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Add failing test coverage of retrying from the results screen
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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@ -115,6 +116,8 @@ namespace osu.Game.Tests.Visual.Navigation
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
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public override string Version => "test game";
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@ -11,7 +11,9 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Tests.Beatmaps.IO;
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@ -41,6 +43,30 @@ namespace osu.Game.Tests.Visual.Navigation
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestRetryFromResults()
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{
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Player player = null;
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ResultsScreen results = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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PushAndConfirm(() => new TestSongSelect());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddStep("seek to end", () => beatmap().Track.Seek(beatmap().Track.Length));
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AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
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AddStep("attempt to retry", () => results.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
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AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestSongContinuesAfterExitPlayer(bool withUserPause)
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