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Merge pull request #25142 from bdach/clean-up-scoring-difficulty-attributes
Remove no longer used scoring difficulty attributes
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commit
75011db3a7
@ -6,7 +6,6 @@ using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Difficulty
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{
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@ -45,22 +44,6 @@ namespace osu.Game.Rulesets.Difficulty
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[JsonProperty("max_combo", Order = -2)]
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public int MaxCombo { get; set; }
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/// <summary>
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/// The accuracy portion of the legacy (ScoreV1) total score.
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/// </summary>
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public int LegacyAccuracyScore { get; set; }
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/// <summary>
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/// The combo-multiplied portion of the legacy (ScoreV1) total score.
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/// </summary>
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public int LegacyComboScore { get; set; }
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/// <summary>
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/// A ratio of <c>new_bonus_score / old_bonus_score</c> for converting the bonus score of legacy scores to the new scoring.
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/// This is made up of all judgements that would be <see cref="HitResult.SmallBonus"/> or <see cref="HitResult.LargeBonus"/>.
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/// </summary>
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public double LegacyBonusScoreRatio { get; set; }
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/// <summary>
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/// Creates new <see cref="DifficultyAttributes"/>.
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/// </summary>
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