mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 22:22:54 +08:00
Merge pull request #25143 from peppy/split-spinner-fix
Apply various fixes and cleanup to spinner logic
This commit is contained in:
commit
240d317928
111
osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs
Normal file
111
osu.Game.Rulesets.Osu.Tests/SpinFramesGenerator.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class SpinFramesGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// A small amount to spin beyond a given angle to mitigate floating-point precision errors.
|
||||
/// </summary>
|
||||
public const float SPIN_ERROR = MathF.PI / 8;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from the centre of the spinner at which to spin.
|
||||
/// </summary>
|
||||
private const float centre_spin_offset = 50;
|
||||
|
||||
private readonly double startTime;
|
||||
private readonly float startAngle;
|
||||
private readonly List<(float deltaAngle, double duration)> sequences = new List<(float deltaAngle, double duration)>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpinFramesGenerator"/> that can be used to generate spinner spin frames.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The time at which to start spinning.</param>
|
||||
/// <param name="startAngle">The angle, in radians, at which to start spinning from. Defaults to the positive-y-axis.</param>
|
||||
public SpinFramesGenerator(double startTime, float startAngle = -MathF.PI / 2f)
|
||||
{
|
||||
this.startTime = startTime;
|
||||
this.startAngle = startAngle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a single spin.
|
||||
/// </summary>
|
||||
/// <param name="delta">The amount of degrees to spin.</param>
|
||||
/// <param name="duration">The time to spend to perform the spin.</param>
|
||||
/// <returns>This <see cref="SpinFramesGenerator"/>.</returns>
|
||||
public SpinFramesGenerator Spin(float delta, double duration)
|
||||
{
|
||||
sequences.Add((delta / 360 * 2 * MathF.PI, duration));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs the replay frames.
|
||||
/// </summary>
|
||||
/// <returns>The replay frames.</returns>
|
||||
public List<ReplayFrame> Build()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
double lastTime = startTime;
|
||||
float lastAngle = startAngle;
|
||||
int lastDirection = 0;
|
||||
|
||||
for (int i = 0; i < sequences.Count; i++)
|
||||
{
|
||||
var seq = sequences[i];
|
||||
|
||||
int seqDirection = Math.Sign(seq.deltaAngle);
|
||||
float seqError = SPIN_ERROR * seqDirection;
|
||||
|
||||
if (seqDirection == lastDirection)
|
||||
{
|
||||
// Spinning in the same direction, but the error was already added in the last rotation.
|
||||
seqError = 0;
|
||||
}
|
||||
else if (lastDirection != 0)
|
||||
{
|
||||
// Spinning in a different direction, we need to account for the error of the start angle, so double it.
|
||||
seqError *= 2;
|
||||
}
|
||||
|
||||
double seqStartTime = lastTime;
|
||||
double seqEndTime = lastTime + seq.duration;
|
||||
float seqStartAngle = lastAngle;
|
||||
float seqEndAngle = seqStartAngle + seq.deltaAngle + seqError;
|
||||
|
||||
// Intermediate spin frames.
|
||||
for (; lastTime < seqEndTime; lastTime += 10)
|
||||
frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt((lastTime - seqStartTime) / (seqEndTime - seqStartTime), seqStartAngle, seqEndAngle), OsuAction.LeftButton));
|
||||
|
||||
// Final frame at the end of the current spin.
|
||||
frames.Add(new OsuReplayFrame(seqEndTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton));
|
||||
|
||||
lastTime = seqEndTime;
|
||||
lastAngle = seqEndAngle;
|
||||
lastDirection = seqDirection;
|
||||
}
|
||||
|
||||
// Key release frame.
|
||||
if (frames.Count > 0)
|
||||
frames.Add(new OsuReplayFrame(frames[^1].Time, ((OsuReplayFrame)frames[^1]).Position));
|
||||
|
||||
return frames;
|
||||
}
|
||||
|
||||
private static Vector2 calcOffsetAt(double p, float startAngle, float endAngle)
|
||||
{
|
||||
float angle = startAngle + (endAngle - startAngle) * (float)p;
|
||||
return new Vector2(256, 192) + centre_spin_offset * new Vector2(MathF.Cos(angle), MathF.Sin(angle));
|
||||
}
|
||||
}
|
||||
}
|
@ -356,15 +356,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
};
|
||||
|
||||
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
|
||||
.Spin(360, 500)
|
||||
.Build());
|
||||
|
||||
performTest(hitObjects, frames);
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
|
||||
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
|
||||
AddAssert("rotation is set", () => dho.Result.TotalRotation == 180);
|
||||
|
||||
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
|
||||
{
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Duration = 1000,
|
||||
})));
|
||||
|
||||
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
||||
AddAssert("rotation is reset", () => dho.Result.TotalRotation == 0);
|
||||
}
|
||||
|
||||
private Spinner prepareObject(Spinner circle)
|
||||
|
290
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs
Normal file
290
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerInput.cs
Normal file
@ -0,0 +1,290 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneSpinnerInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const int centre_x = 256;
|
||||
private const int centre_y = 192;
|
||||
private const double time_spinner_start = 1500;
|
||||
private const double time_spinner_end = 8000;
|
||||
|
||||
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
private ManualClock? manualClock;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
{
|
||||
return manualClock == null
|
||||
? base.CreateWorkingBeatmap(beatmap, storyboard)
|
||||
: new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio);
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
manualClock = null;
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
|
||||
/// </summary>
|
||||
[Test]
|
||||
[Ignore("An upcoming implementation will fix this case")]
|
||||
public void TestVibrateWithoutSpinningOffCentre()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
const int vibrate_time = 50;
|
||||
const float y_pos = centre_y - 50;
|
||||
|
||||
int direction = -1;
|
||||
|
||||
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
|
||||
{
|
||||
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, y_pos), OsuAction.LeftButton));
|
||||
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, y_pos), OsuAction.LeftButton));
|
||||
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
performTest(frames);
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
|
||||
/// </summary>
|
||||
[Test]
|
||||
[Ignore("An upcoming implementation will fix this case")]
|
||||
public void TestVibrateWithoutSpinningOnCentre()
|
||||
{
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>();
|
||||
|
||||
const int vibrate_time = 50;
|
||||
|
||||
int direction = -1;
|
||||
|
||||
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
|
||||
{
|
||||
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, centre_y), OsuAction.LeftButton));
|
||||
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, centre_y), OsuAction.LeftButton));
|
||||
|
||||
direction *= -1;
|
||||
}
|
||||
|
||||
performTest(frames);
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spins in a single direction.
|
||||
/// </summary>
|
||||
[TestCase(180, 0)]
|
||||
[TestCase(-180, 0)]
|
||||
[TestCase(360, 1)]
|
||||
[TestCase(-360, 1)]
|
||||
[TestCase(540, 1)]
|
||||
[TestCase(-540, 1)]
|
||||
[TestCase(720, 2)]
|
||||
[TestCase(-720, 2)]
|
||||
public void TestSpinSingleDirection(float amount, int expectedTicks)
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(amount, 500)
|
||||
.Build());
|
||||
|
||||
assertTicksHit(expectedTicks);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spin half-way clockwise then perform one full spin counter-clockwise.
|
||||
/// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW).
|
||||
/// </summary>
|
||||
[Test]
|
||||
[Ignore("An upcoming implementation will fix this case")]
|
||||
public void TestSpinHalfBothDirections()
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(180, 500) // Rotate to +0.5.
|
||||
.Spin(-360, 500) // Rotate to -0.5
|
||||
.Build());
|
||||
|
||||
assertTicksHit(0);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spin in one direction then spin in the other.
|
||||
/// </summary>
|
||||
[TestCase(180, -540, 1)]
|
||||
[TestCase(-180, 540, 1)]
|
||||
[TestCase(180, -900, 2)]
|
||||
[TestCase(-180, 900, 2)]
|
||||
[Ignore("An upcoming implementation will fix this case")]
|
||||
public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks)
|
||||
{
|
||||
performTest(new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(direction1, 500)
|
||||
.Spin(direction2, 500)
|
||||
.Build());
|
||||
|
||||
assertTicksHit(expectedTicks);
|
||||
assertSpinnerHit(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("An upcoming implementation will fix this case")]
|
||||
public void TestRewind()
|
||||
{
|
||||
AddStep("set manual clock", () => manualClock = new ManualClock { Rate = 1 });
|
||||
|
||||
List<ReplayFrame> frames = new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(360, 500) // 2000ms -> 1 full CW spin
|
||||
.Spin(-180, 500) // 2500ms -> 0.5 CCW spins
|
||||
.Spin(90, 500) // 3000ms -> 0.25 CW spins
|
||||
.Spin(450, 500) // 3500ms -> 1 full CW spin
|
||||
.Spin(180, 500) // 4000ms -> 0.5 CW spins
|
||||
.Build();
|
||||
|
||||
loadPlayer(frames);
|
||||
|
||||
GameplayClockContainer clock = null!;
|
||||
DrawableRuleset drawableRuleset = null!;
|
||||
AddStep("get gameplay objects", () =>
|
||||
{
|
||||
clock = currentPlayer.ChildrenOfType<GameplayClockContainer>().Single();
|
||||
drawableRuleset = currentPlayer.ChildrenOfType<DrawableRuleset>().Single();
|
||||
});
|
||||
|
||||
addSeekStep(frames.Last().Time);
|
||||
|
||||
DrawableSpinner drawableSpinner = null!;
|
||||
AddUntilStep("get spinner", () => (drawableSpinner = currentPlayer.ChildrenOfType<DrawableSpinner>().Single()) != null);
|
||||
|
||||
assertTotalRotation(4000, 900);
|
||||
assertTotalRotation(3750, 810);
|
||||
assertTotalRotation(3500, 720);
|
||||
assertTotalRotation(3250, 530);
|
||||
assertTotalRotation(3000, 540);
|
||||
assertTotalRotation(2750, 540);
|
||||
assertTotalRotation(2500, 540);
|
||||
assertTotalRotation(2250, 360);
|
||||
assertTotalRotation(2000, 180);
|
||||
assertTotalRotation(1500, 0);
|
||||
|
||||
void assertTotalRotation(double time, float expected)
|
||||
{
|
||||
addSeekStep(time);
|
||||
AddAssert($"total rotation @ {time} is {expected}", () => drawableSpinner.Result.TotalRotation,
|
||||
() => Is.EqualTo(expected).Within(MathHelper.RadiansToDegrees(SpinFramesGenerator.SPIN_ERROR * 2)));
|
||||
}
|
||||
|
||||
void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => clock.Seek(time));
|
||||
AddUntilStep("wait for seek to finish", () => drawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time));
|
||||
}
|
||||
}
|
||||
|
||||
private void assertTicksHit(int count)
|
||||
{
|
||||
AddAssert($"{count} ticks hit", () => judgementResults.Where(r => r.HitObject is SpinnerTick).Count(r => r.IsHit), () => Is.EqualTo(count));
|
||||
}
|
||||
|
||||
private void assertSpinnerHit(bool shouldBeHit)
|
||||
{
|
||||
AddAssert($"spinner is {(shouldBeHit ? "hit" : "missed")}", () => judgementResults.Single(r => r.HitObject is Spinner).IsHit, () => Is.EqualTo(shouldBeHit));
|
||||
}
|
||||
|
||||
private void loadPlayer(List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
StartTime = time_spinner_start,
|
||||
EndTime = time_spinner_end,
|
||||
Position = new Vector2(centre_x, centre_y)
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults.Clear();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
loadPlayer(frames);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -11,14 +10,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -59,26 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
|
||||
}
|
||||
|
||||
private static List<ReplayFrame> generateReplay(int spins)
|
||||
{
|
||||
var replayFrames = new List<ReplayFrame>();
|
||||
|
||||
const int frames_per_spin = 30;
|
||||
|
||||
for (int i = 0; i < spins * frames_per_spin; ++i)
|
||||
{
|
||||
float totalProgress = i / (float)(spins * frames_per_spin);
|
||||
float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
|
||||
double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
|
||||
float posX = MathF.Cos(2 * MathF.PI * spinProgress);
|
||||
float posY = MathF.Sin(2 * MathF.PI * spinProgress);
|
||||
Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
|
||||
|
||||
replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
|
||||
}
|
||||
|
||||
return replayFrames;
|
||||
}
|
||||
private static List<ReplayFrame> generateReplay(int spins) => new SpinFramesGenerator(time_spinner_start)
|
||||
.Spin(spins * 360, time_spinner_end - time_spinner_start)
|
||||
.Build();
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
|
@ -63,11 +63,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
|
||||
});
|
||||
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.Not.EqualTo(0).Within(100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
|
||||
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
|
||||
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(0).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.TotalRotation);
|
||||
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
@ -92,13 +92,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
|
||||
AddAssert("is cumulative rotation rewound",
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
|
||||
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
|
||||
AddAssert("is cumulative rotation almost same",
|
||||
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||
long totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
|
||||
});
|
||||
|
||||
addSeekStep(0);
|
||||
|
@ -284,15 +284,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
List<ReplayFrame> frames = new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
};
|
||||
|
||||
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
|
||||
.Spin(360, 500)
|
||||
.Build());
|
||||
|
||||
performTest(hitObjects, frames);
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
/// If Double Time is active instead (with a speed multiplier of 1.5x),
|
||||
/// in the same scenario the property will return 720 * 1.5 = 1080.
|
||||
/// </example>
|
||||
public float RateAdjustedRotation;
|
||||
public float TotalRotation;
|
||||
|
||||
/// <summary>
|
||||
/// Time instant at which the spin was started (the first user input which caused an increase in spin).
|
||||
|
@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// these become implicitly hit.
|
||||
return 1;
|
||||
|
||||
return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||
return Math.Clamp(Result.TotalRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// don't update after end time to avoid the rate display dropping during fade out.
|
||||
// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
|
||||
if (Time.Current <= HitObject.EndTime)
|
||||
spmCalculator.SetRotation(Result.RateAdjustedRotation);
|
||||
spmCalculator.SetRotation(Result.TotalRotation);
|
||||
|
||||
updateBonusScore();
|
||||
}
|
||||
@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (ticks.Count == 0)
|
||||
return;
|
||||
|
||||
int spins = (int)(Result.RateAdjustedRotation / 360);
|
||||
int spins = (int)(Result.TotalRotation / 360);
|
||||
|
||||
if (spins < completedFullSpins)
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
get
|
||||
{
|
||||
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
|
||||
int rotations = (int)(drawableSpinner.Result.TotalRotation / 360);
|
||||
|
||||
if (wholeRotationCount == rotations) return false;
|
||||
|
||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
get
|
||||
{
|
||||
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
|
||||
int rotations = (int)(drawableSpinner.Result.TotalRotation / 360);
|
||||
|
||||
if (wholeRotationCount == rotations) return false;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
@ -22,11 +23,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
private Vector2 mousePosition;
|
||||
private Vector2? mousePosition;
|
||||
private float? lastAngle;
|
||||
|
||||
private float lastAngle;
|
||||
private float currentRotation;
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
@ -63,17 +63,23 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
float delta = thisAngle - lastAngle;
|
||||
if (mousePosition is Vector2 pos)
|
||||
{
|
||||
float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2));
|
||||
float delta = lastAngle == null ? 0 : thisAngle - lastAngle.Value;
|
||||
|
||||
if (Tracking)
|
||||
AddRotation(delta);
|
||||
// Normalise the delta to -180 .. 180
|
||||
if (delta > 180) delta -= 360;
|
||||
if (delta < -180) delta += 360;
|
||||
|
||||
lastAngle = thisAngle;
|
||||
if (Tracking)
|
||||
AddRotation(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
}
|
||||
|
||||
IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation - Rotation) > 10f;
|
||||
|
||||
Rotation = (float)Interpolation.Damp(Rotation, currentRotation, 0.99, Math.Abs(Time.Elapsed));
|
||||
}
|
||||
|
||||
@ -83,41 +89,37 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
/// <remarks>
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void AddRotation(float angle)
|
||||
/// <param name="delta">The delta angle.</param>
|
||||
public void AddRotation(float delta)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
currentRotation = Rotation;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (angle > 180)
|
||||
{
|
||||
lastAngle += 360;
|
||||
angle -= 360;
|
||||
}
|
||||
else if (-angle > 180)
|
||||
{
|
||||
lastAngle -= 360;
|
||||
angle += 360;
|
||||
}
|
||||
currentRotation += delta;
|
||||
|
||||
double rate = gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate;
|
||||
|
||||
Debug.Assert(Math.Abs(delta) <= 180);
|
||||
|
||||
currentRotation += angle;
|
||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||
// (see: ModTimeRamp)
|
||||
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate));
|
||||
drawableSpinner.Result.TotalRotation += (float)(Math.Abs(delta) * rate);
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject obj)
|
||||
{
|
||||
Tracking = false;
|
||||
IsSpinning.Value = false;
|
||||
mousePosition = default;
|
||||
lastAngle = currentRotation = Rotation = 0;
|
||||
mousePosition = null;
|
||||
lastAngle = null;
|
||||
currentRotation = 0;
|
||||
Rotation = 0;
|
||||
rotationTransferred = false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user