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Abstractify ModSelectOverlay
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@ -265,7 +265,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
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private class TestModSelectOverlay : ModSelectOverlay
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private class TestModSelectOverlay : SoloModSelectOverlay
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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@ -27,7 +27,7 @@ using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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{
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public class ModSelectOverlay : WaveOverlayContainer
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public abstract class ModSelectOverlay : WaveOverlayContainer
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{
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private readonly Func<Mod, bool> isValidMod;
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public const float HEIGHT = 510;
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods
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private SampleChannel sampleOn, sampleOff;
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public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
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protected ModSelectOverlay(Func<Mod, bool> isValidMod = null)
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{
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this.isValidMod = isValidMod ?? (m => true);
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@ -346,19 +346,6 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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/// <summary>
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/// Deselect one or more mods.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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private void deselectTypes(Type[] modTypes, bool immediate = false)
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{
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if (modTypes.Length == 0) return;
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectTypes(modTypes, immediate);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -458,7 +445,7 @@ namespace osu.Game.Overlays.Mods
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{
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if (State.Value == Visibility.Visible) sampleOn?.Play();
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deselectTypes(selectedMod.IncompatibleMods, true);
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OnModSelected(selectedMod);
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if (selectedMod.RequiresConfiguration) ModSettingsContainer.Show();
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}
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@ -470,6 +457,10 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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protected virtual void OnModSelected(Mod mod)
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{
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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protected virtual ModSection CreateModSection(ModType type) => new ModSection(type);
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24
osu.Game/Overlays/Mods/SoloModSelectOverlay.cs
Normal file
24
osu.Game/Overlays/Mods/SoloModSelectOverlay.cs
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@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays.Mods
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{
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public class SoloModSelectOverlay : ModSelectOverlay
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{
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public SoloModSelectOverlay(Func<Mod, bool> isValidMod = null)
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: base(isValidMod)
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{
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}
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protected override void OnModSelected(Mod mod)
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{
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base.OnModSelected(mod);
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectTypes(mod.IncompatibleMods, true);
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}
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}
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}
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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}
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
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protected override ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay(isValidMod);
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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@ -301,7 +301,7 @@ namespace osu.Game.Screens.Select
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}
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}
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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{
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