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Merge branch 'master' into fix-legacy-score-multipliers-2

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Dan Balasescu 2023-10-04 01:19:33 +09:00 committed by GitHub
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15 changed files with 635 additions and 86 deletions

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public SkinnableDrawable CirclePiece { get; private set; }
public ReverseArrowPiece Arrow { get; private set; }
public SkinnableDrawable Arrow { get; private set; }
private Drawable scaleContainer;
@ -65,7 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Arrow = new ReverseArrowPiece(),
Arrow = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new DefaultReverseArrow())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
});

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@ -4,10 +4,12 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@ -17,12 +19,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonReverseArrow : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
private Bindable<Color4> accentColour = null!;
private SpriteIcon icon = null!;
private Container main = null!;
private Sprite side = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
private void load(TextureStore textures)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -31,24 +38,73 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
InternalChildren = new Drawable[]
{
new Circle
main = new Container
{
Size = new Vector2(40, 20),
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Circle
{
Size = new Vector2(40, 20),
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Icon = FontAwesome.Solid.AngleDoubleRight,
Size = new Vector2(16),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
icon = new SpriteIcon
side = new Sprite
{
Icon = FontAwesome.Solid.AngleDoubleRight,
Size = new Vector2(16),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Texture = textures.Get("Gameplay/osu/repeat-edge-piece"),
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE),
}
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const float move_distance = -12;
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
switch (state)
{
case ArmedState.Idle:
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
side
.MoveToX(move_distance, move_out_duration, Easing.Out)
.Then()
.MoveToX(0, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultReverseArrow : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultReverseArrow()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = OsuHitObject.OBJECT_DIMENSIONS;
InternalChild = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load()
{
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
switch (state)
{
case ArmedState.Idle:
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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@ -1,51 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class ReverseArrowPiece : BeatSyncedContainer
{
[Resolved]
private DrawableHitObject drawableRepeat { get; set; } = null!;
public ReverseArrowPiece()
{
Divisor = 2;
MinimumBeatLength = 200;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = OsuHitObject.OBJECT_DIMENSIONS;
Child = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!drawableRepeat.IsHit)
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
}
}
}

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@ -4,6 +4,7 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -16,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyReverseArrow : CompositeDrawable
{
[Resolved(canBeNull: true)]
private DrawableHitObject? drawableHitObject { get; set; }
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
private Drawable proxy = null!;
@ -27,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Drawable arrow = null!;
private bool shouldRotate;
[BackgroundDependencyLoader]
private void load(ISkinSource skinSource)
{
@ -36,8 +39,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty());
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS) ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
});
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
}
protected override void LoadComplete()
@ -46,17 +58,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
proxy = CreateProxy();
if (drawableHitObject != null)
{
drawableHitObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableHitObject);
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
accentColour = drawableHitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
}, true);
}
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
}, true);
}
private void onHitObjectApplied(DrawableHitObject drawableObject)
@ -68,11 +77,43 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
.OverlayElementContainer.Add(proxy);
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double duration = 300;
const float rotation = 5.625f;
switch (state)
{
case ArmedState.Idle:
if (shouldRotate)
{
InternalChild.ScaleTo(1.3f)
.RotateTo(rotation)
.Then()
.ScaleTo(1f, duration)
.RotateTo(-rotation, duration)
.Loop();
}
else
{
InternalChild.ScaleTo(1.3f).Then()
.ScaleTo(1f, duration, Easing.Out)
.Loop();
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableHitObject != null)
drawableHitObject.HitObjectApplied -= onHitObjectApplied;
if (drawableObject.IsNotNull())
{
drawableObject.HitObjectApplied -= onHitObjectApplied;
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
}

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@ -44,17 +44,23 @@ namespace osu.Game.Tests.Database
createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
// songs subdirectory with random file
var subdirectory3 = songsStorage.GetStorageForDirectory("subdirectory3");
createFile(subdirectory3, "silly readme.txt");
createFile(subdirectory3, Path.Combine("beatmap7", "beatmap.osu"));
// empty songs subdirectory
songsStorage.GetStorageForDirectory("subdirectory3");
string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
Assert.That(paths.Length, Is.EqualTo(6));
Assert.That(paths.Length, Is.EqualTo(7));
Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory3", "beatmap7"))));
}
static void createFile(Storage storage, string path)

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@ -52,7 +52,9 @@ namespace osu.Game.Tests.Skins
// Covers player avatar and flag.
"Archives/modified-argon-20230305.osk",
// Covers key counters
"Archives/modified-argon-pro-20230618.osk"
"Archives/modified-argon-pro-20230618.osk",
// Covers "Argon" health display
"Archives/modified-argon-pro-20231001.osk"
};
/// <summary>

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@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneArgonHealthDisplay : OsuTestScene
{
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[SetUpSteps]
public void SetUpSteps()
{
AddStep(@"Reset all", delegate
{
healthProcessor.Health.Value = 1;
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
new ArgonHealthDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
},
};
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep("apply miss judgement", delegate
{
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
}, 5);
AddRepeatStep(@"decrease hp slightly", delegate
{
healthProcessor.Health.Value -= 0.01f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
{
healthProcessor.Health.Value += 0.1f;
}, 3);
AddRepeatStep(@"increase hp with flash", delegate
{
healthProcessor.Health.Value += 0.1f;
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
{
Type = HitResult.Perfect
});
}, 3);
}
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
@ -19,6 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay();
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
@ -28,15 +30,21 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep(@"Reset all", delegate
{
healthProcessor.Health.Value = 1;
healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep(@"decrease hp", delegate
AddRepeatStep("apply miss judgement", delegate
{
healthProcessor.Health.Value -= 0.08f;
healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
}, 5);
AddRepeatStep(@"decrease hp slightly", delegate
{
healthProcessor.Health.Value -= 0.01f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
@ -54,4 +62,4 @@ namespace osu.Game.Tests.Visual.Gameplay
}, 3);
}
}
}
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
@ -34,9 +33,9 @@ namespace osu.Game.Database
try
{
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
if (!directoryStorage.GetFiles(string.Empty, "*.osu").Any())
{
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
// if a directory doesn't contain any beatmap files, look for further nested beatmap directories.
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
paths.Add(subDirectory);

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@ -0,0 +1,323 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonHealthDisplay : HealthDisplay, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
private BarPath mainBar = null!;
/// <summary>
/// Used to show a glow at the end of the main bar, or red "damage" area when missing.
/// </summary>
private BarPath glowBar = null!;
private BackgroundPath background = null!;
private SliderPath barPath = null!;
private static readonly Colour4 main_bar_colour = Colour4.White;
private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f);
private ScheduledDelegate? resetMissBarDelegate;
private readonly List<Vector2> missBarVertices = new List<Vector2>();
private readonly List<Vector2> healthBarVertices = new List<Vector2>();
private double glowBarValue = 1;
public double GlowBarValue
{
get => glowBarValue;
set
{
if (glowBarValue == value)
return;
glowBarValue = value;
updatePathVertices();
}
}
private double healthBarValue = 1;
public double HealthBarValue
{
get => healthBarValue;
set
{
if (healthBarValue == value)
return;
healthBarValue = value;
updatePathVertices();
}
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4f, 0f),
Children = new Drawable[]
{
new Circle
{
Margin = new MarginPadding { Top = 8.5f, Left = -2 },
Size = new Vector2(50f, 3f),
},
new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new BackgroundPath
{
PathRadius = 10f,
},
glowBar = new BarPath
{
BarColour = Color4.White,
GlowColour = OsuColour.Gray(0.5f),
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
PathRadius = 40f,
// Kinda hacky, but results in correct positioning with increased path radius.
Margin = new MarginPadding(-30f),
GlowPortion = 0.9f,
},
mainBar = new BarPath
{
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
BarColour = main_bar_colour,
GlowColour = main_bar_glow_colour,
PathRadius = 10f,
GlowPortion = 0.6f,
},
}
}
},
};
updatePath();
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(v =>
{
if (v.NewValue >= GlowBarValue)
finishMissDisplay();
this.TransformTo(nameof(HealthBarValue), v.NewValue, 300, Easing.OutQuint);
if (resetMissBarDelegate == null)
this.TransformTo(nameof(GlowBarValue), v.NewValue, 300, Easing.OutQuint);
}, true);
}
protected override void Update()
{
base.Update();
mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
}
protected override void Flash(JudgementResult result)
{
base.Flash(result);
mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f))
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
if (resetMissBarDelegate == null)
{
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 100, Easing.OutQuint)
.Then()
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 800, Easing.OutQuint);
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White)
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 800, Easing.OutQuint);
}
}
protected override void Miss(JudgementResult result)
{
base.Miss(result);
if (resetMissBarDelegate != null)
{
resetMissBarDelegate.Cancel();
resetMissBarDelegate = null;
}
else
{
// Reset any ongoing animation immediately, else things get weird.
this.TransformTo(nameof(GlowBarValue), HealthBarValue);
}
this.Delay(500).Schedule(() =>
{
this.TransformTo(nameof(GlowBarValue), Current.Value, 300, Easing.OutQuint);
finishMissDisplay();
}, out resetMissBarDelegate);
glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
}
private void finishMissDisplay()
{
if (Current.Value > 0)
{
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In);
}
resetMissBarDelegate?.Cancel();
resetMissBarDelegate = null;
}
private void updatePath()
{
const float curve_start = 280;
const float curve_end = 310;
const float curve_smoothness = 10;
const float bar_length = 350;
const float bar_verticality = 32.5f;
Vector2 diagonalDir = (new Vector2(curve_end, bar_verticality) - new Vector2(curve_start, 0)).Normalized();
barPath = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(curve_start - curve_smoothness, 0), PathType.Bezier),
new PathControlPoint(new Vector2(curve_start, 0)),
new PathControlPoint(new Vector2(curve_start, 0) + diagonalDir * curve_smoothness, PathType.Linear),
new PathControlPoint(new Vector2(curve_end, bar_verticality) - diagonalDir * curve_smoothness, PathType.Bezier),
new PathControlPoint(new Vector2(curve_end, bar_verticality)),
new PathControlPoint(new Vector2(curve_end + curve_smoothness, bar_verticality), PathType.Linear),
new PathControlPoint(new Vector2(bar_length, bar_verticality)),
});
List<Vector2> vertices = new List<Vector2>();
barPath.GetPathToProgress(vertices, 0.0, 1.0);
background.Vertices = vertices;
mainBar.Vertices = vertices;
glowBar.Vertices = vertices;
updatePathVertices();
}
private void updatePathVertices()
{
barPath.GetPathToProgress(healthBarVertices, 0.0, healthBarValue);
barPath.GetPathToProgress(missBarVertices, healthBarValue, Math.Max(glowBarValue, healthBarValue));
if (healthBarVertices.Count == 0)
healthBarVertices.Add(Vector2.Zero);
if (missBarVertices.Count == 0)
missBarVertices.Add(Vector2.Zero);
glowBar.Vertices = missBarVertices.Select(v => v - missBarVertices[0]).ToList();
glowBar.Position = missBarVertices[0];
mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList();
mainBar.Position = healthBarVertices[0];
}
private partial class BackgroundPath : SmoothPath
{
protected override Color4 ColourAt(float position)
{
if (position <= 0.128f)
return Color4.White.Opacity(0.8f);
return Interpolation.ValueAt(position,
Color4.White.Opacity(0.8f),
Color4.Black.Opacity(0.2f),
-0.5f, 1f, Easing.OutQuint);
}
}
private partial class BarPath : SmoothPath
{
private Colour4 barColour;
public Colour4 BarColour
{
get => barColour;
set
{
if (barColour == value)
return;
barColour = value;
InvalidateTexture();
}
}
private Colour4 glowColour;
public Colour4 GlowColour
{
get => glowColour;
set
{
if (glowColour == value)
return;
glowColour = value;
InvalidateTexture();
}
}
public float GlowPortion { get; init; }
protected override Color4 ColourAt(float position)
{
if (position >= GlowPortion)
return BarColour;
return Interpolation.ValueAt(position, Colour4.Black.Opacity(0.0f), GlowColour, 0.0, GlowPortion, Easing.InQuint);
}
}
}
}

View File

@ -29,10 +29,22 @@ namespace osu.Game.Screens.Play.HUD
MaxValue = 1
};
/// <summary>
/// Triggered when a <see cref="Judgement"/> is a successful hit, signaling the health display to perform a flash animation (if designed to do so).
/// </summary>
/// <param name="result">The judgement result.</param>
protected virtual void Flash(JudgementResult result)
{
}
/// <summary>
/// Triggered when a <see cref="Judgement"/> resulted in the player losing health.
/// </summary>
/// <param name="result">The judgement result.</param>
protected virtual void Miss(JudgementResult result)
{
}
[Resolved]
private HUDOverlay? hudOverlay { get; set; }
@ -54,6 +66,8 @@ namespace osu.Game.Screens.Play.HUD
{
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
Flash(judgement);
else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0)
Miss(judgement);
}
protected override void Dispose(bool isDisposing)

View File

@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.922.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.928.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1003.0" />
<PackageReference Include="Sentry" Version="3.39.1" />
<PackageReference Include="SharpCompress" Version="0.33.0" />
<PackageReference Include="NUnit" Version="3.13.3" />