mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Split IPositionSnapProvider
from IDistanceSnapProvider
In preparation to remove `DistancedHitObjectComposer`, split off `IPositionSnapProvider` from `IDistanceSnapProvider`. `DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s only interface member at all, it was just forwarding it for subclasses to override to their own leisure.
This commit is contained in:
parent
0b8b87d6bd
commit
3ab083b696
@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
|
||||
public PathControlPointVisualiser(T hitObject, bool allowSelection)
|
||||
{
|
||||
@ -289,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
|
||||
@ -309,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||
|
||||
@ -322,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
// Snap the path to the current beat divisor before checking length validity.
|
||||
hitObject.SnapTo(snapProvider);
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
if (!hitObject.Path.HasValidLength)
|
||||
{
|
||||
@ -332,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
hitObject.Position = oldPosition;
|
||||
hitObject.StartTime = oldStartTime;
|
||||
// Snap the path length again to undo the invalid length.
|
||||
hitObject.SnapTo(snapProvider);
|
||||
hitObject.SnapTo(distanceSnapProvider);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private int currentSegmentLength;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
|
||||
|
||||
@ -198,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Update the cursor position.
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
|
||||
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
}
|
||||
else if (cursor != null)
|
||||
@ -230,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -40,7 +40,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
if (placementControlPoint != null)
|
||||
{
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
|
||||
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
|
||||
}
|
||||
}
|
||||
@ -245,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, pathControlPoint);
|
||||
|
||||
HitObject.SnapTo(snapProvider);
|
||||
HitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
@ -267,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Snap the slider to the current beat divisor before checking length validity.
|
||||
HitObject.SnapTo(snapProvider);
|
||||
HitObject.SnapTo(distanceSnapProvider);
|
||||
|
||||
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IDistanceSnapProvider : IPositionSnapProvider
|
||||
public interface IDistanceSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
|
Loading…
Reference in New Issue
Block a user