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Add visual test case for displaying beatmap availability states
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@ -7,7 +7,9 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Users;
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using osuTK;
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@ -73,6 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
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}
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[Test]
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public void TestBeatmapDownloadingStates()
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{
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AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
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AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
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AddRepeatStep("increment progress", () =>
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{
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var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
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Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
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}, 25);
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AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
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AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
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}
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[Test]
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public void TestToggleReadyState()
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{
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@ -120,6 +136,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
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if (RNG.NextBool())
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{
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var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
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switch (beatmapState)
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{
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case DownloadState.NotDownloaded:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
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break;
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case DownloadState.Downloading:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
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break;
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case DownloadState.Importing:
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Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
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break;
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}
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}
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}
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});
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}
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