1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-15 00:33:11 +08:00

Compare commits

...

445 Commits

190 changed files with 4504 additions and 1479 deletions
+6 -6
View File
@@ -22,7 +22,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Release/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@@ -66,7 +66,7 @@
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build tests (Debug, dotnet)",
"env": {},
"console": "internalConsole"
},
@@ -76,10 +76,10 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build tests (Release, dotnet)",
"env": {},
"console": "internalConsole"
},
@@ -92,7 +92,7 @@
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"preLaunchTask": "Build osu! (Debug, dotnet)",
"env": {},
"console": "internalConsole"
},
@@ -105,7 +105,7 @@
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"preLaunchTask": "Build osu! (Release, dotnet)",
"env": {},
"console": "internalConsole"
}
+35 -2
View File
@@ -31,7 +31,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Debug, dotnet)",
"label": "Build osu! (Debug, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
@@ -47,7 +47,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"label": "Build osu! (Release, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
@@ -63,6 +63,39 @@
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build tests (Debug, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.0",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build tests (Release, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.0",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net471)",
"type": "shell",
+2 -1
View File
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
using osu.Framework.Platform.Windows;
namespace osu.Desktop
{
@@ -40,7 +41,7 @@ namespace osu.Desktop
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : DesktopStorage
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
+9 -3
View File
@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
@@ -20,6 +20,8 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.0.3" />
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
@@ -30,10 +32,14 @@
<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.3" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>
<ItemGroup>
<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
<DotNetCliToolReference Include="Microsoft.EntityFrameworkCore.Tools.DotNet" Version="2.0.0" />
</ItemGroup>
</Project>
@@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@@ -47,10 +45,10 @@ namespace osu.Game.Rulesets.Catch.Tests
}
}
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -64,8 +62,4 @@ namespace osu.Game.Rulesets.Catch.Tests
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
}
public class TestCatchRuleset : CatchRuleset
{
}
}
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
Origin = Anchor.TopLeft
},
};
}
@@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(BananaShower),
typeof(Pulp),
};
@@ -53,12 +54,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
Fruit fruit = index == 5
? new BananaShower.Banana
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
}
: new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
return new DrawableFruit(fruit)
{
@@ -28,7 +28,20 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var endTime = obj as IHasEndTime;
if (positionData == null)
{
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
}
yield break;
}
if (curveData != null)
{
@@ -48,19 +61,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
yield break;
}
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
+2
View File
@@ -14,6 +14,8 @@ using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
{
@@ -1,10 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
@@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
protected override HitWindows CreateHitWindows() => null;
}
public enum FruitVisualRepresentation
@@ -18,12 +18,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Circle border;
private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
Size = new Vector2(drawable_radius);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@@ -44,14 +51,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Size = new Vector2(Height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
BorderThickness = 3f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
@@ -82,8 +89,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_3 = 8f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
@@ -106,11 +113,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
Y = -0.34f,
},
new Pulp
{
@@ -146,11 +151,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
Y = -0.3f,
},
new Pulp
{
@@ -186,11 +189,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
Y = -0.33f,
},
new Pulp
{
@@ -220,10 +221,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
@@ -253,16 +253,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.15f
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
@@ -29,14 +29,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
if (IsLoaded) updateAccentColour();
}
}
private void updateAccentColour()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
}
}
@@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
+20 -13
View File
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
public const float CATCHER_SIZE = 84;
protected readonly Catcher MovableCatcher;
@@ -99,8 +99,6 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
@@ -121,10 +119,8 @@ namespace osu.Game.Rulesets.Catch.UI
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
@@ -196,13 +192,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
private Sprite createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@@ -411,6 +401,23 @@ namespace osu.Game.Rulesets.Catch.UI
f.Expire();
}
}
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}
}
}
@@ -5,8 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -14,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@@ -35,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -54,8 +52,4 @@ namespace osu.Game.Rulesets.Mania.Tests
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Column == other.Column;
}
public class TestManiaRuleset : ManiaRuleset
{
}
}
@@ -4,6 +4,8 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
@@ -17,6 +19,14 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public TestCaseManiaHitObjects()
{
Note note1 = new Note();
Note note2 = new Note();
HoldNote holdNote = new HoldNote { StartTime = 1000 };
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@@ -43,14 +53,14 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note(), ManiaAction.Key1)
new DrawableNote(note1, ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
new DrawableNote(note2, ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
@@ -77,13 +87,13 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
new DrawableHoldNote(holdNote, ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
AccentColour = Color4.Red,
}
}
}
@@ -8,6 +8,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
@@ -83,13 +85,16 @@ namespace osu.Game.Rulesets.Mania.Tests
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
var note = new Note { Column = col };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
});
}
@@ -162,32 +167,24 @@ namespace osu.Game.Rulesets.Mania.Tests
for (double t = start_time; t <= start_time + duration; t += 100)
{
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
var note1 = new Note { StartTime = t, Column = 0 };
var note2 = new Note { StartTime = t, Column = 3 };
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
}
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
}
}
}
@@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
@@ -1,14 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania
namespace osu.Game.Rulesets.Mania.Difficulty
{
internal class ManiaDifficultyCalculator : DifficultyCalculator
{
@@ -48,18 +50,17 @@ namespace osu.Game.Rulesets.Mania
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
double starRating = calculateDifficulty() * star_scaling_factor;
categoryDifficulty?.Add("Strain", starRating);
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
}
@@ -0,0 +1,127 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
private double scaledScore;
private int countPerfect;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
scaledScore = Score.TotalScore;
countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
if (mods.Any(m => !m.Ranked))
return 0;
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
double multiplier = 0.8;
if (mods.Any(m => m is ModNoFail))
multiplier *= 0.9;
if (mods.Any(m => m is ModEasy))
multiplier *= 0.5;
double strainValue = computeStrainValue();
double accValue = computeAccuracyValue(strainValue);
double totalValue =
Math.Pow(
Math.Pow(strainValue, 1.1) +
Math.Pow(accValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryDifficulty != null)
{
categoryDifficulty["Strain"] = strainValue;
categoryDifficulty["Accuracy"] = accValue;
}
return totalValue;
}
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
if (scaledScore <= 500000)
strainValue = 0;
else if (scaledScore <= 600000)
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
else if (scaledScore <= 700000)
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
else if (scaledScore <= 800000)
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
else if (scaledScore <= 900000)
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
else
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
return strainValue;
}
private double computeAccuracyValue(double strainValue)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
return accuracyValue;
}
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
}
}
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}
+4
View File
@@ -15,7 +15,10 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania
{
@@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Mania
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
private bool isForCurrentRuleset;
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 0;
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
@@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
{
public override bool DisplayJudgement => false;
private readonly DrawableNote head;
private readonly DrawableNote tail;
@@ -99,6 +101,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
// Good enough for now, we just want them to have a lifetime end
this.Delay(2000).Expire();
break;
}
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (tail.AllJudged)
AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
}
protected override void Update()
@@ -191,6 +206,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private class DrawableTailNote : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
@@ -203,6 +225,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
// Factor in the release lenience
timeOffset /= release_window_lenience;
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
+1 -20
View File
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// The tail note of the hold.
/// </summary>
public readonly Note Tail = new TailNote();
public readonly Note Tail = new Note();
/// <summary>
/// The time between ticks of this hold.
@@ -94,24 +94,5 @@ namespace osu.Game.Rulesets.Mania.Objects
});
}
}
/// <summary>
/// The tail of the hold note.
/// </summary>
private class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// </summary>
private const double release_window_lenience = 1.5;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows *= release_window_lenience;
}
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@@ -12,12 +10,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public virtual int Column { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows.AllowsPerfect = true;
HitWindows.AllowsOk = true;
}
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}
@@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public class ManiaHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
{ HitResult.Great, (128, 98, 68 ) },
{ HitResult.Good, (194, 164, 134) },
{ HitResult.Ok, (254, 224, 194) },
{ HitResult.Meh, (302, 272, 242) },
{ HitResult.Miss, (376, 346, 316) },
};
public override void SetDifficulty(double difficulty)
{
AllowsPerfect = true;
AllowsOk = true;
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}
+1 -1
View File
@@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
+3
View File
@@ -171,6 +171,9 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement)
return;
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
{
@@ -5,17 +5,15 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
@@ -42,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Tests
};
}
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Osu.Tests
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
}
public class TestOsuRuleset : OsuRuleset
{
}
}
@@ -93,12 +93,36 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
AddStep("Distance Overflow", () => testDistanceOverflow());
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
}
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private void testDistanceOverflow(int repeats = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(239, 176),
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(154, 28),
new Vector2(52, -34)
},
Distance = 700,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats),
StackHeight = 10
};
addSlider(slider, 2, 2);
}
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
@@ -50,8 +50,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
};
}
else
@@ -4,12 +4,13 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.OsuDifficulty.Skills;
namespace osu.Game.Rulesets.Osu.OsuDifficulty
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyCalculator : DifficultyCalculator
{
@@ -35,18 +36,22 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
new Speed()
};
double sectionEnd = section_length / TimeRate;
double sectionLength = section_length * TimeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in beatmap)
{
while (h.BaseObject.StartTime > sectionEnd)
while (h.BaseObject.StartTime > currentSectionEnd)
{
foreach (Skill s in skills)
{
s.SaveCurrentPeak();
s.StartNewSectionFrom(sectionEnd);
s.StartNewSectionFrom(currentSectionEnd);
}
sectionEnd += section_length;
currentSectionEnd += sectionLength;
}
foreach (Skill s in skills)
@@ -5,12 +5,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
@@ -18,12 +19,22 @@ namespace osu.Game.Rulesets.Osu.Scoring
private readonly int beatmapMaxCombo;
private Mod[] mods;
/// <summary>
/// Approach rate adjusted by mods.
/// </summary>
private double realApproachRate;
/// <summary>
/// Overall difficulty adjusted by mods.
/// </summary>
private double realOverallDifficulty;
private double accuracy;
private int scoreMaxCombo;
private int count300;
private int count100;
private int count50;
private int countGreat;
private int countGood;
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
@@ -32,7 +43,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
beatmapMaxCombo = Beatmap.HitObjects.Count();
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
}
public override double Calculate(Dictionary<string, double> categoryRatings = null)
@@ -40,25 +52,21 @@ namespace osu.Game.Rulesets.Osu.Scoring
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: In the future we should apply changes to PreEmpt/AR at an OsuHitObject/BaseDifficulty level, but this is done
// locally for now as doing so would modify animations and other things unexpectedly
// DO NOT MODIFY THIS
double ar = Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate;
if (mods.Any(m => m is OsuModHardRock))
ar = Math.Min(10, ar * 1.4);
if (mods.Any(m => m is OsuModEasy))
ar = Math.Max(0, ar / 2);
double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450);
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
realOverallDifficulty = (80 - hitWindowGreat) / 6;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@@ -84,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
categoryRatings.Add("OD", realOverallDifficulty);
categoryRatings.Add("AR", realApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
return totalValue;
@@ -120,8 +131,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.18f;
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@@ -132,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
aimValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
return aimValue;
}
@@ -152,10 +164,13 @@ namespace osu.Game.Rulesets.Osu.Scoring
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.18f;
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.98f + Math.Pow(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 2) / 2500;
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
return speedValue;
}
@@ -167,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
int amountHitObjectsWithAccuracy = countHitCircles;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((count300 - (totalHits - amountHitObjectsWithAccuracy)) * 6 + count100 * 2 + count50) / (amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@@ -177,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Pow(1.52163f, Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
@@ -190,7 +205,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
return accuracyValue;
}
private double totalHits => count300 + count100 + count50 + countMiss;
private double totalSuccessfulHits => count300 + count100 + count50;
private double totalHits => countGreat + countGood + countMeh + countMiss;
private double totalSuccessfulHits => countGreat + countGood + countMeh;
}
}
@@ -0,0 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
/// <summary>
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
/// which contains extra data required for difficulty calculation.
/// </summary>
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
{
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
/// <summary>
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
}
/// <summary>
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
/// </summary>
public IEnumerator<OsuDifficultyHitObject> GetEnumerator() => difficultyObjects;
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
{
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < objects.Count; i++)
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
}
}
}
@@ -3,16 +3,18 @@
using System;
using System.Linq;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
/// <summary>
/// A wrapper around <see cref="OsuHitObject"/> extending it with additional data required for difficulty calculation.
/// </summary>
public class OsuDifficultyHitObject
{
private const int normalized_radius = 52;
/// <summary>
/// The <see cref="OsuHitObject"/> this <see cref="OsuDifficultyHitObject"/> refers to.
/// </summary>
@@ -28,26 +30,19 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
/// </summary>
public double DeltaTime { get; private set; }
/// <summary>
/// Number of milliseconds until the <see cref="OsuDifficultyHitObject"/> has to be hit.
/// </summary>
public double TimeUntilHit { get; set; }
private const int normalized_radius = 52;
private readonly OsuHitObject lastObject;
private readonly double timeRate;
private readonly OsuHitObject[] t;
/// <summary>
/// Initializes the object calculating extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyHitObject(OsuHitObject[] triangle, double timeRate)
public OsuDifficultyHitObject(OsuHitObject currentObject, OsuHitObject lastObject, double timeRate)
{
this.lastObject = lastObject;
this.timeRate = timeRate;
t = triangle;
BaseObject = t[0];
BaseObject = currentObject;
setDistances();
setTimingValues();
// Calculate angle here
@@ -63,10 +58,10 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = t[1].StackedPosition;
Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = t[1] as Slider;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
@@ -80,8 +75,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(40, (t[0].StartTime - t[1].StartTime) / timeRate);
TimeUntilHit = 450; // BaseObject.PreEmpt;
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
}
private void computeSliderCursorPosition(Slider slider)
@@ -107,7 +101,8 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
}
});
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
// Skip the head circle
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
foreach (var time in scoringTimes)
computeVertex(time);
computeVertex(slider.EndTime);
@@ -2,9 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
@@ -3,11 +3,11 @@
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.OsuDifficulty.Utils;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Used to processes strain values of <see cref="OsuDifficultyHitObject"/>s, keep track of strain levels caused by the processed objects
@@ -1,9 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit.
@@ -5,7 +5,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Utils
namespace osu.Game.Rulesets.Osu.Difficulty.Utils
{
/// <summary>
/// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full.
@@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string ShortenedName => "AP";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
}
}
@@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}
@@ -0,0 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class OsuHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Great, (160, 100, 40) },
{ HitResult.Good, (280, 200, 120) },
{ HitResult.Meh, (400, 300, 200) },
{ HitResult.Miss, (400, 400, 400) },
};
public override void SetDifficulty(double difficulty)
{
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}
@@ -1,94 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
{
/// <summary>
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
/// which contains extra data required for difficulty calculation.
/// </summary>
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
{
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
private readonly Queue<OsuDifficultyHitObject> onScreen = new Queue<OsuDifficultyHitObject>();
/// <summary>
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
/// </summary>
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
}
/// <summary>
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
/// The inner loop adds objects that appear on screen into a queue until we need to hit the next object.
/// The outer loop returns objects from this queue one at a time, only after they had to be hit, and should no longer be on screen.
/// This means that we can loop through every object that is on screen at the time when a new one appears,
/// allowing us to determine a reading strain for the object that just appeared.
/// </summary>
public IEnumerator<OsuDifficultyHitObject> GetEnumerator()
{
while (true)
{
// Add upcoming objects to the queue until we have at least one object that had been hit and can be dequeued.
// This means there is always at least one object in the queue unless we reached the end of the map.
do
{
if (!difficultyObjects.MoveNext())
break; // New objects can't be added anymore, but we still need to dequeue and return the ones already on screen.
OsuDifficultyHitObject latest = difficultyObjects.Current;
// Calculate flow values here
foreach (OsuDifficultyHitObject h in onScreen)
{
// ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext())
h.TimeUntilHit -= latest.DeltaTime;
// Calculate reading strain here
}
onScreen.Enqueue(latest);
}
while (onScreen.Peek().TimeUntilHit > 0); // Keep adding new objects on screen while there is still time before we have to hit the next one.
if (onScreen.Count == 0) break; // We have reached the end of the map and enumerated all the objects.
yield return onScreen.Dequeue(); // Remove and return objects one by one that had to be hit before the latest one appeared.
}
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
{
// We will process OsuHitObjects in groups of three to form a triangle, so we can calculate an angle for each object.
OsuHitObject[] triangle = new OsuHitObject[3];
// OsuDifficultyHitObject construction requires three components, an extra copy of the first OsuHitObject is used at the beginning.
if (objects.Count > 1)
{
triangle[1] = objects[0]; // This copy will get shifted to the last spot in the triangle.
triangle[0] = objects[0]; // This component corresponds to the real first OsuHitOject.
}
// The final component of the first triangle will be the second OsuHitOject of the map, which forms the first jump.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < objects.Count; ++i)
{
triangle[2] = triangle[1];
triangle[1] = triangle[0];
triangle[0] = objects[i];
yield return new OsuDifficultyHitObject(triangle, timeRate);
}
}
}
}
+2 -2
View File
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
@@ -13,13 +12,14 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Difficulty;
namespace osu.Game.Rulesets.Osu
{
@@ -5,22 +5,20 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[NonParallelizable]
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")]
[TestCase("slider-generating-drumroll", false)]
[TestCase("basic")]
[TestCase("slider-generating-drumroll")]
public new void Test(string name)
{
base.Test(name);
@@ -40,10 +38,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
};
}
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@@ -67,8 +65,4 @@ namespace osu.Game.Rulesets.Taiko.Tests
&& IsSwell == other.IsSwell
&& IsStrong == other.IsStrong;
}
public class TestTaikoRuleset : TaikoRuleset
{
}
}
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Taiko.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.IO.Serialization;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
@@ -51,8 +50,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
{
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone();
info.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
@@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
@@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong,
IsStrong = strong
};
}
@@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
};
}
}
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Samples = obj.Samples,
IsStrong = strong,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
}
else
@@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
IsStrong = strong
};
}
else
@@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
IsStrong = strong
};
}
}
@@ -1,12 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko
namespace osu.Game.Rulesets.Taiko.Difficulty
{
internal class TaikoDifficultyCalculator : DifficultyCalculator
{
@@ -34,6 +36,11 @@ namespace osu.Game.Rulesets.Taiko
{
}
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
@@ -50,10 +57,7 @@ namespace osu.Game.Rulesets.Taiko
double starRating = calculateDifficulty() * star_scaling_factor;
if (categoryDifficulty != null)
{
categoryDifficulty.Add("Strain", starRating);
categoryDifficulty.Add("Hit window 300", 35 /*HitObjectManager.HitWindow300*/ / TimeRate);
}
categoryDifficulty["Strain"] = starRating;
return starRating;
}
@@ -0,0 +1,112 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceCalculator : PerformanceCalculator
{
private readonly int beatmapMaxCombo;
private Mod[] mods;
private int countGreat;
private int countGood;
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (mods.Any(m => m is ModNoFail))
multiplier *= 0.90;
if (mods.Any(m => m is ModHidden))
multiplier *= 1.10;
double strainValue = computeStrainValue();
double accuracyValue = computeAccuracyValue();
double totalValue =
Math.Pow(
Math.Pow(strainValue, 1.1) +
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryDifficulty != null)
{
categoryDifficulty["Strain"] = strainValue;
categoryDifficulty["Accuracy"] = accuracyValue;
}
return totalValue;
}
private double computeStrainValue()
{
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
strainValue *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
strainValue *= 1.05 * lengthBonus;
// Scale the speed value with accuracy _slightly_
return strainValue * Score.Accuracy;
}
private double computeAccuracyValue()
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
}
}
+6 -3
View File
@@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
private double tickSpacing = 100;
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -47,9 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / TickRate;
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
overallDifficulty = difficulty.OverallDifficulty;
}
protected override void CreateNestedHitObjects()
@@ -57,6 +57,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.CreateNestedHitObjects();
createTicks();
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
}
private void createTicks()
@@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// Strong hit objects give more points for hitting the hit object with both keys.
/// </summary>
public bool IsStrong;
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
}
@@ -0,0 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class TaikoHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Great, (100, 70, 40) },
{ HitResult.Good, (240, 160, 100) },
{ HitResult.Meh, (270, 190, 140) },
{ HitResult.Miss, (400, 400, 400) },
};
public override void SetDifficulty(double difficulty)
{
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}
+6 -1
View File
@@ -13,7 +13,10 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty;
namespace osu.Game.Rulesets.Taiko
{
@@ -142,7 +145,9 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1;
@@ -9,6 +9,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Resources;
using OpenTK;
@@ -117,7 +118,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestParity(string beatmap)
{
var legacy = decode(beatmap, out Beatmap json);
json.ShouldDeepEqual(legacy);
json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
}
/// <summary>
+79 -21
View File
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using SharpCompress.Archives.Zip;
namespace osu.Game.Tests.Beatmaps.IO
{
@@ -77,8 +78,69 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestRollbackOnFailure()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += _ => fireCount++;
manager.ItemRemoved += _ => fireCount++;
var imported = loadOszIntoOsu(osu);
Assert.AreEqual(0, fireCount -= 1);
imported.Hash += "-changed";
manager.Update(imported);
Assert.AreEqual(0, fireCount -= 2);
var breakTemp = createTemporaryBeatmap();
MemoryStream brokenOsu = new MemoryStream(new byte[] { 1, 3, 3, 7 });
MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp));
File.Delete(breakTemp);
using (var outStream = File.Open(breakTemp, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz))
{
zip.AddEntry("broken.osu", brokenOsu, false);
zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate);
}
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
manager.Import(breakTemp);
// no events should be fired in the case of a rollback.
Assert.AreEqual(0, fireCount);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
}
finally
{
@@ -100,18 +162,17 @@ namespace osu.Game.Tests.Beatmaps.IO
var imported = loadOszIntoOsu(osu);
//var change = manager.QueryBeatmapSets(_ => true).First();
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
}
finally
{
@@ -162,8 +223,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
var temp = createTemporaryBeatmap();
var importer = new ArchiveImportIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
@@ -188,8 +248,7 @@ namespace osu.Game.Tests.Beatmaps.IO
try
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
var temp = createTemporaryBeatmap();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
@@ -203,11 +262,16 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu)
private string createTemporaryBeatmap()
{
var temp = prepareTempCopy(osz_path);
var temp = new FileInfo(osz_path).CopyTo(Path.GetTempFileName(), true).FullName;
Assert.IsTrue(File.Exists(temp));
return temp;
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? createTemporaryBeatmap();
var manager = osu.Dependencies.Get<BeatmapManager>();
@@ -219,7 +283,7 @@ namespace osu.Game.Tests.Beatmaps.IO
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.FirstOrDefault();
return imported.LastOrDefault();
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
@@ -228,16 +292,10 @@ namespace osu.Game.Tests.Beatmaps.IO
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
return new FileInfo(path).CopyTo(temp, true).FullName;
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
+15 -1
View File
@@ -5,6 +5,7 @@ using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
@@ -15,7 +16,20 @@ namespace osu.Game.Tests.Visual
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
return new ScoreAccessiblePlayer
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
private class ScoreAccessiblePlayer : Player
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}
+6 -6
View File
@@ -19,12 +19,12 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseCursors : ManualInputManagerTestCase
{
private readonly CursorOverrideContainer cursorOverrideContainer;
private readonly MenuCursorContainer menuCursorContainer;
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
public TestCaseCursors()
{
Child = cursorOverrideContainer = new CursorOverrideContainer
Child = menuCursorContainer = new MenuCursorContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
}
/// <summary>
@@ -112,11 +112,11 @@ namespace osu.Game.Tests.Visual
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(cursorOverrideContainer.Cursor));
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
}
/// <summary>
@@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Components;
@@ -111,6 +112,7 @@ namespace osu.Game.Tests.Visual
}
});
AddStep(@"select", () => first.State = SelectionState.Selected);
AddStep(@"change title", () => first.Room.Name.Value = @"I Changed Name");
AddStep(@"change host", () => first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } });
AddStep(@"change status", () => first.Room.Status.Value = new RoomStatusPlaying());
@@ -121,6 +123,7 @@ namespace osu.Game.Tests.Visual
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1254 } } },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 123189 } } },
});
AddStep(@"deselect", () => first.State = SelectionState.NotSelected);
}
[BackgroundDependencyLoader]
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Tests.Visual
{
public class TestCaseExternalLinkButton : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExternalLinkButton) };
public TestCaseExternalLinkButton()
{
Child = new ExternalLinkButton("https://osu.ppy.sh/home")
{
Size = new Vector2(50)
};
}
}
}
@@ -0,0 +1,62 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual
{
public class TestCaseHoldToConfirmOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ExitConfirmOverlay) };
public TestCaseHoldToConfirmOverlay()
{
bool fired = false;
var firedText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Fired!",
TextSize = 50,
Alpha = 0,
};
var overlay = new TestHoldToConfirmOverlay
{
Action = () =>
{
fired = true;
firedText.FadeTo(1).Then().FadeOut(1000);
}
};
Children = new Drawable[]
{
overlay,
firedText
};
AddStep("start confirming", () => overlay.Begin());
AddStep("abort confirming", () => overlay.Abort());
AddAssert("ensure aborted", () => !fired);
AddStep("start confirming", () => overlay.Begin());
AddUntilStep(() => fired, "wait until confirmed");
}
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
{
protected override bool AllowMultipleFires => true;
public void Begin() => BeginConfirm();
public void Abort() => AbortConfirm();
}
}
}
+211
View File
@@ -0,0 +1,211 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLounge : ManualInputManagerTestCase
{
private TestLounge lounge;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
lounge = new TestLounge();
Room[] rooms =
{
new Room
{
Name = { Value = @"Just Another Room" },
Host = { Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } } },
Status = { Value = new RoomStatusPlaying() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTagTeam() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 5.65,
Ruleset = rulesets.GetRuleset(0),
Metadata = new BeatmapMetadata
{
Title = @"Sidetracked Day (Short Ver.)",
Artist = @"VINXIS",
AuthorString = @"Hobbes2",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/767600/covers/cover.jpg?1526243446",
},
},
},
}
},
MaxParticipants = { Value = 10 },
Participants =
{
Value = new[]
{
new User { Username = @"flyte", Id = 3103765, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 142 } } },
new User { Username = @"Cookiezi", Id = 124493, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 546 } } },
new User { Username = @"Angelsim", Id = 1777162, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 287 } } },
new User { Username = @"Rafis", Id = 2558286, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 468 } } },
new User { Username = @"hvick225", Id = 50265, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 325 } } },
new User { Username = @"peppy", Id = 2, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 625 } } },
}
}
},
new Room
{
Name = { Value = @"Not Just Any Room" },
Host = { Value = new User { Username = @"Monstrata", Id = 2706438, Country = new Country { FlagName = @"CA" } } },
Status = { Value = new RoomStatusOpen() },
Availability = { Value = RoomAvailability.FriendsOnly },
Type = { Value = new GameTypeTeamVersus() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 2.73,
Ruleset = rulesets.GetRuleset(0),
Metadata = new BeatmapMetadata
{
Title = @"lit(var)",
Artist = @"kensuke ushio",
AuthorString = @"Monstrata",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/623972/covers/cover.jpg?1521167183",
},
},
},
}
},
Participants =
{
Value = new[]
{
new User { Username = @"Jeby", Id = 3136279, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 3497 } } },
new User { Username = @"DualAkira", Id = 5220933, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 643 } } },
new User { Username = @"Datenshi Yohane", Id = 7171857, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 10555 } } },
}
}
},
new Room
{
Name = { Value = @"room THE FINAL" },
Host = { Value = new User { Username = @"Delis", Id = 1603923, Country = new Country { FlagName = @"JP" } } },
Status = { Value = new RoomStatusPlaying() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTagTeam() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 4.48,
Ruleset = rulesets.GetRuleset(3),
Metadata = new BeatmapMetadata
{
Title = @"ONIGIRI FREEWAY",
Artist = @"OISHII",
AuthorString = @"Mentholzzz",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/663098/covers/cover.jpg?1521898837",
},
},
},
}
},
MaxParticipants = { Value = 30 },
Participants =
{
Value = new[]
{
new User { Username = @"KizuA", Id = 6510442, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 5372 } } },
new User { Username = @"Colored", Id = 827563, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 810 } } },
new User { Username = @"Beryl", Id = 3817591, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 10096 } } },
}
}
},
};
AddStep(@"show", () => Add(lounge));
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(0);
AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
AddAssert(@"no room selected", () => lounge.SelectedRoom == null);
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
filterAssert(string.Empty, LoungeTab.Private, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
filterAssert(@"no matches", LoungeTab.Public, 0);
AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
AddStep(@"set rooms", () => lounge.Rooms = rooms);
AddAssert(@"no matches after clear", () => !lounge.ChildRooms.Any());
filterAssert(string.Empty, LoungeTab.Public, 2);
AddStep(@"exit", lounge.Exit);
}
private void clickRoom(int n)
{
InputManager.MoveMouseTo(lounge.ChildRooms.ElementAt(n));
InputManager.Click(MouseButton.Left);
}
private void selectAssert(int n)
{
AddStep($@"select room {n}", () => clickRoom(n));
AddAssert($@"room {n} selected", () => lounge.SelectedRoom == lounge.ChildRooms.ElementAt(n).Room);
}
private void filterAssert(string filter, LoungeTab tab, int endCount)
{
AddStep($@"filter '{filter}', {tab}", () => lounge.SetFilter(filter, tab));
AddAssert(@"filtered correctly", () => lounge.ChildRooms.Count() == endCount);
}
private class TestLounge : Lounge
{
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
public Room SelectedRoom => Inspector.Room;
public void SetFilter(string filter, LoungeTab tab)
{
Filter.Search.Current.Value = filter;
Filter.Tabs.Current.Value = tab;
}
}
}
}
+9 -7
View File
@@ -39,8 +39,6 @@ namespace osu.Game.Tests.Visual
typeof(SpecialSection),
};
private const string unranked_suffix = " (Unranked)";
private RulesetStore rulesets;
private ModDisplay modDisplay;
private TestModSelectOverlay modSelect;
@@ -121,7 +119,7 @@ namespace osu.Game.Tests.Visual
private void testManiaMods(ManiaRuleset ruleset)
{
testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
testRankedText(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
}
private void testSingleMod(Mod mod)
@@ -198,13 +196,16 @@ namespace osu.Game.Tests.Visual
checkLabelColor(Color4.White);
}
private void testMultiplierTextUnranked(Mod mod)
private void testRankedText(Mod mod)
{
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
AddWaitStep(1, "wait for fade");
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddAssert("check for unranked", () => modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
AddWaitStep(1, "wait for fade");
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
AddWaitStep(1, "wait for fade");
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
@@ -240,6 +241,7 @@ namespace osu.Game.Tests.Visual
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new OsuSpriteText UnrankedLabel => base.UnrankedLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
@@ -0,0 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Screens.Lounge;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMultiHeader : OsuTestCase
{
public TestCaseMultiHeader()
{
Lounge lounge;
Children = new Drawable[]
{
lounge = new Lounge
{
Padding = new MarginPadding { Top = Header.HEIGHT },
},
new Header(lounge),
};
}
}
}
@@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMultiScreen : OsuTestCase
{
public TestCaseMultiScreen()
{
Multiplayer multi = new Multiplayer();
AddStep(@"show", () => Add(multi));
AddWaitStep(5);
AddStep(@"exit", multi.Exit);
}
}
}
@@ -4,6 +4,8 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
@@ -11,36 +13,82 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseOnScreenDisplay : OsuTestCase
{
private FrameworkConfigManager config;
private Bindable<FrameSync> frameSyncMode;
protected override void LoadComplete()
{
base.LoadComplete();
Add(new OnScreenDisplay());
frameSyncMode = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync);
FrameSync initial = frameSyncMode.Value;
AddRepeatStep(@"Change frame limiter", setNextMode, 3);
AddStep(@"Restore frame limiter", () => frameSyncMode.Value = initial);
}
private void setNextMode()
{
var nextMode = frameSyncMode.Value + 1;
if (nextMode > FrameSync.Unlimited)
nextMode = FrameSync.VSync;
frameSyncMode.Value = nextMode;
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
private void load()
{
this.config = config;
var config = new TestConfigManager();
var osd = new TestOnScreenDisplay();
osd.BeginTracking(this, config);
Add(osd);
AddRepeatStep("Change toggle (no bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingNoKeybind), 2);
AddRepeatStep("Change toggle (with bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingWithKeybind), 2);
AddRepeatStep("Change enum (no bind)", () => config.IncrementEnumSetting(TestConfigSetting.EnumSettingNoKeybind), 3);
AddRepeatStep("Change enum (with bind)", () => config.IncrementEnumSetting(TestConfigSetting.EnumSettingWithKeybind), 3);
}
private class TestConfigManager : ConfigManager<TestConfigSetting>
{
public TestConfigManager()
{
InitialiseDefaults();
}
protected override void InitialiseDefaults()
{
Set(TestConfigSetting.ToggleSettingNoKeybind, false);
Set(TestConfigSetting.EnumSettingNoKeybind, EnumSetting.Setting1);
Set(TestConfigSetting.ToggleSettingWithKeybind, false);
Set(TestConfigSetting.EnumSettingWithKeybind, EnumSetting.Setting1);
base.InitialiseDefaults();
}
public void ToggleSetting(TestConfigSetting setting) => Set(setting, !Get<bool>(setting));
public void IncrementEnumSetting(TestConfigSetting setting)
{
var nextValue = Get<EnumSetting>(setting) + 1;
if (nextValue > EnumSetting.Setting4)
nextValue = EnumSetting.Setting1;
Set(setting, nextValue);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<bool>(TestConfigSetting.ToggleSettingNoKeybind, b => new SettingDescription(b, "toggle setting with no keybind", b ? "enabled" : "disabled")),
new TrackedSetting<EnumSetting>(TestConfigSetting.EnumSettingNoKeybind, v => new SettingDescription(v, "enum setting with no keybind", v.ToString())),
new TrackedSetting<bool>(TestConfigSetting.ToggleSettingWithKeybind, b => new SettingDescription(b, "toggle setting with keybind", b ? "enabled" : "disabled", "fake keybind")),
new TrackedSetting<EnumSetting>(TestConfigSetting.EnumSettingWithKeybind, v => new SettingDescription(v, "enum setting with keybind", v.ToString(), "fake keybind")),
};
protected override void PerformLoad()
{
}
protected override bool PerformSave() => false;
}
private enum TestConfigSetting
{
ToggleSettingNoKeybind,
EnumSettingNoKeybind,
ToggleSettingWithKeybind,
EnumSettingWithKeybind
}
private enum EnumSetting
{
Setting1,
Setting2,
Setting3,
Setting4
}
private class TestOnScreenDisplay : OnScreenDisplay
{
protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
}
}
}
@@ -0,0 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : ManualInputManagerTestCase
{
private bool exitAction;
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
Add(quitButton = new QuitButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddStep("Trigger exit action", () =>
{
exitAction = false;
InputManager.MoveMouseTo(quitButton);
InputManager.PressButton(MouseButton.Left);
});
AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
}
}
}
@@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
var room = new Room
Room room = new Room
{
Name = { Value = @"My Awesome Room" },
Host = { Value = new User { Username = @"flyte", Id = 3103765, Country = new Country { FlagName = @"JP" } } },
@@ -71,9 +71,13 @@ namespace osu.Game.Tests.Visual
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Room = room,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
AddStep(@"set room", () => inspector.Room = room);
AddStep(@"null room", () => inspector.Room = null);
AddStep(@"set room", () => inspector.Room = room);
AddStep(@"change title", () => room.Name.Value = @"A Better Room Than The Above");
AddStep(@"change host", () => room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } });
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
@@ -88,7 +92,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"change room", () =>
{
var newRoom = new Room
Room newRoom = new Room
{
Name = { Value = @"My New, Better Than Ever Room" },
Host = { Value = new User { Username = @"Angelsim", Id = 1777162, Country = new Country { FlagName = @"KR" } } },
@@ -0,0 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using OpenTK;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseScreenBreadcrumbControl : OsuTestCase
{
private readonly ScreenBreadcrumbControl breadcrumbs;
private Screen currentScreen, changedScreen;
public TestCaseScreenBreadcrumbControl()
{
TestScreen startScreen;
OsuSpriteText titleText;
Children = new Drawable[]
{
currentScreen = startScreen = new TestScreenOne(),
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
breadcrumbs = new ScreenBreadcrumbControl(startScreen)
{
RelativeSizeAxes = Axes.X,
},
titleText = new OsuSpriteText(),
},
},
};
breadcrumbs.Current.ValueChanged += s =>
{
titleText.Text = $"Changed to {s.ToString()}";
changedScreen = s;
};
breadcrumbs.Current.TriggerChange();
assertCurrent();
pushNext();
assertCurrent();
pushNext();
assertCurrent();
AddStep(@"make start current", () =>
{
startScreen.MakeCurrent();
currentScreen = startScreen;
});
assertCurrent();
pushNext();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
AddStep(@"exit current", () => changedScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == changedScreen);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
breadcrumbs.StripColour = colours.Blue;
}
private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
private abstract class TestScreen : OsuScreen
{
protected abstract string NextTitle { get; }
protected abstract TestScreen CreateNextScreen();
public TestScreen PushNext()
{
TestScreen screen = CreateNextScreen();
Push(screen);
return screen;
}
protected TestScreen()
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = Title,
},
new TriangleButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 100,
Text = $"Push {NextTitle}",
Action = () => PushNext(),
},
},
};
}
}
private class TestScreenOne : TestScreen
{
public override string Title => @"Screen One";
protected override string NextTitle => @"Two";
protected override TestScreen CreateNextScreen() => new TestScreenTwo();
}
private class TestScreenTwo : TestScreen
{
public override string Title => @"Screen Two";
protected override string NextTitle => @"One";
protected override TestScreen CreateNextScreen() => new TestScreenOne();
}
}
}
+2 -9
View File
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
@@ -55,17 +54,11 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()
{
var newInstance = (Beatmap<T>)MemberwiseClone();
newInstance.BeatmapInfo = BeatmapInfo.DeepClone();
return newInstance;
}
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
}
public class Beatmap : Beatmap<HitObject>
{
public Beatmap Clone() => (Beatmap)base.Clone();
public new Beatmap Clone() => (Beatmap)base.Clone();
}
}
-2
View File
@@ -53,8 +53,6 @@ namespace osu.Game.Beatmaps
{
var beatmap = CreateBeatmap();
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
// right now this isn't easily possible due to generic entanglement.
beatmap.BeatmapInfo = original.BeatmapInfo;
beatmap.ControlPointInfo = original.ControlPointInfo;
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
+5
View File
@@ -32,6 +32,11 @@ namespace osu.Game.Beatmaps
public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
/// <summary>
/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
/// </summary>
public BeatmapDifficulty Clone() => (BeatmapDifficulty)MemberwiseClone();
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
+5
View File
@@ -143,5 +143,10 @@ namespace osu.Game.Beatmaps
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
/// <summary>
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
/// </summary>
public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
}
}
+19 -4
View File
@@ -81,7 +81,7 @@ namespace osu.Game.Beatmaps
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(archive);
model.Beatmaps = createBeatmapDifficulties(model, archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
@@ -107,6 +107,7 @@ namespace osu.Game.Beatmaps
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
@@ -241,7 +242,13 @@ namespace osu.Game.Beatmaps
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList();
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public IQueryable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected);
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
@@ -303,7 +310,7 @@ namespace osu.Game.Beatmaps
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
@@ -321,7 +328,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo model, ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
@@ -341,6 +348,14 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// ensure we have the same online set ID as the set itself.
beatmap.BeatmapInfo.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
beatmap.BeatmapInfo.Metadata.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
@@ -36,6 +36,11 @@ namespace osu.Game.Beatmaps
/// </summary>
public bool HasVideo { get; set; }
/// <summary>
/// Whether or not this beatmap set has a storyboard.
/// </summary>
public bool HasStoryboard { get; set; }
/// <summary>
/// The different sizes of cover art for this beatmap set.
/// </summary>
@@ -0,0 +1,79 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class UpdateableBeatmapSetCover : Container
{
private Drawable displayedCover;
private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet
{
get { return beatmapSet; }
set
{
if (value == beatmapSet) return;
beatmapSet = value;
if (IsLoaded)
updateCover();
}
}
private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover;
public BeatmapSetCoverType CoverType
{
get { return coverType; }
set
{
if (value == coverType) return;
coverType = value;
if (IsLoaded)
updateCover();
}
}
public UpdateableBeatmapSetCover()
{
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateCover();
}
private void updateCover()
{
displayedCover?.FadeOut(400);
displayedCover?.Expire();
displayedCover = null;
if (beatmapSet != null)
{
Add(displayedCover = new DelayedLoadWrapper(
new BeatmapSetCover(beatmapSet, coverType)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
})
);
}
}
}
}
+1
View File
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
@@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
base.ParseStreamInto(stream, beatmap);
// objects may be out of order *only* if a user has manually edited an .osu file.
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
// Objects may be out of order *only* if a user has manually edited an .osu file.
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
// The parsing order of hitobjects matters in mania difficulty calculation
this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
+8 -2
View File
@@ -107,8 +107,14 @@ namespace osu.Game.Beatmaps
IBeatmap converted = converter.Convert();
// Apply difficulty mods
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
if (Mods.Value.Any(m => m is IApplicableToDifficulty))
{
converted.BeatmapInfo = converted.BeatmapInfo.Clone();
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
// Post-process
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Screens.Select;
@@ -95,6 +96,11 @@ namespace osu.Game.Configuration
public OsuConfigManager(Storage storage) : base(storage)
{
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled"))
};
}
public enum OsuSetting
+81 -19
View File
@@ -56,13 +56,49 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly List<Action> cachedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
/// </summary>
private bool delayingEvents;
/// <summary>
/// Begin delaying outwards events.
/// </summary>
private void delayEvents() => delayingEvents = true;
/// <summary>
/// Flush delayed events and disable delaying.
/// </summary>
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
if (perform)
{
foreach (var a in cachedEvents)
a.Invoke();
}
cachedEvents.Clear();
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
cachedEvents.Add(a);
else
a.Invoke();
}
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStore<TModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += s => ItemAdded?.Invoke(s);
ModelStore.ItemRemoved += s => ItemRemoved?.Invoke(s);
ModelStore.ItemAdded += s => handleEvent(() => ItemAdded?.Invoke(s));
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
Files = new FileStore(contextFactory, storage);
@@ -138,24 +174,56 @@ namespace osu.Game.Database
/// <param name="archive">The archive to be imported.</param>
public TModel Import(ArchiveReader archive)
{
using (ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
TModel item = null;
delayEvents();
try
{
// create a new model (don't yet add to database)
var item = CreateModel(archive);
using (var write = ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
{
try
{
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
var existing = CheckForExisting(item);
// create a new model (don't yet add to database)
item = CreateModel(archive);
if (existing != null) return existing;
var existing = CheckForExisting(item);
item.Files = createFileInfos(archive, Files);
if (existing != null)
{
Logger.Log($"Found existing {typeof(TModel)} for {archive.Name} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
return existing;
}
Populate(item, archive);
item.Files = createFileInfos(archive, Files);
// import to store
ModelStore.Add(item);
Populate(item, archive);
return item;
// import to store
ModelStore.Add(item);
}
catch (Exception e)
{
write.Errors.Add(e);
throw;
}
}
Logger.Log($"Import of {archive.Name} successfully completed!", LoggingTarget.Database);
}
catch (Exception e)
{
Logger.Error(e, $"Import of {archive.Name} failed and has been rolled back.", LoggingTarget.Database);
item = null;
}
finally
{
// we only want to flush events after we've confirmed the write context didn't have any errors.
flushEvents(item != null);
}
return item;
}
/// <summary>
@@ -178,12 +246,8 @@ namespace osu.Game.Database
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
{
using (var usage = ContextFactory.GetForWrite())
using (ContextFactory.GetForWrite())
{
var context = usage.Context;
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
@@ -191,8 +255,6 @@ namespace osu.Game.Database
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
+36 -10
View File
@@ -1,7 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Platform;
namespace osu.Game.Database
@@ -17,8 +19,12 @@ namespace osu.Game.Database
private readonly object writeLock = new object();
private bool currentWriteDidWrite;
private bool currentWriteDidError;
private int currentWriteUsages;
private IDbContextTransaction currentWriteTransaction;
public DatabaseContextFactory(GameHost host)
{
this.host = host;
@@ -35,14 +41,25 @@ namespace osu.Game.Database
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <param name="withTransaction">Whether to start a transaction for this write.</param>
/// <returns>A usage containing a usable context.</returns>
public DatabaseWriteUsage GetForWrite()
public DatabaseWriteUsage GetForWrite(bool withTransaction = true)
{
Monitor.Enter(writeLock);
if (currentWriteTransaction == null && withTransaction)
{
// this mitigates the fact that changes on tracked entities will not be rolled back with the transaction by ensuring write operations are always executed in isolated contexts.
// if this results in sub-optimal efficiency, we may need to look into removing Database-level transactions in favour of running SaveChanges where we currently commit the transaction.
if (threadContexts.IsValueCreated)
recycleThreadContexts();
currentWriteTransaction = threadContexts.Value.Database.BeginTransaction();
}
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
}
private void usageCompleted(DatabaseWriteUsage usage)
@@ -52,18 +69,27 @@ namespace osu.Game.Database
try
{
currentWriteDidWrite |= usage.PerformedWrite;
currentWriteDidError |= usage.Errors.Any();
if (usages > 0) return;
if (currentWriteDidWrite)
if (usages == 0)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
if (currentWriteDidError)
currentWriteTransaction?.Rollback();
else
currentWriteTransaction?.Commit();
if (currentWriteDidWrite || currentWriteDidError)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
}
currentWriteTransaction = null;
currentWriteDidWrite = false;
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
currentWriteDidError = false;
}
}
finally
+21 -5
View File
@@ -2,34 +2,50 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore.Storage;
using System.Collections.Generic;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly IDbContextTransaction transaction;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
transaction = Context.BeginTransaction();
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
public List<Exception> Errors = new List<Exception>();
/// <summary>
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
/// </summary>
public bool IsTransactionLeader = false;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
PerformedWrite |= Context.SaveChanges(transaction) > 0;
usageCompleted?.Invoke(this);
try
{
PerformedWrite |= Context.SaveChanges() > 0;
}
catch (Exception e)
{
Errors.Add(e);
throw;
}
finally
{
usageCompleted?.Invoke(this);
}
}
public void Dispose()
+2 -1
View File
@@ -14,7 +14,8 @@ namespace osu.Game.Database
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <param name="withTransaction">Whether to start a transaction for this write.</param>
/// <returns>A usage containing a usable context.</returns>
DatabaseWriteUsage GetForWrite();
DatabaseWriteUsage GetForWrite(bool withTransaction = true);
}
}
@@ -50,11 +50,10 @@ namespace osu.Game.Database
/// <param name="item">The item to update.</param>
public void Update(T item)
{
ItemRemoved?.Invoke(item);
using (var usage = ContextFactory.GetForWrite())
usage.Context.Update(item);
ItemRemoved?.Invoke(item);
ItemAdded?.Invoke(item);
}
+2 -16
View File
@@ -3,7 +3,6 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
@@ -83,8 +82,8 @@ namespace osu.Game.Database
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineBeatmapID).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.OnlineBeatmapSetID).IsUnique();
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
@@ -104,19 +103,6 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}
public IDbContextTransaction BeginTransaction()
{
// return Database.BeginTransaction();
return null;
}
public int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
if (ret > 0) transaction?.Commit();
return ret;
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
+1 -1
View File
@@ -14,6 +14,6 @@ namespace osu.Game.Database
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite() => new DatabaseWriteUsage(context, null);
public DatabaseWriteUsage GetForWrite(bool withTransaction = true) => new DatabaseWriteUsage(context, null);
}
}
@@ -0,0 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
public abstract class HoldToConfirmContainer : Container
{
public Action Action;
private const int activate_delay = 400;
private const int fadeout_delay = 200;
private bool fired;
private bool confirming;
/// <summary>
/// Whether the overlay should be allowed to return from a fired state.
/// </summary>
protected virtual bool AllowMultipleFires => false;
public Bindable<double> Progress = new BindableDouble();
protected void BeginConfirm()
{
if (confirming || !AllowMultipleFires && fired) return;
confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
}
protected virtual void Confirm()
{
Action?.Invoke();
fired = true;
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
confirming = false;
this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
}
}
}
@@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
namespace osu.Game.Graphics.Containers
{
@@ -15,9 +16,14 @@ namespace osu.Game.Graphics.Containers
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@@ -44,30 +50,22 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
{
State = Visibility.Hidden;
return true;
}
return base.OnDragStart(state);
}
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
private void onStateChanged(Visibility visibility)
{
switch (visibility)
if (allowOpeningOverlays)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
switch (visibility)
{
case Visibility.Visible:
samplePopIn?.Play();
break;
case Visibility.Hidden:
samplePopOut?.Play();
break;
}
}
else
State = Visibility.Hidden;
}
}
}
@@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Cursor
/// <summary>
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
/// </summary>
public class CursorOverrideContainer : Container, IProvideCursor
public class MenuCursorContainer : Container, IProvideCursor
{
protected override Container<Drawable> Content => content;
private readonly Container content;
@@ -25,7 +25,7 @@ namespace osu.Game.Graphics.Cursor
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor => true;
public CursorOverrideContainer()
public MenuCursorContainer()
{
AddRangeInternal(new Drawable[]
{
@@ -0,0 +1,63 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public class ExternalLinkButton : CompositeDrawable, IHasTooltip
{
public string Link { get; set; }
private Color4 hoverColour;
public ExternalLinkButton(string link = null)
{
Link = link;
Size = new Vector2(12);
InternalChild = new SpriteIcon
{
Icon = FontAwesome.fa_external_link,
RelativeSizeAxes = Axes.Both
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
if(Link != null)
Process.Start(new ProcessStartInfo
{
FileName = Link,
UseShellExecute = true //see https://github.com/dotnet/corefx/issues/10361
});
return true;
}
public string TooltipText => "View in browser";
}
}
@@ -6,6 +6,7 @@ using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -157,7 +158,7 @@ namespace osu.Game.Graphics.UserInterface
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Text = (value as Enum)?.GetDescription() ?? value.ToString(),
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetDescription() ?? value.ToString(),
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
@@ -0,0 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
{
private Screen last;
public ScreenBreadcrumbControl(Screen initialScreen)
{
Current.ValueChanged += newScreen =>
{
if (last != newScreen && !newScreen.IsCurrentScreen)
newScreen.MakeCurrent();
};
onPushed(initialScreen);
}
private void screenChanged(Screen newScreen)
{
if (newScreen == null) return;
if (last != null)
{
last.Exited -= screenChanged;
last.ModePushed -= onPushed;
}
last = newScreen;
newScreen.Exited += screenChanged;
newScreen.ModePushed += onPushed;
Current.Value = newScreen;
}
private void onPushed(Screen screen)
{
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
AddItem(screen);
screenChanged(screen);
}
}
}
@@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Graphics.UserInterface
{
public enum SelectionState
{
NotSelected,
Selected
}
}
@@ -18,8 +18,6 @@ namespace osu.Game.IO.Serialization
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
public static T DeepClone<T>(this T obj) where T : IJsonSerializable => Deserialize<T>(Serialize(obj));
/// <summary>
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
/// </summary>
@@ -26,7 +26,8 @@ namespace osu.Game.Input.Bindings
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(InputKey.F12,GlobalAction.TakeScreenshot),
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
@@ -36,6 +37,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@@ -76,6 +80,11 @@ namespace osu.Game.Input.Bindings
QuickRetry,
[Description("Take screenshot")]
TakeScreenshot
TakeScreenshot,
[Description("Toggle gameplay mouse buttons")]
ToggleGameplayMouseButtons,
[Description("Go back")]
Back
}
}
@@ -0,0 +1,377 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180529055154_RemoveUniqueHashConstraints")]
partial class RemoveUniqueHashConstraints
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.3-rtm-10026");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Name");
b.HasKey("ID");
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}
@@ -0,0 +1,53 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class RemoveUniqueHashConstraints : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_BeatmapInfo_Hash",
table: "BeatmapInfo");
migrationBuilder.DropIndex(
name: "IX_BeatmapInfo_MD5Hash",
table: "BeatmapInfo");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_Hash",
table: "BeatmapInfo",
column: "Hash");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_MD5Hash",
table: "BeatmapInfo",
column: "MD5Hash");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_BeatmapInfo_Hash",
table: "BeatmapInfo");
migrationBuilder.DropIndex(
name: "IX_BeatmapInfo_MD5Hash",
table: "BeatmapInfo");
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_Hash",
table: "BeatmapInfo",
column: "Hash",
unique: true);
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_MD5Hash",
table: "BeatmapInfo",
column: "MD5Hash",
unique: true);
}
}
}

Some files were not shown because too many files have changed in this diff Show More