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Enable NRT in KeyBindingRow

This commit is contained in:
Bartłomiej Dach 2023-10-11 08:30:04 +02:00
parent 0b2b065383
commit 797109c05c
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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
/// <summary>
/// Invoked when the binding of this row is updated with a change being written.
/// </summary>
public Action<KeyBindingRow> BindingUpdated { get; init; }
public Action<KeyBindingRow>? BindingUpdated { get; init; }
/// <summary>
/// Whether left and right mouse button clicks should be included in the edited bindings.
@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
/// <summary>
/// The default key bindings for this row.
/// </summary>
public IEnumerable<KeyCombination> Defaults { get; init; }
public IEnumerable<KeyCombination> Defaults { get; init; } = Array.Empty<KeyCombination>();
#region IFilterable
@ -75,18 +75,18 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private Bindable<bool> isDefault { get; } = new BindableBool(true);
[Resolved]
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; }
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; }
private RealmAccess realm { get; set; } = null!;
private Container content;
private Container content = null!;
private OsuSpriteText text;
private FillFlowContainer cancelAndClearButtons;
private FillFlowContainer<KeyButton> buttons;
private OsuSpriteText text = null!;
private FillFlowContainer cancelAndClearButtons = null!;
private FillFlowContainer<KeyButton> buttons = null!;
private KeyButton bindTarget;
private KeyButton? bindTarget;
private const float transition_time = 150;
private const float height = 20;
@ -232,7 +232,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!HasFocus || !bindTarget.IsHovered)
if (!HasFocus)
return base.OnMouseDown(e);
Debug.Assert(bindTarget != null);
if (!bindTarget.IsHovered)
return base.OnMouseDown(e);
if (!AllowMainMouseButtons)
@ -258,6 +263,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
return;
}
Debug.Assert(bindTarget != null);
if (bindTarget.IsHovered)
finalise(false);
// prevent updating bind target before clear button's action
@ -269,6 +276,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
if (HasFocus)
{
Debug.Assert(bindTarget != null);
if (bindTarget.IsHovered)
{
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta), KeyCombination.FromScrollDelta(e.ScrollDelta).First());
@ -285,6 +294,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus || e.Repeat)
return false;
Debug.Assert(bindTarget != null);
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromKey(e.Key));
if (!isModifier(e.Key)) finalise();
@ -307,6 +318,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus)
return false;
Debug.Assert(bindTarget != null);
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromJoystickButton(e.Button));
finalise();
@ -329,6 +342,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus)
return false;
Debug.Assert(bindTarget != null);
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromMidiKey(e.Key));
finalise();
@ -351,6 +366,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus)
return false;
Debug.Assert(bindTarget != null);
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletAuxiliaryButton(e.Button));
finalise();
@ -373,6 +390,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus)
return false;
Debug.Assert(bindTarget != null);
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletPenButton(e.Button));
finalise();
@ -486,10 +505,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public readonly OsuSpriteText Text;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; }
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; } = null!;
private bool isBinding;
@ -612,7 +631,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
base.Dispose(isDisposing);
if (keyCombinationProvider != null)
if (keyCombinationProvider.IsNotNull())
keyCombinationProvider.KeymapChanged -= updateKeyCombinationText;
}
}