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Update test to cover changed exit/pause logic

I think this makes more sense?
This commit is contained in:
Dean Herbert 2021-02-09 17:29:27 +09:00
parent 2c052d70e8
commit 94f35825dd

View File

@ -108,19 +108,19 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestExitTooSoon()
public void TestExitSoonAfterResumeSucceeds()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
pauseAndConfirm();
resume();
AddStep("exit too soon", () => Player.Exit());
AddStep("exit quick", () => Player.Exit());
confirmClockRunning(true);
confirmPauseOverlayShown(false);
AddAssert("not exited", () => Player.IsCurrentScreen());
AddAssert("exited", () => !Player.IsCurrentScreen());
}
[Test]