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Merge pull request #25171 from bdach/distance-snapping-composition

Replace `DistancedHitObjectComposer` with composition-based approach
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Dean Herbert 2023-10-19 23:46:10 +09:00 committed by GitHub
commit e8d0962197
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12 changed files with 219 additions and 141 deletions

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -9,6 +8,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
@ -20,13 +20,13 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
{
private const float distance_snap_radius = 50;
@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Catch.Edit
MaxValue = 10,
};
[Cached(typeof(IDistanceSnapProvider))]
protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider();
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
@ -50,8 +53,11 @@ namespace osu.Game.Rulesets.Catch.Edit
[BackgroundDependencyLoader]
private void load()
{
AddInternal(DistanceSnapProvider);
DistanceSnapProvider.AttachToToolbox(RightToolbox);
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
DistanceSpacingMultiplier.Disabled = true;
DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true;
LayerBelowRuleset.Add(new PlayfieldBorder
{
@ -72,6 +78,10 @@ namespace osu.Game.Rulesets.Catch.Edit
AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
}
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());
protected override void LoadComplete()
{
base.LoadComplete();
@ -102,19 +112,6 @@ namespace osu.Game.Rulesets.Catch.Edit
}
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();
@ -122,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.Edit
updateDistanceSnapGrid();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
@ -131,14 +128,18 @@ namespace osu.Game.Rulesets.Catch.Edit
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
break;
return true;
}
return base.OnPressed(e);
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
@ -224,7 +225,7 @@ namespace osu.Game.Rulesets.Catch.Edit
private void updateDistanceSnapGrid()
{
if (DistanceSnapToggle.Value != TernaryState.True)
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;

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@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
private readonly TestHitObjectComposer composer = new TestHitObjectComposer
{
// Just used for the snap implementation, so let's hide from vision.
AlwaysPresent = true,
@ -71,11 +70,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
new PopoverContainer { Child = snapProvider },
new PopoverContainer { Child = composer },
Content
};
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(composer.DistanceSnapProvider);
return dependencies;
}
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
[SetUp]
@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
editorBeatmap.Difficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
snapProvider.DistanceSpacingMultiplier.Value = 1;
composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = 1;
Children = new Drawable[]
{
@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[TestCase(0.5f)]
public void TestDistanceSpacing(float multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep($"set distance spacing = {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
}
[Test]
@ -153,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[TestCase(2f, beat_length * 2)]
public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
{
AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep($"Set distance spacing to {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
assertSnappedDistance(expectedDistance);
@ -266,5 +272,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
}
}
private partial class TestHitObjectComposer : OsuHitObjectComposer
{
public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
public TestHitObjectComposer()
: base(new OsuRuleset())
{
}
}
}
}

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@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
public PathControlPointVisualiser(T hitObject, bool allowSelection)
{
@ -289,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
@ -309,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
var result = snapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
@ -322,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
// Snap the path to the current beat divisor before checking length validity.
hitObject.SnapTo(snapProvider);
hitObject.SnapTo(distanceSnapProvider);
if (!hitObject.Path.HasValidLength)
{
@ -332,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
hitObject.Position = oldPosition;
hitObject.StartTime = oldStartTime;
// Snap the path length again to undo the invalid length.
hitObject.SnapTo(snapProvider);
hitObject.SnapTo(distanceSnapProvider);
return;
}

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@ -39,7 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int currentSegmentLength;
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
@ -198,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Update the cursor position.
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
@ -230,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider()
{
HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);

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@ -40,7 +40,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
if (placementControlPoint != null)
{
var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
}
}
@ -245,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
HitObject.SnapTo(snapProvider);
HitObject.SnapTo(distanceSnapProvider);
return pathControlPoint;
}
@ -267,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(snapProvider);
HitObject.SnapTo(distanceSnapProvider);
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;
}
protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
{
// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
DistanceSnapToggle.Value = TernaryState.True;
return base.AdjustDistanceSpacing(action, amount);
}
}
}

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@ -17,7 +17,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
@ -30,7 +29,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuHitObjectComposer : DistancedHitObjectComposer<OsuHitObject>
public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{
public OsuHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -49,18 +48,27 @@ namespace osu.Game.Rulesets.Osu.Edit
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
});
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons())
.Concat(new[]
{
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
});
private BindableList<HitObject> selectedHitObjects;
private Bindable<HitObject> placementObject;
[Cached(typeof(IDistanceSnapProvider))]
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
[BackgroundDependencyLoader]
private void load()
{
AddInternal(DistanceSnapProvider);
DistanceSnapProvider.AttachToToolbox(RightToolbox);
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
@ -81,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
DistanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
DistanceSnapProvider.DistanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
@ -106,14 +114,6 @@ namespace osu.Game.Rulesets.Osu.Edit
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (snapType.HasFlagFast(SnapType.RelativeGrids))
{
if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit
distanceSnapGridCache.Invalidate();
distanceSnapGrid = null;
if (DistanceSnapToggle.Value != TernaryState.True)
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
return;
switch (BlueprintContainer.CurrentTool)
@ -262,14 +262,6 @@ namespace osu.Game.Rulesets.Osu.Edit
base.OnKeyUp(e);
}
protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
{
// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
DistanceSnapToggle.Value = TernaryState.True;
return base.AdjustDistanceSpacing(action, amount);
}
private bool gridSnapMomentary;
private void handleToggleViaKey(KeyboardEvent key)

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@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
@ -230,25 +229,25 @@ namespace osu.Game.Tests.Editing
}
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DistanceSnapProvider.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceSnapProvider.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private partial class TestHitObjectComposer : OsuHitObjectComposer
{
public new EditorBeatmap EditorBeatmap => base.EditorBeatmap;
public new Bindable<double> DistanceSpacingMultiplier => base.DistanceSpacingMultiplier;
public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
public TestHitObjectComposer()
: base(new OsuRuleset())

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@ -187,11 +187,9 @@ namespace osu.Game.Tests.Visual.Editing
private class SnapProvider : IDistanceSnapProvider
{
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.AllGrids) => new SnapResult(screenSpacePosition, 0);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
Bindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -24,16 +23,13 @@ using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.TernaryButtons;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
public abstract partial class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject
public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
{
private const float adjust_step = 0.1f;
@ -44,27 +40,38 @@ namespace osu.Game.Rulesets.Edit
Precision = 0.01,
};
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
Bindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private ExpandableButton currentDistanceSpacingButton;
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider = null!;
private ExpandableButton currentDistanceSpacingButton = null!;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[Resolved]
private Playfield playfield { get; set; } = null!;
protected readonly Bindable<TernaryState> DistanceSnapToggle = new Bindable<TernaryState>();
[Resolved]
private EditorClock editorClock { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
[Resolved]
private OnScreenDisplay? onScreenDisplay { get; set; }
public readonly Bindable<TernaryState> DistanceSnapToggle = new Bindable<TernaryState>();
private bool distanceSnapMomentary;
protected DistancedHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
private EditorToolboxGroup? toolboxGroup;
[BackgroundDependencyLoader]
private void load()
public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer)
{
RightToolbox.Add(new EditorToolboxGroup("snapping")
if (toolboxGroup != null)
throw new InvalidOperationException($"{nameof(AttachToToolbox)} may be called only once for a single {nameof(ComposerDistanceSnapProvider)} instance.");
toolboxContainer.Add(toolboxGroup = new EditorToolboxGroup("snapping")
{
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Children = new Drawable[]
@ -90,16 +97,42 @@ namespace osu.Game.Rulesets.Edit
}
}
});
if (DistanceSpacingMultiplier.Disabled)
{
distanceSpacingSlider.Hide();
return;
}
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
}, true);
// Manual binding to handle enabling distance spacing when the slider is interacted with.
distanceSpacingSlider.Current.BindValueChanged(spacing =>
{
DistanceSpacingMultiplier.Value = spacing.NewValue;
DistanceSnapToggle.Value = TernaryState.True;
});
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
}
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < EditorClock.CurrentTime)?.HitObject;
HitObject? lastBefore = playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < editorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
HitObject? firstAfter = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= editorClock.CurrentTime)?.HitObject;
if (firstAfter == null)
return null;
@ -138,41 +171,10 @@ namespace osu.Game.Rulesets.Edit
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (DistanceSpacingMultiplier.Disabled)
{
distanceSpacingSlider.Hide();
return;
}
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
}, true);
// Manual binding to handle enabling distance spacing when the slider is interacted with.
distanceSpacingSlider.Current.BindValueChanged(spacing =>
{
DistanceSpacingMultiplier.Value = spacing.NewValue;
DistanceSnapToggle.Value = TernaryState.True;
});
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
}
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
public IEnumerable<TernaryButton> CreateTernaryButtons() => new[]
{
new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
};
protected override bool OnKeyDown(KeyDownEvent e)
{
@ -242,26 +244,28 @@ namespace osu.Game.Rulesets.Edit
return true;
}
#region IDistanceSnapProvider
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
{
return (float)(100 * (useReferenceSliderVelocity && referenceObject is IHasSliderVelocity hasSliderVelocity ? hasSliderVelocity.SliderVelocityMultiplier : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
/ BeatSnapProvider.BeatDivisor);
return (float)(100 * (useReferenceSliderVelocity && referenceObject is IHasSliderVelocity hasSliderVelocity ? hasSliderVelocity.SliderVelocityMultiplier : 1) * editorBeatmap.Difficulty.SliderMultiplier * 1
/ beatSnapProvider.BeatDivisor);
}
public virtual float DurationToDistance(HitObject referenceObject, double duration)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
}
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
}
public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
=> beatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
{
@ -269,9 +273,9 @@ namespace osu.Game.Rulesets.Edit
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
double snappedEndTime = beatSnapProvider.SnapTime(actualDuration, startTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
double beatLength = beatSnapProvider.GetBeatLengthAtTime(startTime);
// we don't want to exceed the actual duration and snap to a point in the future.
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
@ -281,6 +285,8 @@ namespace osu.Game.Rulesets.Edit
return DurationToDistance(referenceObject, snappedEndTime - startTime);
}
#endregion
private partial class DistanceSpacingToast : Toast
{
private readonly ValueChangedEvent<double> change;

View File

@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Edit
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
/// </summary>
[Cached]
public interface IDistanceSnapProvider : IPositionSnapProvider
public interface IDistanceSnapProvider
{
/// <summary>
/// A multiplier which changes the ratio of distance travelled per time unit.
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
IBindable<double> DistanceSpacingMultiplier { get; }
Bindable<double> DistanceSpacingMultiplier { get; }
/// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart.