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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:07:52 +08:00

Use DI to implement battery detection, add BatteryCutoff property

- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
This commit is contained in:
Christine Chen 2021-04-08 19:34:35 -04:00
parent 0a6baf670e
commit 6bccb3aab6
10 changed files with 103 additions and 79 deletions

View File

@ -7,6 +7,8 @@ using Android.OS;
using osu.Framework.Allocation;
using osu.Game;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.Android
{
@ -19,6 +21,7 @@ namespace osu.Android
: base(null)
{
gameActivity = activity;
powerStatus = new AndroidPowerStatus();
}
public override Version AssemblyVersion
@ -72,5 +75,11 @@ namespace osu.Android
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
public class AndroidPowerStatus : PowerStatus
{
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
}
}
}

View File

@ -63,5 +63,9 @@
<Version>5.0.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<!-- Used for obtaining battery info. -->
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

View File

@ -21,6 +21,8 @@ using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Threading;
using osu.Game.IO;
using osu.Game.Utils;
using osu.Framework.Allocation;
namespace osu.Desktop
{
@ -33,6 +35,7 @@ namespace osu.Desktop
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
powerStatus = new DefaultPowerStatus();
}
public override StableStorage GetStorageForStableInstall()

View File

@ -25,6 +25,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -48,6 +49,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private readonly VolumeOverlay volumeOverlay;
[Resolved]
private PowerStatus powerStatus { get; set; }
private readonly ChangelogOverlay changelogOverlay;
public TestScenePlayerLoader()
@ -93,26 +97,6 @@ namespace osu.Game.Tests.Visual.Gameplay
LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
}
/// <summary>
/// Sets the input manager child to a new test player loader container instance with a custom battery level
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="pluggedIn">If the player's device is plugged in.</param>
/// <param name="batteryLevel">A custom battery level for the test player.</param>
private void resetPlayerWithBattery(bool interactive, bool pluggedIn, double batteryLevel)
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive));
loader.batteryManager.ChargeLevel = batteryLevel;
loader.batteryManager.PluggedIn = pluggedIn;
LoadScreen(loader);
}
[Test]
public void TestEarlyExitBeforePlayerConstruction()
{
@ -290,32 +274,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for player load", () => player.IsLoaded);
}
[TestCase(false, 1.0)] // not plugged in, full battery, no notification
[TestCase(false, 0.2)] // not plugged in, at warning level, no notification
[TestCase(true, 0.1)] // plugged in, charging, below warning level, no notification
[TestCase(false, 0.1)] // not plugged in, below warning level, notification
public void TestLowBatteryNotification(bool pluggedIn, double batteryLevel)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
// mock phone on battery
AddStep("load player", () => resetPlayerWithBattery(false, pluggedIn, batteryLevel));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
int notificationCount = !pluggedIn && batteryLevel < PlayerLoader.battery_tolerance ? 1 : 0;
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player load", () => player.IsLoaded);
}
[TestCase(true)]
[TestCase(false)]
public void TestEpilepsyWarning(bool warning)
@ -334,6 +292,30 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
[TestCase(false, 1.0)] // not charging, full battery --> no warning
[TestCase(false, 0.2)] // not charging, at cutoff --> warning
[TestCase(false, 0.1)] // charging, below cutoff --> warning
public void TestLowBatteryNotification(bool isCharging, double chargeLevel)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.BatteryLowNotificationShownOnce).Value = false);
// set charge status and level
AddStep("load player", () => resetPlayer(false, () => { powerStatus.IsCharging = isCharging; powerStatus.ChargeLevel = chargeLevel; }));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
int notificationCount = !isCharging && chargeLevel <= powerStatus.BatteryCutoff ? 1 : 0;
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == notificationCount);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player load", () => player.IsLoaded);
}
[Test]
public void TestEpilepsyWarningEarlyExit()
{
@ -356,8 +338,6 @@ namespace osu.Game.Tests.Visual.Gameplay
public IReadOnlyList<Mod> DisplayedMods => MetadataInfo.Mods.Value;
public new BatteryManager batteryManager => base.batteryManager;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{

View File

@ -40,6 +40,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK.Input;
using RuntimeInfo = osu.Framework.RuntimeInfo;
@ -95,6 +96,8 @@ namespace osu.Game
protected Storage Storage { get; set; }
protected PowerStatus powerStatus;
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
@ -329,6 +332,8 @@ namespace osu.Game
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
dependencies.CacheAs(powerStatus);
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)

View File

@ -24,9 +24,9 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using Xamarin.Essentials;
namespace osu.Game.Screens.Play
{
@ -113,6 +113,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private AudioManager audioManager { get; set; }
[Resolved]
private PowerStatus powerStatus { get; set; }
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
@ -265,7 +268,6 @@ namespace osu.Game.Screens.Play
}
#endregion
protected override void Update()
{
base.Update();
@ -477,45 +479,18 @@ namespace osu.Game.Screens.Play
#region Low battery warning
private Bindable<bool> batteryWarningShownOnce;
// Send a warning if battery is less than 20%
public const double battery_tolerance = 0.2;
private void showBatteryWarningIfNeeded()
{
if (!batteryWarningShownOnce.Value)
{
// Checks if the notification has not been shown yet, device is unplugged and if device battery is low.
if (!batteryManager.PluggedIn && batteryManager.ChargeLevel < battery_tolerance)
// Checks if the notification has not been shown yet, device is unplugged and if device battery is at or below the cutoff
if (!powerStatus.IsCharging && powerStatus.ChargeLevel <= powerStatus.BatteryCutoff)
{
Console.WriteLine("Battery level: {0}", batteryManager.ChargeLevel);
notificationOverlay?.Post(new BatteryWarningNotification());
batteryWarningShownOnce.Value = true;
}
}
}
public BatteryManager batteryManager = new BatteryManager();
public class BatteryManager
{
public double ChargeLevel;
public bool PluggedIn;
public BatteryManager()
{
// Attempt to get battery information using Xamarin.Essentials
// Xamarin.Essentials throws a NotSupportedOrImplementedException on .NET standard so this only works on iOS/Android
// https://github.com/xamarin/Essentials/blob/7218ab88f7fbe00ec3379bd54e6c0ce35ffc0c22/Xamarin.Essentials/Battery/Battery.netstandard.tvos.cs
try
{
ChargeLevel = Battery.ChargeLevel;
PluggedIn = Battery.PowerSource == BatteryPowerSource.Battery;
}
catch (NotImplementedException e)
{
Console.WriteLine("Could not access battery info: {0}", e);
ChargeLevel = 1.0;
PluggedIn = false;
}
}
}
private class BatteryWarningNotification : SimpleNotification
{

View File

@ -7,11 +7,16 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Screens.Backgrounds;
using osu.Game.Utils;
namespace osu.Game.Tests
{
public class OsuTestBrowser : OsuGameBase
{
public OsuTestBrowser()
{
powerStatus = new DefaultPowerStatus();
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Utils
{
public abstract class PowerStatus
{
/// <summary>
/// The maximum battery level before a warning notification
/// is sent.
/// </summary>
public virtual double BatteryCutoff { get; } = 0.2;
public virtual double ChargeLevel { get; set; }
public virtual bool IsCharging { get; set; }
}
public class DefaultPowerStatus : PowerStatus
{
public override double ChargeLevel { get; set; } = 1;
public override bool IsCharging { get; set; } = true;
}
}

View File

@ -5,13 +5,30 @@ using System;
using Foundation;
using osu.Game;
using osu.Game.Updater;
using osu.Game.Utils;
using Xamarin.Essentials;
namespace osu.iOS
{
public class OsuGameIOS : OsuGame
{
public OsuGameIOS()
: base(null)
{
powerStatus = new IOSPowerStatus();
}
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
public class IOSPowerStatus : PowerStatus
{
// The low battery alert appears at 20% on iOS
// https://github.com/ppy/osu/issues/12239
public override double BatteryCutoff => 0.25;
public override double ChargeLevel => Battery.ChargeLevel;
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
}
}
}

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@ -116,5 +116,9 @@
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup>
<!-- Used for obtaining battery info. -->
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>