1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Merge branch 'master' into multiplayer-spectator-player-grid

This commit is contained in:
Dean Herbert 2021-04-12 14:14:13 +09:00
commit 9be3163592
58 changed files with 1503 additions and 418 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ContentModelUserStore">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" />
</modules>
</component>
</project>

View File

@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.402.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.410.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.410.0" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchReplay : TestSceneCatchPlayer
{
protected override bool Autoplay => true;
private const int object_count = 10;
[Test]
public void TestReplayCatcherPositionIsFramePerfect()
{
AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset,
}
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
for (int i = 0; i < object_count / 2; i++)
{
beatmap.HitObjects.Add(new Fruit
{
StartTime = (i + 1) * 1000,
X = 0
});
beatmap.HitObjects.Add(new Fruit
{
StartTime = (i + 1) * 1000 + 1,
X = CatchPlayfield.WIDTH
});
}
return beatmap;
}
}
}

View File

@ -51,8 +51,11 @@ namespace osu.Game.Rulesets.Catch.UI
{
droppedObjectContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
HitObjectContainer.CreateProxy(),
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
CatcherArea,
HitObjectContainer,
};
}

View File

@ -4,9 +4,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
@ -14,7 +16,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestScenePathControlPointVisualiser : OsuTestScene
public class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
{
private Slider slider;
private PathControlPointVisualiser visualiser;
@ -43,12 +45,145 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
[Test]
public void TestPerfectCurveTooManyPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Bezier);
}
[Test]
public void TestPerfectCurveLastThreePoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(2);
AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(2, PathType.PerfectCurve);
assertControlPointPathType(4, null);
}
[Test]
public void TestPerfectCurveLastTwoPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
}
[Test]
public void TestPerfectCurveTooManyPointsLinear()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Linear);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
// Must be both hovering and selecting the control point for the context menu to work.
moveMouseToControlPoint(1);
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Linear);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Linear);
}
[Test]
public void TestPerfectCurveChangeToBezier()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300), PathType.PerfectCurve);
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200), PathType.Bezier);
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Inherit");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.Bezier);
assertControlPointPathType(3, null);
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
private void addControlPointStep(Vector2 position) => addControlPointStep(position, null);
private void addControlPointStep(Vector2 position, PathType? type)
{
AddStep($"add {type} control point at {position}", () =>
{
slider.Path.ControlPoints.Add(new PathControlPoint(position, type));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Path.ControlPoints[index].Position.Value;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
});
}
private void assertControlPointPathType(int controlPointIndex, PathType? type)
{
AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type.Value == type);
}
private void addContextMenuItemStep(string contextMenuText)
{
AddStep($"click context menu item \"{contextMenuText}\"", () =>
{
MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action?.Value();
});
}
}
}

View File

@ -0,0 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
{
private Slider slider;
private DrawableSlider drawableObject;
[SetUp]
public void Setup() => Schedule(() =>
{
Clear();
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
};
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(new TestSliderBlueprint(drawableObject));
});
[Test]
public void TestDragControlPoint()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointAlmostLinearlyExterior()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestDragControlPointPathRecovery()
{
moveMouseToControlPoint(1);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathRecoveryOtherSegment()
{
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(350, 0.01f));
assertControlPointType(2, PathType.Bezier);
addMovementStep(new Vector2(150, 150));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(150, 150));
assertControlPointType(2, PathType.PerfectCurve);
}
[Test]
public void TestDragControlPointPathAfterChangingType()
{
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier);
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve);
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
assertControlPointType(3, PathType.PerfectCurve);
addMovementStep(new Vector2(350, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(350, 0.01f));
assertControlPointType(3, PathType.Bezier);
}
private void addMovementStep(Vector2 relativePosition)
{
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1));
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)
{
}
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
}
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
: base(slider, position)
{
}
}
}
}

View File

@ -276,6 +276,104 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentRecovery()
{
Vector2 startPosition = new Vector2(200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(300, 0));
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentLarge()
{
Vector2 startPosition = new Vector2(400);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(220, 220));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So a 440 x 440 bounding box should be ok.
addMovementStep(startPosition + new Vector2(-220, 220));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentTooLarge()
{
Vector2 startPosition = new Vector2(480, 200);
addMovementStep(startPosition);
addClickStep(MouseButton.Left);
addMovementStep(startPosition + new Vector2(400, 400));
addClickStep(MouseButton.Left);
// Playfield dimensions are 640 x 480.
// So an 800 * 800 bounding box area should not be ok.
addMovementStep(startPosition + new Vector2(-400, 400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlacePerfectCurveSegmentCompleteArc()
{
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(600, 400));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 410));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)

View File

@ -2,14 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -28,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
{
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
@ -54,6 +59,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
slider.Path.Version.BindValueChanged(_ =>
{
PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
updatePathType();
}, runOnceImmediately: true);
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
@ -150,6 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
private Vector2 dragStartPosition;
private PathType? dragPathType;
protected override bool OnDragStart(DragStartEvent e)
{
@ -159,6 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position.Value;
dragPathType = PointsInSegment[0].Type.Value;
changeHandler?.BeginChange();
return true;
}
@ -184,10 +198,33 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type.Value = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type.Value != PathType.PerfectCurve)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type.Value = PathType.Bezier;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position.Value).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type.Value = PathType.Bezier;
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>

View File

@ -153,6 +153,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
/// <summary>
/// Attempts to set the given control point piece to the given path type.
/// If that would fail, try to change the path such that it instead succeeds
/// in a UX-friendly way.
/// </summary>
/// <param name="piece">The control point piece that we want to change the path type of.</param>
/// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece piece, PathType? type)
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
switch (type)
{
case PathType.PerfectCurve:
// Can't always create a circular arc out of 4 or more points,
// so we split the segment into one 3-point circular arc segment
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type.Value = piece.PointsInSegment[0].Type.Value;
break;
}
piece.ControlPoint.Type.Value = type;
}
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
@ -218,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
updatePathType(p, type);
});
if (countOfState == totalCount)

View File

@ -142,6 +142,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.Update();
updateSlider();
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
updatePathType();
}
private void updatePathType()

View File

@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnOperationEnded();
referenceOrigin = null;
referencePathTypes = null;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent)
@ -53,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
private Vector2? referenceOrigin;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects;
@ -194,6 +201,8 @@ namespace osu.Game.Rulesets.Osu.Edit
private void scaleSlider(Slider slider, Vector2 scale)
{
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList();
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
@ -209,6 +218,10 @@ namespace osu.Game.Rulesets.Osu.Edit
point.Position.Value *= pathRelativeDeltaScale;
}
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i];
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);

View File

@ -9,10 +9,12 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private const float default_flashlight_size = 180;
private const double default_follow_delay = 120;
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
@ -35,8 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
base.ApplyToDrawableRuleset(drawableRuleset);
flashlight.FollowDelay = FollowDelay.Value;
}
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
{
MinValue = default_follow_delay,
MaxValue = default_follow_delay * 10,
Precision = default_follow_delay,
};
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public double FollowDelay { private get; set; }
public OsuFlashlight()
{
FlashlightSize = new Vector2(0, getSizeFor(0));
@ -50,13 +71,11 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override bool OnMouseMove(MouseMoveEvent e)
{
const double follow_delay = 120;
var position = FlashlightPosition;
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
Math.Min(Math.Abs(Clock.ElapsedFrameTime), follow_delay), position, destination, 0, follow_delay, Easing.Out);
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
return base.OnMouseMove(e);
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osuTK;
@ -108,16 +109,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void LoadSamples()
{
base.LoadSamples();
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
if (HitObject.SampleControlPoint == null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide");
slidingSample.Samples = new ISampleInfo[] { clone };
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
var slidingSamples = new List<ISampleInfo>();
var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
slidingSample.Samples = slidingSamples.ToArray();
}
public override void StopAllSamples()

View File

@ -81,6 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
[JsonIgnore]
public IList<HitSampleInfo> TailSamples { get; private set; }
private int repeatCount;
public int RepeatCount
@ -143,11 +146,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are attached to and played by the slider itself at the correct end time.
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@ -238,6 +236,10 @@ namespace osu.Game.Rulesets.Osu.Objects
if (HeadCircle != null)
HeadCircle.Samples = this.GetNodeSamples(0);
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are played by the slider itself at the correct end time.
TailSamples = this.GetNodeSamples(repeatCount + 1);
}
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();

View File

@ -1,115 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class LimitedCapacityStackTest
{
private const int capacity = 3;
private LimitedCapacityStack<int> stack;
[SetUp]
public void Setup()
{
stack = new LimitedCapacityStack<int>(capacity);
}
[Test]
public void TestEmptyStack()
{
Assert.AreEqual(0, stack.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[0];
});
int count = 0;
foreach (var unused in stack)
count++;
Assert.AreEqual(0, count);
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
public void TestInRangeElements(int count)
{
// e.g. 0 -> 1 -> 2
for (int i = 0; i < count; i++)
stack.Push(i);
Assert.AreEqual(count, stack.Count);
// e.g. 2 -> 1 -> 0 (reverse order)
for (int i = 0; i < stack.Count; i++)
Assert.AreEqual(count - 1 - i, stack[i]);
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});
}
}
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestOverflowElements(int count)
{
// e.g. 0 -> 1 -> 2 -> 3
for (int i = 0; i < count; i++)
stack.Push(i);
Assert.AreEqual(capacity, stack.Count);
// e.g. 3 -> 2 -> 1 (reverse order)
for (int i = 0; i < stack.Count; i++)
Assert.AreEqual(count - 1 - i, stack[i]);
// e.g. indices 3, 4, 5, 6 (out of range)
for (int i = stack.Count; i < stack.Count + capacity; i++)
{
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
int unused = stack[i];
});
}
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestEnumerator(int count)
{
// e.g. 0 -> 1 -> 2 -> 3
for (int i = 0; i < count; i++)
stack.Push(i);
int enumeratorCount = 0;
int expectedValue = count - 1;
foreach (var item in stack)
{
Assert.AreEqual(expectedValue, item);
enumeratorCount++;
expectedValue--;
}
Assert.AreEqual(stack.Count, enumeratorCount);
}
}
}

View File

@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class ReverseQueueTest
{
private ReverseQueue<char> queue;
[SetUp]
public void Setup()
{
queue = new ReverseQueue<char>(4);
}
[Test]
public void TestEmptyQueue()
{
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[0];
});
int count = 0;
foreach (var unused in queue)
count++;
Assert.AreEqual(0, count);
}
[Test]
public void TestEnqueue()
{
// Assert correct values and reverse index after enqueueing
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
Assert.AreEqual('c', queue[0]);
Assert.AreEqual('b', queue[1]);
Assert.AreEqual('a', queue[2]);
// Assert correct values and reverse index after enqueueing beyond initial capacity of 4
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
Assert.AreEqual('f', queue[0]);
Assert.AreEqual('e', queue[1]);
Assert.AreEqual('d', queue[2]);
Assert.AreEqual('c', queue[3]);
Assert.AreEqual('b', queue[4]);
Assert.AreEqual('a', queue[5]);
}
[Test]
public void TestDequeue()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
// Assert correct item return and no longer in queue after dequeueing
Assert.AreEqual('a', queue[5]);
var dequeuedItem = queue.Dequeue();
Assert.AreEqual('a', dequeuedItem);
Assert.AreEqual(5, queue.Count);
Assert.AreEqual('f', queue[0]);
Assert.AreEqual('b', queue[4]);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[5];
});
// Assert correct state after enough enqueues and dequeues to wrap around array (queue.start = 0 again)
queue.Enqueue('g');
queue.Enqueue('h');
queue.Enqueue('i');
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
queue.Dequeue();
Assert.AreEqual(1, queue.Count);
Assert.AreEqual('i', queue[0]);
}
[Test]
public void TestClear()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
// Assert queue is empty after clearing
queue.Clear();
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() =>
{
char unused = queue[0];
});
}
[Test]
public void TestEnumerator()
{
queue.Enqueue('a');
queue.Enqueue('b');
queue.Enqueue('c');
queue.Enqueue('d');
queue.Enqueue('e');
queue.Enqueue('f');
char[] expectedValues = { 'f', 'e', 'd', 'c', 'b', 'a' };
int expectedValueIndex = 0;
// Assert items are enumerated in correct order
foreach (var item in queue)
{
Assert.AreEqual(expectedValues[expectedValueIndex], item);
expectedValueIndex++;
}
}
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Child = globalActionContainer = new GlobalActionContainer(game, null);
Child = globalActionContainer = new GlobalActionContainer(game);
}
[SetUp]

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
{
[Cached]
private readonly OnlinePlayBeatmapAvailabilityTracker availablilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
[BackgroundDependencyLoader]
private void load()
{
Child = new MultiplayerMatchFooter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 50
};
}
}
}

View File

@ -3,13 +3,21 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -18,11 +26,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private MultiplayerMatchSubScreen screen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
public TestSceneMultiplayerMatchSubScreen()
: base(false)
{
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
@ -71,7 +93,48 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait", 10);
AddUntilStep("wait for join", () => Client.Room != null);
}
[Test]
public void TestStartMatchWhileSpectating()
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
});
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for room join", () => Client.Room != null);
AddStep("join other user (ready)", () =>
{
Client.AddUser(new User { Id = 55 });
Client.ChangeUserState(55, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
}
}
}

View File

@ -126,6 +126,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
}
[Test]
public void TestToggleSpectateState()
{
AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
}
[Test]
public void TestCrownChangesStateWhenHostTransferred()
{

View File

@ -209,9 +209,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addClickButtonStep();
AddAssert("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
AddStep("finish gameplay", () =>
{
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
});
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
}

View File

@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene
{
private MultiplayerSpectateButton spectateButton;
private MultiplayerReadyButton readyButton;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private IDisposable readyClickOperation;
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestSceneMultiplayerSpectateButton()
{
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);
Dependencies.Cache(beatmapTracker);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
};
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
spectateButton = new MultiplayerSpectateButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnSpectateClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
await Client.ToggleSpectate();
readyClickOperation.Dispose();
}
},
readyButton = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnReadyClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
return;
}
await Client.ToggleReady();
readyClickOperation.Dispose();
}
}
}
};
});
[Test]
public void TestEnabledWhenRoomOpen()
{
assertSpectateButtonEnablement(true);
}
[TestCase(MultiplayerUserState.Idle)]
[TestCase(MultiplayerUserState.Ready)]
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
addClickSpectateButtonStep();
AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
addClickSpectateButtonStep();
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.WaitingForLoad)]
[TestCase(MultiplayerRoomState.Playing)]
[TestCase(MultiplayerRoomState.Closed)]
public void TestDisabledDuringGameplayOrClosed(MultiplayerRoomState roomState)
{
AddStep($"change user to {roomState}", () => Client.ChangeRoomState(roomState));
assertSpectateButtonEnablement(false);
}
[Test]
public void TestReadyButtonDisabledWhenHostAndNoReadyUsers()
{
addClickSpectateButtonStep();
assertReadyButtonEnablement(false);
}
[Test]
public void TestReadyButtonEnabledWhenHostAndUsersReady()
{
AddStep("add user", () => Client.AddUser(new User { Id = 55 }));
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
addClickSpectateButtonStep();
assertReadyButtonEnablement(true);
}
[Test]
public void TestReadyButtonDisabledWhenNotHostAndUsersReady()
{
AddStep("add user and transfer host", () =>
{
Client.AddUser(new User { Id = 55 });
Client.TransferHost(55);
});
AddStep("set user ready", () => Client.ChangeUserState(55, MultiplayerUserState.Ready));
addClickSpectateButtonStep();
assertReadyButtonEnablement(false);
}
private void addClickSpectateButtonStep() => AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(spectateButton);
InputManager.Click(MouseButton.Left);
});
private void assertSpectateButtonEnablement(bool shouldBeEnabled)
=> AddAssert($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
private void assertReadyButtonEnablement(bool shouldBeEnabled)
=> AddAssert($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
}
}

View File

@ -44,6 +44,20 @@ namespace osu.Game.Tests.Visual.Navigation
exitViaEscapeAndConfirm();
}
/// <summary>
/// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding
/// but should be handled *after* song select).
/// </summary>
[Test]
public void TestOpenModSelectOverlayUsingAction()
{
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => InputManager.Key(Key.F1));
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestRetryCountIncrements()
{

View File

@ -27,8 +27,6 @@ namespace osu.Game.Beatmaps
public IBeatmap Beatmap { get; }
private CancellationToken cancellationToken;
protected BeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{
Beatmap = beatmap;
@ -41,8 +39,6 @@ namespace osu.Game.Beatmaps
public IBeatmap Convert(CancellationToken cancellationToken = default)
{
this.cancellationToken = cancellationToken;
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(Beatmap.Clone(), cancellationToken);
}
@ -55,19 +51,6 @@ namespace osu.Game.Beatmaps
/// <returns>The converted Beatmap.</returns>
protected virtual Beatmap<T> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
#pragma warning disable 618
return ConvertBeatmap(original);
#pragma warning restore 618
}
/// <summary>
/// Performs the conversion of a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
[Obsolete("Use the cancellation-supporting override")] // Can be removed 20210318
protected virtual Beatmap<T> ConvertBeatmap(IBeatmap original)
{
var beatmap = CreateBeatmap();
beatmap.BeatmapInfo = original.BeatmapInfo;
@ -121,21 +104,6 @@ namespace osu.Game.Beatmaps
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The converted hit object.</returns>
protected virtual IEnumerable<T> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
#pragma warning disable 618
return ConvertHitObject(original, beatmap);
#pragma warning restore 618
}
/// <summary>
/// Performs the conversion of a hit object.
/// This method is generally executed sequentially for all objects in a beatmap.
/// </summary>
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
[Obsolete("Use the cancellation-supporting override")] // Can be removed 20210318
protected virtual IEnumerable<T> ConvertHitObject(HitObject original, IBeatmap beatmap) => Enumerable.Empty<T>();
protected virtual IEnumerable<T> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) => Enumerable.Empty<T>();
}
}

View File

@ -3,16 +3,11 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Beatmaps
{
public class BeatmapStatistic
{
[Obsolete("Use CreateIcon instead")] // can be removed 20210203
public IconUsage Icon = FontAwesome.Regular.QuestionCircle;
/// <summary>
/// A function to create the icon for display purposes. Use default icons available via <see cref="BeatmapStatisticIcon"/> whenever possible for conformity.
/// </summary>
@ -20,12 +15,5 @@ namespace osu.Game.Beatmaps
public string Content;
public string Name;
public BeatmapStatistic()
{
#pragma warning disable 618
CreateIcon = () => new SpriteIcon { Icon = Icon, Scale = new Vector2(0.7f) };
#pragma warning restore 618
}
}
}

View File

@ -273,7 +273,7 @@ namespace osu.Game.Beatmaps.Formats
if (hitObject is IHasPath path)
{
addPathData(writer, path, position);
writer.Write(getSampleBank(hitObject.Samples, zeroBanks: true));
writer.Write(getSampleBank(hitObject.Samples));
}
else
{
@ -420,15 +420,15 @@ namespace osu.Game.Beatmaps.Formats
writer.Write(FormattableString.Invariant($"{endTimeData.EndTime}{suffix}"));
}
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false)
{
LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank);
StringBuilder sb = new StringBuilder();
sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)normalBank)}:"));
sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)addBank)}"));
sb.Append(FormattableString.Invariant($"{(int)normalBank}:"));
sb.Append(FormattableString.Invariant($"{(int)addBank}"));
if (!banksOnly)
{

View File

@ -36,7 +36,7 @@ namespace osu.Game.Graphics.UserInterface
public override void PlayHoverSample()
{
sampleHover.Frequency.Value = 0.96 + RNG.NextDouble(0.08);
sampleHover.Frequency.Value = 0.98 + RNG.NextDouble(0.04);
sampleHover.Play();
}
}
@ -53,6 +53,9 @@ namespace osu.Game.Graphics.UserInterface
Soft,
[Description("-toolbar")]
Toolbar
Toolbar,
[Description("-songselect")]
SongSelect
}
}

View File

@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
@ -13,20 +12,23 @@ namespace osu.Game.Input.Bindings
{
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
{
[CanBeNull]
private readonly GlobalInputManager globalInputManager;
private readonly Drawable handler;
private InputManager parentInputManager;
public GlobalActionContainer(OsuGameBase game, [CanBeNull] GlobalInputManager globalInputManager)
public GlobalActionContainer(OsuGameBase game)
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
{
this.globalInputManager = globalInputManager;
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;
}
protected override void LoadComplete()
{
base.LoadComplete();
parentInputManager = GetContainingInputManager();
}
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
.Concat(EditorKeyBindings)
.Concat(InGameKeyBindings)
@ -113,7 +115,12 @@ namespace osu.Game.Input.Bindings
{
get
{
var inputQueue = globalInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
// To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content.
// It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly
// allow the whole game to handle these actions.
// An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging.
var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
return handler != null ? inputQueue.Prepend(handler) : inputQueue;
}

View File

@ -1,29 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
namespace osu.Game.Input.Bindings
{
public class GlobalInputManager : PassThroughInputManager
{
public readonly GlobalActionContainer GlobalBindings;
protected override Container<Drawable> Content { get; }
public GlobalInputManager(OsuGameBase game)
{
InternalChildren = new Drawable[]
{
Content = new Container
{
RelativeSizeAxes = Axes.Both,
},
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
GlobalBindings = new GlobalActionContainer(game, this)
};
}
}
}

View File

@ -96,6 +96,9 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
if (newState == MultiplayerUserState.Spectating)
return Task.CompletedTask; // Not supported yet.
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}

View File

@ -55,5 +55,10 @@ namespace osu.Game.Online.Multiplayer
/// The user is currently viewing results. This is a reserved state, and is set by the server.
/// </summary>
Results,
/// <summary>
/// The user is currently spectating this room.
/// </summary>
Spectating
}
}

View File

@ -249,6 +249,33 @@ namespace osu.Game.Online.Multiplayer
}
}
/// <summary>
/// Toggles the <see cref="LocalUser"/>'s spectating state.
/// </summary>
/// <exception cref="InvalidOperationException">If a toggle of the spectating state is not valid at this time.</exception>
public async Task ToggleSpectate()
{
var localUser = LocalUser;
if (localUser == null)
return;
switch (localUser.State)
{
case MultiplayerUserState.Idle:
case MultiplayerUserState.Ready:
await ChangeState(MultiplayerUserState.Spectating).ConfigureAwait(false);
return;
case MultiplayerUserState.Spectating:
await ChangeState(MultiplayerUserState.Idle).ConfigureAwait(false);
return;
default:
throw new InvalidOperationException($"Cannot toggle spectate when in {localUser.State}");
}
}
public abstract Task TransferHost(int userId);
public abstract Task ChangeSettings(MultiplayerRoomSettings settings);

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.API;
@ -11,11 +12,13 @@ namespace osu.Game.Online.Solo
public class CreateSoloScoreRequest : APIRequest<APIScoreToken>
{
private readonly int beatmapId;
private readonly int rulesetId;
private readonly string versionHash;
public CreateSoloScoreRequest(int beatmapId, string versionHash)
public CreateSoloScoreRequest(int beatmapId, int rulesetId, string versionHash)
{
this.beatmapId = beatmapId;
this.rulesetId = rulesetId;
this.versionHash = versionHash;
}
@ -24,9 +27,10 @@ namespace osu.Game.Online.Solo
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter("version_hash", versionHash);
req.AddParameter("ruleset_id", rulesetId.ToString(CultureInfo.InvariantCulture));
return req;
}
protected override string Target => $@"solo/{beatmapId}/scores";
protected override string Target => $@"beatmaps/{beatmapId}/solo/scores";
}
}

View File

@ -40,6 +40,6 @@ namespace osu.Game.Online.Solo
return req;
}
protected override string Target => $@"solo/{beatmapId}/scores/{scoreId}";
protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}";
}
}

View File

@ -308,18 +308,21 @@ namespace osu.Game
AddInternal(RulesetConfigCache);
var globalInput = new GlobalInputManager(this)
GlobalActionContainer globalBindings;
var mainContent = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Child = MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
globalBindings = new GlobalActionContainer(this)
};
MenuCursorContainer.Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both };
base.Content.Add(CreateScalingContainer().WithChild(globalInput));
base.Content.Add(CreateScalingContainer().WithChildren(mainContent));
KeyBindingStore.Register(globalInput.GlobalBindings);
dependencies.Cache(globalInput.GlobalBindings);
KeyBindingStore.Register(globalBindings);
dependencies.Cache(globalBindings);
PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager());

View File

@ -57,13 +57,6 @@ namespace osu.Game.Overlays.Settings
}
}
[Obsolete("Use Current instead")] // Can be removed 20210406
public Bindable<T> Bindable
{
get => Current;
set => Current = value;
}
public virtual Bindable<T> Current
{
get => controlWithCurrent.Current;

View File

@ -16,7 +16,12 @@ namespace osu.Game.Rulesets.Difficulty.Skills
/// <summary>
/// <see cref="DifficultyHitObject"/>s that were processed previously. They can affect the strain values of the following objects.
/// </summary>
protected readonly LimitedCapacityStack<DifficultyHitObject> Previous = new LimitedCapacityStack<DifficultyHitObject>(2); // Contained objects not used yet
protected readonly ReverseQueue<DifficultyHitObject> Previous;
/// <summary>
/// Number of previous <see cref="DifficultyHitObject"/>s to keep inside the <see cref="Previous"/> queue.
/// </summary>
protected virtual int HistoryLength => 1;
/// <summary>
/// Mods for use in skill calculations.
@ -28,12 +33,17 @@ namespace osu.Game.Rulesets.Difficulty.Skills
protected Skill(Mod[] mods)
{
this.mods = mods;
Previous = new ReverseQueue<DifficultyHitObject>(HistoryLength + 1);
}
internal void ProcessInternal(DifficultyHitObject current)
{
while (Previous.Count > HistoryLength)
Previous.Dequeue();
Process(current);
Previous.Push(current);
Previous.Enqueue(current);
}
/// <summary>

View File

@ -1,92 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Difficulty.Utils
{
/// <summary>
/// An indexed stack with limited depth. Indexing starts at the top of the stack.
/// </summary>
public class LimitedCapacityStack<T> : IEnumerable<T>
{
/// <summary>
/// The number of elements in the stack.
/// </summary>
public int Count { get; private set; }
private readonly T[] array;
private readonly int capacity;
private int marker; // Marks the position of the most recently added item.
/// <summary>
/// Constructs a new <see cref="LimitedCapacityStack{T}"/>.
/// </summary>
/// <param name="capacity">The number of items the stack can hold.</param>
public LimitedCapacityStack(int capacity)
{
if (capacity < 0)
throw new ArgumentOutOfRangeException(nameof(capacity));
this.capacity = capacity;
array = new T[capacity];
marker = capacity; // Set marker to the end of the array, outside of the indexed range by one.
}
/// <summary>
/// Retrieves the item at an index in the stack.
/// </summary>
/// <param name="i">The index of the item to retrieve. The top of the stack is returned at index 0.</param>
public T this[int i]
{
get
{
if (i < 0 || i > Count - 1)
throw new ArgumentOutOfRangeException(nameof(i));
i += marker;
if (i > capacity - 1)
i -= capacity;
return array[i];
}
}
/// <summary>
/// Pushes an item to this <see cref="LimitedCapacityStack{T}"/>.
/// </summary>
/// <param name="item">The item to push.</param>
public void Push(T item)
{
// Overwrite the oldest item instead of shifting every item by one with every addition.
if (marker == 0)
marker = capacity - 1;
else
--marker;
array[marker] = item;
if (Count < capacity)
++Count;
}
/// <summary>
/// Returns an enumerator which enumerates items in the history starting from the most recently added one.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
for (int i = marker; i < capacity; ++i)
yield return array[i];
if (Count == capacity)
{
for (int i = 0; i < marker; ++i)
yield return array[i];
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}

View File

@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Difficulty.Utils
{
/// <summary>
/// An indexed queue where items are indexed beginning from the most recently enqueued item.
/// Enqueuing an item pushes all existing indexes up by one and inserts the item at index 0.
/// Dequeuing an item removes the item from the highest index and returns it.
/// </summary>
public class ReverseQueue<T> : IEnumerable<T>
{
/// <summary>
/// The number of elements in the <see cref="ReverseQueue{T}"/>.
/// </summary>
public int Count { get; private set; }
private T[] items;
private int capacity;
private int start;
public ReverseQueue(int initialCapacity)
{
if (initialCapacity <= 0)
throw new ArgumentOutOfRangeException(nameof(initialCapacity));
items = new T[initialCapacity];
capacity = initialCapacity;
start = 0;
Count = 0;
}
/// <summary>
/// Retrieves the item at an index in the <see cref="ReverseQueue{T}"/>.
/// </summary>
/// <param name="index">The index of the item to retrieve. The most recently enqueued item is at index 0.</param>
public T this[int index]
{
get
{
if (index < 0 || index > Count - 1)
throw new ArgumentOutOfRangeException(nameof(index));
int reverseIndex = Count - 1 - index;
return items[(start + reverseIndex) % capacity];
}
}
/// <summary>
/// Enqueues an item to this <see cref="ReverseQueue{T}"/>.
/// </summary>
/// <param name="item">The item to enqueue.</param>
public void Enqueue(T item)
{
if (Count == capacity)
{
// Double the buffer size
var buffer = new T[capacity * 2];
// Copy items to new queue
for (int i = 0; i < Count; i++)
{
buffer[i] = items[(start + i) % capacity];
}
// Replace array with new buffer
items = buffer;
capacity *= 2;
start = 0;
}
items[(start + Count) % capacity] = item;
Count++;
}
/// <summary>
/// Dequeues the least recently enqueued item from the <see cref="ReverseQueue{T}"/> and returns it.
/// </summary>
/// <returns>The item dequeued from the <see cref="ReverseQueue{T}"/>.</returns>
public T Dequeue()
{
var item = items[start];
start = (start + 1) % capacity;
Count--;
return item;
}
/// <summary>
/// Clears the <see cref="ReverseQueue{T}"/> of all items.
/// </summary>
public void Clear()
{
start = 0;
Count = 0;
}
/// <summary>
/// Returns an enumerator which enumerates items in the <see cref="ReverseQueue{T}"/> starting from the most recently enqueued item.
/// </summary>
public IEnumerator<T> GetEnumerator() => new Enumerator(this);
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public struct Enumerator : IEnumerator<T>
{
private ReverseQueue<T> reverseQueue;
private int currentIndex;
internal Enumerator(ReverseQueue<T> reverseQueue)
{
this.reverseQueue = reverseQueue;
currentIndex = -1; // The first MoveNext() should bring the iterator to 0
}
public bool MoveNext() => ++currentIndex < reverseQueue.Count;
public void Reset() => currentIndex = -1;
public readonly T Current => reverseQueue[currentIndex];
readonly object IEnumerator.Current => Current;
public void Dispose()
{
reverseQueue = null;
}
}
}
}

View File

@ -28,18 +28,6 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool AffectsCombo => true;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool IsBonus => !AffectsCombo;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>

View File

@ -11,7 +11,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
@ -736,24 +735,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (!Result.HasResult)
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
// Can be removed 20210328
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
{
HitResult originalType = Result.Type;
if (Result.Type == HitResult.Miss)
Result.Type = HitResult.IgnoreMiss;
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
Result.Type = HitResult.IgnoreHit;
if (Result.Type != originalType)
{
Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2021-03-28 onwards.", level: LogLevel.Important);
}
}
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
{
throw new InvalidOperationException(

View File

@ -139,15 +139,6 @@ namespace osu.Game.Rulesets.Objects
}
protected virtual void CreateNestedHitObjects(CancellationToken cancellationToken)
{
// ReSharper disable once MethodSupportsCancellation (https://youtrack.jetbrains.com/issue/RIDER-44520)
#pragma warning disable 618
CreateNestedHitObjects();
#pragma warning restore 618
}
[Obsolete("Use the cancellation-supporting override")] // Can be removed 20210318
protected virtual void CreateNestedHitObjects()
{
}

View File

@ -156,6 +156,39 @@ namespace osu.Game.Rulesets.Objects
return interpolateVertices(indexOfDistance(d), d);
}
/// <summary>
/// Returns the control points belonging to the same segment as the one given.
/// The first point has a PathType which all other points inherit.
/// </summary>
/// <param name="controlPoint">One of the control points in the segment.</param>
/// <returns></returns>
public List<PathControlPoint> PointsInSegment(PathControlPoint controlPoint)
{
bool found = false;
List<PathControlPoint> pointsInCurrentSegment = new List<PathControlPoint>();
foreach (PathControlPoint point in ControlPoints)
{
if (point.Type.Value != null)
{
if (!found)
pointsInCurrentSegment.Clear();
else
{
pointsInCurrentSegment.Add(point);
break;
}
}
pointsInCurrentSegment.Add(point);
if (point == controlPoint)
found = true;
}
return pointsInCurrentSegment;
}
private void invalidate()
{
pathCache.Invalidate();

View File

@ -346,12 +346,6 @@ namespace osu.Game.Rulesets.Scoring
score.HitEvents = hitEvents;
}
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
[Obsolete("Method is now unused.")] // Can be removed 20210328
public virtual HitWindows CreateHitWindows() => new HitWindows();
}
public enum ScoringMode

View File

@ -8,21 +8,28 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerMatchFooter : CompositeDrawable
{
public const float HEIGHT = 50;
private const float ready_button_width = 600;
private const float spectate_button_width = 200;
public Action OnReadyClick
{
set => readyButton.OnReadyClick = value;
}
public Action OnSpectateClick
{
set => spectateButton.OnSpectateClick = value;
}
private readonly Drawable background;
private readonly MultiplayerReadyButton readyButton;
private readonly MultiplayerSpectateButton spectateButton;
public MultiplayerMatchFooter()
{
@ -32,11 +39,34 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
readyButton = new MultiplayerReadyButton
new GridContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(600, 50),
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
null,
spectateButton = new MultiplayerSpectateButton
{
RelativeSizeAxes = Axes.Both,
},
null,
readyButton = new MultiplayerReadyButton
{
RelativeSizeAxes = Axes.Both,
},
null
}
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(maxSize: spectate_button_width),
new Dimension(GridSizeMode.Absolute, 10),
new Dimension(maxSize: ready_button_width),
new Dimension()
}
}
};
}

View File

@ -78,8 +78,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Debug.Assert(Room != null);
int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
string countText = $"({newCountReady} / {Room.Users.Count} ready)";
string countText = $"({newCountReady} / {newCountTotal} ready)";
switch (localUser.State)
{
@ -88,6 +89,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
updateButtonColour(true);
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
if (Room?.Host?.Equals(localUser) == true)
{
@ -103,7 +105,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
break;
}
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
bool enableButton = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
if (localUser.State == MultiplayerUserState.Spectating)
enableButton &= Room?.Host?.Equals(localUser) == true && newCountReady > 0;
button.Enabled.Value = enableButton;
if (newCountReady != countReady)
{

View File

@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerSpectateButton : MultiplayerRoomComposite
{
public Action OnSpectateClick
{
set => button.Action = value;
}
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private IBindable<bool> operationInProgress;
private readonly ButtonWithTrianglesExposed button;
public MultiplayerSpectateButton()
{
InternalChild = button = new ButtonWithTrianglesExposed
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Enabled = { Value = true },
};
}
[BackgroundDependencyLoader]
private void load()
{
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
operationInProgress.BindValueChanged(_ => updateState());
}
protected override void OnRoomUpdated()
{
base.OnRoomUpdated();
updateState();
}
private void updateState()
{
var localUser = Client.LocalUser;
if (localUser == null)
return;
Debug.Assert(Room != null);
switch (localUser.State)
{
default:
button.Text = "Spectate";
button.BackgroundColour = colours.BlueDark;
button.Triangles.ColourDark = colours.BlueDarker;
button.Triangles.ColourLight = colours.Blue;
break;
case MultiplayerUserState.Spectating:
button.Text = "Stop spectating";
button.BackgroundColour = colours.Gray4;
button.Triangles.ColourDark = colours.Gray5;
button.Triangles.ColourLight = colours.Gray6;
break;
}
button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
}
private class ButtonWithTrianglesExposed : TriangleButton
{
public new Triangles Triangles => base.Triangles;
}
}
}

View File

@ -221,7 +221,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
new MultiplayerMatchFooter
{
OnReadyClick = onReadyClick
OnReadyClick = onReadyClick,
OnSpectateClick = onSpectateClick
}
}
},
@ -363,7 +364,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
Debug.Assert(readyClickOperation == null);
readyClickOperation = ongoingOperationTracker.BeginOperation();
if (client.IsHost && client.LocalUser?.State == MultiplayerUserState.Ready)
if (client.IsHost && (client.LocalUser?.State == MultiplayerUserState.Ready || client.LocalUser?.State == MultiplayerUserState.Spectating))
{
client.StartMatch()
.ContinueWith(t =>
@ -390,6 +391,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
}
private void onSpectateClick()
{
Debug.Assert(readyClickOperation == null);
readyClickOperation = ongoingOperationTracker.BeginOperation();
client.ToggleSpectate().ContinueWith(t => endOperation());
void endOperation()
{
readyClickOperation?.Dispose();
readyClickOperation = null;
}
}
private void onRoomUpdated()
{
// user mods may have changed.

View File

@ -135,6 +135,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
icon.Colour = colours.BlueLighter;
break;
case MultiplayerUserState.Spectating:
text.Text = "spectating";
icon.Icon = FontAwesome.Solid.Binoculars;
icon.Colour = colours.BlueLight;
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -19,6 +18,8 @@ namespace osu.Game.Screens.Play
private readonly GameplayClockContainer gameplayClockContainer;
private Bindable<bool> isPaused;
private readonly Bindable<bool> disableSuspensionBindable = new Bindable<bool>();
[Resolved]
private GameHost host { get; set; }
@ -31,12 +32,14 @@ namespace osu.Game.Screens.Play
{
base.LoadComplete();
// This is the only usage game-wide of suspension changes.
// Assert to ensure we don't accidentally forget this in the future.
Debug.Assert(host.AllowScreenSuspension.Value);
isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
isPaused.BindValueChanged(paused =>
{
if (paused.NewValue)
host.AllowScreenSuspension.RemoveSource(disableSuspensionBindable);
else
host.AllowScreenSuspension.AddSource(disableSuspensionBindable);
}, true);
}
protected override void Dispose(bool isDisposing)
@ -44,9 +47,7 @@ namespace osu.Game.Screens.Play
base.Dispose(isDisposing);
isPaused?.UnbindAll();
if (host != null)
host.AllowScreenSuspension.Value = true;
host?.AllowScreenSuspension.RemoveSource(disableSuspensionBindable);
}
}
}

View File

@ -17,7 +17,10 @@ namespace osu.Game.Screens.Play
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
return null;
return new CreateSoloScoreRequest(beatmapId, Game.VersionHash);
if (!(Ruleset.Value.ID is int rulesetId))
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;

View File

@ -152,7 +152,7 @@ namespace osu.Game.Screens.Select.Carousel
{
if (sampleHover == null) return;
sampleHover.Frequency.Value = 0.90 + RNG.NextDouble(0.2);
sampleHover.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
sampleHover.Play();
}
}

View File

@ -14,6 +14,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Select
{
@ -65,6 +66,7 @@ namespace osu.Game.Screens.Select
private readonly Box light;
public FooterButton()
: base(HoverSampleSet.SongSelect)
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;

View File

@ -58,6 +58,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
public void ChangeRoomState(MultiplayerRoomState newState)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).RoomStateChanged(newState);
}
public void ChangeUserState(int userId, MultiplayerUserState newState)
{
Debug.Assert(Room != null);
@ -71,6 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
case MultiplayerUserState.Loaded:
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
{
ChangeRoomState(MultiplayerRoomState.Playing);
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
@ -82,6 +89,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
case MultiplayerUserState.FinishedPlay:
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
{
ChangeRoomState(MultiplayerRoomState.Open);
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
ChangeUserState(u.UserID, MultiplayerUserState.Results);
@ -173,6 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);

View File

@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual
if (CreateNestedActionContainer)
{
mainContent = new GlobalActionContainer(null, null).WithChild(mainContent);
mainContent = new GlobalActionContainer(null).WithChild(mainContent);
}
base.Content.AddRange(new Drawable[]

View File

@ -29,8 +29,8 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.402.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.410.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.410.0" />
<PackageReference Include="Sentry" Version="3.2.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.13.1" />

View File

@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.402.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.410.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.410.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.402.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.410.0" />
<PackageReference Include="SharpCompress" Version="0.28.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />