mirror of
https://github.com/ppy/osu.git
synced 2026-05-14 21:53:40 +08:00
Compare commits
761 Commits
+1
-4
@@ -1,6 +1,3 @@
|
||||
[submodule "osu-framework"]
|
||||
path = osu-framework
|
||||
url = https://github.com/ppy/osu-framework
|
||||
[submodule "osu-resources"]
|
||||
path = osu-resources
|
||||
url = https://github.com/ppy/osu-resources
|
||||
url = https://github.com/ppy/osu-resources
|
||||
@@ -1,21 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs>
|
||||
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
|
||||
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
|
||||
</envs>
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method />
|
||||
</configuration>
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="VisualTests (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll" />
|
||||
<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
||||
@@ -1,18 +0,0 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<envs />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
|
||||
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll" />
|
||||
<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<method />
|
||||
</configuration>
|
||||
</component>
|
||||
Vendored
+12
-68
@@ -2,110 +2,54 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "VisualTests (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Debug, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Release, net471)",
|
||||
"windows": {
|
||||
"type": "clr"
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
"preLaunchTask": "Build tests (Debug)",
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
"preLaunchTask": "Build tests (Release)",
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Debug, netcoreapp2.0)",
|
||||
"name": "osu! (Debug)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "osu! (Release, netcoreapp2.0)",
|
||||
"name": "osu! (Release)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"env": {},
|
||||
"console": "internalConsole"
|
||||
}
|
||||
|
||||
Vendored
+33
-36
@@ -4,41 +4,14 @@
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Build (Debug, msbuild)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Build (Release, msbuild)",
|
||||
"type": "shell",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"/p:Configuration=Release",
|
||||
"/p:TargetFramework=net471",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Build (Debug, dotnet)",
|
||||
"label": "Build osu! (Debug)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -47,14 +20,14 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Build (Release, dotnet)",
|
||||
"label": "Build osu! (Release)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Desktop",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -64,16 +37,40 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (net471)",
|
||||
"label": "Build tests (Debug)",
|
||||
"type": "shell",
|
||||
"command": "nuget",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"restore"
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Tests",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
],
|
||||
"problemMatcher": []
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Build tests (Release)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Tests",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
],
|
||||
"group": "build",
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
# Linux
|
||||
### 1. Requirements:
|
||||
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
||||
NuGet >= 4.4.0
|
||||
msbuild
|
||||
git
|
||||
|
||||
### 2. Cloning project
|
||||
Clone the entire repository with submodules using
|
||||
```
|
||||
git clone https://github.com/ppy/osu --recursive
|
||||
```
|
||||
Then restore NuGet packages from the repository
|
||||
```
|
||||
nuget restore
|
||||
```
|
||||
### 3. Compiling
|
||||
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||
### 4. Optimizing
|
||||
If you want additional performance you can change build type to Release with
|
||||
```
|
||||
msbuild -p:Configuration=Release
|
||||
```
|
||||
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||
```
|
||||
mono --aot ./osu\!.exe
|
||||
```
|
||||
### 5. Troubleshooting
|
||||
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||
```
|
||||
nuget
|
||||
sudo nuget update -self
|
||||
```
|
||||
**Warning** NuGet creates few config files when it's run for the first time.
|
||||
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
||||
@@ -2,11 +2,6 @@ clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
- inspectcode -> appveyor.yml
|
||||
- packages -> **\packages.config
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
|
||||
+16
-18
@@ -1,29 +1,24 @@
|
||||
branches:
|
||||
only:
|
||||
- release
|
||||
skip_tags: true
|
||||
skip_branch_with_pr: true
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
version: '{build}'
|
||||
skip_non_tags: true
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- packages -> **\packages.config
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- git clone https://github.com/ppy/osu-deploy
|
||||
before_build:
|
||||
- ps: if($env:appveyor_repo_tag -eq 'True') { Update-AppveyorBuild -Version $env:appveyor_repo_tag_name }
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
build:
|
||||
project: osu.Desktop.Deploy/osu.Desktop.Deploy.csproj
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
build_script:
|
||||
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
|
||||
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
|
||||
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
|
||||
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
|
||||
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
|
||||
- cd osu.Desktop.Deploy\bin\Debug\net471\
|
||||
- osu.Desktop.Deploy.exe %code_signing_password%
|
||||
- cd osu-deploy
|
||||
- nuget restore -verbosity quiet
|
||||
- msbuild osu.Desktop.Deploy.csproj
|
||||
- cmd: ..\appveyor-tools\secure-file -decrypt ..\fdc6f19b04.enc -secret %decode_secret% -out bin\Debug\net471\osu.Desktop.Deploy.exe.config
|
||||
- cd bin\Debug\net471\
|
||||
- osu.Desktop.Deploy.exe %code_signing_password% %APPVEYOR_REPO_TAG_NAME%
|
||||
environment:
|
||||
TargetFramework: net471
|
||||
decode_secret:
|
||||
@@ -31,4 +26,7 @@ environment:
|
||||
code_signing_password:
|
||||
secure: 34tLNqvjmmZEi97MLKfrnQ==
|
||||
artifacts:
|
||||
- path: 'Releases\*'
|
||||
- path: 'Releases\*'
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: github
|
||||
Submodule osu-framework deleted from f807997301
@@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<configuration>
|
||||
<appSettings>
|
||||
<add key="StagingFolder" value="Staging" />
|
||||
<add key="ReleasesFolder" value="Releases" />
|
||||
<add key="GitHubAccessToken" value="" />
|
||||
<add key="GitHubUsername" value="ppy" />
|
||||
<add key="GitHubRepoName" value="osu" />
|
||||
<add key="ProjectName" value="osu.Desktop" />
|
||||
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
|
||||
<add key="SolutionName" value="osu" />
|
||||
<add key="TargetName" value="osu.Desktop" />
|
||||
<add key="PackageName" value="osulazer" />
|
||||
<add key="IconName" value="lazer.ico" />
|
||||
<add key="CodeSigningCertificate" value="" />
|
||||
</appSettings>
|
||||
</configuration>
|
||||
@@ -1,28 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Desktop.Deploy
|
||||
{
|
||||
public class GitHubRelease
|
||||
{
|
||||
[JsonProperty(@"id")]
|
||||
public int Id;
|
||||
|
||||
[JsonProperty(@"tag_name")]
|
||||
public string TagName => $"v{Name}";
|
||||
|
||||
[JsonProperty(@"name")]
|
||||
public string Name;
|
||||
|
||||
[JsonProperty(@"draft")]
|
||||
public bool Draft;
|
||||
|
||||
[JsonProperty(@"prerelease")]
|
||||
public bool PreRelease;
|
||||
|
||||
[JsonProperty(@"upload_url")]
|
||||
public string UploadUrl;
|
||||
}
|
||||
}
|
||||
@@ -1,471 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Management.Automation;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.IO.Network;
|
||||
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
|
||||
using WebRequest = osu.Framework.IO.Network.WebRequest;
|
||||
|
||||
namespace osu.Desktop.Deploy
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
|
||||
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
|
||||
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.8.0\tools\Squirrel.exe");
|
||||
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
|
||||
|
||||
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
|
||||
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
|
||||
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
|
||||
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
|
||||
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
|
||||
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
|
||||
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
|
||||
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
|
||||
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
|
||||
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
|
||||
public static string IconName = ConfigurationManager.AppSettings["IconName"];
|
||||
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
|
||||
|
||||
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
|
||||
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
|
||||
|
||||
/// <summary>
|
||||
/// How many previous build deltas we want to keep when publishing.
|
||||
/// </summary>
|
||||
private const int keep_delta_count = 4;
|
||||
|
||||
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
|
||||
|
||||
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
||||
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
|
||||
private static string solutionPath => Environment.CurrentDirectory;
|
||||
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
|
||||
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
|
||||
|
||||
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
|
||||
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
|
||||
|
||||
private static readonly Stopwatch sw = new Stopwatch();
|
||||
|
||||
private static string codeSigningPassword;
|
||||
|
||||
private static bool interactive;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
interactive = args.Length == 0;
|
||||
|
||||
displayHeader();
|
||||
|
||||
findSolutionPath();
|
||||
|
||||
if (!Directory.Exists(ReleasesFolder))
|
||||
{
|
||||
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
|
||||
Directory.CreateDirectory(ReleasesFolder);
|
||||
}
|
||||
|
||||
checkGitHubReleases();
|
||||
|
||||
refreshDirectory(StagingFolder);
|
||||
|
||||
//increment build number until we have a unique one.
|
||||
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
|
||||
int increment = 0;
|
||||
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
|
||||
increment++;
|
||||
|
||||
string version = $"{verBase}{increment}";
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Ready to deploy {version}!");
|
||||
pauseIfInteractive();
|
||||
|
||||
sw.Start();
|
||||
|
||||
if (!string.IsNullOrEmpty(CodeSigningCertificate))
|
||||
{
|
||||
Console.Write("Enter code signing password: ");
|
||||
codeSigningPassword = args.Length > 0 ? args[0] : readLineMasked();
|
||||
}
|
||||
|
||||
write("Updating AssemblyInfo...");
|
||||
updateCsprojVersion(version);
|
||||
updateAppveyorVersion(version);
|
||||
|
||||
write("Running build process...");
|
||||
foreach (string targetName in TargetNames.Split(','))
|
||||
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
|
||||
|
||||
write("Creating NuGet deployment package...");
|
||||
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
|
||||
|
||||
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
|
||||
pruneReleases();
|
||||
|
||||
checkReleaseFiles();
|
||||
|
||||
write("Running squirrel build...");
|
||||
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --framework-version=net471 --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
|
||||
|
||||
//prune again to clean up before upload.
|
||||
pruneReleases();
|
||||
|
||||
//rename setup to install.
|
||||
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
|
||||
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
|
||||
|
||||
uploadBuild(version);
|
||||
|
||||
//reset assemblyinfo.
|
||||
updateCsprojVersion("0.0.0");
|
||||
|
||||
write("Done!", ConsoleColor.White);
|
||||
pauseIfInteractive();
|
||||
}
|
||||
|
||||
private static void displayHeader()
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
|
||||
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
|
||||
Console.ResetColor();
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure we have all the files in the release directory which are expected to be there.
|
||||
/// This should have been accounted for in earlier steps, and just serves as a verification step.
|
||||
/// </summary>
|
||||
private static void checkReleaseFiles()
|
||||
{
|
||||
if (!canGitHub) return;
|
||||
|
||||
var releaseLines = getReleaseLines();
|
||||
|
||||
//ensure we have all files necessary
|
||||
foreach (var l in releaseLines)
|
||||
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
|
||||
error($"Local file missing {l.Filename}");
|
||||
}
|
||||
|
||||
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
|
||||
|
||||
private static void pruneReleases()
|
||||
{
|
||||
if (!canGitHub) return;
|
||||
|
||||
write("Pruning RELEASES...");
|
||||
|
||||
var releaseLines = getReleaseLines().ToList();
|
||||
|
||||
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
|
||||
|
||||
//remove any FULL releases (except most recent)
|
||||
foreach (var l in fulls)
|
||||
{
|
||||
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
|
||||
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
|
||||
releaseLines.Remove(l);
|
||||
}
|
||||
|
||||
//remove excess deltas
|
||||
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
|
||||
if (deltas.Length > keep_delta_count)
|
||||
{
|
||||
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
|
||||
{
|
||||
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
|
||||
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
|
||||
releaseLines.Remove(l);
|
||||
}
|
||||
}
|
||||
|
||||
var lines = new List<string>();
|
||||
releaseLines.ForEach(l => lines.Add(l.ToString()));
|
||||
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
|
||||
}
|
||||
|
||||
private static void uploadBuild(string version)
|
||||
{
|
||||
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
|
||||
return;
|
||||
|
||||
write("Publishing to GitHub...");
|
||||
|
||||
write($"- Creating release {version}...", ConsoleColor.Yellow);
|
||||
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
|
||||
{
|
||||
Method = HttpMethod.POST,
|
||||
};
|
||||
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
|
||||
{
|
||||
Name = version,
|
||||
Draft = true,
|
||||
PreRelease = true
|
||||
}));
|
||||
req.AuthenticatedBlockingPerform();
|
||||
|
||||
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
|
||||
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
|
||||
{
|
||||
write($"- Adding asset {a}...", ConsoleColor.Yellow);
|
||||
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
|
||||
{
|
||||
Method = HttpMethod.POST,
|
||||
Timeout = 240000,
|
||||
ContentType = "application/octet-stream",
|
||||
};
|
||||
|
||||
upload.AddRaw(File.ReadAllBytes(a));
|
||||
upload.AuthenticatedBlockingPerform();
|
||||
}
|
||||
|
||||
openGitHubReleasePage();
|
||||
}
|
||||
|
||||
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
|
||||
|
||||
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
|
||||
|
||||
private static void checkGitHubReleases()
|
||||
{
|
||||
if (!canGitHub) return;
|
||||
|
||||
write("Checking GitHub releases...");
|
||||
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
|
||||
req.AuthenticatedBlockingPerform();
|
||||
|
||||
var lastRelease = req.ResponseObject.FirstOrDefault();
|
||||
|
||||
if (lastRelease == null)
|
||||
return;
|
||||
|
||||
if (lastRelease.Draft)
|
||||
{
|
||||
openGitHubReleasePage();
|
||||
error("There's a pending draft release! You probably don't want to push a build with this present.");
|
||||
}
|
||||
|
||||
//there's a previous release for this project.
|
||||
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
|
||||
assetReq.AuthenticatedBlockingPerform();
|
||||
var assets = assetReq.ResponseObject;
|
||||
|
||||
//make sure our RELEASES file is the same as the last build on the server.
|
||||
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
|
||||
|
||||
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
|
||||
if (releaseAsset == null) return;
|
||||
|
||||
write($"Last GitHub release was {lastRelease.Name}.");
|
||||
|
||||
bool requireDownload = false;
|
||||
|
||||
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
|
||||
{
|
||||
write("Last version's package not found locally.", ConsoleColor.Red);
|
||||
requireDownload = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
|
||||
lastReleases.AuthenticatedBlockingPerform();
|
||||
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
|
||||
{
|
||||
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
|
||||
requireDownload = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!requireDownload) return;
|
||||
|
||||
write("Refreshing local releases directory...");
|
||||
refreshDirectory(ReleasesFolder);
|
||||
|
||||
foreach (var a in assets)
|
||||
{
|
||||
if (a.Name.EndsWith(".exe")) continue;
|
||||
|
||||
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
|
||||
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
|
||||
}
|
||||
}
|
||||
|
||||
private static void refreshDirectory(string directory)
|
||||
{
|
||||
if (Directory.Exists(directory))
|
||||
Directory.Delete(directory, true);
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
private static void updateCsprojVersion(string version)
|
||||
{
|
||||
var toUpdate = new[] { "<Version>", "<FileVersion>" };
|
||||
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
|
||||
|
||||
var l1 = File.ReadAllLines(file);
|
||||
List<string> l2 = new List<string>();
|
||||
foreach (var l in l1)
|
||||
{
|
||||
string line = l;
|
||||
|
||||
foreach (var tag in toUpdate)
|
||||
{
|
||||
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
|
||||
if (startIndex == -1)
|
||||
continue;
|
||||
startIndex += tag.Length;
|
||||
|
||||
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
|
||||
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
|
||||
}
|
||||
|
||||
l2.Add(line);
|
||||
}
|
||||
|
||||
File.WriteAllLines(file, l2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the base path of the active solution (git checkout location)
|
||||
/// </summary>
|
||||
private static void findSolutionPath()
|
||||
{
|
||||
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
|
||||
|
||||
if (string.IsNullOrEmpty(path))
|
||||
path = Environment.CurrentDirectory;
|
||||
|
||||
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
|
||||
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
|
||||
path += Path.DirectorySeparatorChar;
|
||||
|
||||
Environment.CurrentDirectory = path;
|
||||
}
|
||||
|
||||
private static bool runCommand(string command, string args)
|
||||
{
|
||||
var psi = new ProcessStartInfo(command, args)
|
||||
{
|
||||
WorkingDirectory = solutionPath,
|
||||
CreateNoWindow = true,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
UseShellExecute = false,
|
||||
WindowStyle = ProcessWindowStyle.Hidden
|
||||
};
|
||||
|
||||
Process p = Process.Start(psi);
|
||||
if (p == null) return false;
|
||||
|
||||
string output = p.StandardOutput.ReadToEnd();
|
||||
output += p.StandardError.ReadToEnd();
|
||||
|
||||
if (p.ExitCode == 0) return true;
|
||||
|
||||
write(output);
|
||||
error($"Command {command} {args} failed!");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string readLineMasked()
|
||||
{
|
||||
var fg = Console.ForegroundColor;
|
||||
Console.ForegroundColor = Console.BackgroundColor;
|
||||
var ret = Console.ReadLine();
|
||||
Console.ForegroundColor = fg;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void error(string message)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine($"FATAL ERROR: {message}");
|
||||
|
||||
pauseIfInteractive();
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
|
||||
private static void pauseIfInteractive()
|
||||
{
|
||||
if (interactive)
|
||||
Console.ReadLine();
|
||||
else
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
private static bool updateAppveyorVersion(string version)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (PowerShell ps = PowerShell.Create())
|
||||
{
|
||||
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
|
||||
ps.Invoke();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// we don't have appveyor and don't care
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
|
||||
{
|
||||
if (sw.ElapsedMilliseconds > 0)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
|
||||
}
|
||||
Console.ForegroundColor = col;
|
||||
Console.WriteLine(message);
|
||||
}
|
||||
|
||||
public static void AuthenticatedBlockingPerform(this WebRequest r)
|
||||
{
|
||||
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
|
||||
r.Perform();
|
||||
}
|
||||
}
|
||||
|
||||
internal class RawFileWebRequest : WebRequest
|
||||
{
|
||||
public RawFileWebRequest(string url) : base(url)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string Accept => "application/octet-stream";
|
||||
}
|
||||
|
||||
internal class ReleaseLine
|
||||
{
|
||||
public string Hash;
|
||||
public string Filename;
|
||||
public int Filesize;
|
||||
|
||||
public ReleaseLine(string line)
|
||||
{
|
||||
var split = line.Split(' ');
|
||||
Hash = split[0];
|
||||
Filename = split[1];
|
||||
Filesize = int.Parse(split[2]);
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Hash} {Filename} {Filesize}";
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net471</TargetFrameworks>
|
||||
<OutputType>Exe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
|
||||
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using OpenTK.Input;
|
||||
using Microsoft.Win32;
|
||||
using osu.Framework.Platform.Windows;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@@ -40,7 +41,7 @@ namespace osu.Desktop
|
||||
/// <summary>
|
||||
/// A method of accessing an osu-stable install in a controlled fashion.
|
||||
/// </summary>
|
||||
private class StableStorage : DesktopStorage
|
||||
private class StableStorage : WindowsStorage
|
||||
{
|
||||
protected override string LocateBasePath()
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@@ -14,6 +13,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Utils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@@ -118,7 +118,7 @@ namespace osu.Desktop.Overlays
|
||||
Icon = FontAwesome.fa_check_square;
|
||||
Activated = delegate
|
||||
{
|
||||
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
|
||||
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Game.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
@@ -20,20 +20,19 @@
|
||||
<StartupObject>osu.Desktop.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
+5
-5
@@ -22,7 +22,7 @@
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@@ -30,12 +30,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
@@ -43,12 +43,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -56,7 +56,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Catch.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -75,7 +75,7 @@
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -5,8 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
|
||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
@@ -47,10 +45,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@@ -64,8 +62,4 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
|
||||
}
|
||||
|
||||
public class TestCatchRuleset : CatchRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
Origin = Anchor.TopLeft
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
typeof(DrawableCatchHitObject),
|
||||
typeof(DrawableFruit),
|
||||
typeof(DrawableDroplet),
|
||||
typeof(BananaShower),
|
||||
typeof(Pulp),
|
||||
};
|
||||
|
||||
@@ -53,12 +54,19 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private DrawableFruit createDrawable(int index)
|
||||
{
|
||||
var fruit = new Fruit
|
||||
{
|
||||
StartTime = 1000000000000,
|
||||
IndexInBeatmap = index,
|
||||
Scale = 1.5f,
|
||||
};
|
||||
Fruit fruit = index == 5
|
||||
? new BananaShower.Banana
|
||||
{
|
||||
StartTime = 1000000000000,
|
||||
IndexInBeatmap = index,
|
||||
Scale = 1.5f,
|
||||
}
|
||||
: new Fruit
|
||||
{
|
||||
StartTime = 1000000000000,
|
||||
IndexInBeatmap = index,
|
||||
Scale = 1.5f,
|
||||
};
|
||||
|
||||
return new DrawableFruit(fruit)
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
||||
@@ -28,7 +28,20 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
var endTime = obj as IHasEndTime;
|
||||
|
||||
if (positionData == null)
|
||||
{
|
||||
if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (curveData != null)
|
||||
{
|
||||
@@ -48,19 +61,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
|
||||
@@ -14,6 +14,8 @@ using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
@@ -80,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
new CatchModEasy(),
|
||||
new CatchModNoFail(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new CatchModHalfTime(),
|
||||
new CatchModDaycore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModHardRock(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new CatchModSuddenDeath(),
|
||||
new CatchModPerfect(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new CatchModDoubleTime(),
|
||||
new CatchModNightcore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
|
||||
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||
new CatchModHidden(),
|
||||
new CatchModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Special:
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModRelax(),
|
||||
null,
|
||||
null,
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new CatchModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
||||
+3
-2
@@ -1,10 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
@@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
|
||||
@@ -18,12 +18,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
private Circle border;
|
||||
|
||||
private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
|
||||
|
||||
/// <summary>
|
||||
/// Because we're adding a border around the fruit, we need to scale down some.
|
||||
/// </summary>
|
||||
private const float radius_adjust = 1.1f;
|
||||
|
||||
public DrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
|
||||
Size = new Vector2(drawable_radius);
|
||||
Masking = false;
|
||||
|
||||
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||
@@ -44,14 +51,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
Hollow = !HitObject.HyperDash,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 4,
|
||||
Radius = 4 * radius_adjust,
|
||||
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
|
||||
},
|
||||
Size = new Vector2(Height * 1.5f),
|
||||
Size = new Vector2(Height),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 4f,
|
||||
BorderThickness = 3f * radius_adjust,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
new Box
|
||||
@@ -82,8 +89,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
|
||||
{
|
||||
const float large_pulp_3 = 13f;
|
||||
const float distance_from_centre_3 = 0.23f;
|
||||
const float large_pulp_3 = 8f * radius_adjust;
|
||||
const float distance_from_centre_3 = 0.15f;
|
||||
|
||||
const float large_pulp_4 = large_pulp_3 * 0.925f;
|
||||
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
|
||||
@@ -106,11 +113,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.05f,
|
||||
Y = -0.34f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
@@ -146,11 +151,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = 0.1f,
|
||||
Y = -0.3f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
@@ -186,11 +189,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.1f,
|
||||
Y = -0.33f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
@@ -220,10 +221,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.25f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
@@ -253,16 +253,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.15f
|
||||
Y = -0.3f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
|
||||
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
|
||||
Y = 0.05f,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -29,14 +29,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
if (IsLoaded) updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = Size.X / 2,
|
||||
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
|
||||
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container
|
||||
{
|
||||
public const float CATCHER_SIZE = 172;
|
||||
public const float CATCHER_SIZE = 84;
|
||||
|
||||
protected readonly Catcher MovableCatcher;
|
||||
|
||||
@@ -99,8 +99,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
private Texture texture;
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
@@ -121,10 +119,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load()
|
||||
{
|
||||
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
@@ -196,13 +192,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Sprite createCatcherSprite() => new Sprite
|
||||
{
|
||||
Size = new Vector2(CATCHER_SIZE),
|
||||
FillMode = FillMode.Fill,
|
||||
Texture = texture,
|
||||
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
||||
};
|
||||
private Sprite createCatcherSprite() => new CatcherSprite();
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
@@ -411,6 +401,23 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
f.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
private class CatcherSprite : Sprite
|
||||
{
|
||||
public CatcherSprite()
|
||||
{
|
||||
Size = new Vector2(CATCHER_SIZE);
|
||||
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -22,7 +22,7 @@
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Mania.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@@ -30,12 +30,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
@@ -43,12 +43,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -56,7 +56,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Mania.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -75,7 +75,7 @@
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -5,8 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
|
||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
@@ -35,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@@ -54,8 +52,4 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||
&& Column == other.Column;
|
||||
}
|
||||
|
||||
public class TestManiaRuleset : ManiaRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -17,6 +19,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public TestCaseManiaHitObjects()
|
||||
{
|
||||
Note note1 = new Note();
|
||||
Note note2 = new Note();
|
||||
HoldNote holdNote = new HoldNote { StartTime = 1000 };
|
||||
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@@ -43,14 +53,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
new DrawableNote(note1, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
},
|
||||
new DrawableNote(new Note(), ManiaAction.Key1)
|
||||
new DrawableNote(note2, ManiaAction.Key1)
|
||||
{
|
||||
Y = 6000,
|
||||
LifetimeStart = double.MinValue,
|
||||
@@ -77,13 +87,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
RelativeChildSize = new Vector2(1, 10000),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
|
||||
new DrawableHoldNote(holdNote, ManiaAction.Key1)
|
||||
{
|
||||
Y = 5000,
|
||||
Height = 1000,
|
||||
LifetimeStart = double.MinValue,
|
||||
LifetimeEnd = double.MaxValue,
|
||||
AccentColour = Color4.Red
|
||||
AccentColour = Color4.Red,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
@@ -83,27 +85,25 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
int col = rng.Next(0, 4);
|
||||
|
||||
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
|
||||
var note = new Note { Column = col };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
|
||||
{
|
||||
AccentColour = playfield.Columns.ElementAt(col).AccentColour
|
||||
};
|
||||
|
||||
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
|
||||
});
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, SettingsStore settings)
|
||||
{
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
|
||||
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
||||
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
|
||||
}
|
||||
|
||||
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
|
||||
@@ -162,32 +162,24 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
for (double t = start_time; t <= start_time + duration; t += 100)
|
||||
{
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 0
|
||||
}, ManiaAction.Key1));
|
||||
var note1 = new Note { StartTime = t, Column = 0 };
|
||||
var note2 = new Note { StartTime = t, Column = 3 };
|
||||
|
||||
playfield.Add(new DrawableNote(new Note
|
||||
{
|
||||
StartTime = t,
|
||||
Column = 3
|
||||
}, ManiaAction.Key4));
|
||||
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
|
||||
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
|
||||
}
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration,
|
||||
Column = 1
|
||||
}, ManiaAction.Key2));
|
||||
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
|
||||
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
|
||||
|
||||
playfield.Add(new DrawableHoldNote(new HoldNote
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration,
|
||||
Column = 2
|
||||
}, ManiaAction.Key3));
|
||||
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
|
||||
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
||||
@@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
|
||||
{
|
||||
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
|
||||
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
+29
-10
@@ -1,14 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
internal class ManiaDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
@@ -48,18 +51,17 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
|
||||
|
||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
|
||||
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
|
||||
|
||||
if (!calculateStrainValues())
|
||||
return 0;
|
||||
|
||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
||||
|
||||
categoryDifficulty?.Add("Strain", starRating);
|
||||
if (categoryDifficulty != null)
|
||||
categoryDifficulty["Strain"] = starRating;
|
||||
|
||||
return starRating;
|
||||
}
|
||||
@@ -140,5 +142,22 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
new ManiaModDoubleTime(),
|
||||
new ManiaModHalfTime(),
|
||||
new ManiaModEasy(),
|
||||
new ManiaModHardRock(),
|
||||
new ManiaModKey1(),
|
||||
new ManiaModKey2(),
|
||||
new ManiaModKey3(),
|
||||
new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new ManiaModKey6(),
|
||||
new ManiaModKey7(),
|
||||
new ManiaModKey8(),
|
||||
new ManiaModKey9(),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private Mod[] mods;
|
||||
|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
private double scaledScore;
|
||||
|
||||
private int countPerfect;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
scaledScore = Score.TotalScore;
|
||||
countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
double scoreMultiplier = 1.0;
|
||||
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
|
||||
scoreMultiplier *= m.ScoreMultiplier;
|
||||
|
||||
// Scale score up, so it's comparable to other keymods
|
||||
scaledScore *= 1.0 / scoreMultiplier;
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
double multiplier = 0.8;
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.9;
|
||||
if (mods.Any(m => m is ModEasy))
|
||||
multiplier *= 0.5;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accValue = computeAccuracyValue(strainValue);
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
{
|
||||
// Obtain strain difficulty
|
||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
||||
if (scaledScore <= 500000)
|
||||
strainValue = 0;
|
||||
else if (scaledScore <= 600000)
|
||||
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
else if (scaledScore <= 700000)
|
||||
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
else if (scaledScore <= 800000)
|
||||
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
else if (scaledScore <= 900000)
|
||||
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
else
|
||||
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
|
||||
return strainValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(double strainValue)
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
|
||||
* strainValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteJudgement : ManiaJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,13 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@@ -23,6 +29,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
@@ -101,78 +108,34 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModHalfTime(),
|
||||
new ManiaModDaycore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new ManiaModHardRock(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModSuddenDeath(),
|
||||
new ManiaModPerfect(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModDoubleTime(),
|
||||
new ManiaModNightcore(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModFadeIn(),
|
||||
new ManiaModHidden(),
|
||||
}
|
||||
},
|
||||
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
|
||||
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||
new ManiaModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Special:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new ManiaModKey6(),
|
||||
new ManiaModKey7(),
|
||||
new ManiaModKey8(),
|
||||
new ManiaModKey9(),
|
||||
new ManiaModKey1(),
|
||||
new ManiaModKey2(),
|
||||
new ManiaModKey3(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new ManiaModKey6(),
|
||||
new ManiaModKey7(),
|
||||
new ManiaModKey8(),
|
||||
new ManiaModKey9(),
|
||||
new ManiaModKey1(),
|
||||
new ManiaModKey2(),
|
||||
new ManiaModKey3()),
|
||||
new ManiaModRandom(),
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ManiaModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
@@ -190,6 +153,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
||||
|
||||
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -24,5 +26,18 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
mbc.TargetColumns = KeyCount;
|
||||
}
|
||||
|
||||
public override Type[] IncompatibleMods => new[]
|
||||
{
|
||||
typeof(ManiaModKey1),
|
||||
typeof(ManiaModKey2),
|
||||
typeof(ManiaModKey3),
|
||||
typeof(ManiaModKey4),
|
||||
typeof(ManiaModKey5),
|
||||
typeof(ManiaModKey6),
|
||||
typeof(ManiaModKey7),
|
||||
typeof(ManiaModKey8),
|
||||
typeof(ManiaModKey9),
|
||||
}.Except(new[] { GetType() }).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
public override string Description => @"Double the stages, double the fun!";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string ShortenedName => "RD";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
: base(barLine)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 1;
|
||||
Height = 2f;
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
@@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(255, 204, 33, 255),
|
||||
});
|
||||
|
||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using OpenTK.Graphics;
|
||||
@@ -18,12 +18,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public override bool DisplayJudgement => false;
|
||||
|
||||
private readonly DrawableNote head;
|
||||
private readonly DrawableNote tail;
|
||||
|
||||
private readonly GlowPiece glowPiece;
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly Container fullHeightContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@@ -35,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private bool hasBroken;
|
||||
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
{
|
||||
Container<DrawableHoldNoteTick> tickContainer;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
// The hit object itself cannot be used for various elements because the tail overshoots it
|
||||
// So a specialized container that is updated to contain the tail height is used
|
||||
fullHeightContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = glowPiece = new GlowPiece()
|
||||
},
|
||||
bodyPiece = new BodyPiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
||||
@@ -90,15 +82,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
base.AccentColour = value;
|
||||
|
||||
glowPiece.AccentColour = value;
|
||||
bodyPiece.AccentColour = value;
|
||||
head.AccentColour = value;
|
||||
tail.AccentColour = value;
|
||||
tickContainer.ForEach(t => t.AccentColour = value);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (tail.AllJudged)
|
||||
AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -106,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
bodyPiece.Y = head.Height;
|
||||
bodyPiece.Height = DrawHeight - head.Height;
|
||||
|
||||
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
|
||||
// that the tail note overshoots the height of this hit object
|
||||
fullHeightContainer.Height = DrawHeight + tail.Height;
|
||||
bodyPiece.Y = head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
@@ -160,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
: base(holdNote.HitObject.Head, action)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
|
||||
GlowPiece.Alpha = 0;
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action)
|
||||
@@ -179,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -191,18 +174,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private class DrawableTailNote : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
: base(holdNote.HitObject.Tail, action)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
|
||||
GlowPiece.Alpha = 0;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
@@ -228,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
// The holdnote keeps scrolling through, so having the tail disappear looks weird
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
|
||||
|
||||
public override bool OnReleased(ManiaAction action)
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (State.Value)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
AccentColour = Color4.Green;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (AllJudged)
|
||||
|
||||
@@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(150, Easing.In).Expire();
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
protected readonly GlowPiece GlowPiece;
|
||||
|
||||
private readonly LaneGlowPiece laneGlowPiece;
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject, ManiaAction action)
|
||||
@@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
laneGlowPiece = new LaneGlowPiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
GlowPiece = new GlowPiece(),
|
||||
headPiece = new NotePiece
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
laneGlowPiece.AccentColour = AccentColour;
|
||||
GlowPiece.AccentColour = AccentColour;
|
||||
headPiece.AccentColour = AccentColour;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
|
||||
Radius = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AddJudgement(new ManiaJudgement { Result = result });
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(100).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action != Action)
|
||||
|
||||
@@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
foreground.Colour = AccentColour.Opacity(0.4f);
|
||||
background.Colour = AccentColour.Opacity(0.2f);
|
||||
foreground.Colour = AccentColour.Opacity(0.9f);
|
||||
background.Colour = AccentColour.Opacity(0.6f);
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
internal class NotePiece : Container, IHasAccentColour
|
||||
{
|
||||
private const float head_height = 10;
|
||||
public const float NOTE_HEIGHT = 10;
|
||||
private const float head_colour_height = 6;
|
||||
|
||||
private readonly Box colouredBox;
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
public NotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = head_height;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Tail = new TailNote();
|
||||
public readonly Note Tail = new Note();
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
@@ -94,24 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail of the hold note.
|
||||
/// </summary>
|
||||
private class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows *= release_window_lenience;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public virtual int Column { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindows.AllowsPerfect = true;
|
||||
HitWindows.AllowsOk = true;
|
||||
}
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
|
||||
{ HitResult.Great, (128, 98, 68 ) },
|
||||
{ HitResult.Good, (194, 164, 134) },
|
||||
{ HitResult.Ok, (254, 224, 194) },
|
||||
{ HitResult.Meh, (302, 272, 242) },
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
AllowsPerfect = true;
|
||||
AllowsOk = true;
|
||||
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public ManiaAction Action;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Box backgroundOverlay;
|
||||
private readonly Container hitTargetBar;
|
||||
private readonly Container keyIcon;
|
||||
|
||||
@@ -42,22 +43,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container<Drawable> content;
|
||||
|
||||
private const float opacity_released = 0.1f;
|
||||
private const float opacity_pressed = 0.25f;
|
||||
|
||||
public Column()
|
||||
: base(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = opacity_released
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@@ -182,6 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
accentColour = value;
|
||||
|
||||
background.Colour = accentColour;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
@@ -213,7 +225,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject));
|
||||
@@ -223,8 +235,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -234,8 +246,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(opacity_released, 800, Easing.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -265,8 +277,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (action != Action)
|
||||
return false;
|
||||
|
||||
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
|
||||
hitObject?.PlaySamples();
|
||||
var nextObject =
|
||||
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
// fallback to non-alive objects to find next off-screen object
|
||||
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjects.Objects.LastOrDefault();
|
||||
|
||||
nextObject?.PlaySamples();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,19 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
internal class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly Box inner;
|
||||
private readonly CircularContainer circle;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
@@ -22,33 +24,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(isTick ? 0.5f : 1);
|
||||
FillMode = FillMode.Fit;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Y = NotePiece.NOTE_HEIGHT / 2;
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
||||
|
||||
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
InternalChild = circle = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 1,
|
||||
BorderColour = accent,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.1f),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = accent,
|
||||
Radius = 10,
|
||||
Hollow = true
|
||||
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
|
||||
Radius = 100,
|
||||
},
|
||||
Child = inner = new Box
|
||||
Child = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = accent,
|
||||
Alpha = 1,
|
||||
AlwaysPresent = true,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -57,8 +58,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
|
||||
inner.FadeOut(250);
|
||||
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
||||
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
@@ -10,12 +10,9 @@ using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
@@ -103,7 +100,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -78,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@@ -171,6 +171,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
{
|
||||
if (!judgedObject.DisplayJudgement)
|
||||
return;
|
||||
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
|
||||
{
|
||||
@@ -180,15 +183,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark
|
||||
new Color4(94, 0, 57, 255),
|
||||
new Color4(6, 84, 0, 255)
|
||||
};
|
||||
|
||||
specialColumnColour = colours.BlueDark;
|
||||
specialColumnColour = new Color4(0, 48, 63, 255);
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
|
||||
+5
-5
@@ -22,7 +22,7 @@
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Osu.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@@ -30,12 +30,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
@@ -43,12 +43,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -56,7 +56,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Osu.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -75,7 +75,7 @@
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -5,17 +5,15 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
|
||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
@@ -42,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
||||
}
|
||||
|
||||
public class TestOsuRuleset : OsuRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,12 +93,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
|
||||
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
|
||||
|
||||
AddStep("Distance Overflow", () => testDistanceOverflow());
|
||||
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
|
||||
}
|
||||
|
||||
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
|
||||
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
|
||||
|
||||
private void testDistanceOverflow(int repeats = 0)
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(239, 176),
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(154, 28),
|
||||
new Vector2(52, -34)
|
||||
},
|
||||
Distance = 700,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
StackHeight = 10
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 2);
|
||||
}
|
||||
|
||||
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||
|
||||
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
||||
@@ -50,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
|
||||
};
|
||||
}
|
||||
else
|
||||
|
||||
+21
-7
@@ -4,12 +4,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Skills;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
@@ -35,18 +37,22 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
new Speed()
|
||||
};
|
||||
|
||||
double sectionEnd = section_length / TimeRate;
|
||||
double sectionLength = section_length * TimeRate;
|
||||
|
||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||
double currentSectionEnd = 2 * sectionLength;
|
||||
|
||||
foreach (OsuDifficultyHitObject h in beatmap)
|
||||
{
|
||||
while (h.BaseObject.StartTime > sectionEnd)
|
||||
while (h.BaseObject.StartTime > currentSectionEnd)
|
||||
{
|
||||
foreach (Skill s in skills)
|
||||
{
|
||||
s.SaveCurrentPeak();
|
||||
s.StartNewSectionFrom(sectionEnd);
|
||||
s.StartNewSectionFrom(currentSectionEnd);
|
||||
}
|
||||
|
||||
sectionEnd += section_length;
|
||||
currentSectionEnd += sectionLength;
|
||||
}
|
||||
|
||||
foreach (Skill s in skills)
|
||||
@@ -66,5 +72,13 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
new OsuModDoubleTime(),
|
||||
new OsuModHalfTime(),
|
||||
new OsuModEasy(),
|
||||
new OsuModHardRock(),
|
||||
};
|
||||
}
|
||||
}
|
||||
+39
-24
@@ -5,12 +5,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
@@ -18,12 +19,22 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
|
||||
/// <summary>
|
||||
/// Approach rate adjusted by mods.
|
||||
/// </summary>
|
||||
private double realApproachRate;
|
||||
|
||||
/// <summary>
|
||||
/// Overall difficulty adjusted by mods.
|
||||
/// </summary>
|
||||
private double realOverallDifficulty;
|
||||
|
||||
private double accuracy;
|
||||
private int scoreMaxCombo;
|
||||
private int count300;
|
||||
private int count100;
|
||||
private int count50;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
@@ -32,7 +43,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
|
||||
beatmapMaxCombo = Beatmap.HitObjects.Count();
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
@@ -40,25 +52,21 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
scoreMaxCombo = Score.MaxCombo;
|
||||
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
|
||||
// locally for now as doing so would modify animations and other things unexpectedly
|
||||
// DO NOT MODIFY THIS
|
||||
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
|
||||
if (mods.Any(m => m is OsuModHardRock))
|
||||
ar = Math.Min(10, ar * 1.4);
|
||||
if (mods.Any(m => m is OsuModEasy))
|
||||
ar = Math.Max(0, ar / 2);
|
||||
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
|
||||
|
||||
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
|
||||
realOverallDifficulty = (80 - hitWindowGreat) / 6;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
@@ -84,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("OD", realOverallDifficulty);
|
||||
categoryRatings.Add("AR", realApproachRate);
|
||||
categoryRatings.Add("Max Combo", beatmapMaxCombo);
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
@@ -120,8 +131,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.18f;
|
||||
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
@@ -132,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
@@ -152,10 +164,13 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
speedValue *= 1.18f;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.5f + accuracy / 2.0f;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
|
||||
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@@ -167,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
int amountHitObjectsWithAccuracy = countHitCircles;
|
||||
|
||||
if (amountHitObjectsWithAccuracy > 0)
|
||||
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
|
||||
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
|
||||
else
|
||||
betterAccuracyPercentage = 0;
|
||||
|
||||
@@ -177,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
@@ -190,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => count300 + count100 + count50 + countMiss;
|
||||
private double totalSuccessfulHits => count300 + count100 + count50;
|
||||
private double totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
private double totalSuccessfulHits => countGreat + countGood + countMeh;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
|
||||
/// which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
|
||||
{
|
||||
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
||||
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
|
||||
/// </summary>
|
||||
public IEnumerator<OsuDifficultyHitObject> GetEnumerator() => difficultyObjects;
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// The first jump is formed by the first two hitobjects of the map.
|
||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||
for (int i = 1; i < objects.Count; i++)
|
||||
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
+14
-19
@@ -3,16 +3,18 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyHitObject
|
||||
{
|
||||
private const int normalized_radius = 52;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
|
||||
/// </summary>
|
||||
@@ -28,26 +30,19 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
/// </summary>
|
||||
public double DeltaTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
|
||||
/// </summary>
|
||||
public double TimeUntilHit { get; set; }
|
||||
|
||||
private const int normalized_radius = 52;
|
||||
|
||||
private readonly OsuHitObject lastObject;
|
||||
private readonly double timeRate;
|
||||
|
||||
private readonly OsuHitObject[] t;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the object calculating extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
|
||||
public OsuDifficultyHitObject(OsuHitObject currentObject, OsuHitObject lastObject, double timeRate)
|
||||
{
|
||||
this.lastObject = lastObject;
|
||||
this.timeRate = timeRate;
|
||||
|
||||
t = triangle;
|
||||
BaseObject = t[0];
|
||||
BaseObject = currentObject;
|
||||
|
||||
setDistances();
|
||||
setTimingValues();
|
||||
// Calculate angle here
|
||||
@@ -63,10 +58,10 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
scalingFactor *= 1 + smallCircleBonus;
|
||||
}
|
||||
|
||||
Vector2 lastCursorPosition = t[1].StackedPosition;
|
||||
Vector2 lastCursorPosition = lastObject.StackedPosition;
|
||||
float lastTravelDistance = 0;
|
||||
|
||||
var lastSlider = t[1] as Slider;
|
||||
var lastSlider = lastObject as Slider;
|
||||
if (lastSlider != null)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
@@ -80,8 +75,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
private void setTimingValues()
|
||||
{
|
||||
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
||||
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
|
||||
TimeUntilHit = 450; // BaseObject.PreEmpt;
|
||||
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
|
||||
}
|
||||
|
||||
private void computeSliderCursorPosition(Slider slider)
|
||||
@@ -107,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
}
|
||||
});
|
||||
|
||||
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
|
||||
// Skip the head circle
|
||||
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
|
||||
foreach (var time in scoringTimes)
|
||||
computeVertex(time);
|
||||
computeVertex(slider.EndTime);
|
||||
+2
-2
@@ -2,9 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
|
||||
+3
-3
@@ -3,11 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to processes strain values of <see cref="OsuDifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
|
||||
+2
-2
@@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
|
||||
@@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string ShortenedName => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override bool Ranked => false;
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,33 +7,34 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||
public class OsuModHidden : ModHidden
|
||||
{
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||
{
|
||||
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||
|
||||
d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
|
||||
adjustFadeIn(d.HitObject);
|
||||
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
|
||||
h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
|
||||
adjustFadeIn(h);
|
||||
}
|
||||
|
||||
base.ApplyToDrawableHitObjects(drawables);
|
||||
}
|
||||
|
||||
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject d))
|
||||
return;
|
||||
|
||||
@@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (160, 100, 40) },
|
||||
{ HitResult.Good, (280, 200, 120) },
|
||||
{ HitResult.Meh, (400, 300, 200) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
|
||||
/// which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
|
||||
{
|
||||
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
|
||||
private readonly Queue<OsuDifficultyHitObject> onScreen = new Queue<OsuDifficultyHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
||||
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
||||
/// </summary>
|
||||
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
|
||||
/// The inner loop adds objects that appear on screen into a queue until we need to hit the next object.
|
||||
/// The outer loop returns objects from this queue one at a time, only after they had to be hit, and should no longer be on screen.
|
||||
/// This means that we can loop through every object that is on screen at the time when a new one appears,
|
||||
/// allowing us to determine a reading strain for the object that just appeared.
|
||||
/// </summary>
|
||||
public IEnumerator<OsuDifficultyHitObject> GetEnumerator()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Add upcoming objects to the queue until we have at least one object that had been hit and can be dequeued.
|
||||
// This means there is always at least one object in the queue unless we reached the end of the map.
|
||||
do
|
||||
{
|
||||
if (!difficultyObjects.MoveNext())
|
||||
break; // New objects can't be added anymore, but we still need to dequeue and return the ones already on screen.
|
||||
|
||||
OsuDifficultyHitObject latest = difficultyObjects.Current;
|
||||
// Calculate flow values here
|
||||
|
||||
foreach (OsuDifficultyHitObject h in onScreen)
|
||||
{
|
||||
// ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext())
|
||||
h.TimeUntilHit -= latest.DeltaTime;
|
||||
// Calculate reading strain here
|
||||
}
|
||||
|
||||
onScreen.Enqueue(latest);
|
||||
}
|
||||
while (onScreen.Peek().TimeUntilHit > 0); // Keep adding new objects on screen while there is still time before we have to hit the next one.
|
||||
|
||||
if (onScreen.Count == 0) break; // We have reached the end of the map and enumerated all the objects.
|
||||
yield return onScreen.Dequeue(); // Remove and return objects one by one that had to be hit before the latest one appeared.
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
||||
{
|
||||
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
|
||||
OsuHitObject[] triangle = new OsuHitObject[3];
|
||||
|
||||
// OsuDifficultyHitObject construction requires three components, an extra copy of the first OsuHitObject is used at the beginning.
|
||||
if (objects.Count > 1)
|
||||
{
|
||||
triangle[1] = objects[0]; // This copy will get shifted to the last spot in the triangle.
|
||||
triangle[0] = objects[0]; // This component corresponds to the real first OsuHitOject.
|
||||
}
|
||||
|
||||
// The final component of the first triangle will be the second OsuHitOject of the map, which forms the first jump.
|
||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||
for (int i = 1; i < objects.Count; ++i)
|
||||
{
|
||||
triangle[2] = triangle[1];
|
||||
triangle[1] = triangle[0];
|
||||
triangle[0] = objects[i];
|
||||
|
||||
yield return new OsuDifficultyHitObject(triangle, timeRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
@@ -13,13 +12,14 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@@ -93,57 +93,26 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModEasy(),
|
||||
new OsuModNoFail(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModHalfTime(),
|
||||
new OsuModDaycore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModSuddenDeath(),
|
||||
new OsuModPerfect(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModDoubleTime(),
|
||||
new OsuModNightcore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
|
||||
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||
new OsuModHidden(),
|
||||
new OsuModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Special:
|
||||
return new Mod[]
|
||||
{
|
||||
new OsuModRelax(),
|
||||
new OsuModAutopilot(),
|
||||
new OsuModSpunOut(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new OsuModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new OsuModAutoplay(), new ModCinema()),
|
||||
new OsuModTarget(),
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
@@ -161,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
|
||||
|
||||
public override int? LegacyID => 0;
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private Bindable<double> cursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
private Bindable<WorkingBeatmap> beatmap;
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
@@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuGameBase game)
|
||||
private void load(OsuConfigManager config, IBindableBeatmap beatmap)
|
||||
{
|
||||
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
|
||||
{
|
||||
@@ -160,8 +160,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
beatmap = game.Beatmap.GetBoundCopy();
|
||||
beatmap.ValueChanged += v => calculateScale();
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.ValueChanged += v => calculateScale();
|
||||
|
||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||
cursorScale.ValueChanged += v => calculateScale();
|
||||
|
||||
@@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjects.Objects
|
||||
.Select(d => d.HitObject)
|
||||
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
|
||||
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
|
||||
@@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuSettings : SettingsSubsection
|
||||
public class OsuSettings : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!";
|
||||
|
||||
public OsuSettings(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
|
||||
+5
-5
@@ -22,7 +22,7 @@
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@@ -30,12 +30,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
@@ -43,12 +43,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@@ -56,7 +56,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@@ -75,7 +75,7 @@
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
||||
@@ -5,22 +5,20 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[NonParallelizable]
|
||||
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
|
||||
[TestCase("slider-generating-drumroll", false)]
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@@ -40,10 +38,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
&& IsSwell == other.IsSwell
|
||||
&& IsStrong == other.IsStrong;
|
||||
}
|
||||
|
||||
public class TestTaikoRuleset : TaikoRuleset
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
@@ -51,8 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
BeatmapInfo info = original.BeatmapInfo.DeepClone();
|
||||
info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
@@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
|
||||
};
|
||||
}
|
||||
else
|
||||
@@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
@@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
+21
-8
@@ -1,12 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
internal class TaikoDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
@@ -34,6 +37,11 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
}
|
||||
|
||||
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
@@ -50,14 +58,19 @@ namespace osu.Game.Rulesets.Taiko
|
||||
double starRating = calculateDifficulty() * star_scaling_factor;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Strain", starRating);
|
||||
categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
|
||||
}
|
||||
categoryDifficulty["Strain"] = starRating;
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
new TaikoModDoubleTime(),
|
||||
new TaikoModHalfTime(),
|
||||
new TaikoModEasy(),
|
||||
new TaikoModHardRock(),
|
||||
};
|
||||
|
||||
private bool calculateStrainValues()
|
||||
{
|
||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||
@@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
private readonly int beatmapMaxCombo;
|
||||
|
||||
private Mod[] mods;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
{
|
||||
mods = Score.Mods;
|
||||
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.90;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
multiplier *= 1.10;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accuracyValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
{
|
||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
||||
strainValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
strainValue *= 1.05 * lengthBonus;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
return strainValue * Score.Accuracy;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue()
|
||||
{
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
|
||||
if (hitWindowGreat <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countGood + countMeh + countMiss;
|
||||
}
|
||||
}
|
||||
@@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@@ -47,9 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
overallDifficulty = difficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
@@ -57,6 +57,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
|
||||
@@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool IsStrong;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class TaikoHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (100, 70, 40) },
|
||||
{ HitResult.Good, (240, 160, 100) },
|
||||
{ HitResult.Meh, (270, 190, 140) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,10 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
@@ -81,56 +84,25 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
new TaikoModEasy(),
|
||||
new TaikoModNoFail(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModHalfTime(),
|
||||
new TaikoModDaycore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModHardRock(),
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModSuddenDeath(),
|
||||
new TaikoModPerfect(),
|
||||
},
|
||||
},
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModDoubleTime(),
|
||||
new TaikoModNightcore(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
|
||||
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
||||
new TaikoModHidden(),
|
||||
new TaikoModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Special:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModRelax(),
|
||||
null,
|
||||
null,
|
||||
new MultiMod
|
||||
{
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new TaikoModAutoplay(),
|
||||
new ModCinema(),
|
||||
},
|
||||
},
|
||||
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
@@ -142,7 +114,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 1;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user