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Inherit ScrollingHitObjectComposer
in catch
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@ -26,8 +26,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
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public partial class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
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public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
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{
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private const float distance_snap_radius = 50;
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