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Adjust the catch playfield's position to match 1:1 with stable
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@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfieldAdjustmentContainer()
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{
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// because we are using centre anchor/origin, we will need to limit visibility in the future
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// to ensure tall windows do not get a readability advantage.
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// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
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// which are compatible with TopCentre alignment.
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
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// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8.
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RelativePositionAxes = Axes.Y;
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Y = (1 - playfield_size_adjust) / 4 * 3;
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Size = new Vector2(playfield_size_adjust);
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