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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00

CI Style Fixes

This commit is contained in:
Angela Zhang 2020-12-17 17:59:36 -06:00
parent cbfa292c05
commit 454c7538c0
2 changed files with 8 additions and 6 deletions

View File

@ -219,8 +219,8 @@ namespace osu.Game.Tests.Visual.Online
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Press Ctrl + W", pressControlW);
AddStep("Press Ctrl + W", () => pressControlW());
// Channel 2 should be closed
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual.Online
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Press Ctrl + W", () => pressControlW());
AddStep("Press Ctrl + W", pressControlW);
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
@ -243,7 +243,8 @@ namespace osu.Game.Tests.Visual.Online
});
// Want to join another channel
AddStep("Press Ctrl + T", () => pressControlT());
AddStep("Press Ctrl + T", pressControlT);
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}

View File

@ -33,7 +33,6 @@ namespace osu.Game.Online.Chat
private readonly BindableList<Channel> availableChannels = new BindableList<Channel>();
private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
/// <summary>
/// Keeps a list of closed channel identifiers. Stores the channel ID for normal
/// channels, or the user ID for PM channels
@ -461,8 +460,9 @@ namespace osu.Game.Online.Chat
closedChannelIds.RemoveAt(closedChannelIds.Count - 1);
bool lookupCondition(Channel ch) =>
ch.Type == ChannelType.PM ? ch.Users.Any(u => u.Id == lastClosedChannelId)
: ch.Id == lastClosedChannelId;
ch.Type == ChannelType.PM
? ch.Users.Any(u => u.Id == lastClosedChannelId)
: ch.Id == lastClosedChannelId;
// If the user hasn't already joined the channel, try to join it
if (joinedChannels.FirstOrDefault(lookupCondition) == null)
@ -480,6 +480,7 @@ namespace osu.Game.Online.Chat
req.Success += user => CurrentChannel.Value = JoinChannel(new Channel(user));
api.Queue(req);
}
return;
}
}