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Fix dangerous buttons using different shades of pink
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@ -82,7 +82,7 @@ namespace osu.Game.Tournament.Screens.Editors
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new TourneyButton
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{
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RelativeSizeAxes = Axes.X,
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BackgroundColour = colours.Pink3,
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BackgroundColour = colours.DangerousButtonColour,
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Text = "Clear all",
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Action = () =>
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{
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@ -397,5 +397,7 @@ namespace osu.Game.Graphics
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public Color4 SpotlightColour => Green2;
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public Color4 FeaturedArtistColour => Blue2;
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public Color4 DangerousButtonColour => Pink3;
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}
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}
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@ -11,7 +11,7 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.PinkDark;
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BackgroundColour = colours.DangerousButtonColour;
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}
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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BackgroundColour = colours.Pink3,
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BackgroundColour = colours.DangerousButtonColour,
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Text = FirstRunSetupOverlayStrings.ClassicDefaults,
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RelativeSizeAxes = Axes.X,
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Action = applyClassic
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Settings
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Pink3;
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BackgroundColour = colours.DangerousButtonColour;
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}
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}
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}
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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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applyNewButton = new HoverableRoundedButton
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{
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Text = InputSettingsStrings.ApplyNewBinding,
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BackgroundColour = colours.Pink3,
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BackgroundColour = colours.DangerousButtonColour,
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RelativeSizeAxes = Axes.X,
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Width = 0.48f,
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Anchor = Anchor.CentreRight,
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