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Post-merge, it was failing because somewhere along the way `EditorClockTestScene` started expecting inheritors to set the beatmap themselves explicitly in BDL. |
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.. | ||
Background | ||
Collections | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestSceneOsuGame.cs | ||
TestSceneOsuScreenStack.cs |