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mirror of https://github.com/ppy/osu.git synced 2025-01-28 07:23:14 +08:00

Update hub clients with changes to connecotr

This commit is contained in:
Salman Ahmed 2021-02-09 08:02:32 +03:00
parent 848b81e952
commit f04d6d5e5e
4 changed files with 56 additions and 39 deletions

View File

@ -232,8 +232,6 @@ namespace osu.Game.Tests.Visual.Gameplay
public class TestSpectatorStreamingClient : SpectatorStreamingClient
{
protected override IBindable<bool> IsConnected { get; } = new BindableBool(false);
public readonly User StreamingUser = new User { Id = 55, Username = "Test user" };
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;

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@ -95,8 +95,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestMultiplayerStreaming : SpectatorStreamingClient
{
protected override IBindable<bool> IsConnected { get; } = new BindableBool(false);
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
private readonly int totalUsers;

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@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
@ -15,32 +16,41 @@ namespace osu.Game.Online.Multiplayer
{
public class MultiplayerClient : StatefulMultiplayerClient
{
private readonly HubClientConnector connector;
private readonly string endpoint;
private HubClientConnector? connector;
public override IBindable<bool> IsConnected => connector.IsConnected;
public override IBindable<bool> IsConnected { get; } = new BindableBool();
private HubConnection? connection => connector.CurrentConnection;
private HubConnection? connection => connector?.CurrentConnection;
public MultiplayerClient(EndpointConfiguration endpoints)
{
InternalChild = connector = new HubClientConnector("Multiplayer client", endpoints.MultiplayerEndpointUrl)
endpoint = endpoints.MultiplayerEndpointUrl;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
connector = new HubClientConnector(nameof(MultiplayerClient), endpoint, api)
{
OnNewConnection = newConnection =>
OnNewConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
newConnection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
newConnection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
newConnection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
newConnection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
newConnection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
newConnection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
newConnection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
newConnection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
},
};
IsConnected.BindTo(connector.IsConnected);
}
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
@ -106,5 +116,11 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
}

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@ -30,9 +30,11 @@ namespace osu.Game.Online.Spectator
/// </summary>
public const double TIME_BETWEEN_SENDS = 200;
private readonly HubClientConnector connector;
private readonly string endpoint;
protected virtual IBindable<bool> IsConnected => connector.IsConnected;
private HubClientConnector connector;
private readonly IBindable<bool> isConnected = new BindableBool();
private HubConnection connection => connector.CurrentConnection;
@ -77,23 +79,24 @@ namespace osu.Game.Online.Spectator
public SpectatorStreamingClient(EndpointConfiguration endpoints)
{
InternalChild = connector = new HubClientConnector("Spectator client", endpoints.SpectatorEndpointUrl)
{
OnNewConnection = newConnection =>
{
// until strong typed client support is added, each method must be manually bound
// (see https://github.com/dotnet/aspnetcore/issues/15198)
newConnection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
newConnection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
newConnection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
}
};
endpoint = endpoints.SpectatorEndpointUrl;
}
[BackgroundDependencyLoader]
private void load()
private void load(IAPIProvider api)
{
IsConnected.BindValueChanged(connected =>
connector = CreateConnector(nameof(SpectatorStreamingClient), endpoint, api);
connector.OnNewConnection = connection =>
{
// until strong typed client support is added, each method must be manually bound
// (see https://github.com/dotnet/aspnetcore/issues/15198)
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
};
isConnected.BindTo(connector.IsConnected);
isConnected.BindValueChanged(connected =>
{
if (connected.NewValue)
{
@ -121,6 +124,8 @@ namespace osu.Game.Online.Spectator
}, true);
}
protected virtual HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => new HubClientConnector(name, endpoint, api);
Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state)
{
if (!playingUsers.Contains(userId))
@ -169,14 +174,14 @@ namespace osu.Game.Online.Spectator
{
Debug.Assert(isPlaying);
if (!IsConnected.Value) return;
if (!isConnected.Value) return;
connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), currentState);
}
public void SendFrames(FrameDataBundle data)
{
if (!IsConnected.Value) return;
if (!isConnected.Value) return;
lastSend = connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
}
@ -186,7 +191,7 @@ namespace osu.Game.Online.Spectator
isPlaying = false;
currentBeatmap = null;
if (!IsConnected.Value) return;
if (!isConnected.Value) return;
connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), currentState);
}
@ -200,7 +205,7 @@ namespace osu.Game.Online.Spectator
watchingUsers.Add(userId);
if (!IsConnected.Value)
if (!isConnected.Value)
return;
}
@ -213,7 +218,7 @@ namespace osu.Game.Online.Spectator
{
watchingUsers.Remove(userId);
if (!IsConnected.Value)
if (!isConnected.Value)
return;
}