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Update score conversion to consider legacy multiplier
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@ -127,8 +127,9 @@ namespace osu.Game.Tests.Database
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});
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}
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[Test]
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public void TestScoreUpgradeSuccess()
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[TestCase(30000002)]
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[TestCase(30000003)]
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public void TestScoreUpgradeSuccess(int scoreVersion)
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{
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ScoreInfo scoreInfo = null!;
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@ -138,7 +139,7 @@ namespace osu.Game.Tests.Database
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{
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r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
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{
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TotalScoreVersion = 30000002,
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TotalScoreVersion = scoreVersion,
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LegacyTotalScore = 123456,
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IsLegacyScore = true,
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});
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@ -235,7 +235,9 @@ namespace osu.Game
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Logger.Log("Querying for scores that need total score conversion...");
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HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
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.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null && s.TotalScoreVersion == 30000002)
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.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null
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&& (s.TotalScoreVersion == 30000002
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|| s.TotalScoreVersion == 30000003))
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.AsEnumerable().Select(s => s.ID)));
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Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");
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@ -10,7 +10,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.IO.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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@ -225,28 +224,30 @@ namespace osu.Game.Database
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ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator();
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LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap);
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return ConvertFromLegacyTotalScore(score, attributes);
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return ConvertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes);
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}
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/// <summary>
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/// Converts from <see cref="ScoreInfo.LegacyTotalScore"/> to the new standardised scoring of <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="score">The score to convert the total score of.</param>
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/// <param name="attributes">Difficulty attributes providing the legacy scoring values
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/// (<see cref="DifficultyAttributes.LegacyAccuracyScore"/>, <see cref="DifficultyAttributes.LegacyComboScore"/>, and <see cref="DifficultyAttributes.LegacyBonusScoreRatio"/>)
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/// for the beatmap which the score was set on.</param>
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/// <param name="difficulty">The beatmap difficulty.</param>
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/// <param name="attributes">The legacy scoring attributes for the beatmap which the score was set on.</param>
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/// <returns>The standardised total score.</returns>
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public static long ConvertFromLegacyTotalScore(ScoreInfo score, LegacyScoreAttributes attributes)
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public static long ConvertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes)
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{
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if (!score.IsLegacyScore)
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return score.TotalScore;
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Debug.Assert(score.LegacyTotalScore != null);
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double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n);
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Ruleset ruleset = score.Ruleset.CreateInstance();
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if (ruleset is not ILegacyRuleset legacyRuleset)
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return score.TotalScore;
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double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty);
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int maximumLegacyAccuracyScore = attributes.AccuracyScore;
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long maximumLegacyComboScore = (long)Math.Round(attributes.ComboScore * modMultiplier);
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long maximumLegacyComboScore = (long)Math.Round(attributes.ComboScore * legacyModMultiplier);
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double maximumLegacyBonusRatio = attributes.BonusScoreRatio;
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// The part of total score that doesn't include bonus.
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@ -258,6 +259,8 @@ namespace osu.Game.Database
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// The bonus proportion makes up the rest of the score that exceeds maximumLegacyBaseScore.
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double bonusProportion = Math.Max(0, ((long)score.LegacyTotalScore - maximumLegacyBaseScore) * maximumLegacyBonusRatio);
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double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n);
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switch (score.Ruleset.OnlineID)
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{
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case 0:
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@ -30,9 +30,10 @@ namespace osu.Game.Scoring.Legacy
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/// <item><description>30000001: Appends <see cref="LegacyReplaySoloScoreInfo"/> to the end of scores.</description></item>
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/// <item><description>30000002: Score stored to replay calculated using the Score V2 algorithm. Legacy scores on this version are candidate to Score V1 -> V2 conversion.</description></item>
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/// <item><description>30000003: First version after converting legacy total score to standardised.</description></item>
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/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
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/// </list>
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/// </remarks>
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public const int LATEST_VERSION = 30000003;
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public const int LATEST_VERSION = 30000004;
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/// <summary>
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/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
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