mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 04:05:35 +08:00
Merge branch 'master' into freemods
This commit is contained in:
commit
9c4c47599f
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.118.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -24,16 +24,13 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
|
||||
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
|
||||
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
|
||||
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
|
||||
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
|
||||
if (timeAvailable < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// So we can either make it there without a dash or not.
|
||||
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
|
||||
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
|
||||
|
@ -243,7 +243,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
if (HandleUserInput)
|
||||
RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
{
|
||||
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
|
||||
bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
|
||||
RotationTracker.Tracking = !Result.HasResult
|
||||
&& correctButtonPressed
|
||||
&& isValidSpinningTime;
|
||||
}
|
||||
|
||||
if (spinningSample != null && spinnerFrequencyModulate)
|
||||
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
|
||||
@ -255,6 +262,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
SpmCounter.SetRotation(Result.RateAdjustedRotation);
|
||||
|
||||
updateBonusScore();
|
||||
|
@ -4,16 +4,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public class SpinnerSpmCounter : Container
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableSpinner { get; set; }
|
||||
|
||||
private readonly OsuSpriteText spmText;
|
||||
|
||||
public SpinnerSpmCounter()
|
||||
@ -38,6 +43,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
drawableSpinner.HitObjectApplied += resetState;
|
||||
}
|
||||
|
||||
private double spm;
|
||||
|
||||
public double SpinsPerMinute
|
||||
@ -82,5 +93,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject hitObject)
|
||||
{
|
||||
SpinsPerMinute = 0;
|
||||
records.Clear();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.HitObjectApplied -= resetState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ScrollSpeed { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.25f,
|
||||
MaxValue = 4,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
base.SettingDescription,
|
||||
scrollSpeed
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public class TaikoModEasy : ModEasy
|
||||
{
|
||||
public override string Description => @"Beats move slower, and less accuracy required!";
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
/// </summary>
|
||||
private const double slider_multiplier = 0.8;
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
|
||||
/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
|
||||
/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
|
||||
/// </remarks>
|
||||
private const double slider_multiplier = 1.4 * 4 / 3;
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,5 +129,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeOutOfRangeLoopAnimationType()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-types.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[0]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[1]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[2]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[3]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[4]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
62
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
Normal file
62
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class OngoingOperationTrackerTest : OsuTestScene
|
||||
{
|
||||
private OngoingOperationTracker tracker;
|
||||
private IBindable<bool> operationInProgress;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker());
|
||||
AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOperationTracking()
|
||||
{
|
||||
IDisposable firstOperation = null;
|
||||
IDisposable secondOperation = null;
|
||||
|
||||
AddStep("begin first operation", () => firstOperation = tracker.BeginOperation());
|
||||
AddAssert("first operation in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("cannot start another operation",
|
||||
() => Assert.Throws<InvalidOperationException>(() => tracker.BeginOperation()));
|
||||
|
||||
AddStep("end first operation", () => firstOperation.Dispose());
|
||||
AddAssert("first operation is ended", () => !operationInProgress.Value);
|
||||
|
||||
AddStep("start second operation", () => secondOperation = tracker.BeginOperation());
|
||||
AddAssert("second operation in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("dispose first operation again", () => firstOperation.Dispose());
|
||||
AddAssert("second operation still in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("dispose second operation", () => secondOperation.Dispose());
|
||||
AddAssert("second operation is ended", () => !operationInProgress.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOperationDisposalAfterTracker()
|
||||
{
|
||||
IDisposable operation = null;
|
||||
|
||||
AddStep("begin operation", () => operation = tracker.BeginOperation());
|
||||
AddStep("dispose tracker", () => tracker.Expire());
|
||||
AddStep("end operation", () => operation.Dispose());
|
||||
AddAssert("operation is ended", () => !operationInProgress.Value);
|
||||
}
|
||||
}
|
||||
}
|
9
osu.Game.Tests/Resources/animation-types.osb
Normal file
9
osu.Game.Tests/Resources/animation-types.osb
Normal file
@ -0,0 +1,9 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Animation,Foreground,Centre,"forever-string.png",330,240,10,108,LoopForever
|
||||
Animation,Foreground,Centre,"once-string.png",330,240,10,108,LoopOnce
|
||||
Animation,Foreground,Centre,"forever-number.png",330,240,10,108,0
|
||||
Animation,Foreground,Centre,"once-number.png",330,240,10,108,1
|
||||
Animation,Foreground,Centre,"undefined-number.png",330,240,10,108,16
|
||||
Animation,Foreground,Centre,"omitted.png",330,240,10,108
|
113
osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs
Normal file
113
osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs
Normal file
@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Rulesets.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public class ModTimeRampTest
|
||||
{
|
||||
private const double start_time = 1000;
|
||||
private const double duration = 9000;
|
||||
|
||||
private TrackVirtual track;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
track = new TrackVirtual(20_000);
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)]
|
||||
[TestCase(start_time + duration, 1.5)]
|
||||
[TestCase(15000, 1.5)]
|
||||
public void TestModWindUp(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleSpinnerBeatmap();
|
||||
var mod = new ModWindUp();
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)]
|
||||
[TestCase(start_time + duration, 0.5)]
|
||||
[TestCase(15000, 0.5)]
|
||||
public void TestModWindDown(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleSpinnerBeatmap();
|
||||
var mod = new ModWindDown
|
||||
{
|
||||
FinalRate = { Value = 0.5 }
|
||||
};
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(2 * start_time, 1.5)]
|
||||
public void TestZeroDurationMap(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleObjectBeatmap();
|
||||
var mod = new ModWindUp();
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
private void seekTrackAndUpdateMod(ModTimeRamp mod, double time)
|
||||
{
|
||||
track.Seek(time);
|
||||
// update the mod via a fake playfield to re-calculate the current rate.
|
||||
mod.Update(null);
|
||||
}
|
||||
|
||||
private static Beatmap createSingleSpinnerBeatmap()
|
||||
{
|
||||
return new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Beatmap createSingleObjectBeatmap()
|
||||
{
|
||||
return new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = start_time }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osuTK;
|
||||
|
||||
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneStoryboardSamplePlayback : PlayerTestScene
|
||||
{
|
||||
private Storyboard storyboard;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.Set(OsuSetting.ShowStoryboard, true);
|
||||
|
||||
storyboard = new Storyboard();
|
||||
var backgroundLayer = storyboard.GetLayer("Background");
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardSamplesStopDuringPause()
|
||||
{
|
||||
checkForFirstSamplePlayback();
|
||||
|
||||
AddStep("player paused", () => Player.Pause());
|
||||
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
||||
|
||||
AddStep("player resume", () => Player.Resume());
|
||||
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardSamplesStopOnSkip()
|
||||
{
|
||||
checkForFirstSamplePlayback();
|
||||
|
||||
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
||||
|
||||
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
private void checkForFirstSamplePlayback()
|
||||
{
|
||||
AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
|
||||
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
|
||||
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
|
||||
}
|
||||
}
|
@ -1,32 +1,81 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneBeatmapListingOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
|
||||
|
||||
private readonly BeatmapListingOverlay overlay;
|
||||
private BeatmapListingOverlay overlay;
|
||||
|
||||
public TestSceneBeatmapListingOverlay()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(overlay = new BeatmapListingOverlay());
|
||||
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
|
||||
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
|
||||
{
|
||||
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
|
||||
{
|
||||
BeatmapSets = setsForResponse,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
public void TestNoBeatmapsPlaceholder()
|
||||
{
|
||||
AddStep("Show", overlay.Show);
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
|
||||
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
|
||||
AddStep("fetch for 0 beatmaps again", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
private void fetchFor(params BeatmapSetInfo[] beatmaps)
|
||||
{
|
||||
AddStep("Hide", overlay.Hide);
|
||||
setsForResponse.Clear();
|
||||
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
|
||||
|
||||
// trigger arbitrary change for fetching.
|
||||
overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
|
||||
}
|
||||
|
||||
private class TestAPIBeatmapSet : APIBeatmapSet
|
||||
{
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[Description("uses online API")]
|
||||
public class TestSceneOnlineBeatmapListingOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private readonly BeatmapListingOverlay overlay;
|
||||
|
||||
public TestSceneOnlineBeatmapListingOverlay()
|
||||
{
|
||||
Add(overlay = new BeatmapListingOverlay());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
{
|
||||
AddStep("Show", overlay.Show);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
{
|
||||
AddStep("Hide", overlay.Hide);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,8 @@ using osu.Game.Overlays.Comments;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -16,13 +18,33 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private VotePill votePill;
|
||||
[Cached]
|
||||
private LoginOverlay login;
|
||||
|
||||
private TestPill votePill;
|
||||
private readonly Container pillContainer;
|
||||
|
||||
public TestSceneVotePill()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
pillContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both
|
||||
},
|
||||
login = new LoginOverlay()
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("User comment", () => addVotePill(getUserComment()));
|
||||
AddAssert("Background is transparent", () => votePill.Background.Alpha == 0);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Not loading", () => !votePill.IsLoading);
|
||||
}
|
||||
@ -30,8 +52,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestRandomCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddAssert("Background is visible", () => votePill.Background.Alpha == 1);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Loading", () => votePill.IsLoading);
|
||||
}
|
||||
@ -39,10 +63,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOfflineRandomCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log out", API.Logout);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Not loading", () => !votePill.IsLoading);
|
||||
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
private void logIn() => API.Login("localUser", "password");
|
||||
@ -63,12 +88,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private void addVotePill(Comment comment)
|
||||
{
|
||||
Clear();
|
||||
Add(votePill = new VotePill(comment)
|
||||
pillContainer.Clear();
|
||||
pillContainer.Child = votePill = new TestPill(comment)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private class TestPill : VotePill
|
||||
{
|
||||
public new Box Background => base.Background;
|
||||
|
||||
public TestPill(Comment comment)
|
||||
: base(comment)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneSectionsContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly SectionsContainer<TestSection> container;
|
||||
private float custom;
|
||||
private const float header_height = 100;
|
||||
|
||||
public TestSceneSectionsContainer()
|
||||
{
|
||||
container = new SectionsContainer<TestSection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 300,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FixedHeader = new Box
|
||||
{
|
||||
Alpha = 0.5f,
|
||||
Width = 300,
|
||||
Height = header_height,
|
||||
Colour = Color4.Red
|
||||
}
|
||||
};
|
||||
container.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
if (section.OldValue != null)
|
||||
section.OldValue.Selected = false;
|
||||
if (section.NewValue != null)
|
||||
section.NewValue.Selected = true;
|
||||
};
|
||||
Add(container);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelection()
|
||||
{
|
||||
AddStep("clear", () => container.Clear());
|
||||
AddStep("add 1/8th", () => append(1 / 8.0f));
|
||||
AddStep("add third", () => append(1 / 3.0f));
|
||||
AddStep("add half", () => append(1 / 2.0f));
|
||||
AddStep("add full", () => append(1));
|
||||
AddSliderStep("set custom", 0.1f, 1.1f, 0.5f, i => custom = i);
|
||||
AddStep("add custom", () => append(custom));
|
||||
AddStep("scroll to previous", () => container.ScrollTo(
|
||||
container.Children.Reverse().SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.First()
|
||||
));
|
||||
AddStep("scroll to next", () => container.ScrollTo(
|
||||
container.Children.SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.Last()
|
||||
));
|
||||
AddStep("scroll up", () => triggerUserScroll(1));
|
||||
AddStep("scroll down", () => triggerUserScroll(-1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectSectionSelected()
|
||||
{
|
||||
const int sections_count = 11;
|
||||
float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
|
||||
AddStep("clear", () => container.Clear());
|
||||
AddStep("fill with sections", () =>
|
||||
{
|
||||
for (int i = 0; i < sections_count; i++)
|
||||
append(alternating[i % alternating.Length]);
|
||||
});
|
||||
|
||||
void step(int scrollIndex)
|
||||
{
|
||||
AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex]));
|
||||
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
|
||||
}
|
||||
|
||||
for (int i = 1; i < sections_count; i++)
|
||||
step(i);
|
||||
for (int i = sections_count - 2; i >= 0; i--)
|
||||
step(i);
|
||||
|
||||
AddStep("scroll almost to end", () => container.ScrollTo(container.Children[sections_count - 2]));
|
||||
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 2]);
|
||||
AddStep("scroll down", () => triggerUserScroll(-1));
|
||||
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]);
|
||||
}
|
||||
|
||||
private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold);
|
||||
private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray);
|
||||
|
||||
private void append(float multiplier)
|
||||
{
|
||||
container.Add(new TestSection
|
||||
{
|
||||
Width = 300,
|
||||
Height = (container.ChildSize.Y - header_height) * multiplier,
|
||||
Colour = default_colour
|
||||
});
|
||||
}
|
||||
|
||||
private void triggerUserScroll(float direction)
|
||||
{
|
||||
InputManager.MoveMouseTo(container);
|
||||
InputManager.ScrollVerticalBy(direction);
|
||||
}
|
||||
|
||||
private class TestSection : Box
|
||||
{
|
||||
public bool Selected
|
||||
{
|
||||
set => Colour = value ? selected_colour : default_colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tournament.Components;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
public class TestSceneTournamentModDisplay : TournamentTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 490154 });
|
||||
req.Success += success;
|
||||
api.Queue(req);
|
||||
|
||||
Add(fillFlow = new FillFlowContainer<TournamentBeatmapPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Full,
|
||||
Spacing = new osuTK.Vector2(10)
|
||||
});
|
||||
}
|
||||
|
||||
private void success(APIBeatmap apiBeatmap)
|
||||
{
|
||||
beatmap = apiBeatmap.ToBeatmap(rulesets);
|
||||
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods();
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tournament.Components;
|
||||
@ -16,5 +18,23 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
|
||||
Add(new ScheduleScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCurrentMatchTime()
|
||||
{
|
||||
setMatchDate(TimeSpan.FromDays(-1));
|
||||
setMatchDate(TimeSpan.FromSeconds(5));
|
||||
setMatchDate(TimeSpan.FromMinutes(4));
|
||||
setMatchDate(TimeSpan.FromHours(3));
|
||||
}
|
||||
|
||||
private void setMatchDate(TimeSpan relativeTime)
|
||||
// Humanizer cannot handle negative timespans.
|
||||
=> AddStep($"start time is {relativeTime}", () =>
|
||||
{
|
||||
var match = CreateSampleMatch();
|
||||
match.Date.Value = DateTimeOffset.Now + relativeTime;
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -23,7 +22,7 @@ namespace osu.Game.Tournament.Components
|
||||
public class TournamentBeatmapPanel : CompositeDrawable
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
private readonly string mods;
|
||||
private readonly string mod;
|
||||
|
||||
private const float horizontal_padding = 10;
|
||||
private const float vertical_padding = 10;
|
||||
@ -33,12 +32,12 @@ namespace osu.Game.Tournament.Components
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private Box flash;
|
||||
|
||||
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mods = null)
|
||||
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mod = null)
|
||||
{
|
||||
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
Beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.mod = mod;
|
||||
Width = 400;
|
||||
Height = HEIGHT;
|
||||
}
|
||||
@ -122,23 +121,15 @@ namespace osu.Game.Tournament.Components
|
||||
},
|
||||
});
|
||||
|
||||
if (!string.IsNullOrEmpty(mods))
|
||||
if (!string.IsNullOrEmpty(mod))
|
||||
{
|
||||
AddInternal(new Container
|
||||
AddInternal(new TournamentModIcon(mod)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 60,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Child = new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Texture = textures.Get($"mods/{mods}"),
|
||||
}
|
||||
Width = 60,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
65
osu.Game.Tournament/Components/TournamentModIcon.cs
Normal file
65
osu.Game.Tournament/Components/TournamentModIcon.cs
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Mod icon displayed in tournament usages, allowing user overridden graphics.
|
||||
/// </summary>
|
||||
public class TournamentModIcon : CompositeDrawable
|
||||
{
|
||||
private readonly string modAcronym;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
public TournamentModIcon(string modAcronym)
|
||||
{
|
||||
this.modAcronym = modAcronym;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, LadderInfo ladderInfo)
|
||||
{
|
||||
var customTexture = textures.Get($"mods/{modAcronym}");
|
||||
|
||||
if (customTexture != null)
|
||||
{
|
||||
AddInternal(new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Texture = customTexture
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
|
||||
var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym);
|
||||
|
||||
if (modIcon == null)
|
||||
return;
|
||||
|
||||
AddInternal(new ModIcon(modIcon, false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.5f)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -192,12 +192,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Text = "Starting ",
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
|
||||
},
|
||||
new DrawableDate(match.NewValue.Date.Value)
|
||||
new ScheduleMatchDate(match.NewValue.Date.Value)
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
|
||||
}
|
||||
@ -251,6 +246,18 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
}
|
||||
}
|
||||
|
||||
public class ScheduleMatchDate : DrawableDate
|
||||
{
|
||||
public ScheduleMatchDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true)
|
||||
: base(date, textSize, italic)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string Format() => Date < DateTimeOffset.Now
|
||||
? $"Started {base.Format()}"
|
||||
: $"Starting {base.Format()}";
|
||||
}
|
||||
|
||||
public class ScheduleContainer : Container
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
@ -50,15 +50,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
IBeatmap IBeatmap.Clone() => Clone();
|
||||
|
||||
public Beatmap<T> Clone()
|
||||
{
|
||||
var clone = (Beatmap<T>)MemberwiseClone();
|
||||
|
||||
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
|
||||
// todo: deep clone other elements as required.
|
||||
|
||||
return clone;
|
||||
}
|
||||
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
|
||||
}
|
||||
|
||||
public class Beatmap : Beatmap<HitObject>
|
||||
|
@ -7,7 +7,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Dapper;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.IO.Network;
|
||||
@ -154,20 +153,31 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
|
||||
{
|
||||
var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
|
||||
"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
|
||||
db.Open();
|
||||
|
||||
if (found != null)
|
||||
using (var cmd = db.CreateCommand())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)found.approved;
|
||||
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
|
||||
beatmap.OnlineBeatmapID = found.beatmap_id;
|
||||
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
|
||||
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
|
||||
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
|
||||
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
using (var reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
|
||||
beatmap.OnlineBeatmapID = reader.GetInt32(1);
|
||||
|
||||
LogForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
// this is random as hell but taken straight from osu-stable.
|
||||
frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f);
|
||||
|
||||
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
|
||||
var loopType = split.Length > 8 ? parseAnimationLoopType(split[8]) : AnimationLoopType.LoopForever;
|
||||
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
break;
|
||||
@ -341,6 +341,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private AnimationLoopType parseAnimationLoopType(string value)
|
||||
{
|
||||
var parsed = (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), value);
|
||||
return Enum.IsDefined(typeof(AnimationLoopType), parsed) ? parsed : AnimationLoopType.LoopForever;
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line, '=');
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// The control points in this beatmap.
|
||||
/// </summary>
|
||||
ControlPointInfo ControlPointInfo { get; }
|
||||
ControlPointInfo ControlPointInfo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The breaks in this beatmap.
|
||||
|
@ -1,36 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Extensions.ExceptionExtensions;
|
||||
using osu.Framework.Logging;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
public static class TaskExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Denote a task which is to be run without local error handling logic, where failure is not catastrophic.
|
||||
/// Avoids unobserved exceptions from being fired.
|
||||
/// </summary>
|
||||
/// <param name="task">The task.</param>
|
||||
/// <param name="logAsError">
|
||||
/// Whether errors should be logged as errors visible to users, or as debug messages.
|
||||
/// Logging as debug will essentially silence the errors on non-release builds.
|
||||
/// </param>
|
||||
public static void CatchUnobservedExceptions(this Task task, bool logAsError = false)
|
||||
{
|
||||
task.ContinueWith(t =>
|
||||
{
|
||||
Exception? exception = t.Exception?.AsSingular();
|
||||
if (logAsError)
|
||||
Logger.Error(exception, $"Error running task: {exception?.Message ?? "(unknown)"}", LoggingTarget.Runtime, true);
|
||||
else
|
||||
Logger.Log($"Error running task: {exception}", LoggingTarget.Runtime, LogLevel.Debug);
|
||||
}, TaskContinuationOptions.NotOnRanToCompletion);
|
||||
}
|
||||
}
|
||||
}
|
@ -24,6 +24,10 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private Bindable<bool> parallaxEnabled;
|
||||
|
||||
private const float parallax_duration = 100;
|
||||
|
||||
private bool firstUpdate = true;
|
||||
|
||||
public ParallaxContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -60,17 +64,27 @@ namespace osu.Game.Graphics.Containers
|
||||
input = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private bool firstUpdate = true;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parallaxEnabled.Value)
|
||||
{
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
Vector2 offset = Vector2.Zero;
|
||||
|
||||
const float parallax_duration = 100;
|
||||
if (input.CurrentState.Mouse != null)
|
||||
{
|
||||
var sizeDiv2 = DrawSize / 2;
|
||||
|
||||
Vector2 relativeAmount = ToLocalSpace(input.CurrentState.Mouse.Position) - sizeDiv2;
|
||||
|
||||
const float base_factor = 0.999f;
|
||||
|
||||
relativeAmount.X = (float)(Math.Sign(relativeAmount.X) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.X)));
|
||||
relativeAmount.Y = (float)(Math.Sign(relativeAmount.Y) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.Y)));
|
||||
|
||||
offset = relativeAmount * sizeDiv2 * ParallaxAmount;
|
||||
}
|
||||
|
||||
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -9,6 +10,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -20,6 +22,7 @@ namespace osu.Game.Graphics.Containers
|
||||
where T : Drawable
|
||||
{
|
||||
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
|
||||
private Drawable lastClickedSection;
|
||||
|
||||
public Drawable ExpandableHeader
|
||||
{
|
||||
@ -36,7 +39,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(expandableHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
lastKnownScroll = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,7 +55,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (value == null) return;
|
||||
|
||||
AddInternal(fixedHeader);
|
||||
lastKnownScroll = float.NaN;
|
||||
lastKnownScroll = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -71,7 +74,7 @@ namespace osu.Game.Graphics.Containers
|
||||
footer.Anchor |= Anchor.y2;
|
||||
footer.Origin |= Anchor.y2;
|
||||
scrollContainer.Add(footer);
|
||||
lastKnownScroll = float.NaN;
|
||||
lastKnownScroll = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,21 +92,26 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
headerBackgroundContainer.Add(headerBackground);
|
||||
|
||||
lastKnownScroll = float.NaN;
|
||||
lastKnownScroll = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Container<T> Content => scrollContentContainer;
|
||||
|
||||
private readonly OsuScrollContainer scrollContainer;
|
||||
private readonly UserTrackingScrollContainer scrollContainer;
|
||||
private readonly Container headerBackgroundContainer;
|
||||
private readonly MarginPadding originalSectionsMargin;
|
||||
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
|
||||
private FlowContainer<T> scrollContentContainer;
|
||||
|
||||
private float headerHeight, footerHeight;
|
||||
private float? headerHeight, footerHeight;
|
||||
|
||||
private float lastKnownScroll;
|
||||
private float? lastKnownScroll;
|
||||
|
||||
/// <summary>
|
||||
/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
|
||||
/// </summary>
|
||||
private const float scroll_y_centre = 0.1f;
|
||||
|
||||
public SectionsContainer()
|
||||
{
|
||||
@ -128,18 +136,24 @@ namespace osu.Game.Graphics.Containers
|
||||
public override void Add(T drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
lastKnownScroll = float.NaN;
|
||||
headerHeight = float.NaN;
|
||||
footerHeight = float.NaN;
|
||||
|
||||
Debug.Assert(drawable != null);
|
||||
|
||||
lastKnownScroll = null;
|
||||
headerHeight = null;
|
||||
footerHeight = null;
|
||||
}
|
||||
|
||||
public void ScrollTo(Drawable section) =>
|
||||
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
|
||||
public void ScrollTo(Drawable section)
|
||||
{
|
||||
lastClickedSection = section;
|
||||
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_y_centre - (FixedHeader?.BoundingBox.Height ?? 0));
|
||||
}
|
||||
|
||||
public void ScrollToTop() => scrollContainer.ScrollTo(0);
|
||||
|
||||
[NotNull]
|
||||
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
|
||||
protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer();
|
||||
|
||||
[NotNull]
|
||||
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
|
||||
@ -156,7 +170,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0)
|
||||
{
|
||||
lastKnownScroll = -1;
|
||||
lastKnownScroll = null;
|
||||
result = true;
|
||||
}
|
||||
|
||||
@ -167,7 +181,10 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
float fixedHeaderSize = FixedHeader?.LayoutSize.Y ?? 0;
|
||||
float expandableHeaderSize = ExpandableHeader?.LayoutSize.Y ?? 0;
|
||||
|
||||
float headerH = expandableHeaderSize + fixedHeaderSize;
|
||||
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||
|
||||
if (headerH != headerHeight || footerH != footerHeight)
|
||||
@ -183,28 +200,39 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
lastKnownScroll = currentScroll;
|
||||
|
||||
// reset last clicked section because user started scrolling themselves
|
||||
if (scrollContainer.UserScrolling)
|
||||
lastClickedSection = null;
|
||||
|
||||
if (ExpandableHeader != null && FixedHeader != null)
|
||||
{
|
||||
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
|
||||
float offset = Math.Min(expandableHeaderSize, currentScroll);
|
||||
|
||||
ExpandableHeader.Y = -offset;
|
||||
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
|
||||
FixedHeader.Y = -offset + expandableHeaderSize;
|
||||
}
|
||||
|
||||
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||
headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize;
|
||||
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
|
||||
|
||||
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
|
||||
Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
|
||||
var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
|
||||
|
||||
if (scrollContainer.IsScrolledToEnd())
|
||||
{
|
||||
SelectedSection.Value = Children.LastOrDefault();
|
||||
}
|
||||
// scroll offset is our fixed header height if we have it plus 10% of content height
|
||||
// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
|
||||
// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
|
||||
float selectionLenienceAboveSection = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
|
||||
|
||||
float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection;
|
||||
|
||||
if (Precision.AlmostBigger(0, scrollContainer.Current))
|
||||
SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();
|
||||
else if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent))
|
||||
SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault();
|
||||
else
|
||||
{
|
||||
SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
|
||||
?? Children.FirstOrDefault();
|
||||
SelectedSection.Value = Children
|
||||
.TakeWhile(section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollCentre <= 0)
|
||||
.LastOrDefault() ?? Children.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -214,8 +242,9 @@ namespace osu.Game.Graphics.Containers
|
||||
if (!Children.Any()) return;
|
||||
|
||||
var newMargin = originalSectionsMargin;
|
||||
newMargin.Top += headerHeight;
|
||||
newMargin.Bottom += footerHeight;
|
||||
|
||||
newMargin.Top += (headerHeight ?? 0);
|
||||
newMargin.Bottom += (footerHeight ?? 0);
|
||||
|
||||
scrollContentContainer.Margin = newMargin;
|
||||
}
|
||||
|
49
osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs
Normal file
49
osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class UserTrackingScrollContainer : UserTrackingScrollContainer<Drawable>
|
||||
{
|
||||
public UserTrackingScrollContainer()
|
||||
{
|
||||
}
|
||||
|
||||
public UserTrackingScrollContainer(Direction direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class UserTrackingScrollContainer<T> : OsuScrollContainer<T>
|
||||
where T : Drawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the last scroll event was user triggered, directly on the scroll container.
|
||||
/// </summary>
|
||||
public bool UserScrolling { get; private set; }
|
||||
|
||||
public UserTrackingScrollContainer()
|
||||
{
|
||||
}
|
||||
|
||||
public UserTrackingScrollContainer(Direction direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
UserScrolling = true;
|
||||
base.OnUserScroll(value, animated, distanceDecay);
|
||||
}
|
||||
|
||||
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
|
||||
{
|
||||
UserScrolling = false;
|
||||
base.ScrollTo(value, animated, distanceDecay);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
@ -13,16 +14,20 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class APIMod : IMod
|
||||
{
|
||||
[JsonProperty("acronym")]
|
||||
[Key(0)]
|
||||
public string Acronym { get; set; }
|
||||
|
||||
[JsonProperty("settings")]
|
||||
[Key(1)]
|
||||
public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
|
||||
|
||||
[JsonConstructor]
|
||||
private APIMod()
|
||||
[SerializationConstructor]
|
||||
public APIMod()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"beatmaps")]
|
||||
private IEnumerable<APIBeatmap> beatmaps { get; set; }
|
||||
|
||||
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
public virtual BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
|
||||
{
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
@ -66,13 +67,19 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (connection != null)
|
||||
return;
|
||||
|
||||
connection = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options =>
|
||||
{
|
||||
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
|
||||
})
|
||||
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
|
||||
.Build();
|
||||
var builder = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
|
||||
|
||||
if (RuntimeInfo.SupportsJIT)
|
||||
builder.AddMessagePackProtocol();
|
||||
else
|
||||
{
|
||||
// eventually we will precompile resolvers for messagepack, but this isn't working currently
|
||||
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
|
||||
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
|
||||
}
|
||||
|
||||
connection = builder.Build();
|
||||
|
||||
// this is kind of SILLY
|
||||
// https://github.com/dotnet/aspnetcore/issues/15198
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
@ -13,35 +14,42 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// A multiplayer room.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class MultiplayerRoom
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID of the room, used for database persistence.
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public readonly long RoomID;
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the room (ie. whether it is in progress or otherwise).
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public MultiplayerRoomState State { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// All currently enforced game settings for this room.
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings();
|
||||
|
||||
/// <summary>
|
||||
/// All users currently in this room.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
|
||||
|
||||
/// <summary>
|
||||
/// The host of this room, in control of changing room settings.
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public MultiplayerRoomUser? Host { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
public MultiplayerRoom(in long roomId)
|
||||
[SerializationConstructor]
|
||||
public MultiplayerRoom(long roomId)
|
||||
{
|
||||
RoomID = roomId;
|
||||
}
|
||||
|
@ -7,22 +7,29 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
|
||||
{
|
||||
[Key(0)]
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public int RulesetID { get; set; }
|
||||
|
||||
[Key(2)]
|
||||
public string BeatmapChecksum { get; set; } = string.Empty;
|
||||
|
||||
[Key(3)]
|
||||
public string Name { get; set; } = "Unnamed room";
|
||||
|
||||
[NotNull]
|
||||
[Key(4)]
|
||||
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
[NotNull]
|
||||
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -15,27 +16,33 @@ using osu.Game.Users;
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
|
||||
{
|
||||
[Key(0)]
|
||||
public readonly int UserID;
|
||||
|
||||
[Key(1)]
|
||||
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
|
||||
|
||||
/// <summary>
|
||||
/// The availability state of the current beatmap.
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
|
||||
|
||||
/// <summary>
|
||||
/// Any mods applicable only to the local user.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
[NotNull]
|
||||
public IEnumerable<APIMod> UserMods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
[IgnoreMember]
|
||||
public User? User { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
public MultiplayerRoomUser(in int userId)
|
||||
public MultiplayerRoomUser(int userId)
|
||||
{
|
||||
UserID = userId;
|
||||
}
|
||||
|
@ -15,7 +15,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -105,7 +104,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (!connected.NewValue && Room != null)
|
||||
{
|
||||
Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important);
|
||||
LeaveRoom().CatchUnobservedExceptions();
|
||||
LeaveRoom();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.Rooms
|
||||
@ -9,20 +10,23 @@ namespace osu.Game.Online.Rooms
|
||||
/// <summary>
|
||||
/// The local availability information about a certain beatmap for the client.
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
|
||||
{
|
||||
/// <summary>
|
||||
/// The beatmap's availability state.
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public readonly DownloadState State;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public readonly double? DownloadProgress;
|
||||
|
||||
[JsonConstructor]
|
||||
private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
|
||||
public BeatmapAvailability(DownloadState state, double? downloadProgress = null)
|
||||
{
|
||||
State = state;
|
||||
DownloadProgress = downloadProgress;
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Scoring;
|
||||
@ -12,10 +13,13 @@ using osu.Game.Scoring;
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class FrameDataBundle
|
||||
{
|
||||
[Key(0)]
|
||||
public FrameHeader Header { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public IEnumerable<LegacyReplayFrame> Frames { get; set; }
|
||||
|
||||
public FrameDataBundle(ScoreInfo score, IEnumerable<LegacyReplayFrame> frames)
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@ -12,31 +13,37 @@ using osu.Game.Scoring;
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class FrameHeader
|
||||
{
|
||||
/// <summary>
|
||||
/// The current accuracy of the score.
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current combo of the score.
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int Combo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum combo achieved up to the current point in time.
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int MaxCombo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Cumulative hit statistics.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public Dictionary<HitResult, int> Statistics { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time at which this frame was received by the server.
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public DateTimeOffset ReceivedTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@ -54,7 +61,8 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
public FrameHeader(int combo, int maxCombo, double accuracy, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
|
||||
[SerializationConstructor]
|
||||
public FrameHeader(double accuracy, int combo, int maxCombo, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
|
||||
{
|
||||
Combo = combo;
|
||||
MaxCombo = maxCombo;
|
||||
|
@ -5,18 +5,23 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class SpectatorState : IEquatable<SpectatorState>
|
||||
{
|
||||
[Key(0)]
|
||||
public int? BeatmapID { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public int? RulesetID { get; set; }
|
||||
|
||||
[NotNull]
|
||||
[Key(2)]
|
||||
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;
|
||||
|
@ -10,6 +10,7 @@ using JetBrains.Annotations;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -116,14 +117,19 @@ namespace osu.Game.Online.Spectator
|
||||
if (connection != null)
|
||||
return;
|
||||
|
||||
connection = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options =>
|
||||
{
|
||||
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
|
||||
})
|
||||
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
|
||||
.Build();
|
||||
var builder = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
|
||||
|
||||
if (RuntimeInfo.SupportsJIT)
|
||||
builder.AddMessagePackProtocol();
|
||||
else
|
||||
{
|
||||
// eventually we will precompile resolvers for messagepack, but this isn't working currently
|
||||
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
|
||||
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
|
||||
}
|
||||
|
||||
connection = builder.Build();
|
||||
// until strong typed client support is added, each method must be manually bound (see https://github.com/dotnet/aspnetcore/issues/15198)
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
|
||||
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using Humanizer;
|
||||
using osu.Game.Utils;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
if (typeof(T).IsEnum)
|
||||
{
|
||||
foreach (var val in OrderAttributeUtils.GetValuesInOrder<T>())
|
||||
foreach (var val in EnumExtensions.GetValuesInOrder<T>())
|
||||
AddItem(val);
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Utils;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
|
@ -176,23 +176,34 @@ namespace osu.Game.Overlays
|
||||
loadingLayer.Hide();
|
||||
lastFetchDisplayedTime = Time.Current;
|
||||
|
||||
if (content == currentContent)
|
||||
return;
|
||||
|
||||
var lastContent = currentContent;
|
||||
|
||||
if (lastContent != null)
|
||||
{
|
||||
lastContent.FadeOut(100, Easing.OutQuint).Expire();
|
||||
var transform = lastContent.FadeOut(100, Easing.OutQuint);
|
||||
|
||||
// Consider the case when the new content is smaller than the last content.
|
||||
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
|
||||
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
|
||||
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
|
||||
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => panelTarget.Remove(lastContent));
|
||||
if (lastContent == notFoundContent)
|
||||
{
|
||||
// not found display may be used multiple times, so don't expire/dispose it.
|
||||
transform.Schedule(() => panelTarget.Remove(lastContent));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Consider the case when the new content is smaller than the last content.
|
||||
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
|
||||
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
|
||||
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
|
||||
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => lastContent.Expire());
|
||||
}
|
||||
}
|
||||
|
||||
if (!content.IsAlive)
|
||||
panelTarget.Add(content);
|
||||
content.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
content.FadeInFromZero(200, Easing.OutQuint);
|
||||
currentContent = content;
|
||||
}
|
||||
|
||||
@ -202,7 +213,7 @@ namespace osu.Game.Overlays
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
private class NotFoundDrawable : CompositeDrawable
|
||||
public class NotFoundDrawable : CompositeDrawable
|
||||
{
|
||||
public NotFoundDrawable()
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -15,7 +16,6 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
var ruleset = scores.First().Ruleset.CreateInstance();
|
||||
|
||||
foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
|
||||
foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
|
||||
{
|
||||
if (!allScoreStatistics.Contains(result))
|
||||
continue;
|
||||
|
@ -190,13 +190,13 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateMessageContent();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateMessageContent();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
|
@ -33,11 +33,16 @@ namespace osu.Game.Overlays.Comments
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private LoginOverlay login { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
protected Box Background { get; private set; }
|
||||
|
||||
private readonly Comment comment;
|
||||
private Box background;
|
||||
|
||||
private Box hoverLayer;
|
||||
private CircularContainer borderContainer;
|
||||
private SpriteText sideNumber;
|
||||
@ -62,8 +67,12 @@ namespace osu.Game.Overlays.Comments
|
||||
AccentColour = borderContainer.BorderColour = sideNumber.Colour = colours.GreenLight;
|
||||
hoverLayer.Colour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
if (api.IsLoggedIn && api.LocalUser.Value.Id != comment.UserId)
|
||||
var ownComment = api.LocalUser.Value.Id == comment.UserId;
|
||||
|
||||
if (!ownComment)
|
||||
Action = onAction;
|
||||
|
||||
Background.Alpha = ownComment ? 0 : 1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -71,12 +80,18 @@ namespace osu.Game.Overlays.Comments
|
||||
base.LoadComplete();
|
||||
isVoted.Value = comment.IsVoted;
|
||||
votesCount.Value = comment.VotesCount;
|
||||
isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true);
|
||||
isVoted.BindValueChanged(voted => Background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true);
|
||||
votesCount.BindValueChanged(count => votesCounter.Text = $"+{count.NewValue}", true);
|
||||
}
|
||||
|
||||
private void onAction()
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
login?.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
request = new CommentVoteRequest(comment.Id, isVoted.Value ? CommentVoteAction.UnVote : CommentVoteAction.Vote);
|
||||
request.Success += onSuccess;
|
||||
api.Queue(request);
|
||||
@ -102,7 +117,7 @@ namespace osu.Game.Overlays.Comments
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
Background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
|
@ -236,13 +236,13 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
iconsContainer.AddRange(new[]
|
||||
{
|
||||
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
|
||||
backgroundIcon = new ModIcon(Mods[1], false)
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
|
||||
foregroundIcon = new ModIcon(Mods[0], false)
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
else
|
||||
{
|
||||
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
|
||||
iconsContainer.Add(foregroundIcon = new ModIcon(Mod, false)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -297,15 +297,5 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
Mod = mod;
|
||||
}
|
||||
|
||||
private class PassThroughTooltipModIcon : ModIcon
|
||||
{
|
||||
public override string TooltipText => null;
|
||||
|
||||
public PassThroughTooltipModIcon(Mod mod)
|
||||
: base(mod)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -259,9 +259,9 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
// Footer
|
||||
new Container
|
||||
{
|
||||
Name = "Footer content",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -280,10 +280,9 @@ namespace osu.Game.Overlays.Mods
|
||||
Anchor = Anchor.BottomCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
|
||||
LayoutDuration = 100,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 15,
|
||||
@ -385,7 +384,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
||||
footerContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
||||
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
||||
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
|
@ -17,9 +17,9 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
public class OverlayScrollContainer : OsuScrollContainer
|
||||
public class OverlayScrollContainer : UserTrackingScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||
|
@ -49,9 +49,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new AddFriendButton
|
||||
new FollowersButton
|
||||
{
|
||||
User = { BindTarget = User }
|
||||
},
|
||||
new MappingSubscribersButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
User = { BindTarget = User }
|
||||
},
|
||||
new MessageUserButton
|
||||
@ -69,7 +72,6 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
Width = UserProfileOverlay.CONTENT_X_MARGIN,
|
||||
Child = new ExpandDetailsButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DetailsVisible = { BindTarget = DetailsVisible }
|
||||
|
@ -1,60 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
public class AddFriendButton : ProfileHeaderButton
|
||||
{
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
public override string TooltipText => "friends";
|
||||
|
||||
private OsuSpriteText followerText;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.User,
|
||||
FillMode = FillMode.Fit,
|
||||
Size = new Vector2(50, 14)
|
||||
},
|
||||
followerText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
|
||||
|
||||
User.BindValueChanged(user => updateFollowers(user.NewValue), true);
|
||||
}
|
||||
|
||||
private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0");
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
public class FollowersButton : ProfileHeaderStatisticsButton
|
||||
{
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
public override string TooltipText => "followers";
|
||||
|
||||
protected override IconUsage Icon => FontAwesome.Solid.User;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
|
||||
User.BindValueChanged(user => SetValue(user.NewValue?.FollowerCount ?? 0), true);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
public class MappingSubscribersButton : ProfileHeaderStatisticsButton
|
||||
{
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
public override string TooltipText => "mapping subscribers";
|
||||
|
||||
protected override IconUsage Icon => FontAwesome.Solid.Bell;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
User.BindValueChanged(user => SetValue(user.NewValue?.MappingFollowerCount ?? 0), true);
|
||||
}
|
||||
}
|
||||
}
|
@ -33,7 +33,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
public MessageUserButton()
|
||||
{
|
||||
Content.Alpha = 0;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
protected ProfileHeaderButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
Height = 40;
|
||||
|
||||
base.Content.Add(new CircularContainer
|
||||
{
|
||||
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
public abstract class ProfileHeaderStatisticsButton : ProfileHeaderButton
|
||||
{
|
||||
private readonly OsuSpriteText drawableText;
|
||||
|
||||
protected ProfileHeaderStatisticsButton()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = Icon,
|
||||
FillMode = FillMode.Fit,
|
||||
Size = new Vector2(50, 14)
|
||||
},
|
||||
drawableText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected abstract IconUsage Icon { get; }
|
||||
|
||||
protected void SetValue(int value) => drawableText.Text = value.ToString("#,##0");
|
||||
}
|
||||
}
|
@ -108,7 +108,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
|
||||
configBindable.Value = 0;
|
||||
|
||||
configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
|
||||
configBindable.BindValueChanged(id => Scheduler.AddOnce(updateSelectedSkinFromConfig), true);
|
||||
dropdownBindable.BindValueChanged(skin =>
|
||||
{
|
||||
if (skin.NewValue == random_skin_info)
|
||||
@ -121,6 +121,23 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
});
|
||||
}
|
||||
|
||||
private void updateSelectedSkinFromConfig()
|
||||
{
|
||||
int id = configBindable.Value;
|
||||
|
||||
var skin = skinDropdown.Items.FirstOrDefault(s => s.ID == id);
|
||||
|
||||
if (skin == null)
|
||||
{
|
||||
// there may be a thread race condition where an item is selected that hasn't yet been added to the dropdown.
|
||||
// to avoid adding complexity, let's just ensure the item is added so we can perform the selection.
|
||||
skin = skins.Query(s => s.ID == id);
|
||||
addItem(skin);
|
||||
}
|
||||
|
||||
dropdownBindable.Value = skin;
|
||||
}
|
||||
|
||||
private void updateItems()
|
||||
{
|
||||
skinItems = skins.GetAllUsableSkins();
|
||||
@ -132,14 +149,14 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||
{
|
||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
||||
sortUserSkins(newDropdownItems);
|
||||
skinDropdown.Items = newDropdownItems;
|
||||
});
|
||||
}
|
||||
Schedule(() => addItem(item));
|
||||
}
|
||||
|
||||
private void addItem(SkinInfo item)
|
||||
{
|
||||
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
||||
sortUserSkins(newDropdownItems);
|
||||
skinDropdown.Items = newDropdownItems;
|
||||
}
|
||||
|
||||
private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override OsuScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
|
||||
protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
|
||||
|
||||
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
|
||||
{
|
||||
|
@ -1,38 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Replays.Legacy
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class LegacyReplayFrame : ReplayFrame
|
||||
{
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
|
||||
|
||||
[Key(1)]
|
||||
public float? MouseX;
|
||||
|
||||
[Key(2)]
|
||||
public float? MouseY;
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseLeft => MouseLeft1 || MouseLeft2;
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseRight => MouseRight1 || MouseRight2;
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
|
||||
|
||||
[JsonIgnore]
|
||||
[IgnoreMember]
|
||||
public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
|
||||
|
||||
[Key(3)]
|
||||
public ReplayButtonState ButtonState;
|
||||
|
||||
public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
const float ratio = 1.4f;
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||
/// </summary>
|
||||
private const double final_rate_progress = 0.75f;
|
||||
public const double FINAL_RATE_PROGRESS = 0.75f;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public abstract BindableNumber<double> InitialRate { get; }
|
||||
@ -66,17 +66,18 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
|
||||
SpeedChange.SetDefault();
|
||||
|
||||
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
|
||||
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
|
||||
double firstObjectStart = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
|
||||
double lastObjectEnd = beatmap.HitObjects.LastOrDefault()?.GetEndTime() ?? 0;
|
||||
|
||||
beginRampTime = firstObjectStart;
|
||||
finalRateTime = firstObjectStart + FINAL_RATE_PROGRESS * (lastObjectEnd - firstObjectStart);
|
||||
}
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
applyRateAdjustment((track.CurrentTime - beginRampTime) / Math.Max(1, finalRateTime - beginRampTime));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,10 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using MessagePack;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class ReplayFrame
|
||||
{
|
||||
[Key(0)]
|
||||
public double Time;
|
||||
|
||||
public ReplayFrame()
|
||||
|
@ -24,9 +24,9 @@ using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Rulesets
|
||||
var validResults = GetValidHitResults();
|
||||
|
||||
// enumerate over ordered list to guarantee return order is stable.
|
||||
foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
|
||||
foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
@ -298,7 +298,7 @@ namespace osu.Game.Rulesets
|
||||
/// <remarks>
|
||||
/// <see cref="HitResult.Miss"/> is implicitly included. Special types like <see cref="HitResult.IgnoreHit"/> are ignored even when specified.
|
||||
/// </remarks>
|
||||
protected virtual IEnumerable<HitResult> GetValidHitResults() => OrderAttributeUtils.GetValuesInOrder<HitResult>();
|
||||
protected virtual IEnumerable<HitResult> GetValidHitResults() => EnumExtensions.GetValuesInOrder<HitResult>();
|
||||
|
||||
/// <summary>
|
||||
/// Get a display friendly name for the specified result type.
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Utils;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
|
@ -16,6 +16,9 @@ using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Display the specified mod at a fixed size.
|
||||
/// </summary>
|
||||
public class ModIcon : Container, IHasTooltip
|
||||
{
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
@ -26,9 +29,10 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private const float size = 80;
|
||||
|
||||
public virtual string TooltipText => mod.IconTooltip;
|
||||
public virtual string TooltipText => showTooltip ? mod.IconTooltip : null;
|
||||
|
||||
private Mod mod;
|
||||
private readonly bool showTooltip;
|
||||
|
||||
public Mod Mod
|
||||
{
|
||||
@ -48,9 +52,15 @@ namespace osu.Game.Rulesets.UI
|
||||
private Color4 backgroundColour;
|
||||
private Color4 highlightedColour;
|
||||
|
||||
public ModIcon(Mod mod)
|
||||
/// <summary>
|
||||
/// Construct a new instance.
|
||||
/// </summary>
|
||||
/// <param name="mod">The mod to be displayed</param>
|
||||
/// <param name="showTooltip">Whether a tooltip describing the mod should display on hover.</param>
|
||||
public ModIcon(Mod mod, bool showTooltip = true)
|
||||
{
|
||||
this.mod = mod ?? throw new ArgumentNullException(nameof(mod));
|
||||
this.showTooltip = showTooltip;
|
||||
|
||||
Size = new Vector2(size);
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
|
||||
@ -13,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// </summary>
|
||||
public class BookmarkPart : TimelinePart
|
||||
{
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
@ -14,10 +13,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// </summary>
|
||||
public class BreakPart : TimelinePart
|
||||
{
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
|
||||
foreach (var breakPeriod in beatmap.Breaks)
|
||||
Add(new BreakVisualisation(breakPeriod));
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
@ -16,12 +15,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
||||
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
|
||||
controlPointGroups.UnbindAll();
|
||||
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
|
@ -2,15 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
@ -54,9 +53,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
|
||||
editorClock.SeekSmoothlyTo(markerPos / DrawWidth * editorClock.TrackLength);
|
||||
});
|
||||
@ -68,7 +64,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
marker.X = (float)editorClock.CurrentTime;
|
||||
}
|
||||
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
// block base call so we don't clear our marker (can be reused on beatmap change).
|
||||
}
|
||||
|
@ -21,7 +21,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// </summary>
|
||||
public class TimelinePart<T> : Container<T> where T : Drawable
|
||||
{
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
protected readonly IBindable<Track> Track = new Bindable<Track>();
|
||||
|
||||
@ -33,10 +36,9 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
AddInternal(this.content = content ?? new Container<T> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
Beatmap.ValueChanged += b =>
|
||||
beatmap.ValueChanged += b =>
|
||||
{
|
||||
updateRelativeChildSize();
|
||||
LoadBeatmap(b.NewValue);
|
||||
};
|
||||
|
||||
Track.ValueChanged += _ => updateRelativeChildSize();
|
||||
@ -45,24 +47,26 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, EditorClock clock)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
this.beatmap.BindTo(beatmap);
|
||||
LoadBeatmap(EditorBeatmap);
|
||||
|
||||
Track.BindTo(clock.Track);
|
||||
}
|
||||
|
||||
private void updateRelativeChildSize()
|
||||
{
|
||||
// the track may not be loaded completely (only has a length once it is).
|
||||
if (!Beatmap.Value.Track.IsLoaded)
|
||||
if (!beatmap.Value.Track.IsLoaded)
|
||||
{
|
||||
content.RelativeChildSize = Vector2.One;
|
||||
Schedule(updateRelativeChildSize);
|
||||
return;
|
||||
}
|
||||
|
||||
content.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||
content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1);
|
||||
}
|
||||
|
||||
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected virtual void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
content.Clear();
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
|
||||
@ -23,12 +22,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
protected override void LoadBeatmap(EditorBeatmap beatmap)
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
|
||||
controlPointGroups.UnbindAll();
|
||||
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
|
@ -131,6 +131,10 @@ namespace osu.Game.Screens.Edit
|
||||
try
|
||||
{
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
|
||||
// clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages.
|
||||
// eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases.
|
||||
playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -74,7 +74,11 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||
|
||||
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||
public ControlPointInfo ControlPointInfo
|
||||
{
|
||||
get => PlayableBeatmap.ControlPointInfo;
|
||||
set => PlayableBeatmap.ControlPointInfo = value;
|
||||
}
|
||||
|
||||
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -23,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
base.OnResuming(last);
|
||||
|
||||
if (client.Room != null)
|
||||
client.ChangeState(MultiplayerUserState.Idle).CatchUnobservedExceptions(true);
|
||||
client.ChangeState(MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
protected override void UpdatePollingRate(bool isIdle)
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
@ -315,7 +314,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
// accessing Exception here silences any potential errors from the antecedent task
|
||||
if (t.Exception != null)
|
||||
{
|
||||
t.CatchUnobservedExceptions(true); // will run immediately.
|
||||
// gameplay was not started due to an exception; unblock button.
|
||||
endOperation();
|
||||
}
|
||||
@ -326,11 +324,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
}
|
||||
|
||||
client.ToggleReady()
|
||||
.ContinueWith(t =>
|
||||
{
|
||||
t.CatchUnobservedExceptions(true); // will run immediately.
|
||||
endOperation();
|
||||
});
|
||||
.ContinueWith(t => endOperation());
|
||||
|
||||
void endOperation()
|
||||
{
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ExceptionExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Rooms.RoomStatuses;
|
||||
@ -69,7 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
base.PartRoom();
|
||||
|
||||
multiplayerClient.LeaveRoom().CatchUnobservedExceptions();
|
||||
multiplayerClient.LeaveRoom();
|
||||
|
||||
// Todo: This is not the way to do this. Basically when we're the only participant and the room closes, there's no way to know if this is actually the case.
|
||||
// This is delayed one frame because upon exiting the match subscreen, multiplayer updates the polling rate and messes with polling.
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -200,7 +199,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
|
||||
if (Room.Host?.UserID != api.LocalUser.Value.Id)
|
||||
return;
|
||||
|
||||
Client.TransferHost(targetUser).CatchUnobservedExceptions(true);
|
||||
Client.TransferHost(targetUser);
|
||||
})
|
||||
};
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
@ -43,17 +42,46 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
leasedInProgress = inProgress.BeginLease(true);
|
||||
leasedInProgress.Value = true;
|
||||
|
||||
// for extra safety, marshal the end of operation back to the update thread if necessary.
|
||||
return new InvokeOnDisposal(() => Scheduler.Add(endOperation, false));
|
||||
return new OngoingOperation(this, leasedInProgress);
|
||||
}
|
||||
|
||||
private void endOperation()
|
||||
private void endOperationWithKnownLease(LeasedBindable<bool> lease)
|
||||
{
|
||||
if (leasedInProgress == null)
|
||||
throw new InvalidOperationException("Cannot end operation multiple times.");
|
||||
if (lease != leasedInProgress)
|
||||
return;
|
||||
|
||||
leasedInProgress.Return();
|
||||
// for extra safety, marshal the end of operation back to the update thread if necessary.
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
leasedInProgress?.Return();
|
||||
leasedInProgress = null;
|
||||
}, false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
// base call does an UnbindAllBindables().
|
||||
// clean up the leased reference here so that it doesn't get returned twice.
|
||||
leasedInProgress = null;
|
||||
}
|
||||
|
||||
private class OngoingOperation : IDisposable
|
||||
{
|
||||
private readonly OngoingOperationTracker tracker;
|
||||
private readonly LeasedBindable<bool> lease;
|
||||
|
||||
public OngoingOperation(OngoingOperationTracker tracker, LeasedBindable<bool> lease)
|
||||
{
|
||||
this.tracker = tracker;
|
||||
this.lease = lease;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
tracker.endOperationWithKnownLease(lease);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||
|
||||
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||
public ControlPointInfo ControlPointInfo
|
||||
{
|
||||
get => PlayableBeatmap.ControlPointInfo;
|
||||
set => PlayableBeatmap.ControlPointInfo = value;
|
||||
}
|
||||
|
||||
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||
|
||||
|
@ -53,8 +53,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, IAPIProvider api)
|
||||
{
|
||||
streamingClient.OnNewFrames += handleIncomingFrames;
|
||||
|
||||
foreach (var userId in playingUsers)
|
||||
{
|
||||
streamingClient.WatchUser(userId);
|
||||
@ -90,6 +88,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
|
||||
playingUsers.BindCollectionChanged(usersChanged);
|
||||
|
||||
// this leaderboard should be guaranteed to be completely loaded before the gameplay starts (is a prerequisite in MultiplayerPlayer).
|
||||
streamingClient.OnNewFrames += handleIncomingFrames;
|
||||
}
|
||||
|
||||
private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
|
@ -353,7 +353,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
skipOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime)
|
||||
{
|
||||
RequestSkip = GameplayClockContainer.Skip
|
||||
RequestSkip = performUserRequestedSkip
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
@ -488,6 +488,17 @@ namespace osu.Game.Screens.Play
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
private void performUserRequestedSkip()
|
||||
{
|
||||
// user requested skip
|
||||
// disable sample playback to stop currently playing samples and perform skip
|
||||
samplePlaybackDisabled.Value = true;
|
||||
GameplayClockContainer.Skip();
|
||||
|
||||
// return samplePlaybackDisabled.Value to what is defined by the beatmap's current state
|
||||
updateSampleDisabledState();
|
||||
}
|
||||
|
||||
private void performUserRequestedExit()
|
||||
{
|
||||
if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
|
||||
|
@ -918,15 +918,10 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected class CarouselScrollContainer : OsuScrollContainer<DrawableCarouselItem>
|
||||
protected class CarouselScrollContainer : UserTrackingScrollContainer<DrawableCarouselItem>
|
||||
{
|
||||
private bool rightMouseScrollBlocked;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last scroll event was user triggered, directly on the scroll container.
|
||||
/// </summary>
|
||||
public bool UserScrolling { get; private set; }
|
||||
|
||||
public CarouselScrollContainer()
|
||||
{
|
||||
// size is determined by the carousel itself, due to not all content necessarily being loaded.
|
||||
@ -936,18 +931,6 @@ namespace osu.Game.Screens.Select
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||
{
|
||||
UserScrolling = true;
|
||||
base.OnUserScroll(value, animated, distanceDecay);
|
||||
}
|
||||
|
||||
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
|
||||
{
|
||||
UserScrolling = false;
|
||||
base.ScrollTo(value, animated, distanceDecay);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
|
@ -43,26 +43,28 @@ namespace osu.Game.Skinning
|
||||
if (samplePlaybackDisabler != null)
|
||||
{
|
||||
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||
samplePlaybackDisabled.BindValueChanged(disabled =>
|
||||
samplePlaybackDisabled.BindValueChanged(SamplePlaybackDisabledChanged);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SamplePlaybackDisabledChanged(ValueChangedEvent<bool> disabled)
|
||||
{
|
||||
if (!RequestedPlaying) return;
|
||||
|
||||
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
|
||||
if (!Looping) return;
|
||||
|
||||
cancelPendingStart();
|
||||
|
||||
if (disabled.NewValue)
|
||||
base.Stop();
|
||||
else
|
||||
{
|
||||
// schedule so we don't start playing a sample which is no longer alive.
|
||||
scheduledStart = Schedule(() =>
|
||||
{
|
||||
if (!RequestedPlaying) return;
|
||||
|
||||
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
|
||||
if (!Looping) return;
|
||||
|
||||
cancelPendingStart();
|
||||
|
||||
if (disabled.NewValue)
|
||||
base.Stop();
|
||||
else
|
||||
{
|
||||
// schedule so we don't start playing a sample which is no longer alive.
|
||||
scheduledStart = Schedule(() =>
|
||||
{
|
||||
if (RequestedPlaying)
|
||||
base.Play();
|
||||
});
|
||||
}
|
||||
if (RequestedPlaying)
|
||||
base.Play();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,21 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SamplePlaybackDisabledChanged(ValueChangedEvent<bool> disabled)
|
||||
{
|
||||
if (!RequestedPlaying) return;
|
||||
|
||||
if (!Looping && disabled.NewValue)
|
||||
{
|
||||
// the default behaviour for sample disabling is to allow one-shot samples to play out.
|
||||
// storyboards regularly have long running samples that can cause this behaviour to lead to unintended results.
|
||||
// for this reason, we immediately stop such samples.
|
||||
Stop();
|
||||
}
|
||||
|
||||
base.SamplePlaybackDisabledChanged(disabled);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -126,6 +126,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"follower_count")]
|
||||
public int FollowerCount;
|
||||
|
||||
[JsonProperty(@"mapping_follower_count")]
|
||||
public int MappingFollowerCount;
|
||||
|
||||
[JsonProperty(@"favourite_beatmapset_count")]
|
||||
public int FavouriteBeatmapsetCount;
|
||||
|
||||
|
@ -1,52 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Utils
|
||||
{
|
||||
public static class OrderAttributeUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Get values of an enum in order. Supports custom ordering via <see cref="OrderAttribute"/>.
|
||||
/// </summary>
|
||||
public static IEnumerable<T> GetValuesInOrder<T>()
|
||||
{
|
||||
var type = typeof(T);
|
||||
|
||||
if (!type.IsEnum)
|
||||
throw new InvalidOperationException("T must be an enum");
|
||||
|
||||
IEnumerable<T> items = (T[])Enum.GetValues(type);
|
||||
|
||||
if (Attribute.GetCustomAttribute(type, typeof(HasOrderedElementsAttribute)) == null)
|
||||
return items;
|
||||
|
||||
return items.OrderBy(i =>
|
||||
{
|
||||
if (type.GetField(i.ToString()).GetCustomAttributes(typeof(OrderAttribute), false).FirstOrDefault() is OrderAttribute attr)
|
||||
return attr.Order;
|
||||
|
||||
throw new ArgumentException($"Not all values of {nameof(T)} have {nameof(OrderAttribute)} specified.");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class OrderAttribute : Attribute
|
||||
{
|
||||
public readonly int Order;
|
||||
|
||||
public OrderAttribute(int order)
|
||||
{
|
||||
Order = order;
|
||||
}
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Enum)]
|
||||
public class HasOrderedElementsAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
@ -18,15 +18,16 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Dapper" Version="2.0.78" />
|
||||
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="3.1.10" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="3.1.11" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="3.1.10" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.118.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.128.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.8" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.118.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.128.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.118.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.128.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user