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Remove remaining usages of LargeTickHit in mania

This commit is contained in:
Bartłomiej Dach 2023-10-12 11:16:51 +02:00
parent d2044fc2cc
commit a42e75452e
No known key found for this signature in database
2 changed files with 0 additions and 19 deletions

View File

@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;

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@ -385,22 +385,9 @@ namespace osu.Game.Rulesets.Mania
HitResult.Good,
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
};
}
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "hold tick";
}
return base.GetDisplayNameForHitResult(result);
}
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)