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Tidy up GlobalActionContainer
a bit
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parent
c2e92cbb70
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@ -14,6 +14,8 @@ namespace osu.Game.Input.Bindings
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{
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public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
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{
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protected override bool Prioritised => true;
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private readonly IKeyBindingHandler<GlobalAction>? handler;
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public GlobalActionContainer(OsuGameBase? game)
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@ -23,22 +25,62 @@ namespace osu.Game.Input.Bindings
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handler = h;
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}
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protected override bool Prioritised => true;
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// IMPORTANT: Take care when changing order of the items in the enumerable.
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// It is used to decide the order of precedence, with the earlier items having higher precedence.
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(EditorKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(ReplayKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(AudioControlKeyBindings)
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/// <summary>
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/// All default key bindings across all categories, ordered with highest priority first.
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/// </summary>
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/// <remarks>
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/// IMPORTANT: Take care when changing order of the items in the enumerable.
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/// It is used to decide the order of precedence, with the earlier items having higher precedence.
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/// </remarks>
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings
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.Concat(editorKeyBindings)
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.Concat(inGameKeyBindings)
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.Concat(replayKeyBindings)
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.Concat(songSelectKeyBindings)
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.Concat(audioControlKeyBindings)
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// Overlay bindings may conflict with more local cases like the editor so they are checked last.
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// It has generally been agreed on that local screens like the editor should have priority,
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// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
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.Concat(OverlayKeyBindings);
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.Concat(overlayKeyBindings);
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public static IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
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{
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switch (category)
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{
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case GlobalActionCategory.General:
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return globalKeyBindings;
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case GlobalActionCategory.Editor:
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return editorKeyBindings;
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case GlobalActionCategory.InGame:
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return inGameKeyBindings;
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case GlobalActionCategory.Replay:
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return replayKeyBindings;
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case GlobalActionCategory.SongSelect:
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return songSelectKeyBindings;
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case GlobalActionCategory.AudioControl:
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return audioControlKeyBindings;
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case GlobalActionCategory.Overlays:
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return overlayKeyBindings;
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default:
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throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
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}
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}
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public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
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=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
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private static IEnumerable<KeyBinding> globalKeyBindings => new[]
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{
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new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
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new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
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@ -68,7 +110,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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};
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public static IEnumerable<KeyBinding> OverlayKeyBindings => new[]
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private static IEnumerable<KeyBinding> overlayKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
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@ -78,7 +120,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
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};
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public static IEnumerable<KeyBinding> EditorKeyBindings => new[]
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private static IEnumerable<KeyBinding> editorKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
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new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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@ -102,7 +144,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
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};
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public static IEnumerable<KeyBinding> InGameKeyBindings => new[]
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private static IEnumerable<KeyBinding> inGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
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@ -119,7 +161,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
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};
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public static IEnumerable<KeyBinding> ReplayKeyBindings => new[]
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private static IEnumerable<KeyBinding> replayKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
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@ -128,7 +170,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
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};
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public static IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
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private static IEnumerable<KeyBinding> songSelectKeyBindings => new[]
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{
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new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
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new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
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@ -137,7 +179,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
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};
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public static IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
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@ -154,43 +196,6 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
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{
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switch (category)
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{
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case GlobalActionCategory.General:
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return GlobalKeyBindings;
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case GlobalActionCategory.Editor:
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return EditorKeyBindings;
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case GlobalActionCategory.InGame:
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return InGameKeyBindings;
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case GlobalActionCategory.Replay:
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return ReplayKeyBindings;
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case GlobalActionCategory.SongSelect:
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return SongSelectKeyBindings;
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case GlobalActionCategory.AudioControl:
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return AudioControlKeyBindings;
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case GlobalActionCategory.Overlays:
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return OverlayKeyBindings;
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default:
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throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
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}
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}
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public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
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=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
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}
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public enum GlobalAction
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