Compare commits
540 Commits
@@ -1,206 +1,380 @@
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# Listens for new PR comments containing !pp check [id], and runs a diffcalc comparison against master.
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# Usage:
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# !pp check 0 | Runs only the osu! ruleset.
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# !pp check 0 2 | Runs only the osu! and catch rulesets.
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# ## Description
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#
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# Uses [diffcalc-sheet-generator](https://github.com/smoogipoo/diffcalc-sheet-generator) to run two builds of osu and generate an SR/PP/Score comparison spreadsheet.
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#
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# ## Requirements
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#
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# Self-hosted runner with installed:
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# - `docker >= 20.10.16`
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# - `docker-compose >= 2.5.1`
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# - `lbzip2`
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# - `jq`
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#
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# ## Usage
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#
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# The workflow can be run in two ways:
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# 1. Via workflow dispatch.
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# 2. By an owner of the repository posting a pull request or issue comment containing `!diffcalc`.
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# For pull requests, the workflow will assume the pull request as the target to compare against (i.e. the `OSU_B` variable).
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# Any lines in the comment of the form `KEY=VALUE` are treated as variables for the generator.
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#
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# ## Google Service Account
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#
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# Spreadsheets are uploaded to a Google Service Account, and exposed with read-only permissions to the wider audience.
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#
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# 1. Create a project at https://console.cloud.google.com
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# 2. Enable the `Google Sheets` and `Google Drive` APIs.
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# 3. Create a Service Account
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# 4. Generate a key in the JSON format.
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# 5. Encode the key as base64 and store as an **actions secret** with name **`DIFFCALC_GOOGLE_CREDENTIALS`**
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#
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# ## Environment variables
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#
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# The default environment may be configured via **actions variables**.
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#
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# Refer to [the sample environment](https://github.com/smoogipoo/diffcalc-sheet-generator/blob/master/.env.sample), and prefix each variable with `DIFFCALC_` (e.g. `DIFFCALC_THREADS`, `DIFFCALC_INNODB_BUFFER_SIZE`, etc...).
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name: Run difficulty calculation comparison
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run-name: "${{ github.event_name == 'workflow_dispatch' && format('Manual run: {0}', inputs.osu-b) || 'Automatic comment trigger' }}"
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name: Difficulty Calculation
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on:
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issue_comment:
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types: [ created ]
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workflow_dispatch:
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inputs:
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osu-b:
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description: "The target build of ppy/osu"
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type: string
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required: true
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ruleset:
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description: "The ruleset to process"
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type: choice
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required: true
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options:
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- osu
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- taiko
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- catch
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- mania
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converts:
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description: "Include converted beatmaps"
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type: boolean
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required: false
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default: true
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ranked-only:
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description: "Only ranked beatmaps"
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type: boolean
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required: false
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default: true
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generators:
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description: "Comma-separated list of generators (available: [sr, pp, score])"
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type: string
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required: false
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default: 'pp,sr'
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osu-a:
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description: "The source build of ppy/osu"
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type: string
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required: false
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default: 'latest'
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difficulty-calculator-a:
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description: "The source build of ppy/osu-difficulty-calculator"
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type: string
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required: false
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default: 'latest'
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difficulty-calculator-b:
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description: "The target build of ppy/osu-difficulty-calculator"
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type: string
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required: false
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default: 'latest'
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score-processor-a:
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description: "The source build of ppy/osu-queue-score-statistics"
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type: string
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required: false
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default: 'latest'
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score-processor-b:
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description: "The target build of ppy/osu-queue-score-statistics"
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type: string
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required: false
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default: 'latest'
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permissions:
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pull-requests: write
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env:
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CONCURRENCY: 4
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ALLOW_DOWNLOAD: 1
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SAVE_DOWNLOADED: 1
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SKIP_INSERT_ATTRIBUTES: 1
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EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
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jobs:
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metadata:
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name: Check for requests
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check-permissions:
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name: Check permissions
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runs-on: ubuntu-latest
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if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }}
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steps:
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- name: Check permissions
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if: ${{ github.event_name != 'workflow_dispatch' }}
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uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0
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with:
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require: 'write'
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create-comment:
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name: Create PR comment
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needs: check-permissions
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runs-on: ubuntu-latest
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if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
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steps:
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- name: Create comment
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uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
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with:
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comment_tag: ${{ env.EXECUTION_ID }}
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message: |
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Difficulty calculation queued -- please wait! (${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})
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*This comment will update on completion*
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directory:
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name: Prepare directory
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needs: check-permissions
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runs-on: self-hosted
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if: github.event.issue.pull_request && contains(github.event.comment.body, '!pp check') && (github.event.comment.author_association == 'MEMBER' || github.event.comment.author_association == 'OWNER')
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outputs:
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matrix: ${{ steps.generate-matrix.outputs.matrix }}
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continue: ${{ steps.generate-matrix.outputs.continue }}
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GENERATOR_DIR: ${{ steps.set-outputs.outputs.GENERATOR_DIR }}
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GENERATOR_ENV: ${{ steps.set-outputs.outputs.GENERATOR_ENV }}
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GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
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steps:
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- name: Construct build matrix
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id: generate-matrix
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- name: Checkout diffcalc-sheet-generator
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uses: actions/checkout@v3
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with:
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path: ${{ env.EXECUTION_ID }}
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repository: 'smoogipoo/diffcalc-sheet-generator'
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- name: Set outputs
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id: set-outputs
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run: |
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if [[ "${{ github.event.comment.body }}" =~ "osu" ]] ; then
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MATRIX_PROJECTS_JSON+='{ "name": "osu", "id": 0 },'
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fi
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if [[ "${{ github.event.comment.body }}" =~ "taiko" ]] ; then
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MATRIX_PROJECTS_JSON+='{ "name": "taiko", "id": 1 },'
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fi
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if [[ "${{ github.event.comment.body }}" =~ "catch" ]] ; then
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MATRIX_PROJECTS_JSON+='{ "name": "catch", "id": 2 },'
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fi
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if [[ "${{ github.event.comment.body }}" =~ "mania" ]] ; then
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MATRIX_PROJECTS_JSON+='{ "name": "mania", "id": 3 },'
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fi
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echo "GENERATOR_DIR=${{ github.workspace }}/${{ env.EXECUTION_ID }}" >> "${GITHUB_OUTPUT}"
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echo "GENERATOR_ENV=${{ github.workspace }}/${{ env.EXECUTION_ID }}/.env" >> "${GITHUB_OUTPUT}"
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echo "GOOGLE_CREDS_FILE=${{ github.workspace }}/${{ env.EXECUTION_ID }}/google-credentials.json" >> "${GITHUB_OUTPUT}"
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if [[ "${MATRIX_PROJECTS_JSON}" != "" ]]; then
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MATRIX_JSON="{ \"ruleset\": [ ${MATRIX_PROJECTS_JSON} ] }"
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echo "${MATRIX_JSON}"
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CONTINUE="yes"
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else
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CONTINUE="no"
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fi
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echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
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echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
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diffcalc:
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name: Run
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environment:
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name: Setup environment
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needs: directory
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runs-on: self-hosted
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timeout-minutes: 1440
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if: needs.metadata.outputs.continue == 'yes'
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needs: metadata
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strategy:
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matrix: ${{ fromJson(needs.metadata.outputs.matrix) }}
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env:
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VARS_JSON: ${{ toJSON(vars) }}
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steps:
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- name: Verify MySQL connection from host
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- name: Add base environment
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run: |
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mysql -e "SHOW DATABASES"
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# Required by diffcalc-sheet-generator
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cp '${{ needs.directory.outputs.GENERATOR_DIR }}/.env.sample' "${{ needs.directory.outputs.GENERATOR_ENV }}"
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- name: Drop previous databases
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run: |
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for db in osu_master osu_pr
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do
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mysql -e "DROP DATABASE IF EXISTS $db"
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# Add Google credentials
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echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ needs.directory.outputs.GOOGLE_CREDS_FILE }}"
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# Add repository variables
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echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
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opt=$(jq -r '.key' <<< ${line})
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val=$(jq -r '.value' <<< ${line})
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if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
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optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
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sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
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fi
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done
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- name: Create directory structure
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- name: Add pull-request environment
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if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
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run: |
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mkdir -p $GITHUB_WORKSPACE/master/
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mkdir -p $GITHUB_WORKSPACE/pr/
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sed -i "s;^OSU_B=.*$;OSU_B=${{ github.event.issue.pull_request.html_url }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
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- name: Get upstream branch # https://akaimo.hatenablog.jp/entry/2020/05/16/101251
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id: upstreambranch
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- name: Add comment environment
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if: ${{ github.event_name == 'issue_comment' }}
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run: |
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echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
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echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
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# Checkout osu
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- name: Checkout osu (master)
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uses: actions/checkout@v3
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with:
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path: 'master/osu'
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- name: Checkout osu (pr)
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uses: actions/checkout@v3
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with:
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path: 'pr/osu'
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repository: ${{ steps.upstreambranch.outputs.repo }}
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ref: ${{ steps.upstreambranch.outputs.branchname }}
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- name: Checkout osu-difficulty-calculator (master)
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uses: actions/checkout@v3
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with:
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repository: ppy/osu-difficulty-calculator
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path: 'master/osu-difficulty-calculator'
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- name: Checkout osu-difficulty-calculator (pr)
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uses: actions/checkout@v3
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with:
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repository: ppy/osu-difficulty-calculator
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path: 'pr/osu-difficulty-calculator'
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- name: Install .NET 5.0.x
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: "5.0.x"
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# Sanity checks to make sure diffcalc is not run when incompatible.
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- name: Build diffcalc (master)
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run: |
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cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator
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./UseLocalOsu.sh
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dotnet build
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- name: Build diffcalc (pr)
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run: |
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cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator
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./UseLocalOsu.sh
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dotnet build
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- name: Download + import data
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run: |
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PERFORMANCE_DATA_NAME=$(curl https://data.ppy.sh/ | grep performance_${{ matrix.ruleset.name }}_top_1000 | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
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BEATMAPS_DATA_NAME=$(curl https://data.ppy.sh/ | grep osu_files | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
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# Set env variable for further steps.
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echo "BEATMAPS_PATH=$GITHUB_WORKSPACE/$BEATMAPS_DATA_NAME" >> $GITHUB_ENV
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cd $GITHUB_WORKSPACE
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echo "Downloading database dump $PERFORMANCE_DATA_NAME.."
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wget -q -nc https://data.ppy.sh/$PERFORMANCE_DATA_NAME.tar.bz2
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echo "Extracting.."
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tar -xf $PERFORMANCE_DATA_NAME.tar.bz2
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echo "Downloading beatmap dump $BEATMAPS_DATA_NAME.."
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wget -q -nc https://data.ppy.sh/$BEATMAPS_DATA_NAME.tar.bz2
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echo "Extracting.."
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tar -xf $BEATMAPS_DATA_NAME.tar.bz2
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cd $PERFORMANCE_DATA_NAME
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for db in osu_master osu_pr
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do
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echo "Setting up database $db.."
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mysql -e "CREATE DATABASE $db"
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echo "Importing beatmaps.."
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cat osu_beatmaps.sql | mysql $db
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echo "Importing beatmapsets.."
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cat osu_beatmapsets.sql | mysql $db
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echo "Creating table structure.."
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mysql $db -e 'CREATE TABLE `osu_beatmap_difficulty` (
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`beatmap_id` int unsigned NOT NULL,
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`mode` tinyint NOT NULL DEFAULT 0,
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`mods` int unsigned NOT NULL,
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`diff_unified` float NOT NULL,
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`last_update` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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PRIMARY KEY (`beatmap_id`,`mode`,`mods`),
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KEY `diff_sort` (`mode`,`mods`,`diff_unified`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;'
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# Add comment environment
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echo '${{ github.event.comment.body }}' | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
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opt=$(echo ${line} | cut -d '=' -f1)
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sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
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done
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- name: Run diffcalc (master)
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env:
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DB_NAME: osu_master
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- name: Add dispatch environment
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if: ${{ github.event_name == 'workflow_dispatch' }}
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run: |
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cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator/osu.Server.DifficultyCalculator
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||||
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
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||||
- name: Run diffcalc (pr)
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||||
env:
|
||||
DB_NAME: osu_pr
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||||
run: |
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||||
cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator/osu.Server.DifficultyCalculator
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||||
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
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||||
sed -i 's;^OSU_B=.*$;OSU_B=${{ inputs.osu-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
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||||
sed -i 's/^RULESET=.*$/RULESET=${{ inputs.ruleset }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
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||||
sed -i 's/^GENERATORS=.*$/GENERATORS=${{ inputs.generators }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
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||||
- name: Print diffs
|
||||
run: |
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||||
mysql -e "
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||||
SELECT
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||||
m.beatmap_id,
|
||||
m.mods,
|
||||
b.filename,
|
||||
m.diff_unified as 'sr_master',
|
||||
p.diff_unified as 'sr_pr',
|
||||
(p.diff_unified - m.diff_unified) as 'diff'
|
||||
FROM osu_master.osu_beatmap_difficulty m
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||||
JOIN osu_pr.osu_beatmap_difficulty p
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||||
ON m.beatmap_id = p.beatmap_id
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||||
AND m.mode = p.mode
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||||
AND m.mods = p.mods
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||||
JOIN osu_pr.osu_beatmaps b
|
||||
ON b.beatmap_id = p.beatmap_id
|
||||
WHERE abs(m.diff_unified - p.diff_unified) > 0.1
|
||||
ORDER BY abs(m.diff_unified - p.diff_unified)
|
||||
DESC
|
||||
LIMIT 10000;"
|
||||
if [[ '${{ inputs.osu-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^OSU_A=.*$;OSU_A=${{ inputs.osu-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
# Todo: Run ppcalc
|
||||
if [[ '${{ inputs.difficulty-calculator-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${{ inputs.difficulty-calculator-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.difficulty-calculator-b }}' != 'latest' ]]; then
|
||||
sed -i 's;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${{ inputs.difficulty-calculator-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.score-processor-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${{ inputs.score-processor-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.score-processor-b }}' != 'latest' ]]; then
|
||||
sed -i 's;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${{ inputs.score-processor-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.converts }}' == 'true' ]]; then
|
||||
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
else
|
||||
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.ranked-only }}' == 'true' ]]; then
|
||||
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
else
|
||||
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
scores:
|
||||
name: Setup scores
|
||||
needs: [ directory, environment ]
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Query latest data
|
||||
id: query
|
||||
run: |
|
||||
ruleset=$(cat ${{ needs.directory.outputs.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
|
||||
performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
beatmaps:
|
||||
name: Setup beatmaps
|
||||
needs: directory
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Query latest data
|
||||
id: query
|
||||
run: |
|
||||
beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
generator:
|
||||
name: Run generator
|
||||
needs: [ directory, environment, scores, beatmaps ]
|
||||
runs-on: self-hosted
|
||||
timeout-minutes: 720
|
||||
outputs:
|
||||
TARGET: ${{ steps.run.outputs.TARGET }}
|
||||
SPREADSHEET_LINK: ${{ steps.run.outputs.SPREADSHEET_LINK }}
|
||||
steps:
|
||||
- name: Run
|
||||
id: run
|
||||
run: |
|
||||
# Add the GitHub token. This needs to be done here because it's unique per-job.
|
||||
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
docker-compose up --build generator
|
||||
|
||||
link=$(docker-compose logs generator -n 10 | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
|
||||
target=$(cat "${{ needs.directory.outputs.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
|
||||
|
||||
echo "TARGET=${target}" >> "${GITHUB_OUTPUT}"
|
||||
echo "SPREADSHEET_LINK=${link}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Shutdown
|
||||
if: ${{ always() }}
|
||||
run: |
|
||||
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
docker-compose down -v
|
||||
|
||||
output-cli:
|
||||
name: Output info
|
||||
needs: generator
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Output info
|
||||
run: |
|
||||
echo "Target: ${{ needs.generator.outputs.TARGET }}"
|
||||
echo "Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}"
|
||||
|
||||
cleanup:
|
||||
name: Cleanup
|
||||
needs: [ directory, generator ]
|
||||
if: ${{ always() && needs.directory.result == 'success' }}
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Cleanup
|
||||
run: |
|
||||
rm -rf "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
|
||||
update-comment:
|
||||
name: Update PR comment
|
||||
needs: [ create-comment, generator ]
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ always() && needs.create-comment.result == 'success' }}
|
||||
steps:
|
||||
- name: Update comment on success
|
||||
if: ${{ needs.generator.result == 'success' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
message: |
|
||||
Target: ${{ needs.generator.outputs.TARGET }}
|
||||
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
|
||||
|
||||
- name: Update comment on failure
|
||||
if: ${{ needs.generator.result == 'failure' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
message: |
|
||||
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
|
||||
|
||||
- name: Update comment on cancellation
|
||||
if: ${{ needs.generator.result == 'cancelled' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: delete
|
||||
message: '.' # Appears to be required by this action for non-error status code.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.922.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1012.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.8" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
|
||||
<PackageReference Include="nunit" Version="3.13.3" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneCatchModFloatingFruits : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestFloating() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModFloatingFruits(),
|
||||
PassCondition = () => true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private float getCaughtObjectPosition(Fruit fruit)
|
||||
{
|
||||
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
|
||||
return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
|
||||
return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
|
||||
}
|
||||
|
||||
private void catchFruit(Fruit fruit, float x)
|
||||
|
||||
@@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
X = xPositionData?.X ?? 0,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
new KeyBinding(InputKey.X, CatchAction.MoveRight),
|
||||
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
|
||||
new KeyBinding(InputKey.Shift, CatchAction.Dash),
|
||||
new KeyBinding(InputKey.Shift, CatchAction.Dash),
|
||||
new KeyBinding(InputKey.MouseLeft, CatchAction.Dash),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -137,5 +140,53 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
if (increaseCombo)
|
||||
combo++;
|
||||
}
|
||||
|
||||
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
{
|
||||
bool scoreV2 = mods.Any(m => m is ModScoreV2);
|
||||
|
||||
double multiplier = 1.0;
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case CatchModNoFail:
|
||||
multiplier *= scoreV2 ? 1.0 : 0.5;
|
||||
break;
|
||||
|
||||
case CatchModEasy:
|
||||
multiplier *= 0.5;
|
||||
break;
|
||||
|
||||
case CatchModHalfTime:
|
||||
case CatchModDaycore:
|
||||
multiplier *= 0.3;
|
||||
break;
|
||||
|
||||
case CatchModHidden:
|
||||
multiplier *= scoreV2 ? 1.0 : 1.06;
|
||||
break;
|
||||
|
||||
case CatchModHardRock:
|
||||
multiplier *= 1.12;
|
||||
break;
|
||||
|
||||
case CatchModDoubleTime:
|
||||
case CatchModNightcore:
|
||||
multiplier *= 1.06;
|
||||
break;
|
||||
|
||||
case CatchModFlashlight:
|
||||
multiplier *= 1.12;
|
||||
break;
|
||||
|
||||
case CatchModRelax:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,180 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
|
||||
/// If further changes are to be made, they should also be applied there.
|
||||
/// If the scale of the changes are large enough, abstracting may be a good path.
|
||||
/// </remarks>
|
||||
public partial class CatchBeatSnapGrid : Component
|
||||
public partial class CatchBeatSnapGrid : BeatSnapGrid
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer) => new[]
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
private ScrollingHitObjectContainer lineContainer = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
lineContainer.Clear();
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||
|
||||
if (!availableLines.TryPop(out var line))
|
||||
line = new DrawableGridLine();
|
||||
|
||||
line.HitObject.StartTime = time;
|
||||
line.Colour = colour;
|
||||
|
||||
lineContainer.Add(line);
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
lineContainer.UpdateSubTree();
|
||||
|
||||
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.BottomLeft;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
((CatchPlayfield)composer.Playfield).UnderlayElements
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
|
||||
{
|
||||
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
||||
{
|
||||
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
|
||||
// Therefore this functionality is not currently used.
|
||||
//
|
||||
// The implementation below is probably correct but should be checked if/when exposed via controls.
|
||||
|
||||
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||||
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Scale = new Vector2(Math.Min(Parent.ChildSize.X / CatchPlayfield.WIDTH, Parent.ChildSize.Y / CatchPlayfield.HEIGHT));
|
||||
Scale = new Vector2(Math.Min(Parent!.ChildSize.X / CatchPlayfield.WIDTH, Parent!.ChildSize.Y / CatchPlayfield.HEIGHT));
|
||||
Height = 1 / Scale.Y;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@@ -20,28 +18,27 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
|
||||
public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
|
||||
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
|
||||
private CatchDistanceSnapGrid distanceSnapGrid = null!;
|
||||
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
private CatchBeatSnapGrid beatSnapGrid = null!;
|
||||
|
||||
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
};
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider();
|
||||
|
||||
public CatchHitObjectComposer(CatchRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
@@ -50,8 +47,11 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(DistanceSnapProvider);
|
||||
DistanceSnapProvider.AttachToToolbox(RightToolbox);
|
||||
|
||||
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
|
||||
DistanceSpacingMultiplier.Disabled = true;
|
||||
DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true;
|
||||
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
{
|
||||
@@ -68,61 +68,30 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
|
||||
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
|
||||
}));
|
||||
|
||||
AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
||||
=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons());
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (BlueprintContainer.CurrentTool is SelectTool)
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Any())
|
||||
{
|
||||
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
||||
}
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
||||
if (result.Time is double time)
|
||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
}
|
||||
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
|
||||
};
|
||||
|
||||
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
|
||||
// Therefore this functionality is not currently used.
|
||||
//
|
||||
// The implementation below is probably correct but should be checked if/when exposed via controls.
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||||
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
@@ -131,28 +100,19 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
|
||||
case GlobalAction.IncreaseScrollSpeed:
|
||||
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
|
||||
break;
|
||||
return true;
|
||||
|
||||
case GlobalAction.DecreaseScrollSpeed:
|
||||
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
|
||||
break;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
|
||||
{
|
||||
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
|
||||
};
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
}
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
@@ -172,8 +132,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
|
||||
private PalpableCatchHitObject? getLastSnappableHitObject(double time)
|
||||
{
|
||||
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
|
||||
@@ -214,33 +172,12 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
return null;
|
||||
}
|
||||
|
||||
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
|
||||
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
return getLastSnappableHitObject(timeAtCursor);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
if (DistanceSnapToggle.Value != TernaryState.True)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var sourceHitObject = getDistanceSnapGridSourceHitObject();
|
||||
|
||||
if (sourceHitObject == null)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
distanceSnapGrid.Show();
|
||||
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
|
||||
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@@ -21,10 +20,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
|
||||
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
@@ -16,5 +17,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
|
||||
catchProcessor.HardRockOffsets = true;
|
||||
}
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
@@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
int nodeIndex = 0;
|
||||
SliderEventDescriptor? lastEvent = null;
|
||||
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
|
||||
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
|
||||
{
|
||||
// generate tiny droplets since the last point
|
||||
if (lastEvent != null)
|
||||
@@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
}
|
||||
}
|
||||
|
||||
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
|
||||
// this also includes LastTick and this is used for TinyDroplet generation above.
|
||||
// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
|
||||
lastEvent = e;
|
||||
|
||||
switch (e.Type)
|
||||
@@ -162,7 +162,5 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
@@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
|
||||
public DefaultCatcher()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
InternalChild = sprite = new Sprite
|
||||
{
|
||||
@@ -32,6 +34,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// matches stable's origin position since we're using the same catcher sprite.
|
||||
// see LegacyCatcher for more information.
|
||||
OriginPosition = new Vector2(DrawWidth / 2, 16f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 banana_max_size = new Vector2(128);
|
||||
private static readonly Vector2 banana_max_size = new Vector2(160);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public abstract partial class LegacyCatcher : CompositeDrawable
|
||||
{
|
||||
protected LegacyCatcher()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
|
||||
// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
|
||||
// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
|
||||
// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Scale = new Vector2(0.5f * 0.7f);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
|
||||
OriginPosition = new Vector2(DrawWidth / 2, 16f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,14 +7,12 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyCatcherNew : CompositeDrawable
|
||||
public partial class LegacyCatcherNew : LegacyCatcher
|
||||
{
|
||||
[Resolved]
|
||||
private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
|
||||
@@ -23,25 +21,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
private Drawable currentDrawable = null!;
|
||||
|
||||
public LegacyCatcherNew()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
foreach (var state in Enum.GetValues<CatcherAnimationState>())
|
||||
{
|
||||
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Fit;
|
||||
d.Alpha = 0;
|
||||
}));
|
||||
AddInternal(drawables[state] = getDrawableFor(state).With(d => d.Alpha = 0));
|
||||
}
|
||||
|
||||
currentDrawable = drawables[CatcherAnimationState.Idle];
|
||||
|
||||
@@ -3,30 +3,21 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyCatcherOld : CompositeDrawable
|
||||
public partial class LegacyCatcherOld : LegacyCatcher
|
||||
{
|
||||
public LegacyCatcherOld()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
InternalChild = (skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty()).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Fit;
|
||||
});
|
||||
InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 droplet_max_size = new Vector2(82, 103);
|
||||
private static readonly Vector2 droplet_max_size = new Vector2(160);
|
||||
|
||||
public LegacyDropletPiece()
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
|
||||
{
|
||||
private static readonly Vector2 fruit_max_size = new Vector2(128);
|
||||
private static readonly Vector2 fruit_max_size = new Vector2(160);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
|
||||
@@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
// because we are using centre anchor/origin, we will need to limit visibility in the future
|
||||
// to ensure tall windows do not get a readability advantage.
|
||||
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
|
||||
// which are compatible with TopCentre alignment.
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
|
||||
// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8.
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = (1 - playfield_size_adjust) / 4 * 3;
|
||||
|
||||
Size = new Vector2(playfield_size_adjust);
|
||||
|
||||
@@ -42,18 +43,28 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private partial class ScalingContainer : Container
|
||||
{
|
||||
public ScalingContainer()
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// in stable, fruit fall vertically from -100 to 340.
|
||||
// to emulate this, we want to make our playfield 440 gameplay pixels high.
|
||||
// we then offset it -100 vertically in the position set below.
|
||||
const float stable_v_offset_ratio = 440 / 384f;
|
||||
// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
|
||||
// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
|
||||
// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
|
||||
// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
|
||||
const float stable_fruit_start_position = -100;
|
||||
const float stable_catcher_y_position = 340;
|
||||
const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT;
|
||||
const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT;
|
||||
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
|
||||
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
|
||||
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
|
||||
Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH);
|
||||
Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y);
|
||||
Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@@ -29,6 +30,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// The size of the catcher at 1x scale.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is mainly used to compute catching range, the actual catcher size may differ based on skin implementation and sprite textures.
|
||||
/// This is also equivalent to the "catcherWidth" property in osu-stable when the game field and beatmap difficulty are set to default values.
|
||||
/// </remarks>
|
||||
/// <seealso cref="CatchPlayfield.WIDTH"/>
|
||||
/// <seealso cref="CatchPlayfield.HEIGHT"/>
|
||||
/// <seealso cref="IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY"/>
|
||||
public const float BASE_SIZE = 106.75f;
|
||||
|
||||
/// <summary>
|
||||
@@ -175,11 +183,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy();
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||
/// </summary>
|
||||
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
/// </summary>
|
||||
@@ -464,6 +467,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||
/// </summary>
|
||||
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize) * 2);
|
||||
|
||||
private enum DroppedObjectAnimation
|
||||
{
|
||||
Drop,
|
||||
|
||||
@@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@@ -26,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
: base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
|
||||
Origin = Anchor.TopCentre;
|
||||
CentreComponent = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,12 +17,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
private const double offset = 18;
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
|
||||
{
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
|
||||
&& Player.ScoreProcessor.Accuracy.Value == 1
|
||||
&& Player.ScoreProcessor.TotalScore.Value == 1_000_000,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
@@ -40,24 +44,31 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData
|
||||
public void TestHitWindowWithDoubleTime()
|
||||
{
|
||||
Mod = new ManiaModDoubleTime(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
var doubleTime = new ManiaModDoubleTime();
|
||||
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
HitObjects = new List<HitObject>
|
||||
Mod = doubleTime,
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
|
||||
&& Player.ScoreProcessor.Accuracy.Value == 1
|
||||
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
new Note { StartTime = 1000 }
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Note { StartTime = 1000 }
|
||||
},
|
||||
},
|
||||
},
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
|
||||
}
|
||||
});
|
||||
ReplayFrames = new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
c.Add(hitExplosionPools[poolIndex].Get(e =>
|
||||
{
|
||||
e.Apply(new JudgementResult(new HitObject(), runCount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
|
||||
e.Apply(new JudgementResult(new HitObject(), new ManiaJudgement()));
|
||||
|
||||
e.Anchor = Anchor.Centre;
|
||||
e.Origin = Anchor.Centre;
|
||||
|
||||
@@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
@@ -73,7 +72,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
@@ -92,7 +90,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
@@ -111,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@@ -129,7 +125,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@@ -149,7 +144,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@@ -169,7 +163,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
@@ -188,10 +181,33 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xox o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 1),
|
||||
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
||||
assertComboAtJudgement(1, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(2, 0);
|
||||
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
||||
assertComboAtJudgement(4, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
@@ -208,7 +224,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@@ -228,7 +243,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@@ -246,7 +260,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@@ -264,7 +277,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@@ -358,7 +370,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Good);
|
||||
@@ -371,7 +382,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
||||
{
|
||||
Note note;
|
||||
// Next note within tail lenience
|
||||
Note note = new Note { StartTime = time_tail + 50 };
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
@@ -383,13 +395,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_tail + 50
|
||||
}
|
||||
}
|
||||
note
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
@@ -405,7 +411,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Great);
|
||||
@@ -425,7 +430,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@@ -476,42 +480,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitTailBeforeLastTick()
|
||||
{
|
||||
const int tick_rate = 8;
|
||||
const double tick_spacing = TimingControlPoint.DEFAULT_BEAT_LENGTH / tick_rate;
|
||||
const double time_last_tick = time_head + tick_spacing * (int)((time_tail - time_head) / tick_spacing - 1);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_last_tick - 5)
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertLastTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Ok);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
@@ -551,11 +519,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTickJudgement(HitResult result)
|
||||
=> AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Select(j => j.Type), () => Does.Contain(result));
|
||||
|
||||
private void assertLastTickJudgement(HitResult result)
|
||||
=> AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type, () => Is.EqualTo(result));
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("all objects perfectly judged",
|
||||
() => judgementResults.Select(result => result.Type),
|
||||
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
|
||||
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_030));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("all objects perfectly judged",
|
||||
() => judgementResults.Select(result => result.Type),
|
||||
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
|
||||
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
|
||||
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_040));
|
||||
}
|
||||
|
||||
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
@@ -43,39 +44,41 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap));
|
||||
|
||||
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
|
||||
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
if (IsForCurrentRuleset)
|
||||
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
||||
{
|
||||
TargetColumns = GetColumnCountForNonConvert(beatmap.BeatmapInfo);
|
||||
|
||||
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
||||
{
|
||||
TargetColumns /= 2;
|
||||
Dual = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasDuration) / beatmap.HitObjects.Count;
|
||||
if (percentSliderOrSpinner < 0.2)
|
||||
TargetColumns = 7;
|
||||
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
|
||||
TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
else if (percentSliderOrSpinner > 0.6)
|
||||
TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
else
|
||||
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
TargetColumns /= 2;
|
||||
Dual = true;
|
||||
}
|
||||
|
||||
originalTargetColumns = TargetColumns;
|
||||
}
|
||||
|
||||
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
|
||||
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
{
|
||||
double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
|
||||
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
|
||||
return GetColumnCountForNonConvert(difficulty);
|
||||
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
||||
|
||||
int countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount;
|
||||
float percentSpecialObjects = (float)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
|
||||
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
|
||||
public static int GetColumnCountForNonConvert(IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
@@ -12,5 +17,50 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
return new LegacyScoreAttributes { ComboScore = 1000000 };
|
||||
}
|
||||
|
||||
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
{
|
||||
bool scoreV2 = mods.Any(m => m is ModScoreV2);
|
||||
|
||||
double multiplier = 1.0;
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case ManiaModNoFail:
|
||||
multiplier *= scoreV2 ? 1.0 : 0.5;
|
||||
break;
|
||||
|
||||
case ManiaModEasy:
|
||||
multiplier *= 0.5;
|
||||
break;
|
||||
|
||||
case ManiaModHalfTime:
|
||||
case ManiaModDaycore:
|
||||
multiplier *= 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
|
||||
return multiplier;
|
||||
|
||||
// Apply key mod multipliers.
|
||||
|
||||
int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty);
|
||||
int actualColumns = originalColumns;
|
||||
|
||||
actualColumns = mods.OfType<ManiaKeyMod>().SingleOrDefault()?.KeyCount ?? actualColumns;
|
||||
if (mods.Any(m => m is ManiaModDualStages))
|
||||
actualColumns *= 2;
|
||||
|
||||
if (actualColumns > originalColumns)
|
||||
multiplier *= 0.9;
|
||||
else if (actualColumns < originalColumns)
|
||||
multiplier *= 0.9 - 0.04 * (originalColumns - actualColumns);
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
if (Column != null)
|
||||
{
|
||||
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
|
||||
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
|
||||
headPiece.Y = Parent!.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
|
||||
tailPiece.Y = Parent!.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
|
||||
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
foreach (var child in InternalChildren)
|
||||
child.Anchor = child.Origin = anchor;
|
||||
|
||||
Position = Parent.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
|
||||
Position = Parent!.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
|
||||
Width = HitObjectContainer.DrawWidth;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
|
||||
{
|
||||
public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
|
||||
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
||||
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
|
||||
@@ -1,204 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
public partial class ManiaBeatSnapGrid : Component
|
||||
public partial class ManiaBeatSnapGrid : BeatSnapGrid
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer)
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||
|
||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
var lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
grids.Add(lineContainer);
|
||||
column.UnderlayElements.Add(lineContainer);
|
||||
}
|
||||
}
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
grid.Clear();
|
||||
}
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
if (!availableLines.TryPop(out var line))
|
||||
line = new DrawableGridLine();
|
||||
|
||||
line.HitObject.StartTime = time;
|
||||
line.Colour = colour;
|
||||
|
||||
grid.Add(line);
|
||||
}
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
grid.UpdateSubTree();
|
||||
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopLeft
|
||||
: Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
return ((ManiaPlayfield)composer.Playfield)
|
||||
.Stages
|
||||
.SelectMany(stage => stage.Columns)
|
||||
.Select(column => column.UnderlayElements);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,15 +5,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@@ -24,32 +21,12 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private ManiaBeatSnapGrid beatSnapGrid;
|
||||
private InputManager inputManager;
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
@@ -57,48 +34,20 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
||||
Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
|
||||
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
|
||||
|
||||
return drawableRuleset;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ManiaBlueprintContainer(this);
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
};
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (BlueprintContainer.CurrentTool is SelectTool)
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Any())
|
||||
{
|
||||
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
||||
}
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
||||
if (result.Time is double time)
|
||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ConvertSelectionToString()
|
||||
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteBodyJudgement : ManiaJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.IgnoreHit;
|
||||
public override HitResult MinResult => HitResult.ComboBreak;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTickJudgement : ManiaJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
@@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||
|
||||
case HitResult.LargeTickMiss:
|
||||
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
|
||||
|
||||
case HitResult.Meh:
|
||||
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
|
||||
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo.Difficulty)));
|
||||
}
|
||||
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||
|
||||
@@ -386,21 +386,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
HitResult.Ok,
|
||||
HitResult.Meh,
|
||||
|
||||
HitResult.LargeTickHit,
|
||||
// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
|
||||
// it would be a bit redundant to show this to the user.
|
||||
};
|
||||
}
|
||||
|
||||
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.LargeTickHit:
|
||||
return "hold tick";
|
||||
}
|
||||
|
||||
return base.GetDisplayNameForHitResult(result);
|
||||
}
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
|
||||
{
|
||||
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
||||
Container hocParent = (Container)hoc.Parent;
|
||||
Container hocParent = (Container)hoc.Parent!;
|
||||
|
||||
hocParent.Remove(hoc, false);
|
||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
||||
|
||||
@@ -35,10 +35,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
public DrawableHoldNoteBody Body => bodyContainer.Child;
|
||||
|
||||
private Container<DrawableHoldNoteHead> headContainer;
|
||||
private Container<DrawableHoldNoteTail> tailContainer;
|
||||
private Container<DrawableHoldNoteTick> tickContainer;
|
||||
private Container<DrawableHoldNoteBody> bodyContainer;
|
||||
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
@@ -60,12 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public double? HoldStartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score.
|
||||
/// </summary>
|
||||
public double? HoldBrokenTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released potentially without having caused a break.
|
||||
/// Used to decide whether to visually clamp the hold note to the judgement line.
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
@@ -103,6 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
bodyContainer = new Container<DrawableHoldNoteBody> { RelativeSizeAxes = Axes.Both },
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@@ -110,7 +107,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
slidingSample = new PausableSkinnableSound { Looping = true }
|
||||
});
|
||||
@@ -118,7 +114,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
maskedContents.AddRange(new[]
|
||||
{
|
||||
bodyPiece.CreateProxy(),
|
||||
tickContainer.CreateProxy(),
|
||||
tailContainer.CreateProxy(),
|
||||
});
|
||||
}
|
||||
@@ -136,7 +131,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
sizingContainer.Size = Vector2.One;
|
||||
HoldStartTime = null;
|
||||
HoldBrokenTime = null;
|
||||
releaseTime = null;
|
||||
}
|
||||
|
||||
@@ -154,8 +148,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
tailContainer.Child = tail;
|
||||
break;
|
||||
|
||||
case DrawableHoldNoteTick tick:
|
||||
tickContainer.Add(tick);
|
||||
case DrawableHoldNoteBody body:
|
||||
bodyContainer.Child = body;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -165,7 +159,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.ClearNestedHitObjects();
|
||||
headContainer.Clear(false);
|
||||
tailContainer.Clear(false);
|
||||
tickContainer.Clear(false);
|
||||
bodyContainer.Clear(false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
@@ -178,8 +172,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
case HeadNote head:
|
||||
return new DrawableHoldNoteHead(head);
|
||||
|
||||
case HoldNoteTick tick:
|
||||
return new DrawableHoldNoteTick(tick);
|
||||
case HoldNoteBody body:
|
||||
return new DrawableHoldNoteBody(body);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
@@ -266,20 +260,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
{
|
||||
foreach (var tick in tickContainer)
|
||||
{
|
||||
if (!tick.Judged)
|
||||
tick.MissForcefully();
|
||||
}
|
||||
|
||||
if (Tail.IsHit)
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
||||
if (Tail.Judged && !Tail.IsHit)
|
||||
HoldBrokenTime = Time.Current;
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (Tail.AllJudged && !Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
@@ -333,22 +322,22 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (e.Action != Action.Value)
|
||||
return;
|
||||
|
||||
// Make sure a hold was started
|
||||
if (HoldStartTime == null)
|
||||
return;
|
||||
|
||||
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
|
||||
if ((Clock as IGameplayClock)?.IsRewinding == true)
|
||||
return;
|
||||
|
||||
Tail.UpdateResult();
|
||||
endHold();
|
||||
// When our action is released and we are in the middle of a hold, there's a chance that
|
||||
// the user has released too early (before the tail).
|
||||
//
|
||||
// In such a case, we want to record this against the DrawableHoldNoteBody.
|
||||
if (HoldStartTime != null)
|
||||
{
|
||||
Tail.UpdateResult();
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!Tail.IsHit)
|
||||
HoldBrokenTime = Time.Current;
|
||||
|
||||
releaseTime = Time.Current;
|
||||
endHold();
|
||||
releaseTime = Time.Current;
|
||||
}
|
||||
}
|
||||
|
||||
private void endHold()
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableHoldNoteBody : DrawableManiaHitObject<HoldNoteBody>
|
||||
{
|
||||
public bool HasHoldBreak => AllJudged && !IsHit;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableHoldNoteBody()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHoldNoteBody(HoldNoteBody hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
internal void TriggerResult(bool hit)
|
||||
{
|
||||
if (AllJudged) return;
|
||||
|
||||
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -33,33 +32,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset) =>
|
||||
// Factor in the release lenience
|
||||
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
|
||||
base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE);
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
protected override HitResult GetCappedResult(HitResult result)
|
||||
{
|
||||
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
|
||||
bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
|
||||
|
||||
return;
|
||||
}
|
||||
if (result > HitResult.Meh && hasComboBreak)
|
||||
return HitResult.Meh;
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
|
||||
if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
|
||||
result = HitResult.Meh;
|
||||
|
||||
r.Type = result;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises a <see cref="HoldNoteTick"/> hit object.
|
||||
/// </summary>
|
||||
public partial class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
|
||||
{
|
||||
/// <summary>
|
||||
/// References the time at which the user started holding the hold note.
|
||||
/// </summary>
|
||||
private Func<double?> holdStartTime;
|
||||
|
||||
private Container glowContainer;
|
||||
|
||||
public DrawableHoldNoteTick()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(glowContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
glowContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2f,
|
||||
Roundness = 15f,
|
||||
Colour = colour.NewValue.Opacity(0.3f)
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
Debug.Assert(ParentHitObject != null);
|
||||
|
||||
var holdNote = (DrawableHoldNote)ParentHitObject;
|
||||
holdStartTime = () => holdNote.HoldStartTime;
|
||||
}
|
||||
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree();
|
||||
|
||||
holdStartTime = null;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
double? startTime = holdStartTime?.Invoke();
|
||||
|
||||
if (startTime == null || startTime > HitObject.StartTime)
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
else
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
@@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private Drawable headPiece;
|
||||
|
||||
private DrawableNotePerfectBonus perfectBonus;
|
||||
|
||||
public DrawableNote()
|
||||
: this(null)
|
||||
{
|
||||
@@ -89,7 +93,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
{
|
||||
perfectBonus.TriggerResult(false);
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -97,9 +105,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
result = GetCappedResult(result);
|
||||
|
||||
perfectBonus.TriggerResult(result == HitResult.Perfect);
|
||||
ApplyResult(r => r.Type = result);
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
{
|
||||
perfectBonus.TriggerResult(false);
|
||||
base.MissForcefully();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some objects in mania may want to limit the max result.
|
||||
/// </summary>
|
||||
protected virtual HitResult GetCappedResult(HitResult result) => result;
|
||||
|
||||
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
||||
{
|
||||
if (e.Action != Action.Value)
|
||||
@@ -115,6 +137,32 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNotePerfectBonus bonus:
|
||||
AddInternal(perfectBonus = bonus);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
RemoveInternal(perfectBonus, false);
|
||||
}
|
||||
|
||||
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case NotePerfectBonus bonus:
|
||||
return new DrawableNotePerfectBonus(bonus);
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
private void updateSnapColour()
|
||||
{
|
||||
if (beatmap == null || HitObject == null) return;
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableNotePerfectBonus : DrawableManiaHitObject<NotePerfectBonus>
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableNotePerfectBonus()
|
||||
: this(null!)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableNotePerfectBonus(NotePerfectBonus hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a judgement result.
|
||||
/// </summary>
|
||||
/// <param name="hit">Whether this tick was reached.</param>
|
||||
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// The head note of a <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public class HeadNote : Note
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -81,27 +79,18 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
/// The body of the hold.
|
||||
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
private double tickSpacing = 50;
|
||||
public HoldNoteBody Body { get; private set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||
}
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
createTicks(cancellationToken);
|
||||
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
@@ -115,23 +104,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
}
|
||||
|
||||
private void createTicks(CancellationToken cancellationToken)
|
||||
{
|
||||
if (tickSpacing == 0)
|
||||
return;
|
||||
|
||||
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
||||
AddNested(Body = new HoldNoteBody
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
AddNested(new HoldNoteTick
|
||||
{
|
||||
StartTime = t,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
StartTime = StartTime,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// The body of a <see cref="HoldNote"/>.
|
||||
/// Mostly a dummy hitobject that provides the judgement for the "holding" state.<br />
|
||||
/// On hit - the hold note was held correctly for the full duration.<br />
|
||||
/// On miss - the hold note was released at some point during its judgement period.
|
||||
/// </summary>
|
||||
public class HoldNoteBody : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// A scoring tick of a hold note.
|
||||
/// </summary>
|
||||
public class HoldNoteTick : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
@@ -12,5 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public class Note : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new ManiaJudgement();
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
AddNested(new NotePerfectBonus { StartTime = StartTime });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class NotePerfectBonus : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new NotePerfectBonusJudgement();
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public class NotePerfectBonusJudgement : ManiaJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,9 @@ using osu.Game.Rulesets.Mania.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// The tail note of a <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public class TailNote : Note
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -123,9 +123,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
|
||||
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
|
||||
if (state == ArmedState.Miss)
|
||||
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
|
||||
switch (hitObject)
|
||||
{
|
||||
// Ensure that the hold note is also faded out when the head/tail/body is missed.
|
||||
// Importantly, we filter out unrelated objects like DrawableNotePerfectBonus.
|
||||
case DrawableHoldNoteTail:
|
||||
case DrawableHoldNoteHead:
|
||||
case DrawableHoldNoteBody:
|
||||
if (state == ArmedState.Miss)
|
||||
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
@@ -209,7 +218,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||
|
||||
if (holdNote.Body.HasHoldBreak)
|
||||
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
|
||||
|
||||
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
@@ -69,9 +68,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
if (result.Judgement is HoldNoteTickJudgement)
|
||||
return;
|
||||
|
||||
(explosion as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
explosion?.FadeInFromZero(FADE_IN_DURATION)
|
||||
|
||||
@@ -109,10 +109,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
|
||||
RegisterPool<Note, DrawableNote>(10, 50);
|
||||
RegisterPool<NotePerfectBonus, DrawableNotePerfectBonus>(10, 50);
|
||||
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
|
||||
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
|
||||
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
|
||||
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
|
||||
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
|
||||
}
|
||||
|
||||
private void onSourceChanged()
|
||||
|
||||
@@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@@ -150,9 +149,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Vector2 scale = new Vector2(1, 0.6f);
|
||||
|
||||
if (result.Judgement is HoldNoteTickJudgement)
|
||||
scale *= 0.5f;
|
||||
|
||||
this.ScaleTo(scale);
|
||||
|
||||
largeFaint
|
||||
|
||||
@@ -195,10 +195,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
// Tick judgements should not display text.
|
||||
if (judgedObject is DrawableHoldNoteTick)
|
||||
return;
|
||||
|
||||
judgements.Clear(false);
|
||||
judgements.Add(judgementPool.Get(j =>
|
||||
{
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
|
||||
mergeSelection();
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems?.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
|
||||
mergeSelection();
|
||||
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
|
||||
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
|
||||
@@ -222,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
|
||||
moveMouseToHitObject(1);
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
|
||||
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
|
||||
|
||||
mergeSelection();
|
||||
|
||||
|
||||
@@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
|
||||
private readonly TestHitObjectComposer composer = new TestHitObjectComposer
|
||||
{
|
||||
// Just used for the snap implementation, so let's hide from vision.
|
||||
AlwaysPresent = true,
|
||||
@@ -71,11 +70,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
base.Content.Children = new Drawable[]
|
||||
{
|
||||
editorClock = new EditorClock(editorBeatmap),
|
||||
new PopoverContainer { Child = snapProvider },
|
||||
new PopoverContainer { Child = composer },
|
||||
Content
|
||||
};
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs(composer.DistanceSnapProvider);
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
[SetUp]
|
||||
@@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
editorBeatmap.Difficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.Clear();
|
||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
||||
snapProvider.DistanceSpacingMultiplier.Value = 1;
|
||||
composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = 1;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[TestCase(0.5f)]
|
||||
public void TestDistanceSpacing(float multiplier)
|
||||
{
|
||||
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
||||
AddStep($"set distance spacing = {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -153,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[TestCase(2f, beat_length * 2)]
|
||||
public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
|
||||
{
|
||||
AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
||||
AddStep($"Set distance spacing to {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
|
||||
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
|
||||
|
||||
assertSnappedDistance(expectedDistance);
|
||||
@@ -266,5 +272,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
|
||||
}
|
||||
}
|
||||
|
||||
private partial class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
|
||||
|
||||
public TestHitObjectComposer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep($"move mouse to {relativePosition}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + relativePosition;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep($"move mouse to {relativePosition}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + relativePosition;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -340,7 +340,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
var firstPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
||||
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
||||
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
||||
InputManager.MoveMouseTo(firstPiece.Parent!.ToScreenSpace(pos));
|
||||
});
|
||||
AddStep("move slider end", () =>
|
||||
{
|
||||
|
||||
@@ -163,7 +163,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
slider = new Slider
|
||||
{
|
||||
Position = new Vector2(0, 50),
|
||||
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
||||
@@ -232,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
if (slider is null || visualiser is null) return;
|
||||
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -242,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
if (visualiser is null) return;
|
||||
|
||||
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action.Value?.Invoke();
|
||||
});
|
||||
|
||||
@@ -51,8 +51,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
FinalRate = { Value = 1.3 }
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestPerfectScoreOnShortSliderWithRepeat()
|
||||
[TestCase(6.25f)]
|
||||
[TestCase(20)]
|
||||
public void TestPerfectScoreOnShortSliderWithRepeat(float pathLength)
|
||||
{
|
||||
AddStep("set score to standardised", () => LocalConfig.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
|
||||
|
||||
@@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(0, 6.25f))
|
||||
new PathControlPoint(new Vector2(0, pathLength))
|
||||
}),
|
||||
RepeatCount = 1,
|
||||
SliderVelocityMultiplier = 10
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -33,8 +34,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
switch (hitObject)
|
||||
{
|
||||
case Slider slider:
|
||||
var objects = new List<ConvertValue>();
|
||||
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
yield return createConvertValue((OsuHitObject)nested);
|
||||
objects.Add(createConvertValue((OsuHitObject)nested, slider));
|
||||
|
||||
// stable does slider tail leniency by offsetting the last tick 36ms back.
|
||||
// based on player feedback, we're doing this a little different in lazer,
|
||||
// and the lazer method does not require offsetting the last tick
|
||||
// (see `DrawableSliderTail.CheckForResult()`).
|
||||
// however, in conversion tests, just so the output matches, we're bringing
|
||||
// the 36ms offset back locally.
|
||||
// in particular, on some sliders, this may rearrange nested objects,
|
||||
// so we sort them again by start time to prevent test failures.
|
||||
foreach (var obj in objects.OrderBy(cv => cv.StartTime))
|
||||
yield return obj;
|
||||
|
||||
break;
|
||||
|
||||
@@ -44,13 +58,29 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
break;
|
||||
}
|
||||
|
||||
static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
|
||||
static ConvertValue createConvertValue(OsuHitObject obj, OsuHitObject? parent = null)
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = obj.GetEndTime(),
|
||||
X = obj.StackedPosition.X,
|
||||
Y = obj.StackedPosition.Y
|
||||
};
|
||||
double startTime = obj.StartTime;
|
||||
double endTime = obj.GetEndTime();
|
||||
|
||||
// as stated in the inline comment above, this is locally bringing back
|
||||
// the stable treatment of the "legacy last tick" just to make sure
|
||||
// that the conversion output matches.
|
||||
// compare: `SliderEventGenerator.Generate()`, and the calculation of `legacyLastTickTime`.
|
||||
if (obj is SliderTailCircle && parent is Slider slider)
|
||||
{
|
||||
startTime = Math.Max(startTime + SliderEventGenerator.TAIL_LENIENCY, slider.StartTime + slider.Duration / 2);
|
||||
endTime = Math.Max(endTime + SliderEventGenerator.TAIL_LENIENCY, slider.StartTime + slider.Duration / 2);
|
||||
}
|
||||
|
||||
return new ConvertValue
|
||||
{
|
||||
StartTime = startTime,
|
||||
EndTime = endTime,
|
||||
X = obj.StackedPosition.X,
|
||||
Y = obj.StackedPosition.Y
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
@@ -15,19 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.7115569159190587d, 206, "diffcalc-test")]
|
||||
[TestCase(1.4391311903612753d, 45, "zero-length-sliders")]
|
||||
[TestCase(6.710442985146793d, 206, "diffcalc-test")]
|
||||
[TestCase(1.4386882251130073d, 45, "zero-length-sliders")]
|
||||
[TestCase(0.42506480230838789d, 2, "very-fast-slider")]
|
||||
[TestCase(0.14102693012101306d, 1, "nan-slider")]
|
||||
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> base.Test(expectedStarRating, expectedMaxCombo, name);
|
||||
|
||||
[TestCase(8.9757300665532966d, 206, "diffcalc-test")]
|
||||
[TestCase(1.7437232654020756d, 45, "zero-length-sliders")]
|
||||
[TestCase(8.9742952703071666d, 206, "diffcalc-test")]
|
||||
[TestCase(0.55071082800473514d, 2, "very-fast-slider")]
|
||||
[TestCase(1.743180218215227d, 45, "zero-length-sliders")]
|
||||
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
|
||||
|
||||
[TestCase(6.7115569159190587d, 239, "diffcalc-test")]
|
||||
[TestCase(1.4391311903612753d, 54, "zero-length-sliders")]
|
||||
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
|
||||
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
|
||||
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
|
||||
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
|
||||
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 4.7 KiB |
@@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class SpinFramesGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// A small amount to spin beyond a given angle to mitigate floating-point precision errors.
|
||||
/// </summary>
|
||||
public const float SPIN_ERROR = MathF.PI / 8;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from the centre of the spinner at which to spin.
|
||||
/// </summary>
|
||||
private const float centre_spin_offset = 50;
|
||||
|
||||
private readonly double startTime;
|
||||
private readonly float startAngle;
|
||||
private readonly List<(float deltaAngle, double duration)> sequences = new List<(float deltaAngle, double duration)>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpinFramesGenerator"/> that can be used to generate spinner spin frames.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The time at which to start spinning.</param>
|
||||
/// <param name="startAngle">The angle, in radians, at which to start spinning from. Defaults to the positive-y-axis.</param>
|
||||
public SpinFramesGenerator(double startTime, float startAngle = -MathF.PI / 2f)
|
||||
{
|
||||
this.startTime = startTime;
|
||||
this.startAngle = startAngle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a single spin.
|
||||
/// </summary>
|
||||
/// <param name="delta">The amount of degrees to spin.</param>
|
||||
/// <param name="duration">The time to spend to perform the spin.</param>
|
||||
/// <returns>This <see cref="SpinFramesGenerator"/>.</returns>
|
||||
public SpinFramesGenerator Spin(float delta, double duration)
|
||||
{
|
||||
sequences.Add((delta / 360 * 2 * MathF.PI, duration));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs the replay frames.
|
||||
/// </summary>
|
||||
/// <returns>The replay frames.</returns>
|
||||
public List<ReplayFrame> Build()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
double lastTime = startTime;
|
||||
float lastAngle = startAngle;
|
||||
int lastDirection = 0;
|
||||
|
||||
for (int i = 0; i < sequences.Count; i++)
|
||||
{
|
||||
var seq = sequences[i];
|
||||
|
||||
int seqDirection = Math.Sign(seq.deltaAngle);
|
||||
float seqError = SPIN_ERROR * seqDirection;
|
||||
|
||||
if (seqDirection == lastDirection)
|
||||
{
|
||||
// Spinning in the same direction, but the error was already added in the last rotation.
|
||||
seqError = 0;
|
||||
}
|
||||
else if (lastDirection != 0)
|
||||
{
|
||||
// Spinning in a different direction, we need to account for the error of the start angle, so double it.
|
||||
seqError *= 2;
|
||||
}
|
||||
|
||||
double seqStartTime = lastTime;
|
||||
double seqEndTime = lastTime + seq.duration;
|
||||
float seqStartAngle = lastAngle;
|
||||
float seqEndAngle = seqStartAngle + seq.deltaAngle + seqError;
|
||||
|
||||
// Intermediate spin frames.
|
||||
for (; lastTime < seqEndTime; lastTime += 10)
|
||||
frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt((lastTime - seqStartTime) / (seqEndTime - seqStartTime), seqStartAngle, seqEndAngle), OsuAction.LeftButton));
|
||||
|
||||
// Final frame at the end of the current spin.
|
||||
frames.Add(new OsuReplayFrame(seqEndTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton));
|
||||
|
||||
lastTime = seqEndTime;
|
||||
lastAngle = seqEndAngle;
|
||||
lastDirection = seqDirection;
|
||||
}
|
||||
|
||||
// Key release frame.
|
||||
if (frames.Count > 0)
|
||||
frames.Add(new OsuReplayFrame(frames[^1].Time, ((OsuReplayFrame)frames[^1]).Position));
|
||||
|
||||
return frames;
|
||||
}
|
||||
|
||||
private static Vector2 calcOffsetAt(double p, float startAngle, float endAngle)
|
||||
{
|
||||
float angle = startAngle + (endAngle - startAngle) * (float)p;
|
||||
return new Vector2(256, 192) + centre_spin_offset * new Vector2(MathF.Cos(angle), MathF.Sin(angle));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SpinnerSpinHistoryTest
|
||||
{
|
||||
private SpinnerSpinHistory history = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
history = new SpinnerSpinHistory();
|
||||
}
|
||||
|
||||
[TestCase(0, 0)]
|
||||
[TestCase(10, 10)]
|
||||
[TestCase(180, 180)]
|
||||
[TestCase(350, 350)]
|
||||
[TestCase(360, 360)]
|
||||
[TestCase(370, 370)]
|
||||
[TestCase(540, 540)]
|
||||
[TestCase(720, 720)]
|
||||
// ---
|
||||
[TestCase(-0, 0)]
|
||||
[TestCase(-10, 10)]
|
||||
[TestCase(-180, 180)]
|
||||
[TestCase(-350, 350)]
|
||||
[TestCase(-360, 360)]
|
||||
[TestCase(-370, 370)]
|
||||
[TestCase(-540, 540)]
|
||||
[TestCase(-720, 720)]
|
||||
public void TestSpinOneDirection(float spin, float expectedRotation)
|
||||
{
|
||||
history.ReportDelta(500, spin);
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
|
||||
}
|
||||
|
||||
[TestCase(0, 0, 0, 0)]
|
||||
// ---
|
||||
[TestCase(10, -10, 0, 10)]
|
||||
[TestCase(-10, 10, 0, 10)]
|
||||
// ---
|
||||
[TestCase(10, -20, 0, 10)]
|
||||
[TestCase(-10, 20, 0, 10)]
|
||||
// ---
|
||||
[TestCase(20, -10, 0, 20)]
|
||||
[TestCase(-20, 10, 0, 20)]
|
||||
// ---
|
||||
[TestCase(10, -360, 0, 350)]
|
||||
[TestCase(-10, 360, 0, 350)]
|
||||
// ---
|
||||
[TestCase(360, -10, 0, 370)]
|
||||
[TestCase(360, 10, 0, 370)]
|
||||
[TestCase(-360, 10, 0, 370)]
|
||||
[TestCase(-360, -10, 0, 370)]
|
||||
// ---
|
||||
[TestCase(10, 10, 10, 30)]
|
||||
[TestCase(10, 10, -10, 20)]
|
||||
[TestCase(10, -10, 10, 10)]
|
||||
[TestCase(-10, -10, -10, 30)]
|
||||
[TestCase(-10, -10, 10, 20)]
|
||||
[TestCase(-10, 10, 10, 10)]
|
||||
// ---
|
||||
[TestCase(10, -20, -350, 360)]
|
||||
[TestCase(10, -20, 350, 340)]
|
||||
[TestCase(-10, 20, 350, 360)]
|
||||
[TestCase(-10, 20, -350, 340)]
|
||||
public void TestSpinMultipleDirections(float spin1, float spin2, float spin3, float expectedRotation)
|
||||
{
|
||||
history.ReportDelta(500, spin1);
|
||||
history.ReportDelta(1000, spin2);
|
||||
history.ReportDelta(1500, spin3);
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
|
||||
}
|
||||
|
||||
// One spin
|
||||
[TestCase(370, -50, 320)]
|
||||
[TestCase(-370, 50, 320)]
|
||||
// Two spins
|
||||
[TestCase(740, -420, 320)]
|
||||
[TestCase(-740, 420, 320)]
|
||||
public void TestRemoveAndCrossFullSpin(float deltaToAdd, float deltaToRemove, float expectedRotation)
|
||||
{
|
||||
history.ReportDelta(1000, deltaToAdd);
|
||||
history.ReportDelta(500, deltaToRemove);
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
|
||||
}
|
||||
|
||||
// One spin + partial
|
||||
[TestCase(400, -30, -50, 320)]
|
||||
[TestCase(-400, 30, 50, 320)]
|
||||
// Two spins + partial
|
||||
[TestCase(800, -430, -50, 320)]
|
||||
[TestCase(-800, 430, 50, 320)]
|
||||
public void TestRemoveAndCrossFullAndPartialSpins(float deltaToAdd1, float deltaToAdd2, float deltaToRemove, float expectedRotation)
|
||||
{
|
||||
history.ReportDelta(1000, deltaToAdd1);
|
||||
history.ReportDelta(1500, deltaToAdd2);
|
||||
history.ReportDelta(500, deltaToRemove);
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(expectedRotation));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindMultipleFullSpins()
|
||||
{
|
||||
history.ReportDelta(500, 360);
|
||||
history.ReportDelta(1000, 720);
|
||||
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(1080));
|
||||
|
||||
history.ReportDelta(250, -900);
|
||||
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(180));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindOverDirectionChange()
|
||||
{
|
||||
history.ReportDelta(1000, 40); // max is now CW 40 degrees
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(40));
|
||||
history.ReportDelta(1100, -90); // max is now CCW 50 degrees
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(50));
|
||||
history.ReportDelta(1200, 110); // max is now CW 60 degrees
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(60));
|
||||
|
||||
history.ReportDelta(1000, -20);
|
||||
Assert.That(history.TotalRotation, Is.EqualTo(40));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
pool = pools[poolIndex];
|
||||
|
||||
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
|
||||
((Container)pool.Parent).Clear(false);
|
||||
((Container)pool.Parent!).Clear(false);
|
||||
}
|
||||
|
||||
var container = new Container
|
||||
|
||||
@@ -356,15 +356,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
};
|
||||
|
||||
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
|
||||
.Spin(360, 500)
|
||||
.Build());
|
||||
|
||||
performTest(hitObjects, frames);
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
|
||||
@@ -27,6 +27,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@@ -50,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
snakingOut.Value = !v;
|
||||
});
|
||||
|
||||
AddToggleStep("toggle hidden", hiddenActive => SelectedMods.Value = hiddenActive ? new[] { new OsuModHidden() } : Array.Empty<Mod>());
|
||||
|
||||
AddSliderStep("hit at", 0f, 1f, 0f, v =>
|
||||
{
|
||||
progressToHit = v;
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
const double time_slider_start = 1000;
|
||||
|
||||
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
|
||||
float circleRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(circleSize, true);
|
||||
float followCircleRadius = circleRadius * 1.2f;
|
||||
|
||||
performTest(new Beatmap<OsuHitObject>
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -33,7 +32,100 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private const double time_during_slide_4 = 3800;
|
||||
private const double time_slider_end = 4000;
|
||||
|
||||
private List<JudgementResult> judgementResults;
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private const float slider_path_length = 25;
|
||||
|
||||
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
// Making these too short causes breakage from frames not being processed fast enough.
|
||||
// To keep things simple, these tests are crafted to always be >16ms length.
|
||||
// If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit.
|
||||
[TestCase(30, 0)]
|
||||
[TestCase(30, 1)]
|
||||
[TestCase(40, 0)]
|
||||
[TestCase(40, 1)]
|
||||
[TestCase(50, 1)]
|
||||
[TestCase(60, 1)]
|
||||
[TestCase(70, 1)]
|
||||
[TestCase(80, 1)]
|
||||
[TestCase(80, 0)]
|
||||
[TestCase(80, 10)]
|
||||
[TestCase(90, 1)]
|
||||
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
|
||||
public void TestVeryShortSlider(float sliderLength, int repeatCount)
|
||||
{
|
||||
Slider slider;
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
|
||||
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
|
||||
}, slider = new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
SliderVelocityMultiplier = 10f,
|
||||
RepeatCount = repeatCount,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(sliderLength, 0),
|
||||
}),
|
||||
}, 240, 1);
|
||||
|
||||
assertAllMaxJudgements();
|
||||
|
||||
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
|
||||
// If not, hitsounds will not play on time.
|
||||
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
|
||||
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
|
||||
|
||||
AddAssert("Slider is last judgement", () => judgementResults[^1].HitObject, Is.TypeOf<Slider>);
|
||||
AddAssert("Tail is second last judgement", () => judgementResults[^2].HitObject, Is.TypeOf<SliderTailCircle>);
|
||||
}
|
||||
|
||||
[TestCase(300, false)]
|
||||
[TestCase(200, true)]
|
||||
[TestCase(150, true)]
|
||||
[TestCase(120, true)]
|
||||
[TestCase(60, true)]
|
||||
[TestCase(10, true)]
|
||||
[TestCase(0, true)]
|
||||
[TestCase(-30, false)]
|
||||
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
|
||||
public void TestTailLeniency(float finalPosition, bool hit)
|
||||
{
|
||||
Slider slider;
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
||||
new OsuReplayFrame { Position = new Vector2(finalPosition, slider_path_length * 3), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 20 },
|
||||
}, slider = new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
SliderVelocityMultiplier = 10f,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(slider_path_length * 10, 0),
|
||||
new Vector2(slider_path_length * 10, slider_path_length * 3),
|
||||
new Vector2(0, slider_path_length * 3),
|
||||
}),
|
||||
}, 240, 1);
|
||||
|
||||
if (hit)
|
||||
assertAllMaxJudgements();
|
||||
else
|
||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||
|
||||
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
|
||||
// If not, hitsounds will not play on time.
|
||||
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
|
||||
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPressBothKeysSimultaneouslyAndReleaseOne()
|
||||
@@ -44,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
assertAllMaxJudgements();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
assertAllMaxJudgements();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -107,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
assertAllMaxJudgements();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -128,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
assertAllMaxJudgements();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -301,7 +393,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
||||
});
|
||||
|
||||
AddAssert("Tracking kept", assertMaxJudge);
|
||||
assertAllMaxJudgements();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -325,7 +417,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||
}
|
||||
|
||||
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||
private void assertAllMaxJudgements()
|
||||
{
|
||||
AddAssert("All judgements max", () =>
|
||||
{
|
||||
return judgementResults.Select(j => (j.HitObject, j.Type));
|
||||
}, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult))));
|
||||
}
|
||||
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
|
||||
|
||||
@@ -333,35 +431,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
private const float slider_path_length = 25;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
private void performTest(List<ReplayFrame> frames, Slider? slider = null, double? bpm = null, int? tickRate = null)
|
||||
{
|
||||
slider ??= new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
SliderVelocityMultiplier = 0.1f,
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(slider_path_length, 0),
|
||||
}, slider_path_length),
|
||||
};
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
if (bpm != null)
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 60000 / bpm.Value });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
SliderVelocityMultiplier = 0.1f,
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(slider_path_length, 0),
|
||||
}, slider_path_length),
|
||||
}
|
||||
},
|
||||
HitObjects = { slider },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = tickRate ?? 3 },
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
});
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
@@ -375,7 +474,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
judgementResults.Clear();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@@ -26,6 +27,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private TestDrawableSpinner drawableSpinner;
|
||||
|
||||
private readonly BindableDouble spinRate = new BindableDouble();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestVariousSpinners(bool autoplay)
|
||||
@@ -86,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od });
|
||||
|
||||
return drawableSpinner = new TestDrawableSpinner(spinner, true)
|
||||
return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++,
|
||||
@@ -114,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
drawableSpinner = new TestDrawableSpinner(spinner, auto)
|
||||
drawableSpinner = new TestDrawableSpinner(spinner, auto, spinRate)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++,
|
||||
@@ -130,18 +140,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private partial class TestDrawableSpinner : DrawableSpinner
|
||||
{
|
||||
private readonly bool auto;
|
||||
private readonly BindableDouble spinRate;
|
||||
|
||||
public TestDrawableSpinner(Spinner s, bool auto)
|
||||
public TestDrawableSpinner(Spinner s, bool auto, BindableDouble spinRate)
|
||||
: base(s)
|
||||
{
|
||||
this.auto = auto;
|
||||
this.spinRate = spinRate;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (auto)
|
||||
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
|
||||
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
|
||||
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
|
||||
AddAssert("rotation is set", () => dho.Result.TotalRotation == 180);
|
||||
|
||||
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
|
||||
{
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Duration = 1000,
|
||||
})));
|
||||
|
||||
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
||||
AddAssert("rotation is reset", () => dho.Result.TotalRotation == 0);
|
||||
}
|
||||
|
||||
private Spinner prepareObject(Spinner circle)
|
||||
|
||||
@@ -0,0 +1,319 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneSpinnerInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const int centre_x = 256;
|
||||
private const int centre_y = 192;
|
||||
private const double time_spinner_start = 1500;
|
||||
private const double time_spinner_end = 8000;
|
||||
|
||||
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
private ManualClock? manualClock;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
{
|
||||
return manualClock == null
|
||||
? base.CreateWorkingBeatmap(beatmap, storyboard)
|
||||
: new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio);
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
manualClock = null;
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestVibrateWithoutSpinningOffCentre()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
const int vibrate_time = 50;
|
||||
const float y_pos = centre_y - 50;
|
||||
|
||||
int direction = -1;
|
||||
|
||||
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
|
||||
{
|
||||
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, y_pos), OsuAction.LeftButton));
|
||||
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, y_pos), OsuAction.LeftButton));
|
||||
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
performTest(frames);
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestVibrateWithoutSpinningOnCentre()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
const int vibrate_time = 50;
|
||||
|
||||
int direction = -1;
|
||||
|
||||
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
|
||||
{
|
||||
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, centre_y), OsuAction.LeftButton));
|
||||
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, centre_y), OsuAction.LeftButton));
|
||||
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
performTest(frames);
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spins in a single direction.
|
||||
/// </summary>
|
||||
[TestCase(180, 0)]
|
||||
[TestCase(-180, 0)]
|
||||
[TestCase(360, 1)]
|
||||
[TestCase(-360, 1)]
|
||||
[TestCase(540, 1)]
|
||||
[TestCase(-540, 1)]
|
||||
[TestCase(720, 2)]
|
||||
[TestCase(-720, 2)]
|
||||
public void TestSpinSingleDirection(float amount, int expectedTicks)
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(amount, 500)
|
||||
.Build());
|
||||
|
||||
assertTicksHit(expectedTicks);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spin half-way clockwise then perform one full spin counter-clockwise.
|
||||
/// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSpinHalfBothDirections()
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(180, 500) // Rotate to +0.5.
|
||||
.Spin(-360, 500) // Rotate to -0.5
|
||||
.Build());
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spin in one direction then spin in the other.
|
||||
/// </summary>
|
||||
[TestCase(180, -540, 1)]
|
||||
[TestCase(-180, 540, 1)]
|
||||
[TestCase(180, -900, 2)]
|
||||
[TestCase(-180, 900, 2)]
|
||||
public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks)
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(direction1, 500)
|
||||
.Spin(direction2, 500)
|
||||
.Build());
|
||||
|
||||
assertTicksHit(expectedTicks);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewind()
|
||||
{
|
||||
AddStep("set manual clock", () => manualClock = new ManualClock
|
||||
{
|
||||
// Avoids interpolation trying to run ahead during testing.
|
||||
Rate = 0
|
||||
});
|
||||
|
||||
List<ReplayFrame> frames =
|
||||
new SpinFramesGenerator(time_spinner_start)
|
||||
// 1500ms start
|
||||
.Spin(360, 500)
|
||||
// 2000ms -> 1 full CW spin
|
||||
.Spin(-180, 500)
|
||||
// 2500ms -> 1 full CW spin + 0.5 CCW spins
|
||||
.Spin(90, 500)
|
||||
// 3000ms -> 1 full CW spin + 0.25 CCW spins
|
||||
.Spin(450, 500)
|
||||
// 3500ms -> 2 full CW spins
|
||||
.Spin(180, 500)
|
||||
// 4000ms -> 2 full CW spins + 0.5 CW spins
|
||||
.Build();
|
||||
|
||||
loadPlayer(frames);
|
||||
|
||||
GameplayClockContainer clock = null!;
|
||||
DrawableRuleset drawableRuleset = null!;
|
||||
AddStep("get gameplay objects", () =>
|
||||
{
|
||||
clock = currentPlayer.ChildrenOfType<GameplayClockContainer>().Single();
|
||||
drawableRuleset = currentPlayer.ChildrenOfType<DrawableRuleset>().Single();
|
||||
});
|
||||
|
||||
addSeekStep(frames.Last().Time);
|
||||
|
||||
DrawableSpinner drawableSpinner = null!;
|
||||
AddUntilStep("get spinner", () => (drawableSpinner = currentPlayer.ChildrenOfType<DrawableSpinner>().Single()) != null);
|
||||
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(3750, 810);
|
||||
assertTotalRotation(3500, 720);
|
||||
assertTotalRotation(3250, 530);
|
||||
assertTotalRotation(3000, 450);
|
||||
assertTotalRotation(2750, 540);
|
||||
assertTotalRotation(2500, 540);
|
||||
assertTotalRotation(2250, 450);
|
||||
assertTotalRotation(2000, 360);
|
||||
assertTotalRotation(1500, 0);
|
||||
|
||||
// same thing but always returning to final time to check.
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(3750, 810);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(3500, 720);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(3250, 530);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(3000, 450);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(2750, 540);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(2500, 540);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(2250, 450);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(2000, 360);
|
||||
assertFinalRotationCorrect();
|
||||
assertTotalRotation(1500, 0);
|
||||
|
||||
void assertTotalRotation(double time, float expected)
|
||||
{
|
||||
addSeekStep(time);
|
||||
AddAssert($"total rotation @ {time} is {expected}", () => drawableSpinner.Result.TotalRotation,
|
||||
() => Is.EqualTo(expected).Within(MathHelper.RadiansToDegrees(SpinFramesGenerator.SPIN_ERROR * 2)));
|
||||
}
|
||||
|
||||
void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => clock.Seek(time));
|
||||
// Lenience is required due to interpolation running slightly ahead on a stalled clock.
|
||||
AddUntilStep("wait for seek to finish", () => drawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time));
|
||||
}
|
||||
|
||||
void assertFinalRotationCorrect() => assertTotalRotation(4000, 900);
|
||||
}
|
||||
|
||||
private void assertTicksHit(int count)
|
||||
{
|
||||
AddAssert($"{count} ticks hit", () => judgementResults.Where(r => r.HitObject is SpinnerTick).Count(r => r.IsHit), () => Is.EqualTo(count));
|
||||
}
|
||||
|
||||
private void assertSpinnerHit(bool shouldBeHit)
|
||||
{
|
||||
AddAssert($"spinner is {(shouldBeHit ? "hit" : "missed")}", () => judgementResults.Single(r => r.HitObject is Spinner).IsHit, () => Is.EqualTo(shouldBeHit));
|
||||
}
|
||||
|
||||
private void loadPlayer(List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
StartTime = time_spinner_start,
|
||||
EndTime = time_spinner_end,
|
||||
Position = new Vector2(centre_x, centre_y)
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults.Clear();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
loadPlayer(frames);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@@ -11,14 +10,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@@ -59,26 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
|
||||
}
|
||||
|
||||
private static List<ReplayFrame> generateReplay(int spins)
|
||||
{
|
||||
var replayFrames = new List<ReplayFrame>();
|
||||
|
||||
const int frames_per_spin = 30;
|
||||
|
||||
for (int i = 0; i < spins * frames_per_spin; ++i)
|
||||
{
|
||||
float totalProgress = i / (float)(spins * frames_per_spin);
|
||||
float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
|
||||
double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
|
||||
float posX = MathF.Cos(2 * MathF.PI * spinProgress);
|
||||
float posY = MathF.Sin(2 * MathF.PI * spinProgress);
|
||||
Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
|
||||
|
||||
replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
|
||||
}
|
||||
|
||||
return replayFrames;
|
||||
}
|
||||
private static List<ReplayFrame> generateReplay(int spins) => new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(spins * 360, time_spinner_end - time_spinner_start)
|
||||
.Build();
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
|
||||
@@ -63,11 +63,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
|
||||
});
|
||||
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
|
||||
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(0).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.TotalRotation);
|
||||
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
@@ -92,13 +92,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
|
||||
AddAssert("is cumulative rotation rewound",
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
|
||||
AddAssert("is cumulative rotation almost same",
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
long totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
addSeekStep(0);
|
||||
|
||||
@@ -284,15 +284,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
};
|
||||
|
||||
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
|
||||
.Spin(360, 500)
|
||||
.Build());
|
||||
|
||||
performTest(hitObjects, frames);
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
|
||||
@@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
/// <item><description>and slider difficulty.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliders)
|
||||
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliderTravelDistance)
|
||||
{
|
||||
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
|
||||
return 0;
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
|
||||
|
||||
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
|
||||
if (osuLastObj.BaseObject is Slider && withSliders)
|
||||
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
|
||||
{
|
||||
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime; // calculate the slider velocity from slider head to slider end.
|
||||
double movementVelocity = osuCurrObj.MinimumJumpDistance / osuCurrObj.MinimumJumpTime; // calculate the movement velocity from slider end to current object
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
// As above, do the same for the previous hitobject.
|
||||
double prevVelocity = osuLastObj.LazyJumpDistance / osuLastObj.StrainTime;
|
||||
|
||||
if (osuLastLastObj.BaseObject is Slider && withSliders)
|
||||
if (osuLastLastObj.BaseObject is Slider && withSliderTravelDistance)
|
||||
{
|
||||
double travelVelocity = osuLastLastObj.TravelDistance / osuLastLastObj.TravelTime;
|
||||
double movementVelocity = osuLastObj.MinimumJumpDistance / osuLastObj.MinimumJumpTime;
|
||||
@@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
|
||||
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
|
||||
|
||||
// Add in additional slider velocity bonus.
|
||||
if (withSliders)
|
||||
if (withSliderTravelDistance)
|
||||
aimStrain += sliderBonus * slider_multiplier;
|
||||
|
||||
return aimStrain;
|
||||
|
||||
@@ -2,11 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
@@ -174,5 +177,58 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (increaseCombo)
|
||||
combo++;
|
||||
}
|
||||
|
||||
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
{
|
||||
bool scoreV2 = mods.Any(m => m is ModScoreV2);
|
||||
|
||||
double multiplier = 1.0;
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case OsuModNoFail:
|
||||
multiplier *= scoreV2 ? 1.0 : 0.5;
|
||||
break;
|
||||
|
||||
case OsuModEasy:
|
||||
multiplier *= 0.5;
|
||||
break;
|
||||
|
||||
case OsuModHalfTime:
|
||||
case OsuModDaycore:
|
||||
multiplier *= 0.3;
|
||||
break;
|
||||
|
||||
case OsuModHidden:
|
||||
multiplier *= 1.06;
|
||||
break;
|
||||
|
||||
case OsuModHardRock:
|
||||
multiplier *= scoreV2 ? 1.10 : 1.06;
|
||||
break;
|
||||
|
||||
case OsuModDoubleTime:
|
||||
case OsuModNightcore:
|
||||
multiplier *= scoreV2 ? 1.20 : 1.12;
|
||||
break;
|
||||
|
||||
case OsuModFlashlight:
|
||||
multiplier *= 1.12;
|
||||
break;
|
||||
|
||||
case OsuModSpunOut:
|
||||
multiplier *= 0.9;
|
||||
break;
|
||||
|
||||
case OsuModRelax:
|
||||
case OsuModAutopilot:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@@ -214,7 +215,45 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
if (slider.LazyEndPosition != null)
|
||||
return;
|
||||
|
||||
slider.LazyTravelTime = slider.NestedHitObjects[^1].StartTime - slider.StartTime;
|
||||
// TODO: This commented version is actually correct by the new lazer implementation, but intentionally held back from
|
||||
// difficulty calculator to preserve known behaviour.
|
||||
// double trackingEndTime = Math.Max(
|
||||
// // SliderTailCircle always occurs at the final end time of the slider, but the player only needs to hold until within a lenience before it.
|
||||
// slider.Duration + SliderEventGenerator.TAIL_LENIENCY,
|
||||
// // There's an edge case where one or more ticks/repeats fall within that leniency range.
|
||||
// // In such a case, the player needs to track until the final tick or repeat.
|
||||
// slider.NestedHitObjects.LastOrDefault(n => n is not SliderTailCircle)?.StartTime ?? double.MinValue
|
||||
// );
|
||||
|
||||
double trackingEndTime = Math.Max(
|
||||
slider.StartTime + slider.Duration + SliderEventGenerator.TAIL_LENIENCY,
|
||||
slider.StartTime + slider.Duration / 2
|
||||
);
|
||||
|
||||
IList<HitObject> nestedObjects = slider.NestedHitObjects;
|
||||
|
||||
SliderTick? lastRealTick = slider.NestedHitObjects.OfType<SliderTick>().LastOrDefault();
|
||||
|
||||
if (lastRealTick?.StartTime > trackingEndTime)
|
||||
{
|
||||
trackingEndTime = lastRealTick.StartTime;
|
||||
|
||||
// When the last tick falls after the tracking end time, we need to re-sort the nested objects
|
||||
// based on time. This creates a somewhat weird ordering which is counter to how a user would
|
||||
// understand the slider, but allows a zero-diff with known diffcalc output.
|
||||
//
|
||||
// To reiterate, this is definitely not correct from a difficulty calculation perspective
|
||||
// and should be revisited at a later date (likely by replacing this whole code with the commented
|
||||
// version above).
|
||||
List<HitObject> reordered = nestedObjects.ToList();
|
||||
|
||||
reordered.Remove(lastRealTick);
|
||||
reordered.Add(lastRealTick);
|
||||
|
||||
nestedObjects = reordered;
|
||||
}
|
||||
|
||||
slider.LazyTravelTime = trackingEndTime - slider.StartTime;
|
||||
|
||||
double endTimeMin = slider.LazyTravelTime / slider.SpanDuration;
|
||||
if (endTimeMin % 2 >= 1)
|
||||
@@ -223,12 +262,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
endTimeMin %= 1;
|
||||
|
||||
slider.LazyEndPosition = slider.StackedPosition + slider.Path.PositionAt(endTimeMin); // temporary lazy end position until a real result can be derived.
|
||||
var currCursorPosition = slider.StackedPosition;
|
||||
|
||||
Vector2 currCursorPosition = slider.StackedPosition;
|
||||
|
||||
double scalingFactor = NORMALISED_RADIUS / slider.Radius; // lazySliderDistance is coded to be sensitive to scaling, this makes the maths easier with the thresholds being used.
|
||||
|
||||
for (int i = 1; i < slider.NestedHitObjects.Count; i++)
|
||||
for (int i = 1; i < nestedObjects.Count; i++)
|
||||
{
|
||||
var currMovementObj = (OsuHitObject)slider.NestedHitObjects[i];
|
||||
var currMovementObj = (OsuHitObject)nestedObjects[i];
|
||||
|
||||
Vector2 currMovement = Vector2.Subtract(currMovementObj.StackedPosition, currCursorPosition);
|
||||
double currMovementLength = scalingFactor * currMovement.Length;
|
||||
@@ -236,7 +277,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
// Amount of movement required so that the cursor position needs to be updated.
|
||||
double requiredMovement = assumed_slider_radius;
|
||||
|
||||
if (i == slider.NestedHitObjects.Count - 1)
|
||||
if (i == nestedObjects.Count - 1)
|
||||
{
|
||||
// The end of a slider has special aim rules due to the relaxed time constraint on position.
|
||||
// There is both a lazy end position as well as the actual end slider position. We assume the player takes the simpler movement.
|
||||
@@ -263,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
slider.LazyTravelDistance += (float)currMovementLength;
|
||||
}
|
||||
|
||||
if (i == slider.NestedHitObjects.Count - 1)
|
||||
if (i == nestedObjects.Count - 1)
|
||||
slider.LazyEndPosition = currCursorPosition;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
|
||||
public PathControlPointVisualiser(T hitObject, bool allowSelection)
|
||||
{
|
||||
@@ -288,10 +291,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
|
||||
hitObject.Position += movementDelta;
|
||||
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
|
||||
@@ -309,9 +312,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||
|
||||
for (int i = 0; i < controlPoints.Count; ++i)
|
||||
{
|
||||
@@ -322,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
// Snap the path to the current beat divisor before checking length validity.
|
||||
hitObject.SnapTo(snapProvider);
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
if (!hitObject.Path.HasValidLength)
|
||||
{
|
||||
@@ -332,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
hitObject.Position = oldPosition;
|
||||
hitObject.StartTime = oldStartTime;
|
||||
// Snap the path length again to undo the invalid length.
|
||||
hitObject.SnapTo(snapProvider);
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private int currentSegmentLength;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
|
||||
|
||||
@@ -198,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Update the cursor position.
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
|
||||
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
}
|
||||
else if (cursor != null)
|
||||
@@ -230,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
||||