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Add test coverage of user scroll overriding
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@ -12,10 +12,11 @@ using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Chat;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneStandAloneChatDisplay : OsuTestScene
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public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
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{
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private readonly User admin = new User
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{
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@ -128,7 +129,7 @@ namespace osu.Game.Tests.Visual.Online
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Timestamp = DateTimeOffset.Now
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}));
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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checkScrolledToBottom();
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const int messages_per_call = 10;
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AddRepeatStep("add many messages", () =>
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@ -157,7 +158,7 @@ namespace osu.Game.Tests.Visual.Online
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return true;
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});
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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checkScrolledToBottom();
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}
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/// <summary>
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@ -165,6 +166,58 @@ namespace osu.Game.Tests.Visual.Online
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/// </summary>
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[Test]
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public void TestMessageWrappingKeepsAutoScrolling()
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{
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fillChat();
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// send message with short words for text wrapping to occur when contracting chat.
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sendMessage();
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AddStep("contract chat", () => chatDisplay.Width -= 100);
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checkScrolledToBottom();
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AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "As we were saying...",
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}));
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checkScrolledToBottom();
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}
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[Test]
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public void TestUserScrollOverride()
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{
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fillChat();
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sendMessage();
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checkScrolledToBottom();
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AddStep("User scroll up", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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checkNotScrolledToBottom();
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sendMessage();
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checkNotScrolledToBottom();
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AddRepeatStep("User scroll to bottom", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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}, 5);
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checkScrolledToBottom();
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sendMessage();
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checkScrolledToBottom();
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}
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private void fillChat()
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{
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AddStep("fill chat", () =>
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{
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@ -178,27 +231,24 @@ namespace osu.Game.Tests.Visual.Online
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}
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});
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AddAssert("ensure scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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checkScrolledToBottom();
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}
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// send message with short words for text wrapping to occur when contracting chat.
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private void sendMessage()
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{
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AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
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}));
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AddStep("contract chat", () => chatDisplay.Width -= 100);
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "As we were saying...",
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}));
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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}
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private void checkScrolledToBottom() =>
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AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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private void checkNotScrolledToBottom() =>
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AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
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{
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public TestStandAloneChatDisplay(bool textbox = false)
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