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Add match subscreen support + test
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@ -3,13 +3,21 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -18,11 +26,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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private MultiplayerMatchSubScreen screen;
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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public TestSceneMultiplayerMatchSubScreen()
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: base(false)
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{
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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@ -73,5 +95,44 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddWaitStep("wait", 10);
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}
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[Test]
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public void TestStartMatchWhileSpectating()
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{
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AddStep("set playlist", () =>
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{
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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});
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});
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AddStep("click create button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("join other user (ready)", () =>
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{
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Client.AddUser(new User { Id = 55 });
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Client.ChangeUserState(55, MultiplayerUserState.Ready);
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});
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AddStep("click spectate button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("click ready button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
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}
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}
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}
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@ -221,7 +221,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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new MultiplayerMatchFooter
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{
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OnReadyClick = onReadyClick
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OnReadyClick = onReadyClick,
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OnSpectateClick = onSpectateClick
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}
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}
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},
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@ -363,7 +364,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Debug.Assert(readyClickOperation == null);
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readyClickOperation = ongoingOperationTracker.BeginOperation();
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if (client.IsHost && client.LocalUser?.State == MultiplayerUserState.Ready)
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if (client.IsHost && (client.LocalUser?.State == MultiplayerUserState.Ready || client.LocalUser?.State == MultiplayerUserState.Spectating))
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{
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client.StartMatch()
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.ContinueWith(t =>
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@ -390,6 +391,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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}
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private void onSpectateClick()
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{
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Debug.Assert(readyClickOperation == null);
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readyClickOperation = ongoingOperationTracker.BeginOperation();
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client.ToggleSpectate().ContinueWith(t => endOperation());
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void endOperation()
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{
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readyClickOperation?.Dispose();
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readyClickOperation = null;
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}
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}
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private void onRoomUpdated()
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{
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// user mods may have changed.
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@ -77,6 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case MultiplayerUserState.Loaded:
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if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
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{
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ChangeRoomState(MultiplayerRoomState.Playing);
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foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
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ChangeUserState(u.UserID, MultiplayerUserState.Playing);
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@ -88,6 +89,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case MultiplayerUserState.FinishedPlay:
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if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
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{
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ChangeRoomState(MultiplayerRoomState.Open);
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foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
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ChangeUserState(u.UserID, MultiplayerUserState.Results);
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@ -179,6 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Debug.Assert(Room != null);
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ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
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foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
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ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
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