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Add failing case for two bindings of single action bound to same key
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@ -86,5 +86,32 @@ namespace osu.Game.Tests.Input
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Assert.That(bindings[6].KeyCombination, Is.EqualTo(new KeyCombination(InputKey.PrintScreen)));
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});
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}
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[Test]
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public void TestDuplicateBindingsAllowedIfBoundToSameAction()
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{
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var bindings = new List<RealmKeyBinding>
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{
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new RealmKeyBinding(GlobalAction.Back, KeyCombination.FromKey(Key.Escape)),
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new RealmKeyBinding(GlobalAction.Back, KeyCombination.FromKey(Key.Escape)),
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new RealmKeyBinding(GlobalAction.MusicPrev, KeyCombination.FromKey(Key.F1)),
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};
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int countCleared = RealmKeyBindingStore.ClearDuplicateBindings(bindings);
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Assert.Multiple(() =>
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{
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Assert.That(countCleared, Is.EqualTo(0));
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Assert.That(bindings[0].Action, Is.EqualTo((int)GlobalAction.Back));
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Assert.That(bindings[0].KeyCombination, Is.EqualTo(new KeyCombination(InputKey.Escape)));
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Assert.That(bindings[1].Action, Is.EqualTo((int)GlobalAction.Back));
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Assert.That(bindings[1].KeyCombination, Is.EqualTo(new KeyCombination(InputKey.Escape)));
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Assert.That(bindings[2].Action, Is.EqualTo((int)GlobalAction.MusicPrev));
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Assert.That(bindings[2].KeyCombination, Is.EqualTo(new KeyCombination(InputKey.F1)));
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});
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}
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}
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}
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