diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index f4bd515995..b9fef6bf8c 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -8,6 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osuTK; @@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); - Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; + Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize); } protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index c5c9556ed7..0c2c157d10 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -182,11 +183,6 @@ namespace osu.Game.Rulesets.Catch.UI /// public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy(); - /// - /// Calculates the scale of the catcher based off the provided beatmap difficulty. - /// - private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); - /// /// Calculates the width of the area used for attempting catches in gameplay. /// @@ -471,6 +467,11 @@ namespace osu.Game.Rulesets.Catch.UI d.Expire(); } + /// + /// Calculates the scale of the catcher based off the provided beatmap difficulty. + /// + private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize) * 2); + private enum DroppedObjectAnimation { Drop, diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index f1c1c4734d..7b7deb9c67 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.7115569159190587d, 206, "diffcalc-test")] - [TestCase(1.4391311903612753d, 45, "zero-length-sliders")] + [TestCase(6.710442985146793d, 206, "diffcalc-test")] + [TestCase(1.4386882251130073d, 45, "zero-length-sliders")] [TestCase(0.42506480230838789d, 2, "very-fast-slider")] [TestCase(0.14102693012101306d, 1, "nan-slider")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); - [TestCase(8.9757300665532966d, 206, "diffcalc-test")] + [TestCase(8.9742952703071666d, 206, "diffcalc-test")] [TestCase(0.55071082800473514d, 2, "very-fast-slider")] - [TestCase(1.7437232654020756d, 45, "zero-length-sliders")] + [TestCase(1.743180218215227d, 45, "zero-length-sliders")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime()); - [TestCase(6.7115569159190587d, 239, "diffcalc-test")] + [TestCase(6.710442985146793d, 239, "diffcalc-test")] [TestCase(0.42506480230838789d, 4, "very-fast-slider")] - [TestCase(1.4391311903612753d, 54, "zero-length-sliders")] + [TestCase(1.4386882251130073d, 54, "zero-length-sliders")] public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic()); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs index 5adc50859f..d4bb789a12 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests { const double time_slider_start = 1000; - float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2; + float circleRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(circleSize, true); float followCircleRadius = circleRadius * 1.2f; performTest(new Beatmap diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 0bdbfaa760..d74d28c748 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects // This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in. TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN); - Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; + Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize, true); } protected override HitWindows CreateHitWindows() => new OsuHitWindows(); diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 6564a086fe..83bab7dc01 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -13,6 +13,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Scoring; using osuTK; @@ -208,8 +209,7 @@ namespace osu.Game.Rulesets.Osu.Statistics if (score.HitEvents.Count == 0) return; - // Todo: This should probably not be done like this. - float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2; + float radius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(playableBeatmap.Difficulty.CircleSize, true); foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle))) { diff --git a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs index 78234a9dd9..e7a3d87d0a 100644 --- a/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs +++ b/osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs @@ -55,13 +55,20 @@ namespace osu.Game.Beatmaps static double DifficultyRange(double difficulty, double min, double mid, double max) { if (difficulty > 5) - return mid + (max - mid) * (difficulty - 5) / 5; + return mid + (max - mid) * DifficultyRange(difficulty); if (difficulty < 5) - return mid - (mid - min) * (5 - difficulty) / 5; + return mid + (mid - min) * DifficultyRange(difficulty); return mid; } + /// + /// Maps a difficulty value [0, 10] to a linear range of [-1, 1]. + /// + /// The difficulty value to be mapped. + /// Value to which the difficulty value maps in the specified range. + static double DifficultyRange(double difficulty) => (difficulty - 5) / 5; + /// /// Maps a difficulty value [0, 10] to a two-piece linear range of values. /// diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 6cff4b12c4..53cf835248 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects.Types; @@ -38,5 +39,23 @@ namespace osu.Game.Rulesets.Objects.Legacy return timingControlPoint.BeatLength * bpmMultiplier; } + + /// + /// Calculates scale from a CS value, with an optional fudge that was historically applied to the osu! ruleset. + /// + public static float CalculateScaleFromCircleSize(float circleSize, bool applyFudge = false) + { + // The following comment is copied verbatim from osu-stable: + // + // Builds of osu! up to 2013-05-04 had the gamefield being rounded down, which caused incorrect radius calculations + // in widescreen cases. This ratio adjusts to allow for old replays to work post-fix, which in turn increases the lenience + // for all plays, but by an amount so small it should only be effective in replays. + // + // To match expectations of gameplay we need to apply this multiplier to circle scale. It's weird but is what it is. + // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. + const float broken_gamefield_rounding_allowance = 1.00041f; + + return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); + } } }