mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 05:42:56 +08:00
Review changes + added tests
This commit is contained in:
parent
45482e8709
commit
7d326c7f24
@ -34,6 +34,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
|
||||
private Channel channel1 => channels[0];
|
||||
private Channel channel2 => channels[1];
|
||||
private Channel channel3 => channels[2];
|
||||
|
||||
public TestSceneChatOverlay()
|
||||
{
|
||||
@ -42,7 +43,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Name = $"Channel no. {index}",
|
||||
Topic = index == 3 ? null : $"We talk about the number {index} here",
|
||||
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary
|
||||
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary,
|
||||
Id = index
|
||||
})
|
||||
.ToList();
|
||||
}
|
||||
@ -249,6 +251,51 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCtrlShiftTShortcut()
|
||||
{
|
||||
AddStep("Join 3 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
channelManager.JoinChannel(channel2);
|
||||
channelManager.JoinChannel(channel3);
|
||||
});
|
||||
|
||||
// Should do nothing
|
||||
AddStep("Press Ctrl + Shift + T", pressControlShiftT);
|
||||
AddAssert("All channels still open", () => channelManager.JoinedChannels.Count == 3);
|
||||
|
||||
// Close channel 1
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddAssert("Channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
|
||||
AddAssert("Other channels still open", () => channelManager.JoinedChannels.Count == 2);
|
||||
|
||||
// Reopen channel 1
|
||||
AddStep("Press Ctrl + Shift + T", pressControlShiftT);
|
||||
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
|
||||
// Close two channels
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||
AddAssert("Only one channel open", () => channelManager.JoinedChannels.Count == 1);
|
||||
AddAssert("Current channel is channel 3", () => currentChannel == channel3);
|
||||
|
||||
// Should first re-open channel 2
|
||||
AddStep("Press Ctrl + Shift + T", pressControlShiftT);
|
||||
AddAssert("Channel 1 still closed", () => !channelManager.JoinedChannels.Contains(channel1));
|
||||
AddAssert("Channel 2 now open", () => channelManager.JoinedChannels.Contains(channel2));
|
||||
AddAssert("Current channel is channel 2", () => currentChannel == channel2);
|
||||
|
||||
// Should then re-open channel 1
|
||||
AddStep("Press Ctrl + Shift + T", pressControlShiftT);
|
||||
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
}
|
||||
|
||||
private void pressChannelHotkey(int number)
|
||||
{
|
||||
var channelKey = Key.Number0 + number;
|
||||
@ -271,6 +318,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
}
|
||||
|
||||
private void pressControlShiftT()
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.T);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
}
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
InputManager.MoveMouseTo(d);
|
||||
|
@ -8,6 +8,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
@ -34,10 +35,9 @@ namespace osu.Game.Online.Chat
|
||||
private readonly BindableList<Channel> joinedChannels = new BindableList<Channel>();
|
||||
|
||||
/// <summary>
|
||||
/// Keeps a list of closed channel identifiers. Stores the channel ID for normal
|
||||
/// channels, or the user ID for PM channels
|
||||
/// Keeps a stack of recently closed channels
|
||||
/// </summary>
|
||||
private readonly BindableList<long> closedChannelIds = new BindableList<long>();
|
||||
private readonly BindableList<ClosedChannel> closedChannels = new BindableList<ClosedChannel>();
|
||||
|
||||
// For efficiency purposes, this constant bounds the number of closed channels we store.
|
||||
// This number is somewhat arbitrary; future developers are free to modify it.
|
||||
@ -62,6 +62,10 @@ namespace osu.Game.Online.Chat
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
|
||||
[Resolved]
|
||||
private UserLookupCache users { get; set; }
|
||||
|
||||
public readonly BindableBool HighPollRate = new BindableBool();
|
||||
|
||||
public ChannelManager()
|
||||
@ -421,13 +425,15 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
// Prevent the closedChannel list from exceeding the max size
|
||||
// by removing the oldest element
|
||||
if (closedChannelIds.Count >= closed_channels_max_size)
|
||||
if (closedChannels.Count >= closed_channels_max_size)
|
||||
{
|
||||
closedChannelIds.RemoveAt(0);
|
||||
closedChannels.RemoveAt(0);
|
||||
}
|
||||
|
||||
// For PM channels, we store the user ID; else, we store the channel id
|
||||
closedChannelIds.Add(channel.Type == ChannelType.PM ? channel.Users.First().Id : channel.Id);
|
||||
closedChannels.Add(channel.Type == ChannelType.PM
|
||||
? new ClosedChannel(ChannelType.PM, channel.Users.Single().Id)
|
||||
: new ClosedChannel(channel.Type, channel.Id));
|
||||
|
||||
if (channel.Joined.Value)
|
||||
{
|
||||
@ -443,41 +449,36 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public void JoinLastClosedChannel()
|
||||
{
|
||||
if (closedChannelIds.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This nested loop could be eliminated if a check was added so that
|
||||
// This loop could be eliminated if a check was added so that
|
||||
// when the code opens a channel it removes from the closedChannel list.
|
||||
// However, this would require adding an O(|closeChannels|) work operation
|
||||
// every time the user joins a channel, which would make joining a channel
|
||||
// slower. I wanted to centralize all major slowdowns so they
|
||||
// slower. We wanted to centralize all major slowdowns so they
|
||||
// can only occur if the user actually decides to use this feature.
|
||||
while (closedChannelIds.Count != 0)
|
||||
while (closedChannels.Count > 0)
|
||||
{
|
||||
long lastClosedChannelId = closedChannelIds.Last();
|
||||
closedChannelIds.RemoveAt(closedChannelIds.Count - 1);
|
||||
|
||||
bool lookupCondition(Channel ch) => ch.Type == ChannelType.PM
|
||||
? ch.Users.Any(u => u.Id == lastClosedChannelId)
|
||||
: ch.Id == lastClosedChannelId;
|
||||
ClosedChannel lastClosedChannel = closedChannels.Last();
|
||||
closedChannels.RemoveAt(closedChannels.Count - 1);
|
||||
|
||||
// If the user hasn't already joined the channel, try to join it
|
||||
if (joinedChannels.FirstOrDefault(lookupCondition) == null)
|
||||
if (joinedChannels.FirstOrDefault(lastClosedChannel.IsEqual) == null)
|
||||
{
|
||||
Channel lastClosedChannel = AvailableChannels.FirstOrDefault(lookupCondition);
|
||||
Channel lastChannel = AvailableChannels.FirstOrDefault(lastClosedChannel.IsEqual);
|
||||
|
||||
if (lastClosedChannel != null)
|
||||
if (lastChannel != null)
|
||||
{
|
||||
CurrentChannel.Value = JoinChannel(lastClosedChannel);
|
||||
// Channel exists as an availaable channel, directly join it
|
||||
CurrentChannel.Value = JoinChannel(lastChannel);
|
||||
}
|
||||
else
|
||||
else if (lastClosedChannel.Type == ChannelType.PM)
|
||||
{
|
||||
// Try to get User to open PM chat
|
||||
var req = new GetUserRequest(lastClosedChannelId);
|
||||
req.Success += user => CurrentChannel.Value = JoinChannel(new Channel(user));
|
||||
api.Queue(req);
|
||||
users.GetUserAsync((int)lastClosedChannel.Id).ContinueWith(u =>
|
||||
{
|
||||
if (u.Result == null) return;
|
||||
|
||||
Schedule(() => CurrentChannel.Value = JoinChannel(new Channel(u.Result)));
|
||||
});
|
||||
}
|
||||
|
||||
return;
|
||||
@ -569,4 +570,28 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Class that stores information about a closed channel
|
||||
/// </summary>
|
||||
public class ClosedChannel
|
||||
{
|
||||
public ChannelType Type;
|
||||
public long Id;
|
||||
|
||||
public ClosedChannel(ChannelType type, long id)
|
||||
{
|
||||
Type = type;
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public bool IsEqual(Channel channel)
|
||||
{
|
||||
if (channel.Type != this.Type) return false;
|
||||
|
||||
return this.Type == ChannelType.PM
|
||||
? channel.Users.Single().Id == this.Id
|
||||
: channel.Id == this.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user