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Split IPositionSnapProvider
from IDistanceSnapProvider
In preparation to remove `DistancedHitObjectComposer`, split off `IPositionSnapProvider` from `IDistanceSnapProvider`. `DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s only interface member at all, it was just forwarding it for subclasses to override to their own leisure.
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@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public Action<List<PathControlPoint>> SplitControlPointsRequested;
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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public PathControlPointVisualiser(T hitObject, bool allowSelection)
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{
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@ -289,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
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Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
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var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
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@ -309,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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else
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{
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var result = snapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
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Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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@ -322,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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// Snap the path to the current beat divisor before checking length validity.
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hitObject.SnapTo(snapProvider);
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hitObject.SnapTo(distanceSnapProvider);
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if (!hitObject.Path.HasValidLength)
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{
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@ -332,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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hitObject.Position = oldPosition;
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hitObject.StartTime = oldStartTime;
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// Snap the path length again to undo the invalid length.
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hitObject.SnapTo(snapProvider);
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hitObject.SnapTo(distanceSnapProvider);
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return;
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}
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@ -39,7 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private int currentSegmentLength;
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
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@ -198,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// Update the cursor position.
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var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
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cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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}
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else if (cursor != null)
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@ -230,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updateSlider()
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{
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HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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bodyPiece.UpdateFrom(HitObject);
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headCirclePiece.UpdateFrom(HitObject.HeadCircle);
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@ -40,7 +40,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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if (placementControlPoint != null)
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{
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var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
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var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
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placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
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}
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}
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@ -245,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Move the control points from the insertion index onwards to make room for the insertion
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controlPoints.Insert(insertionIndex, pathControlPoint);
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HitObject.SnapTo(snapProvider);
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HitObject.SnapTo(distanceSnapProvider);
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return pathControlPoint;
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}
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@ -267,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// Snap the slider to the current beat divisor before checking length validity.
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HitObject.SnapTo(snapProvider);
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HitObject.SnapTo(distanceSnapProvider);
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// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
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if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit
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/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
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/// </summary>
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[Cached]
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public interface IDistanceSnapProvider : IPositionSnapProvider
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public interface IDistanceSnapProvider
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{
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/// <summary>
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/// A multiplier which changes the ratio of distance travelled per time unit.
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