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Merge pull request #25171 from bdach/distance-snapping-composition
Replace `DistancedHitObjectComposer` with composition-based approach
This commit is contained in:
commit
e8d0962197
26
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapProvider.cs
Normal file
26
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapProvider.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
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{
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -9,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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@ -20,13 +20,13 @@ using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
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public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
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public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
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{
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private const float distance_snap_radius = 50;
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@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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MaxValue = 10,
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};
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[Cached(typeof(IDistanceSnapProvider))]
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protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider();
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public CatchHitObjectComposer(CatchRuleset ruleset)
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: base(ruleset)
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{
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@ -50,8 +53,11 @@ namespace osu.Game.Rulesets.Catch.Edit
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(DistanceSnapProvider);
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DistanceSnapProvider.AttachToToolbox(RightToolbox);
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
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DistanceSpacingMultiplier.Disabled = true;
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DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
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{
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@ -72,6 +78,10 @@ namespace osu.Game.Rulesets.Catch.Edit
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AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
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}
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -102,19 +112,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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}
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}
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
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// Therefore this functionality is not currently used.
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//
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// The implementation below is probably correct but should be checked if/when exposed via controls.
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
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return actualDistance / expectedDistance;
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}
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protected override void Update()
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{
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base.Update();
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@ -122,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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updateDistanceSnapGrid();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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@ -131,14 +128,18 @@ namespace osu.Game.Rulesets.Catch.Edit
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// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
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case GlobalAction.IncreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
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break;
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return true;
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case GlobalAction.DecreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
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break;
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return true;
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}
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return base.OnPressed(e);
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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@ -224,7 +225,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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private void updateDistanceSnapGrid()
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{
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if (DistanceSnapToggle.Value != TernaryState.True)
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if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
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private readonly TestHitObjectComposer composer = new TestHitObjectComposer
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{
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// Just used for the snap implementation, so let's hide from vision.
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AlwaysPresent = true,
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@ -71,11 +70,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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base.Content.Children = new Drawable[]
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{
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editorClock = new EditorClock(editorBeatmap),
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new PopoverContainer { Child = snapProvider },
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new PopoverContainer { Child = composer },
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Content
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};
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(composer.DistanceSnapProvider);
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return dependencies;
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}
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protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
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[SetUp]
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@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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editorBeatmap.Difficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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snapProvider.DistanceSpacingMultiplier.Value = 1;
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composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = 1;
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Children = new Drawable[]
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{
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@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[TestCase(0.5f)]
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public void TestDistanceSpacing(float multiplier)
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{
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddStep($"set distance spacing = {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
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}
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[Test]
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@ -153,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[TestCase(2f, beat_length * 2)]
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public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
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{
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AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddStep($"Set distance spacing to {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
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assertSnappedDistance(expectedDistance);
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@ -266,5 +272,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
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}
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}
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private partial class TestHitObjectComposer : OsuHitObjectComposer
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{
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public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
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public TestHitObjectComposer()
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: base(new OsuRuleset())
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{
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}
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}
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}
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}
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@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public Action<List<PathControlPoint>> SplitControlPointsRequested;
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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public PathControlPointVisualiser(T hitObject, bool allowSelection)
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{
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@ -289,7 +292,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
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Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
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var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
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Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
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@ -309,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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else
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{
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var result = snapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
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Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
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@ -322,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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// Snap the path to the current beat divisor before checking length validity.
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hitObject.SnapTo(snapProvider);
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hitObject.SnapTo(distanceSnapProvider);
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if (!hitObject.Path.HasValidLength)
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{
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@ -332,7 +335,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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hitObject.Position = oldPosition;
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hitObject.StartTime = oldStartTime;
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// Snap the path length again to undo the invalid length.
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hitObject.SnapTo(snapProvider);
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hitObject.SnapTo(distanceSnapProvider);
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return;
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}
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@ -39,7 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private int currentSegmentLength;
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
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@ -198,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// Update the cursor position.
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var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
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var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
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cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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}
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else if (cursor != null)
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@ -230,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void updateSlider()
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{
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HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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bodyPiece.UpdateFrom(HitObject);
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headCirclePiece.UpdateFrom(HitObject.HeadCircle);
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@ -40,7 +40,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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private IPositionSnapProvider positionSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider distanceSnapProvider { get; set; }
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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if (placementControlPoint != null)
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{
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var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
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var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
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placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
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}
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}
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@ -245,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Move the control points from the insertion index onwards to make room for the insertion
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controlPoints.Insert(insertionIndex, pathControlPoint);
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HitObject.SnapTo(snapProvider);
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HitObject.SnapTo(distanceSnapProvider);
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return pathControlPoint;
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}
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@ -267,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// Snap the slider to the current beat divisor before checking length validity.
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HitObject.SnapTo(snapProvider);
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HitObject.SnapTo(distanceSnapProvider);
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// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
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if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
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|
31
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapProvider.cs
Normal file
31
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapProvider.cs
Normal file
@ -0,0 +1,31 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
||||
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
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{
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
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return actualDistance / expectedDistance;
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}
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protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
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{
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// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
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DistanceSnapToggle.Value = TernaryState.True;
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return base.AdjustDistanceSpacing(action, amount);
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}
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}
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}
|
@ -17,7 +17,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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@ -30,7 +29,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
|
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{
|
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public partial class OsuHitObjectComposer : DistancedHitObjectComposer<OsuHitObject>
|
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public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
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{
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||||
public OsuHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@ -49,18 +48,27 @@ namespace osu.Game.Rulesets.Osu.Edit
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private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
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protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
|
||||
});
|
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
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=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons())
|
||||
.Concat(new[]
|
||||
{
|
||||
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
|
||||
});
|
||||
|
||||
private BindableList<HitObject> selectedHitObjects;
|
||||
|
||||
private Bindable<HitObject> placementObject;
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(DistanceSnapProvider);
|
||||
DistanceSnapProvider.AttachToToolbox(RightToolbox);
|
||||
|
||||
// Give a bit of breathing room around the playfield content.
|
||||
PlayfieldContentContainer.Padding = new MarginPadding(10);
|
||||
|
||||
@ -81,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
||||
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
DistanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
DistanceSnapProvider.DistanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
@ -106,14 +114,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
|
||||
|
||||
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
|
||||
{
|
||||
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||||
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
{
|
||||
if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
|
||||
@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
distanceSnapGridCache.Invalidate();
|
||||
distanceSnapGrid = null;
|
||||
|
||||
if (DistanceSnapToggle.Value != TernaryState.True)
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
|
||||
return;
|
||||
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
@ -262,14 +262,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
|
||||
{
|
||||
// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
|
||||
DistanceSnapToggle.Value = TernaryState.True;
|
||||
|
||||
return base.AdjustDistanceSpacing(action, amount);
|
||||
}
|
||||
|
||||
private bool gridSnapMomentary;
|
||||
|
||||
private void handleToggleViaKey(KeyboardEvent key)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -230,25 +229,25 @@ namespace osu.Game.Tests.Editing
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DistanceSnapProvider.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceSnapProvider.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
|
||||
|
||||
private partial class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
public new EditorBeatmap EditorBeatmap => base.EditorBeatmap;
|
||||
|
||||
public new Bindable<double> DistanceSpacingMultiplier => base.DistanceSpacingMultiplier;
|
||||
public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
|
||||
|
||||
public TestHitObjectComposer()
|
||||
: base(new OsuRuleset())
|
||||
|
@ -187,11 +187,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.AllGrids) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
|
||||
|
||||
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
Bindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
|
||||
|
||||
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -24,16 +23,13 @@ using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
public abstract partial class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
public abstract partial class ComposerDistanceSnapProvider : Component, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
{
|
||||
private const float adjust_step = 0.1f;
|
||||
|
||||
@ -44,27 +40,38 @@ namespace osu.Game.Rulesets.Edit
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
Bindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
|
||||
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
|
||||
private ExpandableButton currentDistanceSpacingButton;
|
||||
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider = null!;
|
||||
private ExpandableButton currentDistanceSpacingButton = null!;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; } = null!;
|
||||
|
||||
protected readonly Bindable<TernaryState> DistanceSnapToggle = new Bindable<TernaryState>();
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||
|
||||
public readonly Bindable<TernaryState> DistanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
private bool distanceSnapMomentary;
|
||||
|
||||
protected DistancedHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
private EditorToolboxGroup? toolboxGroup;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
public void AttachToToolbox(ExpandingToolboxContainer toolboxContainer)
|
||||
{
|
||||
RightToolbox.Add(new EditorToolboxGroup("snapping")
|
||||
if (toolboxGroup != null)
|
||||
throw new InvalidOperationException($"{nameof(AttachToToolbox)} may be called only once for a single {nameof(ComposerDistanceSnapProvider)} instance.");
|
||||
|
||||
toolboxContainer.Add(toolboxGroup = new EditorToolboxGroup("snapping")
|
||||
{
|
||||
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
|
||||
Children = new Drawable[]
|
||||
@ -90,16 +97,42 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (DistanceSpacingMultiplier.Disabled)
|
||||
{
|
||||
distanceSpacingSlider.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
|
||||
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
|
||||
|
||||
if (multiplier.NewValue != multiplier.OldValue)
|
||||
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
|
||||
|
||||
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
|
||||
}, true);
|
||||
|
||||
// Manual binding to handle enabling distance spacing when the slider is interacted with.
|
||||
distanceSpacingSlider.Current.BindValueChanged(spacing =>
|
||||
{
|
||||
DistanceSpacingMultiplier.Value = spacing.NewValue;
|
||||
DistanceSnapToggle.Value = TernaryState.True;
|
||||
});
|
||||
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
|
||||
}
|
||||
|
||||
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
|
||||
{
|
||||
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < EditorClock.CurrentTime)?.HitObject;
|
||||
HitObject? lastBefore = playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < editorClock.CurrentTime)?.HitObject;
|
||||
|
||||
if (lastBefore == null)
|
||||
return null;
|
||||
|
||||
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
|
||||
HitObject? firstAfter = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= editorClock.CurrentTime)?.HitObject;
|
||||
|
||||
if (firstAfter == null)
|
||||
return null;
|
||||
@ -138,41 +171,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (DistanceSpacingMultiplier.Disabled)
|
||||
{
|
||||
distanceSpacingSlider.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
|
||||
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({multiplier.NewValue:0.##x})";
|
||||
|
||||
if (multiplier.NewValue != multiplier.OldValue)
|
||||
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
|
||||
|
||||
EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
|
||||
}, true);
|
||||
|
||||
// Manual binding to handle enabling distance spacing when the slider is interacted with.
|
||||
distanceSpacingSlider.Current.BindValueChanged(spacing =>
|
||||
{
|
||||
DistanceSpacingMultiplier.Value = spacing.NewValue;
|
||||
DistanceSnapToggle.Value = TernaryState.True;
|
||||
});
|
||||
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
|
||||
}
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
public IEnumerable<TernaryButton> CreateTernaryButtons() => new[]
|
||||
{
|
||||
new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
};
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
@ -242,26 +244,28 @@ namespace osu.Game.Rulesets.Edit
|
||||
return true;
|
||||
}
|
||||
|
||||
#region IDistanceSnapProvider
|
||||
|
||||
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
|
||||
{
|
||||
return (float)(100 * (useReferenceSliderVelocity && referenceObject is IHasSliderVelocity hasSliderVelocity ? hasSliderVelocity.SliderVelocityMultiplier : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
|
||||
/ BeatSnapProvider.BeatDivisor);
|
||||
return (float)(100 * (useReferenceSliderVelocity && referenceObject is IHasSliderVelocity hasSliderVelocity ? hasSliderVelocity.SliderVelocityMultiplier : 1) * editorBeatmap.Difficulty.SliderMultiplier * 1
|
||||
/ beatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public virtual float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
|
||||
}
|
||||
|
||||
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
=> beatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
@ -269,9 +273,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
|
||||
|
||||
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
double snappedEndTime = beatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
double beatLength = beatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
|
||||
// we don't want to exceed the actual duration and snap to a point in the future.
|
||||
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
|
||||
@ -281,6 +285,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
return DurationToDistance(referenceObject, snappedEndTime - startTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private partial class DistanceSpacingToast : Toast
|
||||
{
|
||||
private readonly ValueChangedEvent<double> change;
|
@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IDistanceSnapProvider : IPositionSnapProvider
|
||||
public interface IDistanceSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// A multiplier which changes the ratio of distance travelled per time unit.
|
||||
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
|
||||
IBindable<double> DistanceSpacingMultiplier { get; }
|
||||
Bindable<double> DistanceSpacingMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
||||
|
Loading…
Reference in New Issue
Block a user