mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 02:22:56 +08:00
Replace nullable API with null connector instead
This commit is contained in:
parent
18acd7f080
commit
d3c1b47592
@ -244,11 +244,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
}
|
||||
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api)
|
||||
{
|
||||
// do not pass API to prevent attempting failing connections on an actual hub.
|
||||
return base.CreateConnector(name, endpoint, null);
|
||||
}
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
|
@ -106,11 +106,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
this.totalUsers = totalUsers;
|
||||
}
|
||||
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api)
|
||||
{
|
||||
// do not pass API to prevent attempting failing connections on an actual hub.
|
||||
return base.CreateConnector(name, endpoint, null);
|
||||
}
|
||||
protected override HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => null;
|
||||
|
||||
public void Start(int beatmapId)
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Online
|
||||
|
||||
private readonly string clientName;
|
||||
private readonly string endpoint;
|
||||
private readonly IAPIProvider? api;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
/// <summary>
|
||||
/// The current connection opened by this connector.
|
||||
@ -52,32 +52,28 @@ namespace osu.Game.Online
|
||||
/// </summary>
|
||||
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
|
||||
/// <param name="endpoint">The endpoint to the hub.</param>
|
||||
/// <param name="api"> An API provider used to react to connection state changes, or null to not establish connection at all (for testing purposes).</param>
|
||||
public HubClientConnector(string clientName, string endpoint, IAPIProvider? api)
|
||||
/// <param name="api"> An API provider used to react to connection state changes.</param>
|
||||
public HubClientConnector(string clientName, string endpoint, IAPIProvider api)
|
||||
{
|
||||
this.clientName = clientName;
|
||||
this.endpoint = endpoint;
|
||||
|
||||
this.api = api;
|
||||
|
||||
if (api != null)
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(state =>
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(state =>
|
||||
switch (state.NewValue)
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private async Task connect()
|
||||
@ -136,8 +132,6 @@ namespace osu.Game.Online
|
||||
|
||||
private HubConnection buildConnection(CancellationToken cancellationToken)
|
||||
{
|
||||
Debug.Assert(api != null);
|
||||
|
||||
var builder = new HubConnectionBuilder()
|
||||
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
|
||||
|
||||
|
@ -32,11 +32,12 @@ namespace osu.Game.Online.Spectator
|
||||
|
||||
private readonly string endpoint;
|
||||
|
||||
[CanBeNull]
|
||||
private HubClientConnector connector;
|
||||
|
||||
private readonly IBindable<bool> isConnected = new BindableBool();
|
||||
|
||||
private HubConnection connection => connector.CurrentConnection;
|
||||
private HubConnection connection => connector?.CurrentConnection;
|
||||
|
||||
private readonly List<int> watchingUsers = new List<int>();
|
||||
|
||||
@ -86,42 +87,46 @@ namespace osu.Game.Online.Spectator
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
connector = CreateConnector(nameof(SpectatorStreamingClient), endpoint, api);
|
||||
connector.ConfigureConnection = connection =>
|
||||
{
|
||||
// until strong typed client support is added, each method must be manually bound
|
||||
// (see https://github.com/dotnet/aspnetcore/issues/15198)
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
|
||||
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
|
||||
};
|
||||
|
||||
isConnected.BindTo(connector.IsConnected);
|
||||
isConnected.BindValueChanged(connected =>
|
||||
if (connector != null)
|
||||
{
|
||||
if (connected.NewValue)
|
||||
connector.ConfigureConnection = connection =>
|
||||
{
|
||||
// get all the users that were previously being watched
|
||||
int[] users;
|
||||
// until strong typed client support is added, each method must be manually bound
|
||||
// (see https://github.com/dotnet/aspnetcore/issues/15198)
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
|
||||
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);
|
||||
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying);
|
||||
};
|
||||
|
||||
lock (userLock)
|
||||
isConnected.BindTo(connector.IsConnected);
|
||||
isConnected.BindValueChanged(connected =>
|
||||
{
|
||||
if (connected.NewValue)
|
||||
{
|
||||
users = watchingUsers.ToArray();
|
||||
watchingUsers.Clear();
|
||||
// get all the users that were previously being watched
|
||||
int[] users;
|
||||
|
||||
lock (userLock)
|
||||
{
|
||||
users = watchingUsers.ToArray();
|
||||
watchingUsers.Clear();
|
||||
}
|
||||
|
||||
// resubscribe to watched users.
|
||||
foreach (var userId in users)
|
||||
WatchUser(userId);
|
||||
|
||||
// re-send state in case it wasn't received
|
||||
if (isPlaying)
|
||||
beginPlaying();
|
||||
}
|
||||
|
||||
// resubscribe to watched users.
|
||||
foreach (var userId in users)
|
||||
WatchUser(userId);
|
||||
|
||||
// re-send state in case it wasn't received
|
||||
if (isPlaying)
|
||||
beginPlaying();
|
||||
}
|
||||
else
|
||||
{
|
||||
playingUsers.Clear();
|
||||
}
|
||||
}, true);
|
||||
else
|
||||
{
|
||||
playingUsers.Clear();
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual HubClientConnector CreateConnector(string name, string endpoint, IAPIProvider api) => new HubClientConnector(name, endpoint, api);
|
||||
|
Loading…
Reference in New Issue
Block a user