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Update tests which were not using an IAdjustableClock
as GameplayClockContainer
source
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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@ -16,7 +17,7 @@ namespace osu.Game.Tests.NonVisual
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[TestCase(1)]
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public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate)
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{
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var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
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var framedClock = new TrackVirtual(60000) { Frequency = { Value = underlyingClockRate } };
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var gameplayClock = new TestGameplayClockContainer(framedClock);
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Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2));
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@ -24,7 +25,7 @@ namespace osu.Game.Tests.NonVisual
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private partial class TestGameplayClockContainer : GameplayClockContainer
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{
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public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
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public TestGameplayClockContainer(IClock underlyingClock)
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: base(underlyingClock, false, false)
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{
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AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0));
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