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Merge pull request #25167 from peppy/fix-circle-radius

Fix circle scale not matching stable due to missing multiplier
This commit is contained in:
Bartłomiej Dach 2023-10-20 20:59:53 +02:00 committed by GitHub
commit c58a47760e
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 48 additions and 18 deletions

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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -182,11 +183,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
@ -471,6 +467,11 @@ namespace osu.Game.Rulesets.Catch.UI
d.Expire();
}
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize) * 2);
private enum DroppedObjectAnimation
{
Drop,

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@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.7115569159190587d, 206, "diffcalc-test")]
[TestCase(1.4391311903612753d, 45, "zero-length-sliders")]
[TestCase(6.710442985146793d, 206, "diffcalc-test")]
[TestCase(1.4386882251130073d, 45, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 2, "very-fast-slider")]
[TestCase(0.14102693012101306d, 1, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9757300665532966d, 206, "diffcalc-test")]
[TestCase(8.9742952703071666d, 206, "diffcalc-test")]
[TestCase(0.55071082800473514d, 2, "very-fast-slider")]
[TestCase(1.7437232654020756d, 45, "zero-length-sliders")]
[TestCase(1.743180218215227d, 45, "zero-length-sliders")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.7115569159190587d, 239, "diffcalc-test")]
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(1.4391311903612753d, 54, "zero-length-sliders")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());

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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
const double time_slider_start = 1000;
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
float circleRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(circleSize, true);
float followCircleRadius = circleRadius * 1.2f;
performTest(new Beatmap<OsuHitObject>

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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in.
TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize, true);
}
protected override HitWindows CreateHitWindows() => new OsuHitWindows();

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@ -13,6 +13,7 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Scoring;
using osuTK;
@ -208,8 +209,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
if (score.HitEvents.Count == 0)
return;
// Todo: This should probably not be done like this.
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2;
float radius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(playableBeatmap.Difficulty.CircleSize, true);
foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
{

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@ -55,13 +55,20 @@ namespace osu.Game.Beatmaps
static double DifficultyRange(double difficulty, double min, double mid, double max)
{
if (difficulty > 5)
return mid + (max - mid) * (difficulty - 5) / 5;
return mid + (max - mid) * DifficultyRange(difficulty);
if (difficulty < 5)
return mid - (mid - min) * (5 - difficulty) / 5;
return mid + (mid - min) * DifficultyRange(difficulty);
return mid;
}
/// <summary>
/// Maps a difficulty value [0, 10] to a linear range of [-1, 1].
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
static double DifficultyRange(double difficulty) => (difficulty - 5) / 5;
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Types;
@ -38,5 +39,23 @@ namespace osu.Game.Rulesets.Objects.Legacy
return timingControlPoint.BeatLength * bpmMultiplier;
}
/// <summary>
/// Calculates scale from a CS value, with an optional fudge that was historically applied to the osu! ruleset.
/// </summary>
public static float CalculateScaleFromCircleSize(float circleSize, bool applyFudge = false)
{
// The following comment is copied verbatim from osu-stable:
//
// Builds of osu! up to 2013-05-04 had the gamefield being rounded down, which caused incorrect radius calculations
// in widescreen cases. This ratio adjusts to allow for old replays to work post-fix, which in turn increases the lenience
// for all plays, but by an amount so small it should only be effective in replays.
//
// To match expectations of gameplay we need to apply this multiplier to circle scale. It's weird but is what it is.
// It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy.
const float broken_gamefield_rounding_allowance = 1.00041f;
return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1);
}
}
}