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Merge pull request #25142 from bdach/clean-up-scoring-difficulty-attributes

Remove no longer used scoring difficulty attributes
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Dean Herbert 2023-10-16 20:16:20 +09:00 committed by GitHub
commit 75011db3a7
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@ -6,7 +6,6 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Difficulty
{
@ -45,22 +44,6 @@ namespace osu.Game.Rulesets.Difficulty
[JsonProperty("max_combo", Order = -2)]
public int MaxCombo { get; set; }
/// <summary>
/// The accuracy portion of the legacy (ScoreV1) total score.
/// </summary>
public int LegacyAccuracyScore { get; set; }
/// <summary>
/// The combo-multiplied portion of the legacy (ScoreV1) total score.
/// </summary>
public int LegacyComboScore { get; set; }
/// <summary>
/// A ratio of <c>new_bonus_score / old_bonus_score</c> for converting the bonus score of legacy scores to the new scoring.
/// This is made up of all judgements that would be <see cref="HitResult.SmallBonus"/> or <see cref="HitResult.LargeBonus"/>.
/// </summary>
public double LegacyBonusScoreRatio { get; set; }
/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>