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Reorganise test scenes into playlists specific namespace
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@ -10,9 +10,10 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.RealtimeMultiplayer;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneRealtimeMatchSubScreen : RealtimeMultiplayerTestScene
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{
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@ -3,9 +3,10 @@
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using NUnit.Framework;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Tests.Visual.RealtimeMultiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneRealtimeMultiplayer : RealtimeMultiplayerTestScene
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{
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@ -9,10 +9,11 @@ using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
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using osu.Game.Tests.Visual.RealtimeMultiplayer;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene
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{
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@ -14,11 +14,12 @@ using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Match;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.RealtimeMultiplayer;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneRealtimeReadyButton : RealtimeMultiplayerTestScene
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{
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@ -5,8 +5,9 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Tests.Visual.RealtimeMultiplayer;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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[HeadlessTest]
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public class TestSceneRealtimeRoomManager : MultiplayerTestScene
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@ -4,7 +4,7 @@
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using osu.Framework.Graphics;
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using osu.Game.Screens.Multi.Lounge.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsFilterControl : OsuTestScene
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{
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@ -11,8 +11,9 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Playlists;
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using osu.Game.Tests.Visual.Multiplayer;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene
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{
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@ -13,9 +13,9 @@ using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.Playlists;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
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public class TestScenePlaylistsMatchSettingsOverlay : MultiplayerTestScene
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{
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[Cached(Type = typeof(IRoomManager))]
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private TestRoomManager roomManager = new TestRoomManager();
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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsParticipantsList : MultiplayerTestScene
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{
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@ -24,7 +24,7 @@ using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsResultsScreen : ScreenTestScene
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{
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@ -22,7 +22,7 @@ using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsRoomSubScreen : MultiplayerTestScene
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{
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@ -6,17 +6,17 @@ using osu.Framework.Allocation;
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using osu.Game.Overlays;
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using osu.Game.Screens.Multi.Playlists;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Playlists
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{
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[TestFixture]
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public class TestSceneMultiScreen : ScreenTestScene
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public class TestScenePlaylistsScreen : ScreenTestScene
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{
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protected override bool UseOnlineAPI => true;
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[Cached]
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private MusicController musicController { get; set; } = new MusicController();
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public TestSceneMultiScreen()
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public TestScenePlaylistsScreen()
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{
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var multi = new PlaylistsMultiplayer();
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