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Merge pull request #25111 from peppy/mania-bonus-refactor

Change osu!mania "perfect" judgements to only award bonus score
This commit is contained in:
Dan Balasescu 2023-10-17 14:27:54 +09:00 committed by GitHub
commit 6f4a2b9889
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 175 additions and 63 deletions

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@ -17,12 +17,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
private const double offset = 18;
protected override bool AllowFail => true;
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
{
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == 1_000_000,
Autoplay = false,
Beatmap = new Beatmap
{
@ -40,24 +44,31 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
});
[Test]
public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData
public void TestHitWindowWithDoubleTime()
{
Mod = new ManiaModDoubleTime(),
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
var doubleTime = new ManiaModDoubleTime();
CreateModTest(new ModTestData
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
HitObjects = new List<HitObject>
Mod = doubleTime,
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
{
new Note { StartTime = 1000 }
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
HitObjects = new List<HitObject>
{
new Note { StartTime = 1000 }
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
}
});
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
}
});
}
}
}

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@ -200,10 +200,12 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertComboAtJudgement(0, 1);
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
assertComboAtJudgement(1, 1);
assertTailJudgement(HitResult.Meh);
assertComboAtJudgement(1, 0);
assertComboAtJudgement(2, 1);
assertComboAtJudgement(2, 0);
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
assertComboAtJudgement(4, 1);
}
/// <summary>
@ -380,7 +382,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[Test]
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
{
Note note;
// Next note within tail lenience
Note note = new Note { StartTime = time_tail + 50 };
var beatmap = new Beatmap<ManiaHitObject>
{
@ -392,13 +395,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Duration = time_tail - time_head,
Column = 0,
},
{
// Next note within tail lenience
note = new Note
{
StartTime = time_tail + 50
}
}
note
},
BeatmapInfo =
{

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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("all objects perfectly judged",
() => judgementResults.Select(result => result.Type),
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_030));
}
[Test]
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("all objects perfectly judged",
() => judgementResults.Select(result => result.Type),
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_040));
}
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)

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@ -385,6 +385,9 @@ namespace osu.Game.Rulesets.Mania
HitResult.Good,
HitResult.Ok,
HitResult.Meh,
// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
// it would be a bit redundant to show this to the user.
};
}

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@ -3,7 +3,6 @@
#nullable disable
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
@ -33,35 +32,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
protected override void CheckForResult(bool userTriggered, double timeOffset) =>
// Factor in the release lenience
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE);
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override HitResult GetCappedResult(HitResult result)
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
return;
}
if (result > HitResult.Meh && hasComboBreak)
return HitResult.Meh;
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
ApplyResult(r =>
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
if (result > HitResult.Meh && hasComboBreak)
result = HitResult.Meh;
r.Type = result;
});
return result;
}
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note

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@ -13,6 +13,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private Drawable headPiece;
private DrawableNotePerfectBonus perfectBonus;
public DrawableNote()
: this(null)
{
@ -89,7 +93,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
perfectBonus.TriggerResult(false);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
return;
}
@ -97,9 +105,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
result = GetCappedResult(result);
perfectBonus.TriggerResult(result == HitResult.Perfect);
ApplyResult(r => r.Type = result);
}
public override void MissForcefully()
{
perfectBonus.TriggerResult(false);
base.MissForcefully();
}
/// <summary>
/// Some objects in mania may want to limit the max result.
/// </summary>
protected virtual HitResult GetCappedResult(HitResult result) => result;
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action != Action.Value)
@ -115,6 +137,32 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNotePerfectBonus bonus:
AddInternal(perfectBonus = bonus);
break;
}
}
protected override void ClearNestedHitObjects()
{
RemoveInternal(perfectBonus, false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case NotePerfectBonus bonus:
return new DrawableNotePerfectBonus(bonus);
}
return base.CreateNestedHitObject(hitObject);
}
private void updateSnapColour()
{
if (beatmap == null || HitObject == null) return;

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public partial class DrawableNotePerfectBonus : DrawableManiaHitObject<NotePerfectBonus>
{
public override bool DisplayResult => false;
public DrawableNotePerfectBonus()
: this(null!)
{
}
public DrawableNotePerfectBonus(NotePerfectBonus hitObject)
: base(hitObject)
{
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
@ -12,5 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects
public class Note : ManiaHitObject
{
public override Judgement CreateJudgement() => new ManiaJudgement();
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
AddNested(new NotePerfectBonus { StartTime = StartTime });
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public class NotePerfectBonus : ManiaHitObject
{
public override Judgement CreateJudgement() => new NotePerfectBonusJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class NotePerfectBonusJudgement : ManiaJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

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@ -123,9 +123,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
switch (hitObject)
{
// Ensure that the hold note is also faded out when the head/tail/body is missed.
// Importantly, we filter out unrelated objects like DrawableNotePerfectBonus.
case DrawableHoldNoteTail:
case DrawableHoldNoteHead:
case DrawableHoldNoteBody:
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
break;
}
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)

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@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50);
RegisterPool<NotePerfectBonus, DrawableNotePerfectBonus>(10, 50);
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);

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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 79_333)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 158_667)]
[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 302_402)]
[TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 317_626)]
[TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 492_894)]
[TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 492_894)]
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]
@ -86,7 +86,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 7_975)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 15_949)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 30_398)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 31_928)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 49_546)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 49_546)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)]

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@ -190,10 +190,9 @@ namespace osu.Game.Rulesets.Judgements
return 200;
case HitResult.Great:
return 300;
// Perfect doesn't actually give more score / accuracy directly.
case HitResult.Perfect:
return 315;
return 300;
case HitResult.SmallBonus:
return SMALL_BONUS_SCORE;

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@ -55,6 +55,13 @@ namespace osu.Game.Rulesets.Scoring
[Order(1)]
Great,
/// <summary>
/// This is an optional timing window tighter than <see cref="Great"/>.
/// </summary>
/// <remarks>
/// By default, this does not give any bonus accuracy or score.
/// To have it affect scoring, consider adding a nested bonus object.
/// </remarks>
[Description(@"Perfect")]
[EnumMember(Value = "perfect")]
[Order(0)]