1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 09:02:58 +08:00

Merge branch 'master' into fix-mod-settings-fuckery

This commit is contained in:
Dean Herbert 2021-02-10 17:43:03 +09:00
commit 9e400acd1a
23 changed files with 570 additions and 543 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu
protected override bool Handle(UIEvent e)
{
if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
return base.Handle(e);
}

View File

@ -7,7 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
@ -19,16 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
};
});
public new void Setup() => Schedule(createNewParticipantsList);
[Test]
public void TestAddUser()
@ -75,6 +69,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
}
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("recreate list", createNewParticipantsList);
checkProgressBarVisibility(true);
}
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestToggleReadyState()
{
@ -122,6 +160,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
switch (beatmapState)
{
case DownloadState.NotDownloaded:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
}
});
}
@ -152,5 +210,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
}
}
private void createNewParticipantsList()
{
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
}
private void checkProgressBarVisibility(bool visible) =>
AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
}
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink, null)
: base(OverlayColourScheme.Pink)
{
Children = new Drawable[]
{
@ -52,6 +52,17 @@ namespace osu.Game.Tests.Visual.Online
},
};
}
protected override OverlayHeader CreateHeader() => new TestHeader();
internal class TestHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new TestTitle();
internal class TestTitle : OverlayTitle
{
}
}
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
Add(rankingsOverlay = new TestRankingsOverlay
{
Country = { BindTarget = countryBindable },
Scope = { BindTarget = scope },
Header = { Current = { BindTarget = scope } },
});
}
@ -65,8 +65,6 @@ namespace osu.Game.Tests.Visual.Online
private class TestRankingsOverlay : RankingsOverlay
{
public new Bindable<Country> Country => base.Country;
public new Bindable<RankingsScope> Scope => base.Scope;
}
}
}

View File

@ -40,8 +40,19 @@ namespace osu.Game.Graphics.UserInterface
set => CurrentNumber.Value = value;
}
public ProgressBar()
private readonly bool allowSeek;
public override bool HandlePositionalInput => allowSeek;
public override bool HandleNonPositionalInput => allowSeek;
/// <summary>
/// Construct a new progress bar.
/// </summary>
/// <param name="allowSeek">Whether the user should be allowed to click/drag to adjust the value.</param>
public ProgressBar(bool allowSeek)
{
this.allowSeek = allowSeek;
CurrentNumber.MinValue = 0;
CurrentNumber.MaxValue = 1;
RelativeSizeAxes = Axes.X;

View File

@ -239,6 +239,7 @@ namespace osu.Game.Online.Multiplayer
newConnection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
newConnection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
newConnection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
newConnection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
newConnection.Closed += ex =>
{

View File

@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
namespace osu.Game.Online.Rooms
@ -24,19 +25,33 @@ namespace osu.Game.Online.Rooms
/// </summary>
public IBindable<BeatmapAvailability> Availability => availability;
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>();
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>(BeatmapAvailability.LocallyAvailable());
public OnlinePlayBeatmapAvailablilityTracker()
{
State.BindValueChanged(_ => updateAvailability());
Progress.BindValueChanged(_ => updateAvailability(), true);
}
private ScheduledDelegate progressUpdate;
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true);
SelectedItem.BindValueChanged(item =>
{
// the underlying playlist is regularly cleared for maintenance purposes (things which probably need to be fixed eventually).
// to avoid exposing a state change when there may actually be none, ignore all nulls for now.
if (item.NewValue == null)
return;
Model.Value = item.NewValue.Beatmap.Value.BeatmapSet;
}, true);
Progress.BindValueChanged(_ =>
{
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
});
State.BindValueChanged(_ => updateAvailability(), true);
}
protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
public DownloadProgressBar(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
AddInternal(progressBar = new InteractionDisabledProgressBar
AddInternal(progressBar = new ProgressBar(false)
{
Height = 0,
Alpha = 0,
@ -64,11 +64,5 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
}
}, true);
}
private class InteractionDisabledProgressBar : ProgressBar
{
public override bool HandlePositionalInput => false;
public override bool HandleNonPositionalInput => false;
}
}
}

View File

@ -15,98 +15,82 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.BeatmapListing.Panels;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class BeatmapListingOverlay : FullscreenOverlay<BeatmapListingHeader>
public class BeatmapListingOverlay : OnlineOverlay<BeatmapListingHeader>
{
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
private Drawable currentContent;
private LoadingLayer loadingLayer;
private Container panelTarget;
private FillFlowContainer<BeatmapPanel> foundContent;
private NotFoundDrawable notFoundContent;
private OverlayScrollContainer resultScrollContainer;
private BeatmapListingFilterControl filterControl;
public BeatmapListingOverlay()
: base(OverlayColourScheme.Blue, new BeatmapListingHeader())
: base(OverlayColourScheme.Blue)
{
}
private BeatmapListingFilterControl filterControl;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
Child = new FillFlowContainer
{
new Box
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
},
resultScrollContainer = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
filterControl = new BeatmapListingFilterControl
{
TypingStarted = onTypingStarted,
SearchStarted = onSearchStarted,
SearchFinished = onSearchFinished,
},
new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header,
filterControl = new BeatmapListingFilterControl
new Box
{
TypingStarted = onTypingStarted,
SearchStarted = onSearchStarted,
SearchFinished = onSearchFinished,
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
new Container
panelTarget = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 20 },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
panelTarget = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 20 },
Children = new Drawable[]
{
foundContent = new FillFlowContainer<BeatmapPanel>(),
notFoundContent = new NotFoundDrawable(),
}
}
},
},
}
foundContent = new FillFlowContainer<BeatmapPanel>(),
notFoundContent = new NotFoundDrawable(),
}
}
},
},
},
loadingLayer = new LoadingLayer(true)
}
};
}
protected override BeatmapListingHeader CreateHeader() => new BeatmapListingHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6;
private void onTypingStarted()
{
// temporary until the textbox/header is updated to always stay on screen.
resultScrollContainer.ScrollToStart();
ScrollFlow.ScrollToStart();
}
protected override void OnFocus(FocusEvent e)
@ -125,7 +109,7 @@ namespace osu.Game.Overlays
previewTrackManager.StopAnyPlaying(this);
if (panelTarget.Any())
loadingLayer.Show();
Loading.Show();
}
private Task panelLoadDelegate;
@ -173,7 +157,7 @@ namespace osu.Game.Overlays
private void addContentToPlaceholder(Drawable content)
{
loadingLayer.Hide();
Loading.Hide();
lastFetchDisplayedTime = Time.Current;
if (content == currentContent)
@ -267,7 +251,7 @@ namespace osu.Game.Overlays
bool shouldShowMore = panelLoadDelegate?.IsCompleted != false
&& Time.Current - lastFetchDisplayedTime > time_between_fetches
&& (resultScrollContainer.ScrollableExtent > 0 && resultScrollContainer.IsScrolledToEnd(pagination_scroll_distance));
&& (ScrollFlow.ScrollableExtent > 0 && ScrollFlow.IsScrolledToEnd(pagination_scroll_distance));
if (shouldShowMore)
filterControl.FetchNextPage();

View File

@ -6,20 +6,19 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Overlays.Comments;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
public class BeatmapSetOverlay : OnlineOverlay<BeatmapSetHeader>
{
public const float X_PADDING = 40;
public const float Y_PADDING = 25;
@ -33,55 +32,27 @@ namespace osu.Game.Overlays
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private readonly Box background;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
: base(OverlayColourScheme.Blue)
{
OverlayScrollContainer scroll;
Info info;
CommentsSection comments;
Children = new Drawable[]
Child = new FillFlowContainer
{
background = new Box
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both
},
scroll = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<BeatmapSetLayoutSection>
info = new Info(),
new ScoresContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new[]
{
new BeatmapSetLayoutSection
{
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header,
info = new Info()
}
},
},
new ScoresContainer
{
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
},
comments = new CommentsSection()
},
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
},
},
comments = new CommentsSection()
}
};
Header.BeatmapSet.BindTo(beatmapSet);
@ -91,16 +62,13 @@ namespace osu.Game.Overlays
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b.NewValue;
scroll.ScrollToStart();
ScrollFlow.ScrollToStart();
};
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = ColourProvider.Background6;
}
protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6;
protected override void PopOutComplete()
{

View File

@ -11,22 +11,18 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Changelog;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class ChangelogOverlay : FullscreenOverlay<ChangelogHeader>
public class ChangelogOverlay : OnlineOverlay<ChangelogHeader>
{
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
private Container<ChangelogContent> content;
private SampleChannel sampleBack;
private List<APIChangelogBuild> builds;
@ -34,45 +30,14 @@ namespace osu.Game.Overlays
protected List<APIUpdateStream> Streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple, new ChangelogHeader())
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header.With(h =>
{
h.ListingSelected = ShowListing;
h.Build.BindTarget = Current;
}),
content = new Container<ChangelogContent>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
},
},
},
};
Header.Build.BindTarget = Current;
sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
@ -85,6 +50,13 @@ namespace osu.Game.Overlays
});
}
protected override ChangelogHeader CreateHeader() => new ChangelogHeader
{
ListingSelected = ShowListing,
};
protected override Color4 BackgroundColour => ColourProvider.Background4;
public void ShowListing()
{
Current.Value = null;
@ -198,16 +170,16 @@ namespace osu.Game.Overlays
private void loadContent(ChangelogContent newContent)
{
content.FadeTo(0.2f, 300, Easing.OutQuint);
Content.FadeTo(0.2f, 300, Easing.OutQuint);
loadContentCancellation?.Cancel();
LoadComponentAsync(newContent, c =>
{
content.FadeIn(300, Easing.OutQuint);
Content.FadeIn(300, Easing.OutQuint);
c.BuildSelected = ShowBuild;
content.Child = c;
Child = c;
}, (loadContentCancellation = new CancellationTokenSource()).Token);
}
}

View File

@ -2,155 +2,35 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays.Dashboard;
using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Overlays
{
public class DashboardOverlay : FullscreenOverlay<DashboardOverlayHeader>
public class DashboardOverlay : TabbableOnlineOverlay<DashboardOverlayHeader, DashboardOverlayTabs>
{
private CancellationTokenSource cancellationToken;
private Container content;
private LoadingLayer loading;
private OverlayScrollContainer scrollFlow;
public DashboardOverlay()
: base(OverlayColourScheme.Purple, new DashboardOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
})
: base(OverlayColourScheme.Purple)
{
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
protected override DashboardOverlayHeader CreateHeader() => new DashboardOverlayHeader();
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
protected override void CreateDisplayToLoad(DashboardOverlayTabs tab)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5
},
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header,
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
}
},
loading = new LoadingLayer(true),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Header.Current.BindValueChanged(onTabChanged);
}
private bool displayUpdateRequired = true;
protected override void PopIn()
{
base.PopIn();
// We don't want to create a new display on every call, only when exiting from fully closed state.
if (displayUpdateRequired)
{
Header.Current.TriggerChange();
displayUpdateRequired = false;
}
}
protected override void PopOutComplete()
{
base.PopOutComplete();
loadDisplay(Empty());
displayUpdateRequired = true;
}
private void loadDisplay(Drawable display)
{
scrollFlow.ScrollToStart();
LoadComponentAsync(display, loaded =>
{
if (API.IsLoggedIn)
loading.Hide();
content.Child = loaded;
}, (cancellationToken = new CancellationTokenSource()).Token);
}
private void onTabChanged(ValueChangedEvent<DashboardOverlayTabs> tab)
{
cancellationToken?.Cancel();
loading.Show();
if (!API.IsLoggedIn)
{
loadDisplay(Empty());
return;
}
switch (tab.NewValue)
switch (tab)
{
case DashboardOverlayTabs.Friends:
loadDisplay(new FriendDisplay());
LoadDisplay(new FriendDisplay());
break;
case DashboardOverlayTabs.CurrentlyPlaying:
loadDisplay(new CurrentlyPlayingDisplay());
LoadDisplay(new CurrentlyPlayingDisplay());
break;
default:
throw new NotImplementedException($"Display for {tab.NewValue} tab is not implemented");
throw new NotImplementedException($"Display for {tab} tab is not implemented");
}
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (State.Value == Visibility.Hidden)
return;
Header.Current.TriggerChange();
});
protected override void Dispose(bool isDisposing)
{
cancellationToken?.Cancel();
base.Dispose(isDisposing);
}
}
}

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK.Graphics;
@ -15,21 +17,27 @@ namespace osu.Game.Overlays
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
where T : OverlayHeader
{
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
public virtual string Title => Header?.Title.Title ?? string.Empty;
public virtual string Description => Header?.Title.Description ?? string.Empty;
public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty;
public virtual string Title => Header.Title.Title ?? string.Empty;
public virtual string Description => Header.Title.Description ?? string.Empty;
public T Header { get; }
protected virtual Color4 BackgroundColour => ColourProvider.Background5;
[Resolved]
protected IAPIProvider API { get; private set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme, T header)
protected override Container<Drawable> Content => content;
private readonly Container content;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
Header = header;
Header = CreateHeader();
ColourProvider = new OverlayColourProvider(colourScheme);
@ -47,6 +55,19 @@ namespace osu.Game.Overlays
Type = EdgeEffectType.Shadow,
Radius = 10
};
base.Content.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = BackgroundColour
},
content = new Container
{
RelativeSizeAxes = Axes.Both
}
});
}
[BackgroundDependencyLoader]
@ -58,6 +79,9 @@ namespace osu.Game.Overlays
Waves.FourthWaveColour = ColourProvider.Dark3;
}
[NotNull]
protected abstract T CreateHeader();
public override void Show()
{
if (State.Value == Visibility.Visible)

View File

@ -2,67 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.News;
using osu.Game.Overlays.News.Displays;
namespace osu.Game.Overlays
{
public class NewsOverlay : FullscreenOverlay<NewsHeader>
public class NewsOverlay : OnlineOverlay<NewsHeader>
{
private readonly Bindable<string> article = new Bindable<string>(null);
private Container content;
private LoadingLayer loading;
private OverlayScrollContainer scrollFlow;
public NewsOverlay()
: base(OverlayColourScheme.Purple, new NewsHeader())
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5,
},
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header.With(h =>
{
h.ShowFrontPage = ShowFrontPage;
}),
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
},
},
},
loading = new LoadingLayer(true),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -71,6 +26,11 @@ namespace osu.Game.Overlays
article.BindValueChanged(onArticleChanged);
}
protected override NewsHeader CreateHeader() => new NewsHeader
{
ShowFrontPage = ShowFrontPage
};
private bool displayUpdateRequired = true;
protected override void PopIn()
@ -107,7 +67,7 @@ namespace osu.Game.Overlays
private void onArticleChanged(ValueChangedEvent<string> e)
{
cancellationToken?.Cancel();
loading.Show();
Loading.Show();
if (e.NewValue == null)
{
@ -122,11 +82,11 @@ namespace osu.Game.Overlays
protected void LoadDisplay(Drawable display)
{
scrollFlow.ScrollToStart();
ScrollFlow.ScrollToStart();
LoadComponentAsync(display, loaded =>
{
content.Child = loaded;
loading.Hide();
Child = loaded;
Loading.Hide();
}, (cancellationToken = new CancellationTokenSource()).Token);
}

View File

@ -84,11 +84,6 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
@ -171,7 +166,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
Action = togglePlaylist
},
}
},
@ -191,13 +186,35 @@ namespace osu.Game.Overlays
};
}
private void togglePlaylist()
{
if (playlist == null)
{
LoadComponentAsync(playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
}, _ =>
{
dragContainer.Add(playlist);
playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
togglePlaylist();
});
return;
}
if (!beatmap.Disabled)
playlist.ToggleVisibility();
}
protected override void LoadComplete()
{
base.LoadComplete();
playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
musicController.TrackChanged += trackChanged;
@ -306,7 +323,7 @@ namespace osu.Game.Overlays
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playlist?.Hide();
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
@ -411,6 +428,11 @@ namespace osu.Game.Overlays
private class HoverableProgressBar : ProgressBar
{
public HoverableProgressBar()
: base(true)
{
}
protected override bool OnHover(HoverEvent e)
{
this.ResizeHeightTo(progress_height, 500, Easing.OutQuint);

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
{
public abstract class OnlineOverlay<T> : FullscreenOverlay<T>
where T : OverlayHeader
{
protected override Container<Drawable> Content => content;
protected readonly OverlayScrollContainer ScrollFlow;
protected readonly LoadingLayer Loading;
private readonly Container content;
protected OnlineOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
base.Content.AddRange(new Drawable[]
{
ScrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header.With(h => h.Depth = float.MinValue),
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
}
}
},
Loading = new LoadingLayer(true)
});
}
}
}

View File

@ -4,96 +4,32 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
using osu.Game.Rulesets;
using osu.Game.Online.API;
using System.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Rankings.Tables;
namespace osu.Game.Overlays
{
public class RankingsOverlay : FullscreenOverlay<RankingsOverlayHeader>
public class RankingsOverlay : TabbableOnlineOverlay<RankingsOverlayHeader, RankingsScope>
{
protected Bindable<Country> Country => Header.Country;
protected Bindable<RankingsScope> Scope => Header.Current;
private readonly OverlayScrollContainer scrollFlow;
private readonly Container contentContainer;
private readonly LoadingLayer loading;
private readonly Box background;
private APIRequest lastRequest;
private CancellationTokenSource cancellationToken;
[Resolved]
private IAPIProvider api { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green, new RankingsOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
})
{
loading = new LoadingLayer(true);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header,
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
contentContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Bottom = 10 }
},
}
}
}
}
},
loading
};
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = ColourProvider.Background5;
}
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -104,31 +40,33 @@ namespace osu.Game.Overlays
{
// if a country is requested, force performance scope.
if (Country.Value != null)
Scope.Value = RankingsScope.Performance;
Header.Current.Value = RankingsScope.Performance;
Scheduler.AddOnce(loadNewContent);
});
Scope.BindValueChanged(_ =>
{
// country filtering is only valid for performance scope.
if (Scope.Value != RankingsScope.Performance)
Country.Value = null;
Scheduler.AddOnce(loadNewContent);
Scheduler.AddOnce(triggerTabChanged);
});
ruleset.BindValueChanged(_ =>
{
if (Scope.Value == RankingsScope.Spotlights)
if (Header.Current.Value == RankingsScope.Spotlights)
return;
Scheduler.AddOnce(loadNewContent);
Scheduler.AddOnce(triggerTabChanged);
});
Scheduler.AddOnce(loadNewContent);
}
protected override void OnTabChanged(RankingsScope tab)
{
// country filtering is only valid for performance scope.
if (Header.Current.Value != RankingsScope.Performance)
Country.Value = null;
Scheduler.AddOnce(triggerTabChanged);
}
private void triggerTabChanged() => base.OnTabChanged(Header.Current.Value);
protected override RankingsOverlayHeader CreateHeader() => new RankingsOverlayHeader();
public void ShowCountry(Country requested)
{
if (requested == null)
@ -139,22 +77,13 @@ namespace osu.Game.Overlays
Country.Value = requested;
}
public void ShowSpotlights()
protected override void CreateDisplayToLoad(RankingsScope tab)
{
Scope.Value = RankingsScope.Spotlights;
Show();
}
private void loadNewContent()
{
loading.Show();
cancellationToken?.Cancel();
lastRequest?.Cancel();
if (Scope.Value == RankingsScope.Spotlights)
if (Header.Current.Value == RankingsScope.Spotlights)
{
loadContent(new SpotlightsLayout
LoadDisplay(new SpotlightsLayout
{
Ruleset = { BindTarget = ruleset }
});
@ -166,19 +95,19 @@ namespace osu.Game.Overlays
if (request == null)
{
loadContent(null);
LoadDisplay(Empty());
return;
}
request.Success += () => Schedule(() => loadContent(createTableFromResponse(request)));
request.Failure += _ => Schedule(() => loadContent(null));
request.Success += () => Schedule(() => LoadDisplay(createTableFromResponse(request)));
request.Failure += _ => Schedule(() => LoadDisplay(Empty()));
api.Queue(request);
}
private APIRequest createScopedRequest()
{
switch (Scope.Value)
switch (Header.Current.Value)
{
case RankingsScope.Performance:
return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName);
@ -216,29 +145,9 @@ namespace osu.Game.Overlays
return null;
}
private void loadContent(Drawable content)
{
scrollFlow.ScrollToStart();
if (content == null)
{
contentContainer.Clear();
loading.Hide();
return;
}
LoadComponentAsync(content, loaded =>
{
loading.Hide();
contentContainer.Child = loaded;
}, (cancellationToken = new CancellationTokenSource()).Token);
}
protected override void Dispose(bool isDisposing)
{
lastRequest?.Cancel();
cancellationToken?.Cancel();
base.Dispose(isDisposing);
}
}

View File

@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
namespace osu.Game.Overlays
{
public abstract class TabbableOnlineOverlay<THeader, TEnum> : OnlineOverlay<THeader>
where THeader : TabControlOverlayHeader<TEnum>
{
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private CancellationTokenSource cancellationToken;
private bool displayUpdateRequired = true;
protected TabbableOnlineOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
Header.Current.BindValueChanged(tab => OnTabChanged(tab.NewValue));
}
protected override void PopIn()
{
base.PopIn();
// We don't want to create a new display on every call, only when exiting from fully closed state.
if (displayUpdateRequired)
{
Header.Current.TriggerChange();
displayUpdateRequired = false;
}
}
protected override void PopOutComplete()
{
base.PopOutComplete();
LoadDisplay(Empty());
displayUpdateRequired = true;
}
protected void LoadDisplay(Drawable display)
{
ScrollFlow.ScrollToStart();
LoadComponentAsync(display, loaded =>
{
if (API.IsLoggedIn)
Loading.Hide();
Child = loaded;
}, (cancellationToken = new CancellationTokenSource()).Token);
}
protected virtual void OnTabChanged(TEnum tab)
{
cancellationToken?.Cancel();
Loading.Show();
if (!API.IsLoggedIn)
{
LoadDisplay(Empty());
return;
}
CreateDisplayToLoad(tab);
}
protected abstract void CreateDisplayToLoad(TEnum tab);
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
if (State.Value == Visibility.Hidden)
return;
Header.Current.TriggerChange();
});
protected override void Dispose(bool isDisposing)
{
cancellationToken?.Cancel();
base.Dispose(isDisposing);
}
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
@ -29,10 +30,14 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Pink, new ProfileHeader())
: base(OverlayColourScheme.Pink)
{
}
protected override ProfileHeader CreateHeader() => new ProfileHeader();
protected override Color4 BackgroundColour => ColourProvider.Background6;
public void ShowUser(int userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)
@ -72,12 +77,6 @@ namespace osu.Game.Overlays
Origin = Anchor.TopCentre,
};
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
});
Add(sectionsContainer = new ProfileSectionsContainer
{
ExpandableHeader = Header,

View File

@ -49,6 +49,8 @@ namespace osu.Game.Screens.OnlinePlay.Match
[Cached]
protected OnlinePlayBeatmapAvailablilityTracker BeatmapAvailablilityTracker { get; }
protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailablilityTracker.Availability;
protected RoomSubScreen()
{
AddInternal(BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker

View File

@ -267,6 +267,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
base.LoadComplete();
Playlist.BindCollectionChanged(onPlaylistChanged, true);
BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true);
UserMods.BindValueChanged(onUserModsChanged);
client.LoadRequested += onLoadRequested;
@ -321,6 +322,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
client.ChangeUserMods(mods.NewValue);
}
private void updateBeatmapAvailability(ValueChangedEvent<BeatmapAvailability> availability)
{
if (client.Room == null)
return;
client.ChangeBeatmapAvailability(availability.NewValue);
// while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap.
if (availability.NewValue != Online.Rooms.BeatmapAvailability.LocallyAvailable()
&& client.LocalUser?.State == MultiplayerUserState.Ready)
client.ChangeState(MultiplayerUserState.Idle);
}
private void onReadyClick()
{
Debug.Assert(readyClickOperation == null);

View File

@ -162,7 +162,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
const double fade_time = 50;
userStateDisplay.Status = User.State;
userStateDisplay.UpdateStatus(User.State, User.BeatmapAvailability);
if (Room.Host?.Equals(User) == true)
crown.FadeIn(fade_time);

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -8,83 +10,94 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
{
public class StateDisplay : CompositeDrawable
{
private const double fade_time = 50;
private SpriteIcon icon;
private OsuSpriteText text;
private ProgressBar progressBar;
public StateDisplay()
{
AutoSizeAxes = Axes.Both;
Alpha = 0;
}
private MultiplayerUserState status;
private OsuSpriteText text;
private SpriteIcon icon;
private const double fade_time = 50;
public MultiplayerUserState Status
{
set
{
if (value == status)
return;
status = value;
if (IsLoaded)
updateStatus();
}
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
this.colours = colours;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Spacing = new Vector2(5),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
Colour = Color4Extensions.FromHex("#DDFFFF")
},
icon = new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Icon = FontAwesome.Solid.CheckCircle,
Size = new Vector2(12),
}
},
new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Children = new Drawable[]
{
progressBar = new ProgressBar(false)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BackgroundColour = Color4.Black.Opacity(0.4f),
FillColour = colours.Blue,
Alpha = 0f,
},
text = new OsuSpriteText
{
Padding = new MarginPadding { Horizontal = 5f, Vertical = 1f },
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
Colour = Color4Extensions.FromHex("#DDFFFF")
},
}
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateStatus();
}
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
private void updateStatus()
public void UpdateStatus(MultiplayerUserState state, BeatmapAvailability availability)
{
switch (status)
// the only case where the progress bar is used does its own local fade in.
// starting by fading out is a sane default.
progressBar.FadeOut(fade_time);
this.FadeIn(fade_time);
switch (state)
{
default:
this.FadeOut(fade_time);
return;
case MultiplayerUserState.Idle:
showBeatmapAvailability(availability);
break;
case MultiplayerUserState.Ready:
text.Text = "ready";
@ -121,9 +134,43 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
icon.Colour = colours.BlueLighter;
break;
}
this.FadeIn(fade_time);
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void showBeatmapAvailability(BeatmapAvailability availability)
{
switch (availability.State)
{
default:
this.FadeOut(fade_time);
break;
case DownloadState.NotDownloaded:
text.Text = "no map";
icon.Icon = FontAwesome.Solid.MinusCircle;
icon.Colour = colours.RedLight;
break;
case DownloadState.Downloading:
Debug.Assert(availability.DownloadProgress != null);
progressBar.FadeIn(fade_time);
progressBar.CurrentTime = availability.DownloadProgress.Value;
text.Text = "downloading map";
icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
icon.Colour = colours.Blue;
break;
case DownloadState.Importing:
text.Text = "importing map";
icon.Icon = FontAwesome.Solid.ArrowAltCircleDown;
icon.Colour = colours.Yellow;
break;
}
}
}
}