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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Reorganise test scenes into playlists specific namespace

This commit is contained in:
Dean Herbert 2020-12-25 13:20:37 +09:00
parent a1384942b1
commit 12e4bbdc5b
12 changed files with 21 additions and 15 deletions

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@ -10,9 +10,10 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMatchSubScreen : RealtimeMultiplayerTestScene
{

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@ -3,9 +3,10 @@
using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayer : RealtimeMultiplayerTestScene
{

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@ -9,10 +9,11 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene
{

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@ -14,11 +14,12 @@ using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
{

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@ -5,8 +5,9 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneRealtimeRoomManager : MultiplayerTestScene

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@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsFilterControl : OsuTestScene
{

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@ -11,8 +11,9 @@ using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Playlists;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene
{

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@ -13,9 +13,9 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Playlists;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
public class TestScenePlaylistsMatchSettingsOverlay : MultiplayerTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsParticipantsList : MultiplayerTestScene
{

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@ -24,7 +24,7 @@ using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsResultsScreen : ScreenTestScene
{

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@ -22,7 +22,7 @@ using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsRoomSubScreen : MultiplayerTestScene
{

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@ -6,17 +6,17 @@ using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Game.Screens.Multi.Playlists;
namespace osu.Game.Tests.Visual.Multiplayer
namespace osu.Game.Tests.Visual.Playlists
{
[TestFixture]
public class TestSceneMultiScreen : ScreenTestScene
public class TestScenePlaylistsScreen : ScreenTestScene
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestSceneMultiScreen()
public TestScenePlaylistsScreen()
{
var multi = new PlaylistsMultiplayer();