatmapSetInfo[] beatmaps)
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{
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setsForResponse.Clear();
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setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
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// trigger arbitrary change for fetching.
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overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
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}
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private class TestAPIBeatmapSet : APIBeatmapSet
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{
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private readonly BeatmapSetInfo beatmapSet;
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public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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this.beatmapSet = beatmapSet;
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}
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public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
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}
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}
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}
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@ -81,7 +81,7 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"beatmaps")]
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private IEnumerable<APIBeatmap> beatmaps { get; set; }
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public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
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public virtual BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
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{
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var beatmapSet = new BeatmapSetInfo
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{
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@ -211,7 +211,7 @@ namespace osu.Game.Overlays
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base.Dispose(isDisposing);
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}
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private class NotFoundDrawable : CompositeDrawable
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public class NotFoundDrawable : CompositeDrawable
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{
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public NotFoundDrawable()
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{
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