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Merge pull request #11637 from frenzibyte/improve-chat-autoscroll
Improve auto-scrolling logic for drawable channels
This commit is contained in:
commit
c41c854ce3
@ -8,16 +8,16 @@ using osu.Game.Users;
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using osuTK;
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Chat;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneStandAloneChatDisplay : OsuTestScene
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public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
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{
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private readonly Channel testChannel = new Channel();
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private readonly User admin = new User
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{
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Username = "HappyStick",
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@ -46,92 +46,97 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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private readonly TestStandAloneChatDisplay chatDisplay;
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private readonly TestStandAloneChatDisplay chatDisplay2;
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private TestStandAloneChatDisplay chatDisplay;
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private int messageIdSequence;
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private Channel testChannel;
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public TestSceneStandAloneChatDisplay()
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{
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Add(channelManager);
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Add(chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 80)
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});
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Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 150)
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});
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}
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protected override void LoadComplete()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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base.LoadComplete();
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messageIdSequence = 0;
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channelManager.CurrentChannel.Value = testChannel = new Channel();
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channelManager.CurrentChannel.Value = testChannel;
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Children = new[]
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{
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chatDisplay = new TestStandAloneChatDisplay
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 80),
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Channel = { Value = testChannel },
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},
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new TestStandAloneChatDisplay(true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding(20),
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Size = new Vector2(400, 150),
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Channel = { Value = testChannel },
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}
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};
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});
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chatDisplay.Channel.Value = testChannel;
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chatDisplay2.Channel.Value = testChannel;
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int sequence = 0;
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
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[Test]
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public void TestManyMessages()
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{
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I am team red."
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = blueUser,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Message from the future!",
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Timestamp = DateTimeOffset.Now
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}));
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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checkScrolledToBottom();
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const int messages_per_call = 10;
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AddRepeatStep("add many messages", () =>
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{
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for (int i = 0; i < messages_per_call; i++)
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{
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testChannel.AddNewMessages(new Message(sequence++)
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Many messages! " + Guid.NewGuid(),
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@ -153,9 +158,133 @@ namespace osu.Game.Tests.Visual.Online
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return true;
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});
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AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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checkScrolledToBottom();
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}
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/// <summary>
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/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
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/// </summary>
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[Test]
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public void TestMessageWrappingKeepsAutoScrolling()
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{
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fillChat();
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// send message with short words for text wrapping to occur when contracting chat.
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sendMessage();
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AddStep("contract chat", () => chatDisplay.Width -= 100);
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checkScrolledToBottom();
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AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "As we were saying...",
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}));
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checkScrolledToBottom();
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}
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[Test]
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public void TestUserScrollOverride()
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{
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fillChat();
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sendMessage();
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checkScrolledToBottom();
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AddStep("User scroll up", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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checkNotScrolledToBottom();
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sendMessage();
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checkNotScrolledToBottom();
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AddRepeatStep("User scroll to bottom", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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}, 5);
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checkScrolledToBottom();
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sendMessage();
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checkScrolledToBottom();
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}
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[Test]
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public void TestLocalEchoMessageResetsScroll()
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{
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fillChat();
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sendMessage();
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checkScrolledToBottom();
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AddStep("User scroll up", () =>
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{
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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checkNotScrolledToBottom();
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sendMessage();
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checkNotScrolledToBottom();
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sendLocalMessage();
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checkScrolledToBottom();
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sendMessage();
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checkScrolledToBottom();
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}
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private void fillChat()
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{
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AddStep("fill chat", () =>
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{
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for (int i = 0; i < 10; i++)
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{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = $"some stuff {Guid.NewGuid()}",
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});
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}
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});
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checkScrolledToBottom();
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}
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private void sendMessage()
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{
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AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
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}));
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}
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private void sendLocalMessage()
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{
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AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
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{
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Sender = longUsernameUser,
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Content = "This is a local echo message.",
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}));
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}
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private void checkScrolledToBottom() =>
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AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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private void checkNotScrolledToBottom() =>
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AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
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{
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public TestStandAloneChatDisplay(bool textbox = false)
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@ -165,7 +294,7 @@ namespace osu.Game.Tests.Visual.Online
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protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
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protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
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protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
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public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
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@ -25,6 +25,8 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public bool UserScrolling { get; private set; }
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public void CancelUserScroll() => UserScrolling = false;
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public UserTrackingScrollContainer()
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{
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}
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@ -45,5 +47,11 @@ namespace osu.Game.Graphics.Containers
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UserScrolling = false;
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base.ScrollTo(value, animated, distanceDecay);
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}
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public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
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{
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UserScrolling = false;
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base.ScrollToEnd(animated, allowDuringDrag);
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}
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}
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}
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Chat
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@ -24,7 +25,7 @@ namespace osu.Game.Overlays.Chat
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{
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public readonly Channel Channel;
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protected FillFlowContainer ChatLineFlow;
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private OsuScrollContainer scroll;
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private ChannelScrollContainer scroll;
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private bool scrollbarVisible = true;
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@ -56,7 +57,7 @@ namespace osu.Game.Overlays.Chat
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = scroll = new OsuScrollContainer
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Child = scroll = new ChannelScrollContainer
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{
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ScrollbarVisible = scrollbarVisible,
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RelativeSizeAxes = Axes.Both,
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@ -80,12 +81,6 @@ namespace osu.Game.Overlays.Chat
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Channel.PendingMessageResolved += pendingMessageResolved;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scrollToEnd();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -113,8 +108,6 @@ namespace osu.Game.Overlays.Chat
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ChatLineFlow.Clear();
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}
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bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
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// Add up to last Channel.MAX_HISTORY messages
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
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@ -153,8 +146,10 @@ namespace osu.Game.Overlays.Chat
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}
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}
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if (shouldScrollToEnd)
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scrollToEnd();
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// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
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// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
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if (newMessages.Any(m => m is LocalMessage))
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scroll.ScrollToEnd();
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});
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private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
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@ -178,8 +173,6 @@ namespace osu.Game.Overlays.Chat
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private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
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private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
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public class DaySeparator : Container
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{
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public float TextSize
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@ -243,5 +236,51 @@ namespace osu.Game.Overlays.Chat
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};
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}
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}
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/// <summary>
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/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
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/// </summary>
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private class ChannelScrollContainer : UserTrackingScrollContainer
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{
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/// <summary>
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/// The chat will be automatically scrolled to end if and only if
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/// the distance between the current scroll position and the end of the scroll
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/// is less than this value.
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/// </summary>
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private const float auto_scroll_leniency = 10f;
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private float? lastExtent;
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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{
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base.OnUserScroll(value, animated, distanceDecay);
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lastExtent = null;
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}
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protected override void Update()
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{
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base.Update();
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// If the user has scrolled to the bottom of the container, we should resume tracking new content.
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if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency))
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CancelUserScroll();
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// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
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bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
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if (requiresScrollUpdate)
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{
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// Schedule required to allow FillFlow to be the correct size.
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Schedule(() =>
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{
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if (!UserScrolling)
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{
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ScrollToEnd();
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lastExtent = ScrollableExtent;
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}
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});
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}
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}
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}
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}
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}
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