mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Add failing test covering alpha commands proceeding non-alpha (but ignored) commands
This commit is contained in:
parent
296afd2d17
commit
a5b3ac7ef8
@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(0, 0)]
|
||||
[TestCase(-1000, -1000)]
|
||||
[TestCase(-10000, -10000)]
|
||||
public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime)
|
||||
public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
|
||||
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
@ -64,6 +65,43 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
[TestCase(1000, 0, false)]
|
||||
[TestCase(0, 0, false)]
|
||||
[TestCase(-1000, -1000, false)]
|
||||
[TestCase(-10000, -10000, false)]
|
||||
[TestCase(1000, 0, true)]
|
||||
[TestCase(0, 0, true)]
|
||||
[TestCase(-1000, -1000, true)]
|
||||
[TestCase(-10000, -10000, true)]
|
||||
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
|
||||
// these should be ignored as we have an alpha visibility blocker proceeding this command.
|
||||
sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
||||
var loopGroup = sprite.AddLoop(-20000, 50);
|
||||
loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
|
||||
|
||||
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
|
||||
target.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
|
||||
|
||||
// these should be ignored due to being in the future.
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
|
||||
loopGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);
|
||||
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
|
||||
|
||||
AddAssert($"first frame is {expectedStartTime}", () =>
|
||||
{
|
||||
Debug.Assert(player.FirstFrameClockTime != null);
|
||||
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
|
||||
});
|
||||
}
|
||||
|
||||
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
AddStep("create player", () =>
|
||||
|
Loading…
Reference in New Issue
Block a user